Team Fortress 2 Source Code as on 22/4/2020
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//-----------------------------------------------------------------------------
// MODELBROWSER.VPC
//
// Project Script
//-----------------------------------------------------------------------------
$Macro SRCDIR "..\.."
$Macro OUTBINDIR "$SRCDIR\..\game\bin"
$Include "$SRCDIR\vpc_scripts\source_exe_base.vpc"
$Configuration
{
$Compiler
{
$AdditionalIncludeDirectories "$BASE,$SRCDIR\vgui2\include,$SRCDIR\vgui2\controls,..\common"
}
$Linker
{
$AdditionalDependencies "$BASE comctl32.lib odbc32.lib odbccp32.lib Rpcrt4.lib"
}
}
$Project "Modelbrowser"
{
$Folder "Source Files"
{
$File "$SRCDIR\public\interpolatortypes.cpp"
$File "$SRCDIR\public\interpolatortypes.h"
$File "modelbrowser.cpp"
$File "$SRCDIR\public\vgui_controls\vgui_controls.cpp"
$File "$SRCDIR\public\bone_setup.cpp"
$File "$SRCDIR\public\studio.cpp"
$File "$SRCDIR\public\collisionutils.cpp"
}
$Folder "Header Files"
{
$File "..\common\cmdlib.h"
$File "$SRCDIR\public\filesystem.h"
$File "$SRCDIR\utils\common\FileSystem_Tools.h"
$File "$SRCDIR\public\tier1\interface.h"
}
$Folder "Link Libraries"
{
$Lib appframework
$Lib dmxloader
$Lib mathlib
$Lib matsys_controls
$Lib tier2
$Lib tier3
$Lib vgui_controls
}
}