Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================
#ifndef DMEBALANCETOSTEREOCALCULATOROPERATOR_H
#define DMEBALANCETOSTEREOCALCULATOROPERATOR_H
#ifdef _WIN32
#pragma once
#endif
#include "movieobjects/dmeoperator.h"
class CDmeBalanceToStereoCalculatorOperator : public CDmeOperator
{
DEFINE_ELEMENT( CDmeBalanceToStereoCalculatorOperator, CDmeOperator );
public:
virtual void Operate();
virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
void SetSpewResult( bool state );
protected:
float ComputeDefaultValue();
CDmaVar< float > m_result_left;
CDmaVar< float > m_result_right;
CDmaVar< float > m_result_multi;
CDmaVar< float > m_value; // input value
CDmaVar< float > m_balance; // balance value
CDmaVar< float > m_multilevel; // multilevel value
// Debuggin
CDmaVar< bool > m_bSpewResult;
float m_flDefaultValue;
};
#endif // DMEBALANCETOSTEREOCALCULATOROPERATOR_H