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597 lines
15 KiB
597 lines
15 KiB
//=========== Copyright Valve Corporation, All rights reserved. ===============//
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//
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// Purpose:
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//=============================================================================//
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#ifndef PROTOBUFPOOL_H
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#define PROTOBUFPOOL_H
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#ifdef _WIN32
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#pragma once
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#endif
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#include "tier0/tslist.h"
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#include "tier1/fmtstr.h"
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#include "tier1/utlstring.h"
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#include "tier1/utlvector.h"
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#if !defined( SOURCE2_PANORAMA )
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#include "tier1/tsmempool.h"
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#include "misc.h"
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#endif
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#include "tier0/vprof.h"
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#include "protobuf-2.3.0/src/google/protobuf/message_lite.h"
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namespace panorama
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{
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#define PBMEM_POOL_LOW_TARGET 256
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#define PBMEM_POOL_HIGH_TARGET 512
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class IProtoBufMsgMemoryPool
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{
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public:
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virtual ~IProtoBufMsgMemoryPool() {}
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// Methods that need to be exposed out to examine memory
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virtual uint32 GetEstimatedSize() = 0;
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virtual uint32 GetCount() = 0;
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virtual CUtlString GetName() = 0;
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virtual uint32 GetAllocHitCount() = 0;
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virtual uint32 GetAllocMissCount() = 0;
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virtual void Free( void *pObjectVoid ) = 0;
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#ifdef DBGFLAG_VALIDATE
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virtual void Validate( CValidator &validator, const char *pchName ) = 0;
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#endif
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};
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#if defined( SOURCE2_PANORAMA )
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#include <tier0/memdbgon.h>
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#endif
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//-----------------------------------------------------------------------------
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// CProtoBufMsgMemoryPool - Implementation for allocation pools for protobufmsgs.
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// We create one of these per protobuf msg type, created on first construction of
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// an object of that type.
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//-----------------------------------------------------------------------------
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template< typename PB_OBJECT_TYPE >
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class CUIProtoBufMsgMemoryPool : public IProtoBufMsgMemoryPool
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{
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public:
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typedef typename CTSList< PB_OBJECT_TYPE * >::Node_t Node;
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CUIProtoBufMsgMemoryPool( uint32 unTargetLow, uint32 unTargetHigh )
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{
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m_unTargetCountLow = unTargetLow;
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m_unTargetCountHigh = unTargetHigh;
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m_unEstimatedSize = 0;
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m_unAllocHitCounter = 0;
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m_unAllocMissCounter = 0;
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m_pTListFreeObjects = new CTSList< PB_OBJECT_TYPE * >();
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}
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~CUIProtoBufMsgMemoryPool()
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{
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Node *pObject = m_pTListFreeObjects->Pop();
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while ( pObject )
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{
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Destruct( pObject->elem );
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#if defined( SOURCE2_PANORAMA )
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free( pObject->elem );
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#else
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FreePv( pObject->elem );
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#endif
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delete pObject;
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pObject = m_pTListFreeObjects->Pop();
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}
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m_pTListFreeObjects->Purge();
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delete m_pTListFreeObjects;
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}
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CUtlString GetName()
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{
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return PB_OBJECT_TYPE::default_instance().GetTypeName().c_str();
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}
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uint32 GetEstimatedSize()
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{
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return m_pTListFreeObjects->Count()*m_unEstimatedSize;
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}
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uint32 GetCount()
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{
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return m_pTListFreeObjects->Count();
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}
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uint32 GetAllocHitCount()
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{
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return m_unAllocHitCounter;
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}
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uint32 GetAllocMissCount()
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{
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return m_unAllocMissCounter;
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}
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Node * AllocProtoBuf()
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{
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Node *pObject = m_pTListFreeObjects->Pop();
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if ( !pObject )
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{
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++m_unAllocMissCounter;
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pObject = new Node;
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#if defined( SOURCE2_PANORAMA )
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pObject->elem = (PB_OBJECT_TYPE *)malloc( sizeof( PB_OBJECT_TYPE ) );
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#else
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pObject->elem = (PB_OBJECT_TYPE *)PvAllocNoLeakTracking( sizeof( PB_OBJECT_TYPE ) );
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#endif
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Construct( pObject->elem );
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}
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else
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{
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++m_unAllocHitCounter;
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bool bFreeAnother = false;
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uint32 unCount = m_pTListFreeObjects->Count();
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// We'll free an extra cached msg every alloc if we are over the higher limit, and every 6th if we
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// are over the lower limit. This allows some elasticity to peaks in demand.
