Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef CHOREOVIEW_H
#define CHOREOVIEW_H
#ifdef _WIN32
#pragma once
#endif
#include <mxtk/mx.h>
#include <mxtk/mxWindow.h>
#include "mxBitmapButton.h"
#include "utlvector.h"
#include "ChoreoWidget.h"
#include "ichoreoeventcallback.h"
#include "faceposertoolwindow.h"
#include "ChoreoEvent.h"
#include "mathlib/mathlib.h"
#include "SoundEmitterSystem/isoundemittersystembase.h"
#define IDC_CV_CC_LANGUAGESTART 5300
#define IDC_STOPSCENE 5000
#define IDC_PLAYSCENE 5001
#define IDC_PAUSESCENE 5002
#define IDC_CHOREOVSCROLL 5003
#define IDC_CHOREOHSCROLL 5004
#define IDC_ADDACTOR 5005
#define IDC_DELETEACTOR 5006
#define IDC_MOVEACTORUP 5007
#define IDC_MOVEACTORDOWN 5008
#define IDC_EDITACTOR 5009
#define IDC_EDITEVENT 5010
#define IDC_DELETEEVENT 5011
#define IDC_ADDEVENT_EXPRESSION 5012
#define IDC_ADDEVENT_GESTURE 5013
#define IDC_ADDEVENT_LOOKAT 5014
#define IDC_ADDEVENT_MOVETO 5015
#define IDC_ADDEVENT_SPEAK 5016
#define IDC_ADDEVENT_FACE 5017
#define IDC_ADDEVENT_FIRETRIGGER 5018
#define IDC_ADDEVENT_SEQUENCE 5019
#define IDC_ADDEVENT_GENERIC 5020
#define IDC_CV_CHANGESCALE 5021
#define IDC_EDITGLOBALEVENT 5022
#define IDC_DELETEGLOBALEVENT 5023
#define IDC_ADDEVENT_PAUSE 5024
#define IDC_ADDCHANNEL 5025
#define IDC_EDITCHANNEL 5026
#define IDC_DELETECHANNEL 5027
#define IDC_MOVECHANNELUP 5028
#define IDC_MOVECHANNELDOWN 5029
#define IDC_CHANNELOPEN 5030
#define IDC_CHANNELCLOSE 5031
#define IDC_CBACTORACTIVE 5032
#define IDC_DELETERELATIVETAG 5033
#define IDC_ADDTIMINGTAG 5034
#define IDC_SELECTALL 5035
#define IDC_DESELECTALL 5036
#define IDC_MOVETOBACK 5037
#define IDC_UNDO 5038
#define IDC_REDO 5039
#define IDC_EXPRESSIONTOOL 5040
#define IDC_ASSOCIATEBSP 5041
#define IDC_ADDEVENT_FLEXANIMATION 5042
#define IDC_COPYEVENTS 5043
#define IDC_PASTEEVENTS 5044
#define IDC_IMPORTEVENTS 5045
#define IDC_EXPORTEVENTS 5046
#define IDC_ADDEVENT_SUBSCENE 5047
#define IDC_PLAYSCENE_BACKWARD 5048
#define IDC_ASSOCIATEMODEL 5049
#define IDC_CHOREO_PLAYBACKRATE 5050
#define IDC_CV_CHECKSEQLENGTHS 5051
#define IDC_CV_PROCESSSEQUENCES 5052
#define IDC_GESTURETOOL 5053
#define IDC_ADDEVENT_LOOP 5054
#define IDC_CV_TOGGLERAMPONLY 5055
#define IDC_ADDEVENT_INTERRUPT 5056
#define IDC_ADDEVENT_STOPPOINT 5067
#define SCENE_ACTION_UNKNOWN 0
#define SCENE_ACTION_CANCEL 1
#define SCENE_ACTION_RESUME 2
#define SCENE_ANIMLAYER_SEQUENCE 0
#define SCENE_ANIMLAYER_GESTURE 1
#define IDC_ADDEVENT_NULLGESTURE 5068
#define IDC_SELECTEVENTS_ALL_BEFORE 5069
#define IDC_SELECTEVENTS_ALL_AFTER 5070
#define IDC_SELECTEVENTS_ACTIVE_BEFORE 5071
#define IDC_SELECTEVENTS_ACTIVE_AFTER 5072
#define IDC_SELECTEVENTS_CHANNEL_BEFORE 5073
#define IDC_SELECTEVENTS_CHANNEL_AFTER 5074
#define IDC_INSERT_TIME 5075
#define IDC_DELETE_TIME 5076
#define IDC_EXPORT_VCD 5077
#define IDC_IMPORT_VCD 5078
#define IDC_ADDEVENT_PERMITRESPONSES 5079
#define IDC_CV_CC_SHOW 5080
#define IDC_CV_COMBINESPEAKEVENTS 5081
#define IDC_CV_REMOVESPEAKEVENTFROMGROUP 5082
#define IDC_CV_CHANGECLOSECAPTIONTOKEN 5083
#define IDC_CV_TOGGLECLOSECAPTIONS 5084
#define IDC_CV_ALIGN_LEFT 5085
#define IDC_CV_ALIGN_RIGHT 5086
#define IDC_CV_SAMESIZE_SMALLEST 5087
#define IDC_CV_SAMESIZE_LARGEST 5088
#define IDC_CV_ALLEVENTS_CHANNEL 5089
#define IDC_CV_ALLEVENTS_ACTOR 5090
#define IDC_CV_ENABLEEVENTS 5091
