Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================
#include "UtlMsgBuffer.h"
#include <string.h>
//-----------------------------------------------------------------------------
// Purpose: bitfields for use in variable descriptors
//-----------------------------------------------------------------------------
enum
{
PACKBIT_CONTROLBIT = 0x01, // this must always be set
PACKBIT_INTNAME = 0x02, // if this is set then it's an int named variable, instead of a string
PACKBIT_BINARYDATA = 0x04, // signifies the data in this variable is binary, it's not a string
};
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
CUtlMsgBuffer::CUtlMsgBuffer(unsigned short msgID, int initialSize) : m_Memory(0, initialSize)
{
m_iMsgID = msgID;
m_iWritePos = 0;
m_iReadPos = 0;
m_iNextVarPos = 0;
}
//-----------------------------------------------------------------------------
// Purpose: Constructor, takes initial data
//-----------------------------------------------------------------------------
CUtlMsgBuffer::CUtlMsgBuffer(unsigned short msgID, void const *data, int dataSize) : m_Memory(0, dataSize)
{
m_iMsgID = msgID;
m_iWritePos = (short)dataSize;
m_iReadPos = 0;
m_iNextVarPos = 0;
memcpy(Base(), data, dataSize);
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
CUtlMsgBuffer::~CUtlMsgBuffer()
{
}
//-----------------------------------------------------------------------------
// Purpose: Copy
//-----------------------------------------------------------------------------
CUtlMsgBuffer &CUtlMsgBuffer::Copy(const CUtlMsgBuffer &rhs)
{
m_iWritePos = rhs.m_iWritePos;
m_iReadPos = rhs.m_iReadPos;
m_iNextVarPos = rhs.m_iNextVarPos;
m_Memory.EnsureCapacity(rhs.m_Memory.NumAllocated());
if ( rhs.m_Memory.NumAllocated() > 0 )
{
memcpy(Base(), rhs.Base(), rhs.m_Memory.NumAllocated());
}
return *this;
}
//-----------------------------------------------------------------------------
// Purpose: Writes string data to the message
// Input : *name - name of the variable
// *data - pointer to the string data to write
//-----------------------------------------------------------------------------
void CUtlMsgBuffer::WriteString(const char *name, const char *data)
{
// write out the variable type
unsigned char vtype = PACKBIT_CONTROLBIT; // stringname var, string data
Write(&vtype, 1);
// write out the variable name
Write(name, strlen(name) + 1);
// write out the size of the data
unsigned short size = (unsigned short)(strlen(data) + 1);
Write(&size, 2);
// write out the data itself
Write(data, size);
}
//-----------------------------------------------------------------------------
// Purpose: Writes out a named block of data
//-----------------------------------------------------------------------------
void CUtlMsgBuffer::WriteBlob(const char *name, const void *data, int dataSize)
{
// write out the variable type
unsigned char vtype = PACKBIT_CONTROLBIT | PACKBIT_BINARYDATA; // stringname var, binary data
Write(&vtype, 1);
// write out the variable name
Write(name, strlen(name) + 1);
// write out the size of the data
unsigned short size = (unsigned short)dataSize;
Write(&size, 2);
// write out the data itself
Write(data, dataSize);
}
//-----------------------------------------------------------------------------
// Purpose: Writes out another UtlMsgBuffer as an element of this one
//-----------------------------------------------------------------------------
void CUtlMsgBuffer::WriteBuffer(const char *name, const CUtlMsgBuffer *buffer)
{
// write out the variable type
unsigned char vtype = PACKBIT_CONTROLBIT | PACKBIT_BINARYDATA; // stringname var, binary data
Write(&vtype, 1);
// write out the variable name
Write(name, strlen(name) + 1);
// write out the size of the data
unsigned short size = (unsigned short) buffer->DataSize();
Write(&size, 2);
// write out the data itself
Write(buffer->Base(), size);
}
//-----------------------------------------------------------------------------
// Purpose: Reads from the buffer, increments read position
// returns false if past end of buffer
//-----------------------------------------------------------------------------
bool CUtlMsgBuffer::Read(void *buffer, int readAmount)
{
if (m_iReadPos + readAmount >= m_iWritePos)
return false;
memcpy(buffer, &m_Memory[m_iReadPos], readAmount);
m_iReadPos += readAmount;
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Reads characterse from the buffer until a null is hit
//-----------------------------------------------------------------------------
bool CUtlMsgBuffer::ReadUntilNull(void *buffer, int bufferSize)
