Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
//
//------------------------------------------------------------------------------------------------------
// $Log: $
//
// $NoKeywords: $
//=============================================================================//
#ifndef BINARYRESOURCE_H
#define BINARYRESOURCE_H
#ifdef WIN32
#pragma once
#endif
#include <string>
#include <stdio.h>
#include "util.h"
class CBinaryResource
{
private:
std::string filename;
size_t numBytes;
unsigned char* pData;
public:
CBinaryResource(char* name, size_t bytes,unsigned char* data)
:filename(name),numBytes(bytes),pData(data)
{}
bool writeOut()
{
FILE* f=fopen(filename.c_str(),"wb");
if (!f)
return false;
fwrite(pData,1,numBytes,f);
fclose(f);
#ifndef WIN32
chmod(filename.c_str(),PERMIT);
#endif
return true;
}
};
#endif // BINARYRESOURCE_H