#define IDC_CV_DISABLEEVENTS 5092
/////////////////////////////////////////////////////////////////////////////
// CChoreoView window
class CChoreoScene;
class CChoreoEvent;
class CChoreoActor;
class CChoreoChannel;
class CChoreoActorWidget;
class CChoreoChannelWidget;
class CChoreoEventWidget;
class CChoreoGlobalEventWidget;
class CChoreoWidgetDrawHelper;
class PhonemeEditor;
class CExpression;
class CExpClass;
class StudioModel;
//-----------------------------------------------------------------------------
// Purpose: The main view of the choreography data for a scene
//-----------------------------------------------------------------------------
class CChoreoView : public mxWindow, public IFacePoserToolWindow, public IChoreoEventCallback
{
// Construction
public:
CChoreoView( mxWindow *parent, int x, int y, int w, int h, int id );
virtual ~CChoreoView();
virtual void OnModelChanged();
virtual void OnDelete();
virtual bool CanClose();
void InvalidateTrackLookup( void );
// Implements IChoreoEventCallback
virtual void StartEvent( float currenttime, CChoreoScene *scene, CChoreoEvent *event );
virtual void EndEvent( float currenttime, CChoreoScene *scene, CChoreoEvent *event );
virtual void ProcessEvent( float currenttime, CChoreoScene *scene, CChoreoEvent *event );
virtual bool CheckEvent( float currenttime, CChoreoScene *scene, CChoreoEvent *event );
void SetChoreoFile( char const *filename );
char const *GetChoreoFile( void ) const;
// Scene load/unload
void LoadSceneFromFile( const char *filename );
CChoreoScene *LoadScene( char const *filename );
void UnloadScene( void );
// UI
void New( void );
void Save( void );
void SaveAs( void );
void Load( void );
void LoadNext( void );
bool Close( void );
// Drag/drop from expression thumbnail
bool CreateExpressionEvent( int mx, int my, CExpClass *cl, CExpression *exp );
bool CreateAnimationEvent( int mx, int my, char const *animationname );
void SelectAll( void );
void DeselectAll( void );
struct SelectionParams_t
{
enum
{
SP_CHANNEL = 0,
SP_ACTIVE,
SP_ALL
};
float time;
bool forward;
int type;
};
void SelectEvents( SelectionParams_t& params );
// Channel/actor right click menu
void NewChannel( void );
void DeleteChannel( CChoreoChannel *channel );
void MoveChannelUp( CChoreoChannel *channel );
void MoveChannelDown( CChoreoChannel *channel );
void EditChannel( CChoreoChannel *channel );
void AddEvent( int type, int subtype = 0, char const *defaultparameters = NULL );
// Actor right click menu
void NewActor( void );
void DeleteActor( CChoreoActor *actor );
void MoveActorUp( CChoreoActor *actor );
void MoveActorDown( CChoreoActor *actor );
void EditActor( CChoreoActor *actor );
// Event menu
void EditEvent( CChoreoEvent *event );
void DeleteSelectedEvents( void );
void EnableSelectedEvents( bool state );
void DeleteEventRelativeTag( CChoreoEvent *event, int tagnum );
void AddEventRelativeTag( void );
CChoreoEventWidget *FindWidgetForEvent( CChoreoEvent *event );
CChoreoChannelWidget *FindChannelForEvent( CChoreoEvent *event );
void MoveEventToBack( CChoreoEvent *event );
void OnExpressionTool( void );
void OnGestureTool( void );
// Global event ( pause ) menu
void EditGlobalEvent( CChoreoEvent *event );
void DeleteGlobalEvent( CChoreoEvent *event );
void AddGlobalEvent( CChoreoEvent::EVENTTYPE type );
void AssociateBSP( void );
