Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef SV_SESSIONBLOCKPUBLISHER_H
#define SV_SESSIONBLOCKPUBLISHER_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "sv_filepublish.h"
#include "replay/replayhandle.h"
//----------------------------------------------------------------------------------------
class CServerRecordingSession;
class CServerRecordingSessionBlock;
class CSessionInfoPublisher;
class IDemoBuffer;
//----------------------------------------------------------------------------------------
class CSessionBlockPublisher : public IPublishCallbackHandler
{
public:
CSessionBlockPublisher( CServerRecordingSession *pSession, CSessionInfoPublisher *pSessionInfoPublisher );
~CSessionBlockPublisher();
void Think(); // Called explicitly
// Finish any publish jobs synchronously
void PublishAllSynchronous();
// Abort any publishing
void AbortPublish();
// Have all publish job completed?
bool IsDone() const;
// This will flag this publish manager as recording
void OnStartRecording();
// This will write out and publish any final session block
void OnStopRecord( bool bAborting );
// Get the handle for the associated session
ReplayHandle_t GetSessionHandle() const;
#ifdef _DEBUG
void Validate();
#endif
private:
//
// IPublishCallback
//
virtual void OnPublishComplete( const IFilePublisher *pPublisher, void *pUserData );
virtual void OnPublishAborted( const IFilePublisher *pPublisher );
virtual void AdjustHeader( const IFilePublisher *pPublisher, void *pHeaderData ) {}
void PublishBlock( CServerRecordingSessionBlock *pBlock );
void WriteAndPublishSessionBlock();
void PublishThink();
void WriteSessionBlockThink();
void SessionLockThink();
void GatherBlockData( uint8 *pSessionBuffer, int nSessionBufferSize, CServerRecordingSessionBlock *pBlock,
unsigned char **ppBlockData, int *pBlockSize );
CServerRecordingSessionBlock *FindBlockFromPublisher( const IFilePublisher *pPublisher );
float m_flLastBlockWriteTime;
int m_nDumpInterval;
CUtlLinkedList< CServerRecordingSessionBlock *, int > m_lstPublishingBlocks;
CServerRecordingSession *m_pSession;
CSessionInfoPublisher *m_pSessionInfoPublisher;
};
//----------------------------------------------------------------------------------------
#endif // SV_SESSIONBLOCKPUBLISHER_H