Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "cbase.h"
#include "soundentry.h"
#include "sentence.h"
#include "iscenemanagersound.h"
#include "SoundEmitterSystem/isoundemittersystembase.h"
#include "snd_wave_source.h"
#include "cmdlib.h"
#include "workspacemanager.h"
#include "vcdfile.h"
#include "workspacebrowser.h"
#include "wavefile.h"
#include "wavebrowser.h"
#include <vgui/ILocalize.h>
#include "tier3/tier3.h"
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
//-----------------------------------------------------------------------------
CSoundEntry::CSoundEntry( CVCDFile *vcd, char const *name ) : m_pOwner( vcd )
{
Q_memset( &m_Params, 0, sizeof( m_Params ) );
m_szScriptFile[ 0 ] = 0;
Q_strncpy( m_szName, name, sizeof( m_szName ) );
// Get name out of sound emitter system
char filebase [ 64 ];
int slot = g_pSoundEmitterSystem->GetSoundIndex( name );
if ( g_pSoundEmitterSystem->IsValidIndex( slot ) )
{
Q_FileBase( g_pSoundEmitterSystem->GetSourceFileForSound( slot ), filebase, sizeof( filebase ) );
Q_strncpy( m_szScriptFile, filebase, sizeof( m_szScriptFile ) );
// Look up and add the .wav files for the sound entry
CSoundParametersInternal *p = g_pSoundEmitterSystem->InternalGetParametersForSound( slot );
if ( p )
{
CWaveBrowser *wb = GetWorkspaceManager()->GetWaveBrowser();
Assert( wb );
int waveCount = p->NumSoundNames();
for ( int wave = 0; wave < waveCount; wave++ )
{
char const *wavname = g_pSoundEmitterSystem->GetWaveName( p->GetSoundNames()[ wave ].symbol );
if ( wavname )
{
CWaveFile *wavefile = wb->FindEntry( wavname, false );
if ( wavefile )
{
AddWave( wavefile );
}
}
}
}
}
}
CSoundEntry::~CSoundEntry()
{
m_Waves.RemoveAll();
}
CVCDFile *CSoundEntry::GetOwnerVCDFile()
{
return m_pOwner;
}
int CSoundEntry::GetWaveCount() const
{
return m_Waves.Count();
}
CWaveFile *CSoundEntry::GetWave( int index )
{
if ( index < 0 || index >= m_Waves.Count() )
return NULL;
return m_Waves[ index ];
}
void CSoundEntry::ClearWaves()
{
m_Waves.RemoveAll();
}
void CSoundEntry::AddWave( CWaveFile *wave )
{
if ( m_Waves.Find( wave ) != m_Waves.InvalidIndex() )
return;
m_Waves.AddToTail( wave );
}
void CSoundEntry::RemoveWave( CWaveFile *wave )
{
m_Waves.FindAndRemove( wave );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *wave -
// Output : int
//-----------------------------------------------------------------------------
int CSoundEntry::FindWave( CWaveFile *wave )
{
int idx = m_Waves.Find( wave );
if ( idx != m_Waves.InvalidIndex() )
return idx;
return -1;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
//-----------------------------------------------------------------------------
void CSoundEntry::SetName( char const *name )
{
if ( !Q_stricmp( m_szName, name ) )
return;
Q_strncpy( m_szName, name, sizeof( m_szName ) );
// Get name out of sound emitter system
char filebase [ 64 ];
int slot = g_pSoundEmitterSystem->GetSoundIndex( name );
if ( g_pSoundEmitterSystem->IsValidIndex( slot ) )
{
Q_FileBase( g_pSoundEmitterSystem->GetSourceFileForSound( slot ), filebase, sizeof( filebase ) );
Q_strncpy( m_szScriptFile, filebase, sizeof( m_szScriptFile ) );
}
}
char const *CSoundEntry::GetName() const
{
return m_szName;
}
void CSoundEntry::ValidateTree( mxTreeView *tree, mxTreeViewItem* parent )
{