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if ( unCount > m_unTargetCountHigh )
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bFreeAnother = true;
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else if ( unCount > m_unTargetCountLow && m_unAllocHitCounter % 6 == 0 )
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bFreeAnother = true;
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if ( bFreeAnother )
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{
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// Pop an extra item, so we can get down to target count over time
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Node *pThrowAway = m_pTListFreeObjects->Pop();
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if ( pThrowAway )
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{
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Destruct( pThrowAway->elem );
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#if defined( SOURCE2_PANORAMA )
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free( pThrowAway->elem );
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#else
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FreePv( pThrowAway->elem );
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#endif
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delete pThrowAway;
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}
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}
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}
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return pObject;
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}
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inline void Free( void *pObjectVoid )
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{
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Free( (Node *)pObjectVoid );
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}
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void Free( Node *pObject )
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{
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if ( m_unFreeCounter++ % 2000 == 0 || m_unEstimatedSize == 0 )
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{
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m_unEstimatedSize = pObject->elem->SpaceUsed();
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}
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if ( m_unTargetCountHigh > 0 )
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{
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// We always cache for re-use on free, though we may throw out later on alloc to shrink the pool
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pObject->elem->Clear();
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m_pTListFreeObjects->Push( pObject );
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}
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else
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{
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Destruct( pObject->elem );
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#if defined( SOURCE2_PANORAMA )
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free( pObject->elem );
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#else
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FreePv( pObject->elem );
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#endif
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delete pObject;
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}
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}
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#ifdef DBGFLAG_VALIDATE
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void Validate( CValidator &validator, const char *pchName )
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{
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m_pTListFreeObjects->Validate( validator, "m_pTListFreeObjects" );
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validator.ClaimMemory_Aligned( m_pTListFreeObjects );
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}
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#endif // DBGFLAG_VALIDATE
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private:
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CTSList< PB_OBJECT_TYPE * > *m_pTListFreeObjects;
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// Not critical for these to be "right" so they don't need to be thread safe
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uint32 m_unEstimatedSize;
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uint32 m_unFreeCounter;
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// These counters are important to get correct, so interlocked in case of allocating on threads
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CInterlockedInt m_unAllocHitCounter;
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CInterlockedInt m_unAllocMissCounter;
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// Only set at construction, so not needed to be thread safe
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uint32 m_unTargetCountLow;
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uint32 m_unTargetCountHigh;
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};
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#if defined( SOURCE2_PANORAMA )
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#include <tier0/memdbgoff.h>
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#endif
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//-----------------------------------------------------------------------------
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// Purpose: Ref count wrapper around protobuf message objects
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//-----------------------------------------------------------------------------
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class CMsgLiteRefCount
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{
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public:
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CMsgLiteRefCount()
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{
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m_pMemoryPool = NULL;
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m_pTSListNode = NULL;
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m_cRef = 1;
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}
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// Has to be public, so we can use in memory pool, should always already be at zero ref count though
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~CMsgLiteRefCount() { DbgAssert( 0 == m_cRef ); }
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inline int AddRef()
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{
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return ThreadInterlockedIncrement( &m_cRef );
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}
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int Release();
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inline google::protobuf::MessageLite *AccessMsg()
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{
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return (google::protobuf::MessageLite *)(((CTSList<void *>::Node_t *)m_pTSListNode)->elem);
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}
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IProtoBufMsgMemoryPool *m_pMemoryPool;
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void *m_pTSListNode;
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void *m_pSelfNode;
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#ifdef DBGFLAG_VALIDATE
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virtual void Validate( CValidator &validator, const tchar *pchName )
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{
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VALIDATE_SCOPE();
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if ( m_cRef != 0 )
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{
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CTSList<void *>::Node_t *pNode = (CTSList<void *>::Node_t *)m_pSelfNode;
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if ( pNode )
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{
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void *pvMem = MemAlloc_Unalign( pNode );
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if ( !validator.IsClaimed( pvMem ) )
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validator.ClaimMemory_Aligned( pNode );
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if ( !validator.IsClaimed( pNode->elem ) )
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validator.ClaimMemory( pNode->elem );
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}
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pNode = (CTSList<void *>::Node_t *)m_pTSListNode;
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if ( pNode )
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{
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void *pvMem = MemAlloc_Unalign( pNode );
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if ( !validator.IsClaimed( pvMem ) )
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validator.ClaimMemory_Aligned( pNode );
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}
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}
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}
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#endif
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private:
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friend class CUIProtoBufMsgMemoryPoolMgr;
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volatile int32 m_cRef;
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};
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//-----------------------------------------------------------------------------
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// CProtoBufMsgMemoryPoolMgr - Manages all the message pools for render messages proto buf objects.