void AssociateModel( void );
void AssociateModelToActor( CChoreoActor *actor, int modelindex );
// UI Layout
void CreateSceneWidgets( void );
void DeleteSceneWidgets( void );
void LayoutScene( void );
void InvalidateLayout( void );
void ForceScrollBarsToRecompute( bool resetthumb );
// Layout data that children should obey
int GetLabelWidth( void );
int GetStartRow( void );
int GetRowHeight( void );
int GetFontSize( void );
int GetEndRow( void );
// Simulation
void PlayScene( bool forward );
void PauseScene( void );
bool IsPlayingScene( void );
void ResetTargetSettings( void );
void UpdateCurrentSettings( void );
virtual void Think( float dt );
virtual bool IsScrubbing( void ) const;
virtual bool IsProcessing( void );
bool ShouldProcessSpeak( void );
void SceneThink( float time );
void PauseThink( void );
void FinishSimulation( void );
void StopScene();
float GetStartTime( void );
float GetEndTime( void );
void SetStartTime( float time );
void ProcessExpression( CChoreoScene *scene, CChoreoEvent *event );
void ProcessFlexAnimation( CChoreoScene *scene, CChoreoEvent *event );
void ProcessLookat( CChoreoScene *scene, CChoreoEvent *event );
bool GetTarget( CChoreoScene *scene, CChoreoEvent *event, Vector &vecTarget, QAngle &vecAngle );
void ProcessFace( CChoreoScene *scene, CChoreoEvent *event );
void ProcessGesture( CChoreoScene *scene, CChoreoEvent *event );
void ProcessSequence( CChoreoScene *scene, CChoreoEvent *event );
void ProcessMoveto( CChoreoScene *scene, CChoreoEvent *event );
int GetMovetoSequence( CChoreoScene *scene, CChoreoEvent *event, StudioModel *model );
void ProcessSubscene( CChoreoScene *scene, CChoreoEvent *event );
void ProcessPause( CChoreoScene *scene, CChoreoEvent *event );
void ProcessSpeak( CChoreoScene *scene, CChoreoEvent *event );
void ProcessLoop( CChoreoScene *scene, CChoreoEvent *event );
void ProcessInterrupt( CChoreoScene *scene, CChoreoEvent *event );
void ProcessPermitResponses( CChoreoScene *scene, CChoreoEvent *event );
float GetPixelsPerSecond( void );
// mxWindow overrides
virtual void redraw();
virtual bool PaintBackground( void );
virtual int handleEvent( mxEvent *event );
// Draw helpers
void DrawSceneABTicks( CChoreoWidgetDrawHelper& drawHelper );
void DrawTimeLine( CChoreoWidgetDrawHelper& drawHelper, RECT& rc, float left, float right );
void DrawBackground( CChoreoWidgetDrawHelper& drawHelper, RECT& rc );
void DrawRelativeTagLines( CChoreoWidgetDrawHelper& drawHelper, RECT& rc );
// Remap click position to/from time value
float GetTimeValueForMouse( int mx, bool clip = false );
int GetPixelForTimeValue( float time, bool *clipped = NULL );
float GetTimeDeltaForMouseDelta( int mx, int origmx );
// Readjust slider
void MoveTimeSliderToPos( int x );
// Dirty flag for file save prompting
bool GetDirty( void );
void SetDirty( bool dirty, bool clearundo = true );
void ShowContextMenu( int mx, int my );
// Caller must first translate mouse into screen coordinates
bool IsMouseOverTimeline( int mx, int my );
CChoreoActorWidget *GetActorUnderCursorPos( int mx, int my );
CChoreoChannelWidget *GetChannelUnderCursorPos( int mx, int my );
CChoreoEventWidget *GetEventUnderCursorPos( int mx, int my );
CChoreoGlobalEventWidget *GetGlobalEventUnderCursorPos( int mx, int my );
int GetTagUnderCursorPos( CChoreoEventWidget *event, int mx, int my );