CUtlVector< mxTreeViewItem * > m_KnownItems;
int c = GetWaveCount();
CWaveFile *wave;
for ( int i = 0; i < c; i++ )
{
wave = GetWave( i );
if ( !wave )
continue;
char sz[ 256 ];
if ( wave->HasLoadedSentenceInfo() )
{
Q_snprintf( sz, sizeof( sz ), "\"%s\" : '%s'", wave->GetName(), wave->GetSentenceText() );
}
else
{
Q_snprintf( sz, sizeof( sz ), "\"%s\" : '%s'", wave->GetName(), "(loading...)" );
}
mxTreeViewItem *spot = wave->FindItem( tree, parent );
if ( !spot )
{
spot = tree->add( parent, sz );
}
m_KnownItems.AddToTail( spot );
wave->SetOrdinal( i );
tree->setLabel( spot, sz );
tree->setImages( spot, wave->GetIconIndex(), wave->GetIconIndex() );
tree->setUserData( spot, wave );
wave->ValidateTree( tree, spot );
}
mxTreeViewItem *start = tree->getFirstChild( parent );
while ( start )
{
mxTreeViewItem *next = tree->getNextChild( start );
if ( m_KnownItems.Find( start ) == m_KnownItems.InvalidIndex() )
{
tree->remove( start );
}
start = next;
}
tree->sortTree( parent, true, CWorkspaceBrowser::CompareFunc, 0 );
}
void CSoundEntry::Play()
{
if ( m_Waves.Count() == 0 )
return;
m_nLastPlay = ( m_nLastPlay + 1 ) % m_Waves.Count();
CWaveFile *wave = GetWave( m_nLastPlay );
if ( !wave )
return;
wave->Play();
}
char const *CSoundEntry::GetScriptFile() const
{
return m_szScriptFile;
}
void CSoundEntry::SetScriptFile( char const *scriptfile )
{
char filebase [ 64 ];
int slot = g_pSoundEmitterSystem->GetSoundIndex( GetName() );
Q_FileBase( g_pSoundEmitterSystem->GetSourceFileForSound( slot ), filebase, sizeof( filebase ) );
if ( !Q_stricmp( GetScriptFile(), filebase ) )
return;
Q_strncpy( m_szScriptFile, filebase, sizeof( m_szScriptFile ) );
}
CSoundParametersInternal *CSoundEntry::GetSoundParameters()
{
int soundindex = g_pSoundEmitterSystem->GetSoundIndex( GetName() );
if ( g_pSoundEmitterSystem->IsValidIndex( soundindex ) )
{
return g_pSoundEmitterSystem->InternalGetParametersForSound( soundindex );
}
return NULL;
}
bool CSoundEntry::IsCheckedOut() const
{
// FIXME: This could use the wave state or the script state?
return false;
}
int CSoundEntry::GetIconIndex() const
{
if ( IsCheckedOut() )
{
return IMAGE_SPEAK_CHECKEDOUT;
}
else
{
return IMAGE_SPEAK;
}
}
void CSoundEntry::Checkout(bool updatestateicons /*= true*/)
{
}
void CSoundEntry::Checkin(bool updatestateicons /*= true*/)
{
}
void CSoundEntry::MoveChildUp( ITreeItem *child )
{
}
void CSoundEntry::MoveChildDown( ITreeItem *child )
{
}
void CSoundEntry::SetDirty( bool dirty )
{
if ( GetOwnerVCDFile() )
{
GetOwnerVCDFile()->SetDirty( dirty );
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : wavindex -
// Output : char const
//-----------------------------------------------------------------------------
char const *CSoundEntry::GetSentenceText( int wavindex )
{
if ( !GetWaveCount() )
return "";
CWaveFile *w = GetWave( wavindex );
if ( w->HasLoadedSentenceInfo() )
{
return w->GetSentenceText();
}
else
{
return "(loading...)";
}
}
void CSoundEntry::GetCCText( wchar_t *out, int maxchars )
{
out[ 0 ] = 0;
if ( !g_pVGuiLocalize )
return;
const wchar_t *str = g_pVGuiLocalize->Find( GetName() );
if ( !str )
return;
wcsncpy( out, str, maxchars );
}
bool CSoundEntry::IsChildFirst( ITreeItem *child )
{
return false;
}
bool CSoundEntry::IsChildLast( ITreeItem *child )
{
return false;
}