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// Should have one global singleton instance of this which tracks all the pools
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// for individual message types.
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//-----------------------------------------------------------------------------
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class CUIProtoBufMsgMemoryPoolMgr
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{
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public:
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CUIProtoBufMsgMemoryPoolMgr()
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{
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m_pTSListMsgLiteRefCount = new CTSList<CMsgLiteRefCount*>;
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}
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~CUIProtoBufMsgMemoryPoolMgr()
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{
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CTSList<CMsgLiteRefCount*>::Node_t *pNode = m_pTSListMsgLiteRefCount->Pop();
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while ( pNode )
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{
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delete pNode->elem;
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delete pNode;
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pNode = m_pTSListMsgLiteRefCount->Pop();
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}
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FOR_EACH_VEC( m_vecMsgPools, i )
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{
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delete m_vecMsgPools[i];
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}
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m_vecMsgPools.RemoveAll();
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}
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CTSList<CMsgLiteRefCount*>::Node_t * AllocMsgLiteRef()
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{
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CTSList<CMsgLiteRefCount*>::Node_t *pNode = m_pTSListMsgLiteRefCount->Pop();
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if ( !pNode )
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{
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pNode = new CTSList<CMsgLiteRefCount*>::Node_t;
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pNode->elem = new CMsgLiteRefCount();
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return pNode;
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}
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else
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{
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DbgAssert( pNode->elem->m_cRef == 0 );
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pNode->elem->m_cRef = 1;
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}
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return pNode;
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}
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void FreeMsgLiteRef( CTSList<CMsgLiteRefCount*>::Node_t * pRef )
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{
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#if defined(_DEBUG) && !defined(NO_MALLOC_OVERRIDE) && !defined( SOURCE2_PANORAMA )
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Assert( g_pMemAllocSteam->IsValid( pRef->elem ) );
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#endif
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m_pTSListMsgLiteRefCount->Push( pRef );
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}
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void RegisterPool( IProtoBufMsgMemoryPool * pPool )
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{
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m_vecMsgPools.AddToTail( pPool );
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}
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void DumpPoolInfo()
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{
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uint32 unTotalSize = 0;
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Msg( "CRenderMsgMemoryPoolMgr:\n" );
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Msg( " PoolName Count Est. Size Hit Rate\n" );
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Msg( " ----------------------------------------- ----------- ----------- -----------\n" );
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FOR_EACH_VEC( m_vecMsgPools, i )
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{
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uint32 unHitCount = m_vecMsgPools[i]->GetAllocHitCount();
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uint32 unMissCount = m_vecMsgPools[i]->GetAllocMissCount();
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float flHitRate = 0.0f;
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if ( unHitCount > 0 || unMissCount > 0 )
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{
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flHitRate = (float)unHitCount / (float)(unHitCount+unMissCount);
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flHitRate *= 100.0f;
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}
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uint32 unEstimate = m_vecMsgPools[i]->GetEstimatedSize();
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Msg( "%43s%12d%12s%12s\n", m_vecMsgPools[i]->GetName().String(), m_vecMsgPools[i]->GetCount(), V_pretifymem( (float)unEstimate, 2, true ), CFmtStr( "%f%%", flHitRate ).Access() );
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unTotalSize += unEstimate;
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}
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Msg( " -----------------------------------------------------------------------------\n" );
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Msg( " Total: %s\n", V_pretifymem( (float)unTotalSize, 2, true ) );
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Msg( " -----------------------------------------------------------------------------\n" );