CEventAbsoluteTag *GetAbsoluteTagUnderCursorPos( CChoreoEventWidget *event, int mx, int my );
void GetObjectsUnderMouse( int mx, int my,
CChoreoActorWidget **actor,
CChoreoChannelWidget **channel,
CChoreoEventWidget **event,
CChoreoGlobalEventWidget **globalevent,
int* clickedTag,
CEventAbsoluteTag **absolutetag,
int *clickedCCButton );
void OnDoubleClicked( void );
void ApplyBounds( int& mx, int& my );
void CalcBounds( int movetype );
void MouseStartDrag( mxEvent *event, int mx, int my );
void MouseContinueDrag( mxEvent *event, int mx, int my );
void MouseFinishDrag( mxEvent *event, int mx, int my );
void MouseMove( int mx, int my );
//void StartDraggingGlobalEvent( int mx, int my );
void StartDraggingEvent( int mx, int my );
//void FinishDraggingGlobalEvent( int mx, int my );
void FinishDraggingEvent( mxEvent *event, int mx, int my );
// Draw focus rect while mouse dragging is going on
void DrawFocusRect( void );
int ComputeEventDragType( int mx, int my );
void SetCurrentWaveFile( const char *filename, CChoreoEvent *event );
void RecomputeWaves();
typedef void (CChoreoView::*CVMEMBERFUNC)( CChoreoWidget *widget, CChoreoWidget *param1 );
void TraverseWidgets( CVMEMBERFUNC pfn, CChoreoWidget *param1 );
int CountSelectedEvents( void );
int CountSelectedGlobalEvents( void );
int GetSelectedEvents( CUtlVector< CChoreoEvent * >& events );
int GetSelectedEventWidgets( CUtlVector< CChoreoEventWidget * >& events );
int GetEarliestEventIndex( CUtlVector< CChoreoEventWidget * >& events );
int GetLatestEventIndex( CUtlVector< CChoreoEventWidget * >& events );
// Traversal functions
void Deselect( CChoreoWidget *widget, CChoreoWidget *param1 );
void Select( CChoreoWidget *widget, CChoreoWidget *param1 );
void SelectInActor( CChoreoWidget *widget, CChoreoWidget *param1 );
void SelectInChannel( CChoreoWidget *widget, CChoreoWidget *param1 );
void SelectAllEvents( CChoreoWidget *widget, CChoreoWidget *param1 );
void SelectAllEventsInActor( CChoreoActorWidget *actor );
void SelectAllEventsInChannel( CChoreoChannelWidget *channel );
// Adjust scroll bars
void RepositionVSlider( void );
void RepositionHSlider( void );
void UpdateStatusArea( int mx, int my );
void ClearStatusArea( void );
void RedrawStatusArea( CChoreoWidgetDrawHelper& drawHelper, RECT& rcStatus );
void GetUndoLevels( int& current, int& number );
// Undo/Redo
void Undo( void );
void Redo( void );
bool CanUndo();
bool CanRedo();
// Do push before changes
void PushUndo( const char *description );
// Do this push after changes, must match pushundo 1for1
void PushRedo( const char *description );
void WipeUndo( void );
void WipeRedo( void );
const char *GetUndoDescription( void );
const char *GetRedoDescription( void );
CChoreoScene *GetScene( void );
void ReportSceneClearToTools( void );
void CopyEvents( void );
void PasteEvents( void );
void ImportEvents( void );
void ExportEvents( void );
void ExportVCD();
void ImportVCD();
void ExportVCDFile( char const *filename );
void ImportVCDFile( char const *filename );
bool CanPaste( void );
bool IsMouseOverScrubHandle( mxEvent *event );
bool IsMouseOverScrubArea( mxEvent *event );
void GetScrubHandleRect( RECT& rcHandle, bool clipped = false );
void GetScrubAreaRect( RECT& rcArea );
void DrawScrubHandle( CChoreoWidgetDrawHelper& drawHelper );
void DrawScrubHandle( void );
