Team Fortress 2 Source Code as on 22/4/2020
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//
// mxToolKit (c) 1999 by Mete Ciragan
//
// file: mxPcx.h
// implementation: all
// last modified: Apr 15 1999, Mete Ciragan
// copyright: The programs and associated files contained in this
// distribution were developed by Mete Ciragan. The programs
// are not in the public domain, but they are freely
// distributable without licensing fees. These programs are
// provided without guarantee or warrantee expressed or
// implied.
//
#ifndef INCLUDED_MXPCX
#define INCLUDED_MXPCX
#ifndef INCLUDED_MXIMAGE
#include "mxtk/mxImage.h"
#endif
typedef struct
{
byte manufacturer; /* 10 = ZSoft .pcx */
byte version; /* 0 = Version 2.5 of PC Paintbrush
2 = Version 2.8 w/palette information
3 = Version 2.8 w/o palette information
4 = PC Paintbrush for Windows(Plus for
Windows uses Ver 5)
5 = Version 3.0 and > of PC Paintbrush
and PC Paintbrush +, includes
Publisher's Paintbrush . Includes
24-bit .PCX files */
byte encoding; /* 1 = .pcx rle encoding */
byte bitsPerPixel; /* 1, 2, 4, 8 per plane */
word xmin;
word ymin;
word xmax;
word ymax;
word hDpi;
word vDpi;
byte colorMap[48];
byte reserved; /* should be set to 0 */
byte numPlanes; /* number of color planes */
word bytesPerLine; /* MUST be EVEN number */
word paletteInfo; /* 1 = color, 2 = grayscale */
word hScreenSize;
word vScreenSize;
byte filler[54]; /* set all to 0 */
} mxPcxHeader;
mxImage *mxPcxRead (const char *filename);
bool mxPcxWrite (const char *filename, mxImage *image);
#endif // INCLUDED_MXPCX