Team Fortress 2 Source Code as on 22/4/2020
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85 lines
1.9 KiB

//-----------------------------------------------------------------------------
// VXCONSOLE.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_win_win32_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE;$SRCDIR\x360xdk\include\win32\vs2005"
}
$Linker
{
$AdditionalDependencies "wsock32.lib comctl32.lib odbc32.lib odbccp32.lib xbdm.lib"
$AdditionalLibraryDirectories "$SRCDIR\x360xdk\lib\win32\vs2005"
$DelayLoadedDLLs "xbdm.dll"
}
}
$Project "VXConsole"
{
$Folder "Source Files"
{
$File "bindings.cpp"
$File "bug.cpp"
$File "common.cpp"
$File "config.cpp"
$File "cpu_profile.cpp"
$File "exclude_paths.cpp"
$File "fileio.cpp"
$File "local_cmds.cpp"
$File "progress.cpp"
$File "remote_cmds.cpp"
$File "show_materials.cpp"
$File "show_memdump.cpp"
$File "show_sounds.cpp"
$File "show_textures.cpp"
$File "sync_files.cpp"
$File "sys_scriptlib.cpp"
$File "sys_utils.cpp"
$File "tex_profile.cpp"
$File "timestamp_log.cpp"
$File "vxconsole.cpp"
$File "assert_dialog.cpp"
$File "mem_profile.cpp"
}
$Folder "Header Files"
{
$File "$SRCDIR\common\bugreporter\bugreporter.h"
$File "$SRCDIR\common\xbox\xbox_vxconsole.h"
$File "$SRCDIR\public\tier1\interface.h"
$File "$SRCDIR\public\jpeglib\jpeglib.h"
$File "$SRCDIR\public\tier0\platform.h"
$File "$SRCDIR\public\tier1\strtools.h"
$File "resource.h"
$File "assert_resource.h"
$File "sys_scriptlib.h"
$File "sys_utils.h"
$File "vxconsole.h"
}
$Folder "Resource Files"
{
$File "icon_connect1.ico"
$File "icon_connect2.ico"
$File "icon_connect2a.ico"
$File "icon_disconnect.ico"
$File "vxconsole.ico"
$File "vxconsole.rc"
$File "assert_dialog.rc"
}
$Folder "Link Libraries"
{
$DynamicFile "$SRCDIR\lib\common\jpeglib.lib"
}
}