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1085 lines
25 KiB
1085 lines
25 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//
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//=============================================================================//
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// ThreadedTCPSocket.cpp : Defines the entry point for the console application.
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//
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#include <winsock2.h>
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#include <mswsock.h>
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#include "IThreadedTCPSocket.h"
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#include "utllinkedlist.h"
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#include "threadhelpers.h"
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#include "iphelpers.h"
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#include "tier1/strtools.h"
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#define SEND_KEEPALIVE_INTERVAL 3000
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#define KEEPALIVE_TIMEOUT 25000 // The sockets timeout after this long.
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#define KEEPALIVE_SENTINEL -12345 // When first 4 bytes of a packet = this, then it's just a keepalive.
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static int g_KeepaliveSentinel = KEEPALIVE_SENTINEL;
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bool g_bHandleTimeouts = true;
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// If true, it'll set the socket thread priorities lower than normal.
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bool g_bSetTCPSocketThreadPriorities = true;
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// We get crashes at runtime if they don't link in the multithreaded runtime libraries,
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// so raise a ruckus if they're using singlethreaded libraries.
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#ifndef _MT
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#pragma message( "**** WARNING **** ThreadedTCPSocket requires multithreaded runtime libraries to be used.\n" )
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class MTChecker
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{
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public:
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MTChecker() { Assert( false ); }
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} g_MTChecker;
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#endif
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// ------------------------------------------------------------------------------------------------ //
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// Static helpers.
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// ------------------------------------------------------------------------------------------------ //
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static SOCKET TCPBind( const CIPAddr *pAddr )
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{
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// Create a socket to send and receive through.
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SOCKET sock = WSASocket( AF_INET, SOCK_STREAM, IPPROTO_TCP, NULL, 0, WSA_FLAG_OVERLAPPED );
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if ( sock == INVALID_SOCKET )
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{
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Assert( false );
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return INVALID_SOCKET;
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}
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// bind to it!
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sockaddr_in addr;
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IPAddrToSockAddr( pAddr, &addr );
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int status = bind( sock, (sockaddr*)&addr, sizeof(addr) );
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if ( status == 0 )
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{
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return sock;
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}
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else
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{
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closesocket( sock );
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return INVALID_SOCKET;
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}
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}
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// ------------------------------------------------------------------------------------------------ //
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// CTCPPacket.
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// ------------------------------------------------------------------------------------------------ //
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int CTCPPacket::GetUserData() const
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{
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return m_UserData;
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}
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void CTCPPacket::SetUserData( int userData )
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{
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m_UserData = userData;
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}
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void CTCPPacket::Release()
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{
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free( this );
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}
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// ------------------------------------------------------------------------------------------------ //
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// CThreadedTCPSocket.
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// ------------------------------------------------------------------------------------------------ //
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class CThreadedTCPSocket : public IThreadedTCPSocket
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{
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public:
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static IThreadedTCPSocket* Create( SOCKET iSocket, CIPAddr remoteAddr, ITCPSocketHandler *pHandler )
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{
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CThreadedTCPSocket *pRet = new CThreadedTCPSocket;
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if ( pRet->Init( iSocket, remoteAddr, pHandler ) )
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{
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return pRet;
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}
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else
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{
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pRet->Release();
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return NULL;
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}
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}
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// IThreadedTCPSocket implementation.
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public:
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virtual void Release()
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{
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delete this;
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}
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virtual CIPAddr GetRemoteAddr() const
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{
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return m_RemoteAddr;
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}
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virtual bool IsValid()
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{
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return !CheckErrorSignal();
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}
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virtual bool Send( const void *pData, int len )
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{
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const void *pChunks[1] = { pData };
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return SendChunks( pChunks, &len, 1 );
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}
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virtual bool SendChunks( void const * const *pChunks, const int *pChunkLengths, int nChunks )
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{
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if ( CheckErrorSignal() )
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return false;
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return InternalSend( pChunks, pChunkLengths, nChunks, true );
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}
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// Initialization.
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private:
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CThreadedTCPSocket()
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{
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m_Socket = INVALID_SOCKET;
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m_pHandler = NULL;
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memset( &m_SendOverlapped, 0, sizeof( m_SendOverlapped ) );
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memset( &m_RecvOverlapped, 0, sizeof( m_RecvOverlapped ) );
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m_bWaitingForSendCompletion = false;
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m_nBytesToReceive = -1;
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m_bWaitingForSize = false;
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m_bErrorSignal = false;
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m_pRecvBuffer = NULL;
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}
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virtual ~CThreadedTCPSocket()
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{
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Term();
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}
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bool Init( SOCKET iSocket, CIPAddr remoteAddr, ITCPSocketHandler *pHandler )
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{
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m_Socket = iSocket;
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m_RemoteAddr = remoteAddr;
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m_pHandler = pHandler;
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SetInitialSocketOptions();
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// Create all the event objects we'll use to communicate.
