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409 lines
14 KiB
409 lines
14 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================
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#include "stdafx.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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namespace GCSDK
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{
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CSchemaFull g_SchemaFull;
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CSchemaFull & GSchemaFull()
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{
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return g_SchemaFull;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Constructor
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//-----------------------------------------------------------------------------
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CSchemaFull::CSchemaFull()
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{
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m_pubScratchBuffer = NULL;
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m_cubScratchBuffer = 0;
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m_unCheckSum = 0;
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m_mapFTSEnabled.SetLessFunc( DefLessFunc( enum ESchemaCatalog ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Destructor
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//-----------------------------------------------------------------------------
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CSchemaFull::~CSchemaFull()
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{
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Uninit();
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}
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//-----------------------------------------------------------------------------
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// Purpose: Call this after you've finished setting up the SchemaFull (either
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// by loading it or by in GenerateIntrinsic). It calculates our checksum
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// and allocates our scratch buffer.
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//-----------------------------------------------------------------------------
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void CSchemaFull::FinishInit()
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{
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// Calculate our checksum
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m_unCheckSum = 0;
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for ( int iSchema = 0; iSchema < m_VecSchema.Count(); iSchema++ )
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m_unCheckSum += m_VecSchema[iSchema].CalcChecksum();
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// Allocate our scratch buffer
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Assert( NULL == m_pubScratchBuffer );
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// Include some slop for field IDs and sizes in a sparse record
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// 2k is way overkill but still no big deal
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m_cubScratchBuffer = k_cubRecordMax + 2048;
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m_pubScratchBuffer = ( uint8 * ) malloc( m_cubScratchBuffer );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Call this after you've finished setting up the SchemaFull (either
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// by loading it or by in GenerateIntrinsic). It calculates our checksum
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// and allocates our scratch buffer.
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//-----------------------------------------------------------------------------
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void CSchemaFull::SetITable( CSchema* pSchema, int iTable )
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{
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// make sure we don't have this schema anywhere already
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for ( int iSchema = 0; iSchema < m_VecSchema.Count(); iSchema++ )
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{
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if ( pSchema != &m_VecSchema[iSchema] )
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AssertFatalMsg( m_VecSchema[iSchema].GetITable() != iTable, "Duplicate iTable in schema definition.\n" );
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}
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// set the pSchema object
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pSchema->SetITable( iTable );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Uninits the schema. Need to call this explicitly before app shutdown
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// on static instances of this object, as the CSchema objects
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// point to memory in static memory pools which may destruct
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// before static instances of this object.
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//-----------------------------------------------------------------------------
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void CSchemaFull::Uninit()
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{
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m_VecSchema.RemoveAll();
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if ( NULL != m_pubScratchBuffer )
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{
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free( m_pubScratchBuffer );
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m_pubScratchBuffer = NULL;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Get the scratch buffer. It is large enough to handle any
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// record, sparse or otherwise
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//
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//-----------------------------------------------------------------------------
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uint8* CSchemaFull::GetPubScratchBuffer( )
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{
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return m_pubScratchBuffer;
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}
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//-----------------------------------------------------------------------------
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// Purpose: This is used during the generation of our intrinsic schema. We've
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// added a new schema to ourselves, and we need to make sure that it
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// matches the corresponding C class.
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// Input: pSchema - Schema to check
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// cField - Number of fields the schema should contain.
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// cubRecord - Size of a record in the schema
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//-----------------------------------------------------------------------------
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void CSchemaFull::CheckSchema( CSchema *pSchema, int cField, uint32 cubRecord )
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{
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// We generate our structures and our schema using macros that operate on the
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// same source. We check a couple of things to make sure that they're properly in sync.
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// This will fail if the schema's definition specifies the wrong iTable
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if ( pSchema != &m_VecSchema[pSchema->GetITable()] )
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{
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EmitError( SPEW_SQL, "Table %s has a bad iTable\n", pSchema->GetPchName() );
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}
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// This will fail if there are missing lines in the schema definition
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if ( pSchema->GetCField() != cField )
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{
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EmitError( SPEW_SQL, "Badly formed table %s (blank line in schema def?)\n", pSchema->GetPchName() );
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AssertFatal( false );
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}
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// This is unlikely to fail. It indicates some kind of size mismatch (maybe a packing problem?)
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if ( pSchema->CubRecordFixed() != cubRecord )
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{
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// You may hit this if END_FIELDDATA_HAS_VAR_FIELDS is not used properly
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EmitError( SPEW_SQL, "Table %s has an inconsistent size (class = %d, schema = %d)\n",
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pSchema->GetPchName(), cubRecord, pSchema->CubRecordFixed() );
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AssertFatal( false );
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose: Finds the table with a given name.
