Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// vmf_tweak.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include "chunkfile.h"
#include "utllinkedlist.h"
#include <stdlib.h>
#include "tier1/strtools.h"
#include "tier0/icommandline.h"
#include "tier1/utlrbtree.h"
#include "tier1/utlbuffer.h"
#include "tier1/KeyValues.h"
#include "filesystem.h"
#include "FileSystem_Tools.h"
#include "cmdlib.h"
#include <windows.h>
char const *g_pInFilename = NULL;
char *CopyString( char const *pStr );
unsigned long g_CurLoadOrder = 0;
//-----------------------------------------------------------------------------
// default spec function
//-----------------------------------------------------------------------------
SpewRetval_t VMFTweakSpewFunc( SpewType_t spewType, char const *pMsg )
{
OutputDebugString( pMsg );
printf( pMsg );
switch( spewType )
{
case SPEW_MESSAGE:
case SPEW_WARNING:
case SPEW_LOG:
return SPEW_CONTINUE;
case SPEW_ASSERT:
case SPEW_ERROR:
default:
return SPEW_DEBUGGER;
}
}
void logprint( char const *logfile, const char *fmt, ... )
{
char string[ 8192 ];
va_list va;
va_start( va, fmt );
vsprintf( string, fmt, va );
va_end( va );
FILE *fp = NULL;
static bool first = false;
if ( first )
{
first = false;
fp = fopen( logfile, "wb" );
}
else
{
fp = fopen( logfile, "ab" );
}
if ( fp )
{
char *p = string;
while ( *p )
{
if ( *p == '\n' )
{
fputc( '\r', fp );
}
fputc( *p, fp );
p++;
}
fclose( fp );
}
}
class CChunkKeyBase
{
public:
unsigned long m_LoadOrder; // Which order it appeared in the file.
};
class CKeyValue : public CChunkKeyBase
{
public:
void SetKey( const char *pStr )
{
delete [] m_pKey;
m_pKey = CopyString( pStr );
}
void SetValue( const char *pStr )
{
delete [] m_pValue;
m_pValue = CopyString( pStr );
}
public:
char *m_pKey;
char *m_pValue;
};
class CChunk : public CChunkKeyBase
{
public:
// Returns true if the chunk has the specified key and if its value
// is equal to pValueStr (case-insensitive).
bool CompareKey( char const *pKeyName, char const *pValueStr );
// Look for a key by name.
CKeyValue* FindKey( char const *pKeyName );
CKeyValue* FindKey( char const *pKeyName, const char *pValue );
CChunk* FindChunk( char const *pKeyName );
// Find a key by name, and replace any occurences with the new name.
void RenameKey( const char *szOldName, const char *szNewName );
public:
char *m_pChunkName;
CUtlLinkedList<CKeyValue*, unsigned short> m_Keys;
CUtlLinkedList<CChunk*, unsigned short> m_Chunks;
};
CChunk* ParseChunk( char const *pChunkName, bool bOnlyOne );
CChunk *g_pCurChunk = 0;
CChunkFile *g_pChunkFile = 0;
int g_DotCounter = 0;
// --------------------------------------------------------------------------------- //
// CChunk implementation.
// --------------------------------------------------------------------------------- //
bool CChunk::CompareKey( char const *pKeyName, char const *pValueStr )
{
CKeyValue *pKey = FindKey( pKeyName );
if( pKey && stricmp( pKey->m_pValue, pValueStr ) == 0 )
return true;
else
return false;
}
CKeyValue* CChunk::FindKey( char const *pKeyName )
{
for( unsigned short i=m_Keys.Head(); i != m_Keys.InvalidIndex(); i=m_Keys.Next(i) )
{
CKeyValue *pKey = m_Keys[i];
if( stricmp( pKey->m_pKey, pKeyName ) == 0 )
return pKey;
}
return NULL;
}
CChunk* CChunk::FindChunk( char const *pChunkName )
{
for( unsigned short i=m_Chunks.Head(); i != m_Chunks.InvalidIndex(); i=m_Chunks.Next(i) )
{
CChunk *pChunk = m_Chunks[i];
if( stricmp( pChunk->m_pChunkName, pChunkName ) == 0 )
return pChunk;
}
return NULL;
}
CKeyValue* CChunk::FindKey( char const *pKeyName, const char *pValue )
{
for( unsigned short i=m_Keys.Head(); i != m_Keys.InvalidIndex(); i=m_Keys.Next(i) )
{
CKeyValue *pKey = m_Keys[i];
if( stricmp( pKey->m_pKey, pKeyName ) == 0 && stricmp( pKey->m_pValue, pValue ) == 0 )
return pKey;
}
return NULL;
}
void CChunk::RenameKey( const char *szOldName, const char *szNewName )
{
if ((!szOldName) || (!szNewName))
return;
CKeyValue *pKey = FindKey( szOldName );
if ( pKey )
{
delete pKey->m_pKey;
pKey->m_pKey = CopyString( szNewName );
}
}
// --------------------------------------------------------------------------------- //
// Util functions.