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m_hExitThreadsEvent.Init( true, false );
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m_hSendCompletionEvent.Init( false, false );
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m_hReadyToSendEvent.Init( false, false );
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m_hRecvEvent.Init( false, false );
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m_SendOverlapped.hEvent = m_hSendCompletionEvent.GetEventHandle();
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m_RecvOverlapped.hEvent = m_hRecvEvent.GetEventHandle();
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// Create our threads.
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DWORD dwSendThreadID, dwRecvThreadID;
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m_hSendThread = CreateThread( NULL, 0, &CThreadedTCPSocket::StaticSendThreadFn, this, CREATE_SUSPENDED, &dwSendThreadID );
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m_hRecvThread = CreateThread( NULL, 0, &CThreadedTCPSocket::StaticRecvThreadFn, this, CREATE_SUSPENDED, &dwRecvThreadID );
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if ( !m_hSendThread || !m_hRecvThread )
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{
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return false;
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}
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if ( g_bSetTCPSocketThreadPriorities )
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{
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SetThreadPriority( m_hSendThread, THREAD_PRIORITY_LOWEST );
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SetThreadPriority( m_hRecvThread, THREAD_PRIORITY_LOWEST );
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}
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ThreadSetDebugName( (ThreadId_t)dwSendThreadID, "TCPSend" );
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ThreadSetDebugName( (ThreadId_t)dwRecvThreadID, "TCPRecv" );
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// Make sure to init the handler before the threads actually run, so it isn't handed data before initializing.
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m_pHandler->Init( this );
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ResumeThread( m_hSendThread );
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ResumeThread( m_hRecvThread );
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return true;
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}
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void Term()
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{
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// Signal our threads to exit.
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m_hExitThreadsEvent.SetEvent();
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if ( m_hSendThread )
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{
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WaitForSingleObject( m_hSendThread, INFINITE );
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CloseHandle( m_hSendThread );
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m_hSendThread = NULL;
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}
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if ( m_hRecvThread )
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{
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WaitForSingleObject( m_hRecvThread, INFINITE );
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CloseHandle( m_hRecvThread );
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m_hRecvThread = NULL;
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}
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m_hExitThreadsEvent.ResetEvent();
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if ( m_Socket != INVALID_SOCKET )
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{
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closesocket( m_Socket );
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m_Socket = INVALID_SOCKET;
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}
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}
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// Set the initial socket options that we want.
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void SetInitialSocketOptions()
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{
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// Set nodelay to improve latency.
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BOOL val = TRUE;
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setsockopt( m_Socket, IPPROTO_TCP, TCP_NODELAY, (const char FAR *)&val, sizeof(BOOL) );
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// Make it linger for 3 seconds when it exits.
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LINGER linger;
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linger.l_onoff = 1;
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linger.l_linger = 3;
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setsockopt( m_Socket, SOL_SOCKET, SO_LINGER, (char*)&linger, sizeof( linger ) );
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}
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// Send thread functionality.
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private:
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// This function copies off the payload and adds a SendChunk_t to the list of chunks to be sent.
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// It also fires the ReadyToSend event so the thread will pick it up.
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bool InternalSend( void const * const *pChunks, const int *pChunkLengths, int nChunks, bool bPrependLength )
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{
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int totalLength = 0;
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for ( int i=0; i < nChunks; i++ )
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totalLength += pChunkLengths[i];
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if ( bPrependLength )
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{
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if ( totalLength == 0 )
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return true;
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totalLength += 4;
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}
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// Copy all the data into a SendData_t.
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SendData_t *pSendData = (SendData_t*)malloc( sizeof( SendData_t ) - 1 + totalLength );
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pSendData->m_Len = totalLength;
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char *pOut = pSendData->m_Payload;
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if ( bPrependLength )
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{
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*((int*)pOut) = totalLength - 4; // The length we prepend is the size of the data, not data size + integer for length.
