You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
193 lines
6.1 KiB
193 lines
6.1 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
|
|
//
|
|
// Purpose:
|
|
//
|
|
//=============================================================================//
|
|
|
|
#ifndef SAVEGAMEBROWSERDIALOG_H
|
|
#define SAVEGAMEBROWSERDIALOG_H
|
|
#ifdef _WIN32
|
|
#pragma once
|
|
#endif
|
|
|
|
#include "vgui/IScheme.h"
|
|
#include "vgui/ILocalize.h"
|
|
#include "vgui/ISurface.h"
|
|
#include "vgui/ISystem.h"
|
|
#include "vgui/IVGui.h"
|
|
|
|
#include "vgui_controls/ImagePanel.h"
|
|
#include "vgui_controls/KeyRepeat.h"
|
|
|
|
#include "BasePanel.h"
|
|
|
|
class CSaveGameBrowserDialog;
|
|
|
|
using namespace vgui;
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: selectable item with screenshot for an individual chapter in the dialog
|
|
//-----------------------------------------------------------------------------
|
|
class CGameSavePanel : public vgui::EditablePanel
|
|
{
|
|
DECLARE_CLASS_SIMPLE( CGameSavePanel, vgui::EditablePanel );
|
|
|
|
public:
|
|
|
|
CGameSavePanel( CSaveGameBrowserDialog *parent, SaveGameDescription_t *pSaveDesc, bool bCommandPanel = false );
|
|
~CGameSavePanel( void );
|
|
|
|
virtual void ApplySchemeSettings( IScheme *pScheme );
|
|
|
|
bool IsAutoSaveType( void ) { return ( Q_stristr( m_SaveInfo.szType, "autosave" ) != 0 ); }
|
|
|
|
const SaveGameDescription_t *GetSaveInfo( void ) { return ( const SaveGameDescription_t * ) &m_SaveInfo; }
|
|
void SetDescription( SaveGameDescription_t *pDesc );
|
|
|
|
protected:
|
|
|
|
SaveGameDescription_t m_SaveInfo; // Stored internally for easy access
|
|
|
|
ImagePanel *m_pLevelPicBorder;
|
|
ImagePanel *m_pLevelPic;
|
|
ImagePanel *m_pCommentaryIcon;
|
|
Label *m_pChapterTitle;
|
|
Label *m_pTime;
|
|
Label *m_pElapsedTime;
|
|
Label *m_pType;
|
|
|
|
Color m_TextColor;
|
|
Color m_DisabledColor;
|
|
Color m_SelectedColor;
|
|
Color m_FillColor;
|
|
|
|
bool m_bNewSavePanel;
|
|
};
|
|
|
|
// Slot indices in new game menu
|
|
#define INVALID_INDEX -1
|
|
#define SLOT_OFFLEFT 0
|
|
#define SLOT_LEFT 1
|
|
#define SLOT_CENTER 2
|
|
#define SLOT_RIGHT 3
|
|
#define SLOT_OFFRIGHT 4
|
|
#define NUM_SLOTS 5
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Handles starting a new game, skill and chapter selection
|
|
//-----------------------------------------------------------------------------
|
|
class CSaveGameBrowserDialog : public vgui::Frame
|
|
{
|
|
DECLARE_CLASS_SIMPLE( CSaveGameBrowserDialog, vgui::Frame );
|
|
|
|
public:
|
|
MESSAGE_FUNC( FinishScroll, "FinishScroll" );
|
|
MESSAGE_FUNC( FinishDelete, "FinishDelete" );
|
|
MESSAGE_FUNC( FinishInsert, "FinishInsert" );
|
|
MESSAGE_FUNC( FinishOverwriteFadeDown, "FinishOverwriteFadeDown" );
|
|
MESSAGE_FUNC( CloseAfterSave, "CloseAfterSave" );
|
|
|
|
CSaveGameBrowserDialog(vgui::Panel *parent );
|
|
~CSaveGameBrowserDialog();
|
|
|
|
virtual void OnKeyCodePressed( vgui::KeyCode code );
|
|
|
|
virtual void Activate( void );
|
|
virtual void ApplySettings( KeyValues *inResourceData );
|
|
virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
|
|
virtual void OnClose( void );
|
|
virtual void PaintBackground();
|
|
virtual void PerformSelectedAction( void );
|
|
virtual void PerformDeletion( void );
|
|
virtual void UpdateFooterOptions( void );
|
|