void ScrubThink( float dt, bool scrubbing, IFacePoserToolWindow *invoker );
void ClampTimeToSelectionInterval( float& timeval );
void SetScrubTime( float t );
void SetScrubTargetTime( float t );
void OnCheckSequenceLengths( void );
bool IsRampOnly( void ) const;
void SetTimeZoom( const char *tool, int tz, bool preserveFocus );
int GetTimeZoom( const char *tool );
template< class T >
void SetPreservedTimeZoom( T *other, int tz );
template< class T >
int HandleZoomKey( T *other, int keyCode );
void OnInsertTime();
void OnDeleteTime();
bool GetShowCloseCaptionData( void ) const;
bool ValidateCombinedSoundCheckSum( CChoreoEvent *e );
void OnPlaceNextSpeakEvent();
private:
void CheckInsertTime( CChoreoEvent *e, float dt, float starttime, float endtime );
void CheckDeleteTime( CChoreoEvent *d, float dt, float starttime, float endtime, bool& deleteEvent );
bool FixupSequenceDurations( CChoreoScene *scene, bool checkonly );
bool CheckSequenceLength( CChoreoEvent *e, bool checkonly );
bool CheckGestureLength( CChoreoEvent *e, bool checkonly );
bool DefaultGestureLength( CChoreoEvent *e, bool checkonly );
bool AutoaddGestureKeys( CChoreoEvent *e, bool checkonly );
void InvalidateTrackLookup_R( CChoreoScene *scene );
void ShowButtons( bool show );
// Compute full size of data in pixels, for setting up scroll bars
int ComputeVPixelsNeeded( void );
int ComputeHPixelsNeeded( void );
void PositionControls();
void OnChangeScale();
float FindNextEventTime( CChoreoEvent::EVENTTYPE type, CChoreoChannel *channel, CChoreoEvent *e, bool forward );
bool ShouldSelectEvent( SelectionParams_t &params, CChoreoEvent *event );
bool IsMouseOverSceneEndTime( int mx );
void StartDraggingSceneEndTime( int mx, int my );
void FinishDraggingSceneEndTime( mxEvent *event, int mx, int my );
void SetShowCloseCaptionData( bool show );
void OnToggleCloseCaptionTags();
void OnCombineSpeakEvents();
void OnRemoveSpeakEventFromGroup();
void OnChangeCloseCaptionToken( CChoreoEvent *e );
bool AreSelectedEventsCombinable();
bool AreSelectedEventsInSpeakGroup();
void OnToggleCloseCaptionsForEvent();
bool GenerateCombinedFile( char const *outfilename, const char *cctoken, gender_t gender, CUtlRBTree< CChoreoEvent * >& sorted );
bool ValidateCombinedFileCheckSum( char const *outfilename, char const *cctoken, gender_t gender, CUtlRBTree< CChoreoEvent * >& sorted );
void RememberSelectedEvents( CUtlVector< CChoreoEvent * >& list );
void ReselectEvents( CUtlVector< CChoreoEvent * >& list );
void OnAlign( bool left );
void OnMakeSameSize( bool smallest );
bool IsMouseOverEventEdge( CChoreoEventWidget *ew, bool bLeftEdge, int mx, int my );
bool IsMouseOverEvent( CChoreoEventWidget *ew, int mx, int my );
typedef struct
{
bool active;
float time;
} SCENEAB;
void PlaceABPoint( int mx );
void ClearABPoints( void );
SCENEAB m_rgABPoints[ 2 ];
int m_nCurrentABPoint;
bool m_bForward;
// The underlying scene we are editing
CChoreoScene *m_pScene;
enum
{
MAX_ACTORS = 32
};
typedef struct
{
bool expanded;
} ACTORSTATE;
ACTORSTATE m_ActorExpanded[ MAX_ACTORS ];
// The scene's ui actors
CUtlVector < CChoreoActorWidget * > m_SceneActors;
// The scenes segment markers
CUtlVector < CChoreoGlobalEventWidget * > m_SceneGlobalEvents;
// How many pixels per second we are showing in the UI
float m_flPixelsPerSecond;
// Do we need to move controls?
