Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "stdafx.h"
#include "History.h"
#include "MainFrm.h" // FIXME: For ObjectProperties
#include "MapDoc.h"
#include "MapView2D.h"
#include "MapPointHandle.h"
#include "PopupMenus.h"
#include "Render2D.h"
#include "StatusBarIDs.h" // For SetStatusText
#include "ToolManager.h"
#include "ToolPointHandle.h"
#include "Selection.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
class CToolPointHandleMsgWnd : public CWnd
{
public:
bool Create(void);
void PreMenu2D(CToolPointHandle *pTool, CMapView2D *pView);
protected:
//{{AFX_MSG_MAP(CToolPointHandleMsgWnd)
afx_msg void OnCenter();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
CToolPointHandle *m_pToolPointHandle;
CMapView2D *m_pView2D;
};
static CToolPointHandleMsgWnd s_wndToolMessage;
static const char *g_pszClassName = "ValveEditor_PointHandleToolWnd";
BEGIN_MESSAGE_MAP(CToolPointHandleMsgWnd, CWnd)
//{{AFX_MSG_MAP(CToolPointHandleMsgWnd)
ON_COMMAND(ID_CENTER_ON_ENTITY, OnCenter)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
//-----------------------------------------------------------------------------
// Purpose: Creates the hidden window that receives context menu commands for the
// block tool.
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CToolPointHandleMsgWnd::Create(void)
{
WNDCLASS wndcls;
memset(&wndcls, 0, sizeof(WNDCLASS));
wndcls.lpfnWndProc = AfxWndProc;
wndcls.hInstance = AfxGetInstanceHandle();
wndcls.lpszClassName = g_pszClassName;
if (!AfxRegisterClass(&wndcls))
{
return(false);
}
return(CWnd::CreateEx(0, g_pszClassName, g_pszClassName, 0, CRect(0, 0, 10, 10), NULL, 0) == TRUE);
}
//-----------------------------------------------------------------------------
// Purpose: Attaches the tool to this window before activating the context menu.
//-----------------------------------------------------------------------------
void CToolPointHandleMsgWnd::PreMenu2D(CToolPointHandle *pToolPointHandle, CMapView2D *pView)
{
Assert(pToolPointHandle != NULL);
m_pToolPointHandle = pToolPointHandle;
m_pView2D = pView;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CToolPointHandleMsgWnd::OnCenter()
{
if (m_pToolPointHandle)
{
m_pToolPointHandle->CenterOnParent(m_pView2D);
}
}
//-----------------------------------------------------------------------------
// Purpose: Constructor.
//-----------------------------------------------------------------------------
CToolPointHandle::CToolPointHandle(void)
{
m_pPoint = NULL;
}
//-----------------------------------------------------------------------------
// Purpose: Attaches the point to the tool for manipulation.
//-----------------------------------------------------------------------------
void CToolPointHandle::Attach(CMapPointHandle *pPoint)
{
m_pPoint = pPoint;
}
//-----------------------------------------------------------------------------
// Purpose: Handles left button down events in the 2D view.
// Input : Per CWnd::OnLButtonDown.
// Output : Returns true if the message was handled, false if not.
//-----------------------------------------------------------------------------
bool CToolPointHandle::OnLMouseDown2D(CMapView2D *pView, UINT nFlags, const Vector2D &VPoint)
{
//
// Activate this tool and start dragging the axis endpoint.
//
ToolManager()->PushTool(TOOL_POINT_HANDLE);
pView->SetCapture();
GetHistory()->MarkUndoPosition( m_pDocument->GetSelection()->GetList(), "Modify Origin");
GetHistory()->Keep(m_pPoint);
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Handles left button up events in the 2D view.
// Input : Per CWnd::OnLButtonUp.
// Output : Returns true if the message was handled, false if not.
//-----------------------------------------------------------------------------
bool CToolPointHandle::OnLMouseUp2D(CMapView2D *pView, UINT nFlags, const Vector2D &VPoint)
{
m_pPoint->UpdateOrigin(m_pPoint->m_Origin);
ToolManager()->PopTool();
ReleaseCapture();
m_pDocument->UpdateAllViews( MAPVIEW_UPDATE_TOOL );
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Handles mouse move events in the 2D view.
// Input : Per CWnd::OnMouseMove.
// Output : Returns true if the message was handled, false if not.
//-----------------------------------------------------------------------------
bool CToolPointHandle::OnMouseMove2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint)
{
//
// Make sure the point is visible.
//
pView->ToolScrollToPoint( vPoint );
//
// Snap the point to half the grid size. Do this so that we can always center
// the origin even on odd-width objects.
//
Vector vecWorld;
pView->ClientToWorld(vecWorld, vPoint);
m_pDocument->Snap(vecWorld, constrainHalfSnap);
//
// Move to the snapped position.
//
m_pPoint->m_Origin[pView->axHorz] = vecWorld[pView->axHorz];
m_pPoint->m_Origin[pView->axVert] = vecWorld[pView->axVert];
//
// Update the status bar and the views.
//
char szBuf[128];
sprintf(szBuf, " @%.0f, %.0f ", m_pPoint->m_Origin[pView->axHorz], m_pPoint->m_Origin[pView->axVert]);
SetStatusText(SBI_COORDS, szBuf);
m_pDocument->UpdateAllViews( MAPVIEW_UPDATE_TOOL );
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Renders the tool in the 2D view.
// Input : pRender - The interface to use for rendering.
//-----------------------------------------------------------------------------
void CToolPointHandle::RenderTool2D(CRender2D *pRender)
{
SelectionState_t eState = m_pPoint->SetSelectionState(SELECT_MODIFY);
m_pPoint->Render2D(pRender);
m_pPoint->SetSelectionState(eState);
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pView -
// point -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CToolPointHandle::OnContextMenu2D(CMapView2D *pView, UINT nFlags, const Vector2D &vPoint)
{
static CMenu menu, menuCreate;
static bool bInit = false;
if (!bInit)
{
bInit = true;
// Create the menu.
menu.LoadMenu(IDR_POPUPS);
menuCreate.Attach(::GetSubMenu(menu.m_hMenu, IDM_POPUP_POINT_HANDLE));
// Create the window that handles menu messages.
s_wndToolMessage.Create();
}
if (!pView->PointInClientRect(vPoint) )
{
return false;
}
CPoint ptScreen( vPoint.x,vPoint.y);
pView->ClientToScreen(&ptScreen);
s_wndToolMessage.PreMenu2D(this, pView);
menuCreate.TrackPopupMenu(TPM_LEFTBUTTON | TPM_RIGHTBUTTON | TPM_LEFTALIGN, ptScreen.x, ptScreen.y, &s_wndToolMessage);
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CToolPointHandle::CenterOnParent(CMapView *pView)
{
if (m_pPoint)
{
GetHistory()->MarkUndoPosition(m_pDocument->GetSelection()->GetList(), "Center Origin");
GetHistory()->Keep(m_pPoint);
CMapClass *pParent = m_pPoint->GetParent();
Vector vecCenter;
pParent->GetBoundsCenter(vecCenter);
m_pPoint->UpdateOrigin(vecCenter);
m_pDocument->UpdateAllViews( MAPVIEW_UPDATE_TOOL );
}
}