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pOut += 4;
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}
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for ( int i=0; i < nChunks; i++ )
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{
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memcpy( pOut, pChunks[i], pChunkLengths[i] );
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pOut += pChunkLengths[i];
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}
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CCriticalSectionLock csLock( &m_SendCS );
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csLock.Lock();
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m_SendDatas.AddToTail( pSendData );
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m_hReadyToSendEvent.SetEvent(); // Notify the thread that there is data to send.
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csLock.Unlock();
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return true;
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}
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void SendThread_HandleTimeout()
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{
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// Timeout.. send a keepalive.
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// But only if we're not already sending something.
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CCriticalSectionLock csLock( &m_SendCS );
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csLock.Lock();
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int count = m_SendDatas.Count();
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csLock.Unlock();
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if ( count == 0 )
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{
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void *pBuf[1] = { &g_KeepaliveSentinel };
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int len[1] = { sizeof( g_KeepaliveSentinel ) };
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InternalSend( pBuf, len, 1, false );
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}
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}
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bool SendThread_HandleSendCompletionEvent()
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{
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Assert( m_bWaitingForSendCompletion );
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m_bWaitingForSendCompletion = false;
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// A send operation just completed. Now do the next one.
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DWORD cbTransfer, flags;
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if ( !WSAGetOverlappedResult( m_Socket, &m_SendOverlapped, &cbTransfer, TRUE, &flags ) )
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{
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HandleError( WSAGetLastError() );
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return false;
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}
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if ( cbTransfer != m_nBytesToTransfer )
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{
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char str[512];
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Q_snprintf( str, sizeof( str ), "Invalid # bytes transferred (%d) in send thread (should be %d)", cbTransfer, m_nBytesToTransfer );
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HandleError( ITCPSocketHandler::SocketError, str );
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return false;
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}
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// Remove the block we just sent.
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CCriticalSectionLock csLock( &m_SendCS );
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csLock.Lock();
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SendData_t *pSendData = m_SendDatas[ m_SendDatas.Head() ];
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free( pSendData );
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m_SendDatas.Remove( m_SendDatas.Head() );
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m_bWaitingForSendCompletion = false;
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// Set our send event if there's anything else to send.
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if ( m_SendDatas.Count() > 0 )
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m_hReadyToSendEvent.SetEvent();
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csLock.Unlock();
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return true;
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}
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bool SendThread_HandleReadyToSendEvent()
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{
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// We've got at least one buffer that's ready to be sent.
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// NOTE: don't send anything until our current send is completed.
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CCriticalSectionLock csLock( &m_SendCS );
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csLock.Lock();
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Assert( !m_bWaitingForSendCompletion );
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// Send it off!
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SendData_t *pSendData = m_SendDatas[ m_SendDatas.Head() ];
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WSABUF buf = { pSendData->m_Len, pSendData->m_Payload };
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m_nBytesToTransfer = pSendData->m_Len;
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m_bWaitingForSendCompletion = true;
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csLock.Unlock();
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DWORD dwNumBytesSent = 0;
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DWORD ret = WSASend( m_Socket, &buf, 1, &dwNumBytesSent, 0, &m_SendOverlapped, NULL );
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DWORD err = WSAGetLastError();
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if ( ret == 0 || ( ret == SOCKET_ERROR && err == WSA_IO_PENDING ) )
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{
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// Either way, the operation completed successfully, and m_hSendCompletionEvent is now set.
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return true;
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}
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else
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{
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HandleError( err );
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return false;
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}
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return true;
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}
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DWORD SendThreadFn()
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{
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while ( 1 )
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{
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HANDLE handles[] =
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{
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m_hExitThreadsEvent.GetEventHandle(),
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m_hSendCompletionEvent.GetEventHandle(),
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m_hReadyToSendEvent.GetEventHandle()
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};
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int nHandles = ARRAYSIZE( handles );
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// While waiting for send completion, don't handle "ready to send" events.
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if ( m_bWaitingForSendCompletion )
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--nHandles;
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DWORD waitValue = WaitForMultipleObjects( nHandles, handles, FALSE, SEND_KEEPALIVE_INTERVAL );
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switch ( waitValue )
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{
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case WAIT_TIMEOUT:
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{
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if ( g_bHandleTimeouts )
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{
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// We haven't sent anything in a bit. Send out a keepalive.
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SendThread_HandleTimeout();
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}
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}
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break;
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case WAIT_OBJECT_0:
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{
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// The main thread is signaling us to exit.
