Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

67 lines
1.8 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#ifndef COMMENTARYNODEBROWSERPANEL_H
#define COMMENTARYNODEBROWSERPANEL_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/editablepanel.h"
#include "tier1/utlstring.h"
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CCommEditDoc;
class CDmeCommentaryNodeEntity;
namespace vgui
{
class ComboBox;
class Button;
class TextEntry;
class ListPanel;
class CheckButton;
class RadioButton;
}
//-----------------------------------------------------------------------------
// Panel that shows all entities in the level
//-----------------------------------------------------------------------------
class CCommentaryNodeBrowserPanel : public vgui::EditablePanel
{
DECLARE_CLASS_SIMPLE( CCommentaryNodeBrowserPanel, vgui::EditablePanel );
public:
CCommentaryNodeBrowserPanel( CCommEditDoc *pDoc, vgui::Panel* pParent, const char *pName ); // standard constructor
virtual ~CCommentaryNodeBrowserPanel();
// Inherited from Panel
virtual void OnCommand( const char *pCommand );
virtual void OnKeyCodeTyped( vgui::KeyCode code );
// Methods related to updating the listpanel
void UpdateEntityList();
// Select a particular node
void SelectNode( CDmeCommentaryNodeEntity *pNode );
private:
// Messages handled
MESSAGE_FUNC( OnDeleteEntities, "DeleteEntities" );
MESSAGE_FUNC( OnItemSelected, "ItemSelected" );
// Shows the most recent selected object in properties window
void OnProperties();
CCommEditDoc *m_pDoc;
vgui::ListPanel *m_pEntities;
};
#endif // COMMENTARYNODEBROWSERPANEL_H