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Msg( "TSList for CMsgLiteRef size: %s\n", V_pretifymem( (float)m_pTSListMsgLiteRefCount->Count(), 2, true ) );
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}
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#ifdef DBGFLAG_VALIDATE
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void Validate( CValidator &validator, const char *pchName )
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{
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ValidateObj( m_vecMsgPools );
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FOR_EACH_VEC( m_vecMsgPools, i )
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{
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ValidatePtr( m_vecMsgPools[i] );
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}
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validator.ClaimMemory_Aligned( m_pTSListMsgLiteRefCount );
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m_pTSListMsgLiteRefCount->Validate( validator, "m_pTSListMsgLiteRefCount" );
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CUtlVector< CTSList<CMsgLiteRefCount *>::Node_t * > vecTemp;
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CTSList<CMsgLiteRefCount *>::Node_t *pNode = m_pTSListMsgLiteRefCount->Pop();
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while ( pNode )
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{
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ValidatePtrIfNeeded( pNode->elem );
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vecTemp.AddToTail( pNode );
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pNode = m_pTSListMsgLiteRefCount->Pop();
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}
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FOR_EACH_VEC( vecTemp, i )
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{
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m_pTSListMsgLiteRefCount->Push( vecTemp[i] );
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}
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}
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#endif // DBGFLAG_VALIDATE
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private:
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CUtlVector< IProtoBufMsgMemoryPool * > m_vecMsgPools;
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CTSList<CMsgLiteRefCount *> *m_pTSListMsgLiteRefCount;
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};
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// Interface that rendermsgs of all types implement
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class IUIProtoBufMsg
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{
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public:
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virtual ~IUIProtoBufMsg() {}
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virtual void SerializeInProc( CUtlBuffer *pBuffer ) const = 0;
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};
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//-----------------------------------------------------------------------------
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// Purpose: Base class for protobuf objects
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//-----------------------------------------------------------------------------
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template< typename PB_OBJECT_TYPE >
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class CUIProtoBufMsg : public IUIProtoBufMsg
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{
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private:
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static bool s_bRegisteredWithMemoryPoolMgr;
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static CThreadMutex s_Mutex;
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static CUIProtoBufMsgMemoryPool< PB_OBJECT_TYPE > *s_pMemoryPool;
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public:
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typedef typename CTSList<PB_OBJECT_TYPE *>::Node_t Node;
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// Called on construction of each object of this type, but only does work
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// once to setup memory pools for the class type.
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static void OneTimeInit()
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{
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// If we haven't done registration do so now
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if ( !s_bRegisteredWithMemoryPoolMgr )
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{
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// Get the lock and make sure we still haven't
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s_Mutex.Lock();
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if ( !s_bRegisteredWithMemoryPoolMgr )
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{
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s_pMemoryPool = new CUIProtoBufMsgMemoryPool< PB_OBJECT_TYPE >( PBMEM_POOL_LOW_TARGET, PBMEM_POOL_HIGH_TARGET );
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UIEngine()->MsgMemoryPoolMgr()->RegisterPool( s_pMemoryPool );
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s_bRegisteredWithMemoryPoolMgr = true;
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}
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s_Mutex.Unlock();
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}
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}
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CUIProtoBufMsg()
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{
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OneTimeInit();
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CTSList<CMsgLiteRefCount *>::Node_t *pRefCountNode = UIEngine()->MsgMemoryPoolMgr()->AllocMsgLiteRef();
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m_pMsgRefCount = pRefCountNode->elem;
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m_pMsgRefCount->m_pSelfNode = pRefCountNode;
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m_pMsgRefCount->m_pMemoryPool = s_pMemoryPool;