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// Input: pchName - Name of the table to search for
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// Output: Index of the matching table ( k_iTableNil if there isn't one)
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//-----------------------------------------------------------------------------
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int CSchemaFull::FindITable( const char *pchName )
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{
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for ( int iSchema = 0; iSchema < m_VecSchema.Count(); iSchema++ )
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{
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if ( 0 == Q_strcmp( pchName, m_VecSchema[iSchema].GetPchName() ) )
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return iSchema;
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}
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return k_iTableNil;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Finds the table with a given iTable (iSchema)
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// Input: iTable -
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// Output: NULL or a const char * to the name (for temporary use only)
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//-----------------------------------------------------------------------------
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const char * CSchemaFull::PchTableFromITable( int iTable )
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{
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if ( iTable < 0 || iTable >= m_VecSchema.Count() )
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return NULL;
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else
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return m_VecSchema[ iTable ].GetPchName();
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void CSchemaFull::AddFullTextCatalog( enum ESchemaCatalog eCatalog, const char *pstrCatalogName, int nFileGroup )
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{
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CFTSCatalogInfo info;
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info.m_eCatalog = eCatalog;
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info.m_nFileGroup = nFileGroup;
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info.m_pstrName = strdup(pstrCatalogName);
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m_vecFTSCatalogs.AddToTail( info );
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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int CSchemaFull::GetFTSCatalogByName( enum ESchemaCatalog eCatalog, const char *pstrCatalogName )
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{
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int nIndex = -1;
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FOR_EACH_VEC( m_vecFTSCatalogs, i )
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{
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CFTSCatalogInfo &refInfo = m_vecFTSCatalogs[ i ];
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if ( 0 == Q_stricmp( pstrCatalogName, refInfo.m_pstrName ) )
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{
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nIndex = i;
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break;
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}
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}
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return nIndex;
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}
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//-----------------------------------------------------------------------------
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// Purpose: turn on FTS for the named schema catalog. Called by the
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// InitIntrinsic() function.
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//-----------------------------------------------------------------------------
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void CSchemaFull::EnableFTS( enum ESchemaCatalog eCatalog )
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{
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// mark it enabled in the map
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m_mapFTSEnabled.Insert( eCatalog, true );
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}
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//-----------------------------------------------------------------------------
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// Purpose: is FTS enabled for the supplied schema catalog?
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//-----------------------------------------------------------------------------
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bool CSchemaFull::GetFTSEnabled( enum ESchemaCatalog eCatalog )
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{
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int iEntry = m_mapFTSEnabled.Find( eCatalog );
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if ( iEntry == m_mapFTSEnabled.InvalidIndex() )
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return false;
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose: Adds a schema conversion instruction (for use in converting from
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// a different SchemaFull to this one).
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//-----------------------------------------------------------------------------
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void CSchemaFull::AddDeleteTable( const char *pchTableName )
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{
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DeleteTable_t &deleteTable = m_VecDeleteTable[m_VecDeleteTable.AddToTail()];
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Q_strncpy( deleteTable.m_rgchTableName, pchTableName, sizeof( deleteTable.m_rgchTableName ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Adds a schema conversion instruction (for use in converting from
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// a different SchemaFull to this one).
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//-----------------------------------------------------------------------------
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void CSchemaFull::AddRenameTable( const char *pchTableNameOld, const char *pchTableNameNew )
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{
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RenameTable_t &renameTable = m_VecRenameTable[m_VecRenameTable.AddToTail()];
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Q_strncpy( renameTable.m_rgchTableNameOld, pchTableNameOld, sizeof( renameTable.m_rgchTableNameOld ) );
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renameTable.m_iTableDst = FindITable( pchTableNameNew );
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Assert( k_iTableNil != renameTable.m_iTableDst );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Adds a schema conversion instruction (for use in converting from
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// a different SchemaFull to this one).
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//-----------------------------------------------------------------------------
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void CSchemaFull::AddDeleteField( const char *pchTableName, const char *pchFieldName )
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{
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int iSchema = FindITable( pchTableName );
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AssertFatal( k_iTableNil != iSchema );
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m_VecSchema[iSchema].AddDeleteField( pchFieldName );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Adds a schema conversion instruction (for use in converting from
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// a different SchemaFull to this one).
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//-----------------------------------------------------------------------------
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void CSchemaFull::AddRenameField( const char *pchTableName, const char *pchFieldNameOld, const char *pchFieldNameNew )
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{
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int iSchema = FindITable( pchTableName );
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AssertFatal( k_iTableNil != iSchema );
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m_VecSchema[iSchema].AddRenameField( pchFieldNameOld, pchFieldNameNew );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Adds a schema conversion instruction (for use in converting from
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// a different SchemaFull to this one).