{
int nullPos = m_iReadPos;
// look through the buffer for the null terminator
while (nullPos < m_Memory.NumAllocated() && m_Memory[nullPos] != 0)
{
nullPos++;
}
if (nullPos >= m_Memory.NumAllocated())
{
// never found a null terminator
((char *)buffer)[0] = 0;
return false;
}
// copy from the null terminator
int copySize = nullPos - m_iReadPos;
if (copySize > bufferSize)
{
copySize = bufferSize - 1;
}
// copy out the data and return
memcpy(buffer, &m_Memory[m_iReadPos], copySize);
((char *)buffer)[copySize] = 0;
m_iReadPos += (copySize+1);
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Writes to the buffer, incrementing the write position
// assumes enough space has already been allocated for the write
//-----------------------------------------------------------------------------
void CUtlMsgBuffer::Write(void const *data, int size)
{
// make sure it will fit
m_Memory.EnsureCapacity(m_iWritePos + size);
// normal write
memcpy(&m_Memory[m_iWritePos], data, size);
// increment write position
m_iWritePos += size;
}
//-----------------------------------------------------------------------------
// Purpose: Reads in a named variable length data blob
// returns number of bytes read, 0 on failure
//-----------------------------------------------------------------------------
int CUtlMsgBuffer::ReadBlob(const char *name, void *data, int dataBufferSize)
{
int dataSize = 0;
char *readData = (char *)FindVar(name, dataSize);
if (!readData)
{
memset(data, 0, dataBufferSize);
return 0;
}
// ensure against buffer overflow
if (dataSize > dataBufferSize)
dataSize = dataBufferSize;
// copy out data
memcpy(data, readData, dataSize);
return dataSize;
}
//-----------------------------------------------------------------------------
// Purpose: Reads a blob of binary data into it's own buffer
//-----------------------------------------------------------------------------
bool CUtlMsgBuffer::ReadBuffer(const char *name, CUtlMsgBuffer &buffer)
{
int dataSize = 0;
char *readData = (char *)FindVar(name, dataSize);
if (!readData)
{
return false;
}
buffer.m_Memory.EnsureCapacity(dataSize);
memcpy(&buffer.m_Memory[0], readData, dataSize);
buffer.m_iReadPos = 0;
buffer.m_iWritePos = (short)dataSize;
return true;
}
//-----------------------------------------------------------------------------
// Purpose: reads out the next variable available in the buffer
// fills out parameters with var details and data
// returns false if no more vars available
//-----------------------------------------------------------------------------
bool CUtlMsgBuffer::ReadNextVar(char varname[32], bool &stringData, void *data, int &dataSize)
{
// read the type
unsigned char vtype = 1;
if (!Read(&vtype, 1))
return false;
// check for null-termination type
if (vtype == 0)
return false;
stringData = !(vtype & PACKBIT_BINARYDATA);
// read the variable name
if (!ReadUntilNull(varname, 31))
return false;
// read the data size
unsigned short size = 0;
if (!Read(&size, 2))
return false;
// ensure against buffer overflows
if (dataSize > size)
dataSize = size;
// copy data
memcpy(data, &m_Memory[m_iReadPos], dataSize);
// store of the next position, since that is probably where the next read needs to occur
m_iReadPos += size;
m_iNextVarPos = m_iReadPos;
return true;
}
//-----------------------------------------------------------------------------
// Purpose: sets the read/write position to be at the specified variable
// returns pointer to buffer position on success, NULL if not found
//-----------------------------------------------------------------------------
void *CUtlMsgBuffer::FindVar(const char *name, int &dataSize)
{
// reset to where we Think the next var will be read from
m_iReadPos = m_iNextVarPos;
int loopCount = 2;
// loop through looking for the specified variable
while (loopCount--)
{
unsigned char vtype = 1;
while (Read(&vtype, 1))
{
// check for null-termination type
if (vtype == 0)
break;
// read the variable name
char varname[32];
if (!ReadUntilNull(varname, 31))
break;
// read the data size
unsigned short size = 0;
if (!Read(&size, 2))
break;
// is this our variable?
if (!stricmp(varname, name))
{
dataSize = size;
void *data = &m_Memory[m_iReadPos];
// store of the next position, since that is probably where the next read needs to occur
m_iReadPos += size;
m_iNextVarPos = m_iReadPos;
return data;
}
// skip over the data block to the next variable
m_iReadPos += size;
if (m_iReadPos >= m_iWritePos)
break;
}
// we haven't found the data yet, Start again
m_iReadPos = 0;
}
return NULL;
}