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Node *pNode = s_pMemoryPool->AllocProtoBuf();
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m_pMsgRefCount->m_pTSListNode = pNode;
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m_bIsValid = true;
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}
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// Expose memory pool for direct allocation of underlying PB msg objects
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static Node *AllocProtoBufMsgObject()
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{
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OneTimeInit();
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return s_pMemoryPool->AllocProtoBuf();
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}
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// Expose memory pool for direct allocation of underlying PB msg objects
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static void FreeProtoBufMsgObject( Node *pMsg )
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{
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s_pMemoryPool->Free( pMsg );
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}
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// Construct and deserialize in one
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CUIProtoBufMsg( CUtlBuffer *pBuffer )
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{
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OneTimeInit();
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m_pMsgRefCount = NULL;
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m_bIsValid = BDeserializeInProc( pBuffer );
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}
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// Destructor
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virtual ~CUIProtoBufMsg()
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{
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CleanupAllocations();
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}
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bool BIsValid() { return m_bIsValid; }
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inline void SerializeInProc( CUtlBuffer *pBuffer ) const
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{
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// Ensure enough for type, size, and serialized data
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pBuffer->EnsureCapacity( pBuffer->TellPut() + sizeof(uint32) + sizeof( uint64 ) );
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m_pMsgRefCount->AddRef();
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pBuffer->PutUnsignedInt( (int)m_eCmd );
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pBuffer->PutUnsignedInt64( (uint64)m_pMsgRefCount );
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}
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inline bool BDeserializeInProc( CUtlBuffer *pBuffer )
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{
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if ( pBuffer->GetBytesRemaining() < (int)sizeof(uint64) )
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return false;
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uint64 ulPtr = pBuffer->GetUnsignedInt64();
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if ( ulPtr == 0 )
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return false;
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CleanupAllocations();
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m_pMsgRefCount = (CMsgLiteRefCount*)ulPtr;
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m_pMsgRefCount->AddRef();
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return true;
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}
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void SerializeCrossProc( CUtlBuffer *pBuffer ) const
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{
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VPROF_BUDGET( "CUIProtoBufMsg::SerializeCrossProc", VPROF_BUDGETGROUP_TENFOOT );
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uint32 unSize = m_pMsgRefCount->AccessMsg()->ByteSize();
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|
|
|
// Ensure enough for type, size, and serialized data
|
|
pBuffer->EnsureCapacity( pBuffer->TellPut() + sizeof(uint32) * 3 + unSize ); // bugbug cboyd - drop to * 2 whenpassthrough is removed below
|
|
|
|
pBuffer->PutUnsignedInt( (int)m_eCmd );
|
|
pBuffer->PutUnsignedInt( unSize );
|
|
|
|
if ( unSize == 0 )
|
|
return;
|
|
|
|
uint8 *pBody = (uint8*)pBuffer->Base()+pBuffer->TellPut();
|
|
m_pMsgRefCount->AccessMsg()->SerializeWithCachedSizesToArray( pBody );
|
|
pBuffer->SeekPut( CUtlBuffer::SEEK_CURRENT, unSize );
|
|
}
|
|
|
|
bool BDeserializeCrossProc( CUtlBuffer *pBuffer )
|
|
{
|
|
VPROF_BUDGET( "CUIProtoBufMsg::BDeserialize", VPROF_BUDGETGROUP_TENFOOT );
|
|
if ( pBuffer->GetBytesRemaining() < (int)sizeof(uint32) )
|
|
return false;
|
|
uint32 unSize = pBuffer->GetUnsignedInt();
|
|
|
|
if ( unSize == 0 )
|
|
return true;
|
|
|
|
if ( pBuffer->GetBytesRemaining() < (int)unSize )
|
|
return false;
|
|
|
|
bool bSucccess = m_pMsgRefCount->AccessMsg()->ParseFromArray( (uint8*)pBuffer->Base()+pBuffer->TellGet(), unSize );
|
|
pBuffer->SeekGet( CUtlBuffer::SEEK_CURRENT, unSize );
|
|
|
|
return bSucccess;
|
|
}
|
|
|
|
// Accessors
|
|
PB_OBJECT_TYPE &Body() { return *((PB_OBJECT_TYPE*)(m_pMsgRefCount->AccessMsg())); }
|
|
const PB_OBJECT_TYPE &BodyConst() const { return *((const PB_OBJECT_TYPE*)(m_pMsgRefCount->AccessMsg())); }
|
|
|
|
protected:
|
|
CMsgLiteRefCount *m_pMsgRefCount;
|
|
int m_eCmd;
|
|
bool m_bIsValid;
|
|
private:
|
|
|
|
void CleanupAllocations()
|
|
{
|
|
SAFE_RELEASE( m_pMsgRefCount );
|
|
}
|
|
|
|
};
|
|
|
|
|
|
// Statics
|
|
template< typename PB_OBJECT_TYPE > bool CUIProtoBufMsg< PB_OBJECT_TYPE>::s_bRegisteredWithMemoryPoolMgr = false;
|
|
template< typename PB_OBJECT_TYPE > CThreadMutex CUIProtoBufMsg< PB_OBJECT_TYPE>::s_Mutex;
|
|
template< typename PB_OBJECT_TYPE > CUIProtoBufMsgMemoryPool< PB_OBJECT_TYPE > *CUIProtoBufMsg< PB_OBJECT_TYPE>::s_pMemoryPool = NULL;
|
|
|
|
} // namespace panorama
|
|
|
|
#endif //PROTOBUFPOOL_H
|