Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

186 lines
5.8 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef BASEANIMSETATTRIBUTESLIDERPANEL_H
#define BASEANIMSETATTRIBUTESLIDERPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "datamodel/dmehandle.h"
#include "vgui_controls/EditablePanel.h"
#include "dme_controls/AnimSetAttributeValue.h"
#include "dme_controls/logpreview.h"
#include "movieobjects/dmechannel.h"
#include "dme_controls/BaseAnimSetPresetFaderPanel.h"
using namespace vgui;
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CBaseAnimationSetEditor;
class CDmeAnimationSet;
class CAttributeSlider;
class CDmElement;
class CDmeChannel;
class CDmeFilmClip;
class CDmeTimeSelection;
struct LogPreview_t;
enum RecordingMode_t;
class DmeLog_TimeSelection_t;
class CPresetSideFilterSlider;
struct FaderPreview_t;
enum
{
FADER_NAME_CHANGED = ( 1<<0 ),
FADER_DRAG_CHANGED = ( 1<<1 ),
FADER_CTRLKEY_CHANGED = ( 1<<2 ),
FADER_AMOUNT_CHANGED = ( 1<<3 ),
FADER_PRESET_CHANGED = ( 1<< 4 ),
};
//-----------------------------------------------------------------------------
// CBaseAnimSetAttributeSliderPanel
//-----------------------------------------------------------------------------
class CBaseAnimSetAttributeSliderPanel : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CBaseAnimSetAttributeSliderPanel, vgui::EditablePanel );
public:
CBaseAnimSetAttributeSliderPanel( vgui::Panel *parent, const char *className, CBaseAnimationSetEditor *editor );
public:
void ChangeAnimationSet( CDmeAnimationSet *newAnimSet );
void SetVisibleControlsForSelectionGroup( CUtlSymbolTable& visible );
void ApplyPreset( float flScale, AttributeDict_t& values );
bool GetAttributeSliderValue( AttributeValue_t *pValue, const char *name );
void SetLogPreviewControlFromSlider( CAttributeSlider *pSlider );
CDmElement *GetElementFromSlider( CAttributeSlider *pSlider );
CDmElement *GetLogPreviewControl();
CBaseAnimationSetEditor* GetEditor();
void RecomputePreview();
virtual void PerformRecomputePreview();
virtual CDmeFilmClip *GetCurrentShot();
virtual CDmeFilmClip *GetCurrentMovie();
virtual void ApplySchemeSettings( vgui::IScheme *scheme );
CUtlVector< LogPreview_t > *GetActiveTransforms();
void GetChannelsForControl( CDmElement *control, CDmeChannel *channels[LOG_PREVIEW_MAX_CHANNEL_COUNT] );
void SetTimeSelectionParametersForRecordingChannels( float flIntensity );
void MoveToSlider( CAttributeSlider *pCurrentSlider, int nDirection );
void SetLogPreviewControl( CDmElement *ctrl );
void ClearSelectedControls();
void SetControlSelected( CAttributeSlider *slider, bool state );
void SetControlSelected( CDmElement *control, bool state );
virtual int BuildVisibleControlList( CUtlVector< LogPreview_t >& list );
virtual int BuildFullControlList( CUtlVector< LogPreview_t >& list );
virtual void StampValueIntoLogs( CDmElement *control, AnimationControlType_t type, float flValue );
struct VisItem_t
{
VisItem_t() :
element( NULL ), selected( false ), index( 0 )
{
}
CDmElement *element;
bool selected;
int index;
};
void GetVisibleControls( CUtlVector< VisItem_t >& list );
// Returns true if slider is visible
bool GetSliderValues( AttributeValue_t *pValue, int nIndex );
virtual void SetupForPreset( FaderPreview_t &fader, int nChangeFlags );
float GetBalanceSliderValue();
protected:
virtual void OnThink();
virtual void OnCommand( const char *pCommand );
virtual bool ApplySliderValues( bool force );
virtual void PerformLayout();
KEYBINDING_FUNC( deselectall, KEY_ESCAPE, 0, OnKBDeselectAll, "#deselectall_help", 0 );
protected:
struct ChannelToSliderLookup_t
{
ChannelToSliderLookup_t() : type( ANIM_CONTROL_VALUE ) {}
CDmeHandle< CDmeChannel > ch;
CDmeHandle< CDmElement > slider;
AnimationControlType_t type;
static bool Less( const ChannelToSliderLookup_t& lhs, const ChannelToSliderLookup_t& rhs );
};
void UpdatePreviewSliderTimes();
void ActivateControlSetInMode( int mode, int otherChannelsMode, int hiddenChannelsMode, CAttributeSlider *whichSlider = NULL );
void MaybeAddPreviewLog( CDmeFilmClip *shot, CUtlVector< LogPreview_t >& list, CDmElement *control, bool bDragging, bool isActiveLog, bool bSelected );
CAttributeSlider *FindSliderForControl( CDmElement *control );
virtual void GetActiveTimeSelectionParams( DmeLog_TimeSelection_t& params );
vgui::DHANDLE< CBaseAnimationSetEditor > m_hEditor;
// Visible slider list
vgui::DHANDLE< vgui::PanelListPanel > m_Sliders;
// All sliders
CUtlVector< CAttributeSlider * > m_SliderList;
vgui::Button *m_pLeftRightBoth[ 2 ];
CPresetSideFilterSlider *m_pPresetSideFilter;
CDmeHandle< CDmeAnimationSet > m_AnimSet;
CDmeHandle< CDmElement > m_PreviewControl;
CDmeHandle< CDmElement > m_CtrlKeyPreviewSliderElement;
vgui::DHANDLE< CAttributeSlider > m_CtrlKeyPreviewSlider;
float m_flEstimatedValue;
CUtlString m_PreviousPreviewFader;
FaderPreview_t m_Previous;
int m_nFaderChangeFlags;
bool m_bRequestedNewPreview : 1;
int m_nActiveControlSetMode;
CUtlRBTree< ChannelToSliderLookup_t, unsigned short > m_ChannelToSliderLookup;
// list of bones/root transforms which are in the control set
CUtlVector< LogPreview_t > m_ActiveTransforms;
float m_flRecomputePreviewTime;
CUtlVector< LogPreview_t > m_CurrentPreview;
float m_flPrevTime;
};
inline CBaseAnimationSetEditor* CBaseAnimSetAttributeSliderPanel::GetEditor()
{
return m_hEditor;
}
#endif // BASEANIMSETATTRIBUTESLIDERPANEL_H