bool m_bLayoutIsValid;
// Starting row of first actor
int m_nStartRow;
// How wide the actor/channel name area is
int m_nLabelWidth;
// Height between channel/actor names
int m_nRowHeight;
// Font size for drawing event labels
int m_nFontSize;
// Height/width of scroll bars
int m_nScrollbarHeight;
// Height off info area for flyover info / help
int m_nInfoHeight;
// Simulation info
float m_flStartTime;
float m_flEndTime;
float m_flFrameTime;
bool m_bSimulating;
bool m_bPaused;
float m_flLastSpeedScale;
bool m_bResetSpeedScale;
bool m_bAutomated;
int m_nAutomatedAction;
float m_flAutomationDelay;
float m_flAutomationTime;
// Some rectangles for the UI
RECT m_rcTitles;
RECT m_rcTimeLine;
// Play/pause buttons for simulation
mxBitmapButton *m_btnPlay;
mxBitmapButton *m_btnPause;
mxBitmapButton *m_btnStop;
mxSlider *m_pPlaybackRate;
float m_flPlaybackRate;
// The scroll bars
mxScrollbar *m_pVertScrollBar;
mxScrollbar *m_pHorzScrollBar;
int m_nLastHPixelsNeeded;
int m_nLastVPixelsNeeded;
// Current sb values
int m_nTopOffset;
float m_flLeftOffset;
// Need save?
bool m_bDirty;
// Currently loaded scene file
char m_szChoreoFile[ 256 ];
CChoreoActorWidget *m_pClickedActor;
CChoreoChannelWidget *m_pClickedChannel;
CChoreoEventWidget *m_pClickedEvent;
CChoreoGlobalEventWidget *m_pClickedGlobalEvent;
// Relative to the clicked event
int m_nClickedTag;
CEventAbsoluteTag *m_pClickedAbsoluteTag;
int m_nSelectedEvents;
int m_nClickedX, m_nClickedY;
int m_nClickedChannelCloseCaptionButton;
// For mouse dragging
// How close to right or left edge the mouse has to be before the wider/shorten
// cursor shows up
enum
{
DRAG_EVENT_EDGE_TOLERANCE = 5,
};
// When dragging, what time of action is being performed
enum
{
DRAGTYPE_NONE = 0,
DRAGTYPE_EVENT_MOVE,
DRAGTYPE_EVENT_STARTTIME,
DRAGTYPE_EVENT_STARTTIME_RESCALE,
DRAGTYPE_EVENT_ENDTIME,
DRAGTYPE_EVENT_ENDTIME_RESCALE,
DRAGTYPE_EVENTTAG_MOVE,
DRAGTYPE_EVENTABSTAG_MOVE,
DRAGTYPE_SCRUBBER,
DRAGTYPE_SCENE_ENDTIME,
DRAGTYPE_RESCALELEFT,
DRAGTYPE_RESCALERIGHT,
};
float m_flScrub;
float m_flScrubTarget;
bool m_bDragging;
int m_xStart;
int m_yStart;
bool m_bUseBounds;
int m_nMinX;
int m_nMaxX;
struct CFocusRect
{
RECT m_rcOrig;
RECT m_rcFocus;
};
CUtlVector < CFocusRect > m_FocusRects;
int m_nDragType;
HCURSOR m_hPrevCursor;
struct FLYOVER
{
CChoreoActorWidget *a;
CChoreoChannelWidget *c;
CChoreoEventWidget *e;
CChoreoGlobalEventWidget *ge;
int tag;
CEventAbsoluteTag *at;
int ccbutton;
};
FLYOVER m_Flyover;
bool m_bCanDraw;
struct CVUndo
{
CChoreoScene *undo;