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//-----------------------------------------------------------------------------
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void CSchemaFull::AddAlterField( const char *pchTableName, const char *pchFieldNameOld, const char *pchFieldnameNew, PfnAlterField_t pfnAlterField )
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{
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int iSchema = FindITable( pchTableName );
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AssertFatal( k_iTableNil != iSchema );
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m_VecSchema[iSchema].AddAlterField( pchFieldNameOld, pchFieldnameNew, pfnAlterField );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Add a trigger to the desired schema
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//-----------------------------------------------------------------------------
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void CSchemaFull::AddTrigger( ESchemaCatalog eCatalog, const char *pchTableName, const char *pchTriggerName, ETriggerType eTriggerType, const char *pchTriggerText )
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{
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CTriggerInfo trigger;
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trigger.m_eTriggerType = eTriggerType;
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trigger.m_eSchemaCatalog = eCatalog;
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Q_strncpy( trigger.m_szTriggerName, pchTriggerName, Q_ARRAYSIZE( trigger.m_szTriggerName ) );
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Q_strncpy( trigger.m_szTriggerTableName, pchTableName, Q_ARRAYSIZE( trigger.m_szTriggerTableName ) );
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trigger.m_strText = pchTriggerText;
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// add it to our list
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m_VecTriggers.AddToTail( trigger );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Figures out how to map a table from another SchemaFull into us.
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// First we check our conversion instructions to see if any apply,
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// and then we look for a straightforward match.
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// Input: pchTableName - Name of the table we're trying to map
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// piTableDst - [Return] Index of the table to map it to
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// Output: true if we know what to do with this table (if false, the conversion
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// is undefined and dangerous).
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//-----------------------------------------------------------------------------
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bool CSchemaFull::BCanConvertTable( const char *pchTableName, int *piTableDst )
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{
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// Should this table be deleted?
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for ( int iDeleteTable = 0; iDeleteTable < m_VecDeleteTable.Count(); iDeleteTable++ )
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{
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if ( 0 == Q_strcmp( pchTableName, m_VecDeleteTable[iDeleteTable].m_rgchTableName ) )
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{
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*piTableDst = k_iTableNil;
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return true;
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}
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}
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// Should this table be renamed?
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for ( int iRenameTable = 0; iRenameTable < m_VecRenameTable.Count(); iRenameTable++ )
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{
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if ( 0 == Q_strcmp( pchTableName, m_VecRenameTable[iRenameTable].m_rgchTableNameOld ) )
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{
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*piTableDst = m_VecRenameTable[iRenameTable].m_iTableDst;
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return true;
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}
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}
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// Find out which of our tables this table maps to (if it doesn't map
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// to any of them, we don't know what to do with it).
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*piTableDst = FindITable( pchTableName );
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return ( k_iTableNil != *piTableDst );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Gets the default SQL schema name for a catalog
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//-----------------------------------------------------------------------------
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const char *CSchemaFull::GetDefaultSchemaNameForCatalog( ESchemaCatalog eCatalog )
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{
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// For all catalogs it's actually the same
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if ( m_strDefaultSchemaName.IsEmpty() )
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{
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m_strDefaultSchemaName.Set( CFmtStr( "App%u", GGCBase()->GetAppID() ) );
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}
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return m_strDefaultSchemaName.Get();
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}
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#ifdef DBGFLAG_VALIDATE
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//-----------------------------------------------------------------------------
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// Purpose: Run a global validation pass on all of our data structures and memory
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// allocations.
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// Input: validator - Our global validator object
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// pchName - Our name (typically a member var in our container)
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//-----------------------------------------------------------------------------
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void CSchemaFull::Validate( CValidator &validator, const char *pchName )
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{
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VALIDATE_SCOPE();
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ValidateObj( m_VecSchema );
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for ( int iSchema = 0; iSchema < m_VecSchema.Count(); iSchema++ )
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{
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ValidateObj( m_VecSchema[iSchema] );
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}
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ValidateObj( m_VecDeleteTable );
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ValidateObj( m_VecRenameTable );
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ValidateObj( m_mapFTSEnabled );
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ValidateObj( m_vecFTSCatalogs );
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FOR_EACH_VEC( m_vecFTSCatalogs, i )
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{
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ValidateObj( m_vecFTSCatalogs[i] );
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}
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ValidateObj( m_VecTriggers );
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FOR_EACH_VEC( m_VecTriggers, i )
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{
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ValidateObj( m_VecTriggers[i] );
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}
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validator.ClaimMemory( m_pubScratchBuffer );
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}
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#endif // DBGFLAG_VALIDATE
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} // namespace GCSDK
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