Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef PROPERTYSHEET_H
#define PROPERTYSHEET_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui/VGUI.h"
#include "vgui_controls/EditablePanel.h"
#include "vgui_controls/PHandle.h"
#include "utlvector.h"
namespace vgui
{
class PageTab;
class ImagePanel;
//-----------------------------------------------------------------------------
// Purpose: Tabbed property sheet. Holds and displays a set of Panel's
//-----------------------------------------------------------------------------
class PropertySheet : public EditablePanel
{
DECLARE_CLASS_SIMPLE( PropertySheet, EditablePanel );
public:
PropertySheet(Panel *parent, const char *panelName, bool draggableTabs = false );
PropertySheet(Panel *parent, const char *panelName,ComboBox *combo);
~PropertySheet();
virtual bool IsDraggableTab() const;
void SetDraggableTabs( bool state );
// Adds a page to the sheet. The first page added becomes the active sheet.
virtual void AddPage(Panel *page, const char *title, char const *imageName = NULL, bool showContextMenu = false );
// sets the current page
virtual void SetActivePage(Panel *page);
// sets the width, in pixels, of the page tab buttons.
virtual void SetTabWidth(int pixels);
// Gets a pointer to the currently active page.
virtual Panel *GetActivePage();
// Removes (but doesn't delete) all pages
virtual void RemoveAllPages();
// Removes all the pages and marks all the pages for deletion.
virtual void DeleteAllPages();
// reloads the data in all the property page
virtual void ResetAllData();
// writes out any changed data to the doc
virtual void ApplyChanges();
// focus handling - passed on to current active page
virtual void RequestFocus(int direction = 0);
virtual bool RequestFocusPrev(VPANEL panel = NULL);
virtual bool RequestFocusNext(VPANEL panel = NULL);
// returns the ith panel
virtual Panel *GetPage(int i);
// deletes this panel from the sheet
virtual void DeletePage(Panel *panel);
// removes this panel from the sheet, sets its parent to NULL, but does not delete it
virtual void RemovePage(Panel *panel);
// returns the current activated tab
virtual Panel *GetActiveTab();
// returns the title text of the tab
virtual void GetActiveTabTitle( char *textOut, int bufferLen );
// returns the title of tab "i"
virtual bool GetTabTitle( int i, char *textOut, int bufferLen );
// sets the title of tab "i"
virtual bool SetTabTitle( int i, char *pchTitle );
// returns the index of the active page
virtual int GetActivePageNum();
// returns the number of pages in the sheet
virtual int GetNumPages();
// disable the page with title "title"
virtual void DisablePage(const char *title);
// enable the page with title "title"
virtual void EnablePage(const char *title);
virtual void SetSmallTabs( bool state );
virtual bool IsSmallTabs() const;
/* MESSAGES SENT TO PAGES
"PageShow" - sent when a page is shown
"PageHide" - sent when a page is hidden
"ResetData" - sent when the data should be reloaded from doc
"ApplyChanges" - sent when data should be written to doc
*/
virtual void OnPanelDropped( CUtlVector< KeyValues * >& msglist );
virtual bool IsDroppable( CUtlVector< KeyValues * >& msglist );
// Mouse is now over a droppable panel
virtual void OnDroppablePanelPaint( CUtlVector< KeyValues * >& msglist, CUtlVector< Panel * >& dragPanels );
void ShowContextButtons( bool state );
bool ShouldShowContextButtons() const;
int FindPage( Panel *page ) const;
bool PageHasContextMenu( Panel *page ) const;
void SetKBNavigationEnabled( bool state );
bool IsKBNavigationEnabled() const;
virtual bool HasUserConfigSettings() { return true; }
protected:
virtual void PaintBorder();
virtual void PerformLayout();
virtual Panel *HasHotkey(wchar_t key);
virtual void ChangeActiveTab(int index);
virtual void OnKeyCodePressed(KeyCode code);
virtual void OnCommand(const char *command);
virtual void ApplySchemeSettings(IScheme *pScheme);
virtual void ApplySettings(KeyValues *inResourceData);
// internal message handlers
MESSAGE_FUNC_PTR( OnTabPressed, "TabPressed", panel );
MESSAGE_FUNC_PTR_WCHARPTR( OnTextChanged, "TextChanged", panel, text );
MESSAGE_FUNC_PARAMS( OnOpenContextMenu, "OpenContextMenu", params );
MESSAGE_FUNC( OnApplyButtonEnable, "ApplyButtonEnable" );
// called when default button has been set
MESSAGE_FUNC_HANDLE( OnDefaultButtonSet, "DefaultButtonSet", button );
// called when the current default button has been set
MESSAGE_FUNC_HANDLE( OnCurrentDefaultButtonSet, "CurrentDefaultButtonSet", button);
MESSAGE_FUNC( OnFindDefaultButton, "FindDefaultButton" );
private:
// enable/disable the page with title "title"
virtual void SetPageEnabled(const char *title,bool state);
struct Page_t
{
Page_t() :
page( 0 ),
contextMenu( false )
{
}
Panel *page;
bool contextMenu;
};
CUtlVector<Page_t> m_Pages;
CUtlVector<PageTab *> m_PageTabs;
Panel *_activePage;
PageTab *_activeTab;
int _tabWidth;
int _activeTabIndex;
ComboBox *_combo;
bool _showTabs;
bool _tabFocus;
PHandle m_hPreviouslyActivePage;
float m_flPageTransitionEffectTime;
bool m_bSmallTabs;
HFont m_tabFont;
bool m_bDraggableTabs;
bool m_bContextButton;
bool m_bKBNavigationEnabled;
CPanelAnimationVarAliasType( int, m_iTabXIndent, "tabxindent", "0", "proportional_int" );
CPanelAnimationVarAliasType( int, m_iTabXDelta, "tabxdelta", "0", "proportional_int" );
CPanelAnimationVarAliasType( bool, m_bTabFitText, "tabxfittotext", "1", "bool" );
//=============================================================================
// HPE_BEGIN:
// [tj] These variables have been split into the initially specified size
// and the currently set size. This is so we can always recalculate the
// new value for resolution changes.
//=============================================================================
CPanelAnimationVarAliasType( int, m_iSpecifiedTabHeight, "tabheight", "28", "int" );
CPanelAnimationVarAliasType( int, m_iSpecifiedTabHeightSmall, "tabheight_small", "14", "int" );
int m_iTabHeight;
int m_iTabHeightSmall;
//=============================================================================
// HPE_END
//=============================================================================
KeyValues *m_pTabKV;
};
}; // namespace vgui
#endif // PROPERTYSHEET_H