// --------------------------------------------------------------------------------- //
char *CopyString( char const *pStr )
{
char *pRet = new char[ strlen(pStr) + 1 ];
strcpy( pRet, pStr );
return pRet;
}
ChunkFileResult_t MyDefaultHandler( CChunkFile *pFile, void *pData, char const *pChunkName )
{
CChunk *pChunk = ParseChunk( pChunkName, true );
g_pCurChunk->m_Chunks.AddToTail( pChunk );
return ChunkFile_Ok;
}
ChunkFileResult_t MyKeyHandler( const char *szKey, const char *szValue, void *pData )
{
// Add the key to the current chunk.
CKeyValue *pKey = new CKeyValue;
pKey->m_LoadOrder = g_CurLoadOrder++;
pKey->m_pKey = CopyString( szKey );
pKey->m_pValue = CopyString( szValue );
g_pCurChunk->m_Keys.AddToTail( pKey );
return ChunkFile_Ok;
}
CChunk* ParseChunk( char const *pChunkName, bool bOnlyOne )
{
// Add the new chunk.
CChunk *pChunk = new CChunk;
pChunk->m_pChunkName = CopyString( pChunkName );
pChunk->m_LoadOrder = g_CurLoadOrder++;
// Parse it out..
CChunk *pOldChunk = g_pCurChunk;
g_pCurChunk = pChunk;
//if( ++g_DotCounter % 16 == 0 )
// printf( "." );
while( 1 )
{
if( g_pChunkFile->ReadChunk( MyKeyHandler ) != ChunkFile_Ok )
break;
if( bOnlyOne )
break;
}
g_pCurChunk = pOldChunk;
return pChunk;
}
CChunk* ReadChunkFile( char const *pInFilename )
{
CChunkFile chunkFile;
if( chunkFile.Open( pInFilename, ChunkFile_Read ) != ChunkFile_Ok )
{
printf( "Error opening chunk file %s for reading.\n", pInFilename );
return NULL;
}
printf( "Reading.." );
chunkFile.SetDefaultChunkHandler( MyDefaultHandler, 0 );
g_pChunkFile = &chunkFile;
CChunk *pRet = ParseChunk( "***ROOT***", false );
printf( "\n\n" );
return pRet;
}
class CChunkHolder
{
public:
static bool SortChunkFn( const CChunkHolder &a, const CChunkHolder &b )
{
return a.m_LoadOrder < b.m_LoadOrder;
}
unsigned long m_LoadOrder;
CKeyValue *m_pKey;
CChunk *m_pChunk;
};
void WriteChunks_R( CChunkFile *pFile, CChunk *pChunk, bool bRoot )
{
if( !bRoot )
{
pFile->BeginChunk( pChunk->m_pChunkName );
}
// Sort them..
CUtlRBTree<CChunkHolder,int> sortedStuff( 0, 0, &CChunkHolder::SortChunkFn );
// Write keys.
for( unsigned short i=pChunk->m_Keys.Head(); i != pChunk->m_Keys.InvalidIndex(); i = pChunk->m_Keys.Next( i ) )
{
CChunkHolder holder;
holder.m_pKey = pChunk->m_Keys[i];
holder.m_LoadOrder = holder.m_pKey->m_LoadOrder;
holder.m_pChunk = NULL;
sortedStuff.Insert( holder );
}
// Write subchunks.
for( int i=pChunk->m_Chunks.Head(); i != pChunk->m_Chunks.InvalidIndex(); i = pChunk->m_Chunks.Next( i ) )
{
CChunkHolder holder;
holder.m_pChunk = pChunk->m_Chunks[i];
holder.m_LoadOrder = holder.m_pChunk->m_LoadOrder;
holder.m_pKey = NULL;
sortedStuff.Insert( holder );
}
// Write stuff in sorted order.