CChoreoScene *redo;
char *udescription;
char *rdescription;
};
CUtlVector< CVUndo * > m_UndoStack;
int m_nUndoLevel;
bool m_bRedoPending;
bool m_bProcessSequences;
float m_flLastMouseClickTime;
bool m_bSuppressLayout;
bool m_bRampOnly;
float m_flScrubberTimeOffset;
bool m_bShowCloseCaptionData;
bool m_bForceProcess;
// cached version of the local directory when a scene is loaded
CUtlVector< CUtlString > m_nextFileList;
};
extern CChoreoView *g_pChoreoView;
template< class T >
void CChoreoView::SetPreservedTimeZoom( T *other, int tz )
{
POINT pt;
::GetCursorPos( &pt );
::ScreenToClient( (HWND)other->getHandle(), &pt );
// Now figure out time under cursor at old zoom scale
float t = other->GetTimeValueForMouse( pt.x, true );
// Call CChoreoView's version
SetTimeZoom( other->GetToolName(), tz, false );
// Now figure out tie under pt.x
float newT = other->GetTimeValueForMouse( pt.x, true );
if ( newT != t )
{
// We need to scroll over a bit
float pps = other->GetPixelsPerSecond();
float movePixels = pps * ( newT - t );
float newOffset = other->m_flLeftOffset - movePixels;
if ( newOffset < 0.0f )
{
newOffset = 0;
}
float ed = other->GetEventEndTime();
float flLastPixel = ed * pps;
if ( newOffset + other->w2() > flLastPixel )
{
newOffset = flLastPixel - other->w2();
}
other->m_flLeftOffset = newOffset;
other->m_pHorzScrollBar->setValue( (int)( other->m_flLeftOffset ) );
}
other->RepositionHSlider();
}
template< class T >
int CChoreoView::HandleZoomKey( T *other, int keyCode )
{
int iret = 1;
switch ( keyCode )
{
default:
{
iret = 0;
}
break;
case VK_HOME:
{
other->MoveTimeSliderToPos( 0 );
}
break;
case VK_END:
{
float maxtime = other->GetEventEndTime();
int pixels = max( 0, (int)( maxtime * other->GetPixelsPerSecond() ) - other->w2() );
other->MoveTimeSliderToPos( pixels );
}
break;
case VK_PRIOR: // PgUp
{
int window = other->w2();
other->m_flLeftOffset = max( other->m_flLeftOffset - (float)window, 0.0f );
other->MoveTimeSliderToPos( (int)other->m_flLeftOffset );
}
break;
case VK_NEXT: // PgDown
{
int window = other->w2();
float maxtime = other->GetEventEndTime();
int pixels = max( 0, (int)( maxtime * other->GetPixelsPerSecond() ) - other->w2() );
other->m_flLeftOffset = min( other->m_flLeftOffset + (float)window, (float)pixels );
other->MoveTimeSliderToPos( (int)other->m_flLeftOffset );
}
break;
}
return iret;
}
float SnapTime( float input, float granularity );
class StudioModel;
StudioModel *FindAssociatedModel( CChoreoScene *scene, CChoreoActor *a );
#endif // CHOREOVIEW_H