virtual void SortSaveGames( SaveGameDescription_t *pSaves, unsigned int nNumSaves );
|
|
virtual void OnThink( void );
|
|
virtual void OnKeyCodeReleased( vgui::KeyCode code );
|
|
virtual void OnDoneScanningSaveGames( void ) {}
|
|
virtual void RefreshSaveGames( void );
|
|
|
|
unsigned int GetNumPanels( void ) { return m_SavePanels.Count(); }
|
|
bool HasActivePanels( void ) { return ( m_SavePanels.Count() != 0 ); }
|
|
CGameSavePanel *GetActivePanel( void );
|
|
int GetActivePanelIndex( void ) { return m_iSelectedSave; }
|
|
CFooterPanel *GetFooterPanel( void ) { return m_pFooter; }
|
|
const SaveGameDescription_t *GetPanelSaveDecription( int idx ) { return ( IsValidPanel(idx) ? m_SavePanels[idx]->GetSaveInfo() : NULL ); }
|
|
const SaveGameDescription_t *GetActivePanelSaveDescription( void ) { return GetPanelSaveDecription( m_iSelectedSave ); }
|
|
|
|
uint GetStorageSpaceUsed( void ) { return m_nUsedStorageSpace; }
|
|
|
|
void SetSelectedSaveIndex( int index );
|
|
void SetSelectedSave( const char *chapter );
|
|
void AddPanel( CGameSavePanel *pPanel ) { m_SavePanels.AddToHead( pPanel ); }
|
|
|
|
void RemoveActivePanel( void );
|
|
void AnimateInsertNewPanel( const SaveGameDescription_t *pDesc );
|
|
void AnimateOverwriteActivePanel( const SaveGameDescription_t *pNewDesc );
|
|
|
|
void SetControlDisabled( bool bState ) { m_bControlDisabled = bState; }
|
|
|
|
// Xbox: Defined values are also used to shift the slot indices
|
|
enum EScrollDirection
|
|
{
|
|
SCROLL_RIGHT = -1,
|
|
SCROLL_NONE = 0,
|
|
SCROLL_LEFT = 1
|
|
};
|
|
EScrollDirection m_ScrollDirection;
|
|
|
|
protected:
|
|
|
|
bool m_bFilterAutosaves;
|
|
CKeyRepeatHandler m_KeyRepeat;
|
|
|
|
bool ParseSaveData( char const *pszFileName, char const *pszShortName, SaveGameDescription_t *save );
|
|
|
|
private:
|
|
|
|
CUtlVector<CGameSavePanel *> m_SavePanels;
|
|
int m_iSelectedSave;
|
|
float m_ScrollSpeedSlow;
|
|
float m_ScrollSpeedFast;
|
|
int m_nDeletedPanel; // Panel being subtracted
|
|
int m_nAddedPanel; // Panel being added
|
|
SaveGameDescription_t m_NewSaveGameDesc; // Held for panel animations
|
|
uint m_nUsedStorageSpace; // Amount of disk space used by save games
|
|
|
|
vgui::Panel *m_pCenterBg;
|
|
CFooterPanel *m_pFooter;
|
|
|
|
// Xbox
|
|
void ScrollSelectionPanels( EScrollDirection dir );
|
|
void PreScroll( EScrollDirection dir );
|
|
void PostScroll( EScrollDirection dir );
|
|
void SetFastScroll( bool fast );
|
|
void ContinueScrolling( void );
|
|
void AnimateSelectionPanels( void );
|
|
void ShiftPanelIndices( int offset );
|
|
bool IsValidPanel( const int idx );
|
|
void InitPanelIndexForDisplay( const int idx );
|
|
void UpdateMenuComponents( EScrollDirection dir );
|
|
void ScanSavedGames( bool bIgnoreAutosave );
|
|
void LayoutPanels( void );
|
|
|
|
// "No Save Games" label
|
|
void ShowNoSaveGameUI( void );
|
|
void HideNoSaveGameUI( void );
|
|
void PerformSlideAction( int nPanelIndex, int nNextPanelIndex );
|
|
void AnimateDialogStart( void );
|
|
|
|
int m_nCenterBgTallDefault;
|
|
int m_PanelXPos[ NUM_SLOTS ];
|
|
int m_PanelYPos[ NUM_SLOTS ];
|
|
float m_PanelAlpha[ NUM_SLOTS ];
|
|
int m_PanelIndex[ NUM_SLOTS ];
|
|
float m_ScrollSpeed;
|
|
int m_ButtonPressed;
|
|
int m_ScrollCt;
|
|
bool m_bScrolling : 1;
|
|
bool m_bSaveGameIsCorrupt : 1;
|
|
bool m_bControlDisabled : 1;
|
|
};
|
|
|
|
|
|
#endif // SAVEGAMEBROWSERDIALOG_H
|