int i = sortedStuff.FirstInorder();
if ( i != sortedStuff.InvalidIndex() )
{
while ( 1 )
{
CChunkHolder &h = sortedStuff[i];
if ( h.m_pKey )
{
pFile->WriteKeyValue( h.m_pKey->m_pKey, h.m_pKey->m_pValue );
}
else
{
WriteChunks_R( pFile, h.m_pChunk, false );
}
if ( i == sortedStuff.LastInorder() )
break;
i = sortedStuff.NextInorder( i );
}
}
if( !bRoot )
{
pFile->EndChunk();
}
}
bool WriteChunkFile( char const *pOutFilename, CChunk *pRoot )
{
CChunkFile chunkFile;
if( chunkFile.Open( pOutFilename, ChunkFile_Write ) != ChunkFile_Ok )
{
printf( "Error opening chunk file %s for writing.\n", pOutFilename );
return false;
}
printf( "Writing.." );
WriteChunks_R( &chunkFile, pRoot, true );
printf( "\n\n" );
return true;
}
//
//
// EXAMPLE
//
//
void ScanRopeSlack( CChunk *pChunk )
{
if( stricmp( pChunk->m_pChunkName, "entity" ) == 0 )
{
if( pChunk->CompareKey( "classname", "keyframe_rope" ) ||
pChunk->CompareKey( "classname", "move_rope" ) )
{
CKeyValue *pKey = pChunk->FindKey( "slack" );
if( pKey )
{
// Subtract 100 from all the Slack properties.
float flCur = (float)atof( pKey->m_pValue );
char str[256];
sprintf( str, "%f", flCur + 100 );
pKey->m_pValue = CopyString( str );
}
}
}
}
int g_nLogicAutoReplacementsMade = 0;
void LogicAuto( CChunk *pChunk )
{
if ( pChunk->CompareKey( "classname", "logic_auto" ) )
{
CChunk *pConnections = pChunk->FindChunk( "connections" );
if ( !pConnections )
return;
bool bFound = false;
for ( int i=0; i < pConnections->m_Keys.Count(); i++ )
{
CKeyValue *pTestKV = pConnections->m_Keys[i];
if ( V_stristr( pTestKV->m_pValue, "tonemap" ) == pTestKV->m_pValue )
{
bFound = true;
break;
}
}
if ( !bFound )
return;
++g_nLogicAutoReplacementsMade;
// Ok, this is a logic_auto with OnMapSpawn outputs in its connections.
CUtlLinkedList<CKeyValue*,int> newKeys;
FOR_EACH_LL( pConnections->m_Keys, i )
{
CKeyValue *pTestKV = pConnections->m_Keys[i];
if ( V_stricmp( pTestKV->m_pKey, "OnMapSpawn" ) == 0 )
{
if ( V_stristr( pTestKV->m_pValue, "tonemap" ) == pTestKV->m_pValue )
{
CKeyValue *pNewKV = new CKeyValue;
pNewKV->SetKey( "OnMapTransition" );
pNewKV->SetValue( pTestKV->m_pValue );
newKeys.AddToTail( pNewKV );
}
}
}
FOR_EACH_LL( newKeys, i )
{
if ( !pConnections->FindKey( "OnMapTransition", newKeys[i]->m_pValue ) )
{
pConnections->m_Keys.AddToTail( newKeys[i] );
}
}
// Fix spawnflags.
CKeyValue *pFlags = pChunk->FindKey("spawnflags");
if ( pFlags )
{
unsigned long curVal;
sscanf( pFlags->m_pValue, "%lu", &curVal );
if ( curVal & 1 )
{
--curVal;
char str[512];
sprintf( str, "%lu", curVal );
pFlags->SetValue( str );
}
}
}
}
void ScanChunks( CChunk *pChunk, void (*fn)(CChunk *) )
{
fn( pChunk );
// Recurse into the children.
for( unsigned short i=pChunk->m_Chunks.Head(); i != pChunk->m_Chunks.InvalidIndex(); i = pChunk->m_Chunks.Next( i ) )
{
ScanChunks( pChunk->m_Chunks[i], fn );
}
}
int main(int argc, char* argv[])
{
CommandLine()->CreateCmdLine( argc, argv );
SpewOutputFunc( VMFTweakSpewFunc );
if( argc < 2 )
{
printf( "vmf_tweak <input file> [output file]\n" );
return 1;
}
g_pInFilename = argv[1];
char const *pOutFilename = argc >= 3 ? argv[2] : "";
CChunk *pRoot = ReadChunkFile( g_pInFilename );
if( !pRoot )
return 2;
//
//
//
// This is where you can put code to modify the VMF.
//
//
//
// If they didn't specify -game on the command line, use VPROJECT.
char workingdir[ 256 ];
workingdir[0] = 0;
Q_getwd( workingdir, sizeof(workingdir) );
CmdLib_InitFileSystem( workingdir );
ScanChunks( pRoot, LogicAuto );
FileSystem_Term();
Msg( "%s: %d logic_auto replacements made.\n", g_pInFilename, g_nLogicAutoReplacementsMade );
if ( argc >= 3 )
{
if( !WriteChunkFile( pOutFilename, pRoot ) )
return 3;
}
return 0;
}