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115 lines
2.3 KiB
115 lines
2.3 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "stdafx.h"
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#include <io.h>
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#include <stdio.h>
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#include <windows.h>
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#include "vmtcheck_util.h"
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#include "tier0/dbg.h"
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extern bool uselogfile;
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : depth -
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// *fmt -
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// ... -
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//-----------------------------------------------------------------------------
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void vprint( int depth, const char *fmt, ... )
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{
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char string[ 8192 ];
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va_list va;
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va_start( va, fmt );
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vsprintf( string, fmt, va );
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va_end( va );
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FILE *fp = NULL;
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if ( uselogfile )
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{
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fp = fopen( "log.txt", "ab" );
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}
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while ( depth-- > 0 )
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{
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printf( " " );
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OutputDebugString( " " );
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if ( fp )
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{
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fprintf( fp, " " );
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}
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}
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::printf( "%s", string );
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OutputDebugString( string );
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if ( fp )
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{
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char *p = string;
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while ( *p )
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{
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if ( *p == '\n' )
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{
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fputc( '\r', fp );
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}
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fputc( *p, fp );
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p++;
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}
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fclose( fp );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *name -
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// *len -
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// Output : unsigned char
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//-----------------------------------------------------------------------------
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unsigned char *COM_LoadFile( const char *name, int *len)
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{
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FILE *fp;
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fp = fopen( name, "rb" );
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if ( !fp )
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{
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*len = 0;
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return NULL;
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}
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fseek( fp, 0, SEEK_END );
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*len = ftell( fp );
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fseek( fp, 0, SEEK_SET );
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unsigned char *buffer = new unsigned char[ *len + 1 ];
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fread( buffer, *len, 1, fp );
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fclose( fp );
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buffer[ *len ] = 0;
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return buffer;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *buffer -
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//-----------------------------------------------------------------------------
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void COM_FreeFile( unsigned char *buffer )
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{
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delete[] buffer;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *dir -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool COM_DirectoryExists( const char *dir )
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{
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if ( !_access( dir, 0 ) )
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return true;
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return false;
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}
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