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return 0;
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}
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case WAIT_OBJECT_0 + 1:
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{
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if ( !SendThread_HandleSendCompletionEvent() )
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return 1;
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}
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break;
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case WAIT_OBJECT_0 + 2:
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{
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if ( !SendThread_HandleReadyToSendEvent() )
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return 1;
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}
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break;
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case WAIT_FAILED:
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{
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// Uh oh. We're dead. Cleanup and signal an error.
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HandleError( GetLastError() );
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return 1;
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}
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default:
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{
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char str[512];
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Q_snprintf( str, sizeof( str ), "Unknown return value (%lu) from WaitForMultipleObjects", waitValue );
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HandleError( ITCPSocketHandler::SocketError, str );
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return 0;
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}
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}
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}
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return 0;
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}
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static DWORD WINAPI StaticSendThreadFn( LPVOID pParameter )
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{
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return ((CThreadedTCPSocket*)pParameter)->SendThreadFn();
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}
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// Receive thread functionality.
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private:
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bool RecvThread_WaitToReceiveSize()
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{
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return RecvThread_InternalRecv( &m_NextPacketLen, sizeof( m_NextPacketLen ), false, true );
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}
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bool RecvThread_InternalHandleRecvCompletion( DWORD dwTransfer )
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{
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int cbTransfer = (int)dwTransfer;
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int nBytesWanted = m_nBytesToReceive - m_nBytesReceivedSoFar;
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if ( cbTransfer > nBytesWanted )
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{
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char str[512];
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Q_snprintf( str, sizeof( str ), "Invalid # bytes received (%d) in recv thread (should be %d)", cbTransfer, m_nBytesToReceive );
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HandleError( ITCPSocketHandler::SocketError, str );
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return false;
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}
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else if ( cbTransfer < nBytesWanted )
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{
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// We have to reissue the receive command because it didn't receive all the data.
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m_nBytesReceivedSoFar += cbTransfer;
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char *pDest = (char*)&m_NextPacketLen;
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if ( !m_bWaitingForSize )
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{
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Assert( m_pRecvBuffer );
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pDest = m_pRecvBuffer->m_Data;
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}
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return RecvThread_InternalRecv( &pDest[m_nBytesReceivedSoFar], m_nBytesToReceive - m_nBytesReceivedSoFar, true );
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}
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if ( m_bWaitingForSize )
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{
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// If we were waiting for size, now wait for the data.
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if ( m_NextPacketLen == KEEPALIVE_SENTINEL )
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{
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// Ok, it was just a keepalive. Wait for size again.
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return RecvThread_WaitToReceiveSize();
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}
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else
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{
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if ( m_NextPacketLen < 1 || m_NextPacketLen > 1024*1024*75 )
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{
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char str[512];
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Q_snprintf( str, sizeof( str ), "Invalid packet size in RecvThread (size = %d)", m_NextPacketLen );
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HandleError( ITCPSocketHandler::SocketError, str );
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return false;
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}
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else
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{
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Assert( !m_pRecvBuffer );
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m_pRecvBuffer = (CTCPPacket*)malloc( sizeof( CTCPPacket ) - 1 + m_NextPacketLen );
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m_pRecvBuffer->m_UserData = 0;
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m_pRecvBuffer->m_Len = m_NextPacketLen;
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return RecvThread_InternalRecv( m_pRecvBuffer->m_Data, m_pRecvBuffer->m_Len, false, false );
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}
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}
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}
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else
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{
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// Got a packet! Give it to the app.
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m_pHandler->OnPacketReceived( m_pRecvBuffer );
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m_pRecvBuffer = NULL;
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return RecvThread_WaitToReceiveSize();
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}
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}
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bool RecvThread_HandleRecvCompletionEvent()
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{
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// A send operation just completed. Now do the next one.
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DWORD cbTransfer, flags;
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if ( !WSAGetOverlappedResult( m_Socket, &m_RecvOverlapped, &cbTransfer, TRUE, &flags ) )
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{
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HandleError( WSAGetLastError() );
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return false;
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}
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return RecvThread_InternalHandleRecvCompletion( cbTransfer );
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}
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|
|
bool RecvThread_InternalRecv( void *pDest, int destSize, bool bContinuation, bool bWaitingForSize = false )
|
|
{
|
|
WSABUF buf = { destSize, (char*)pDest };
|
|
|
|
if ( !bContinuation )
|
|
{
|
|
// If this is not a continuation of whatever we were receiving before, then
|
|
m_bWaitingForSize = bWaitingForSize;
|
|
m_nBytesToReceive = destSize;
|
|
m_nBytesReceivedSoFar = 0;
|
|
}
|
|
|
|
DWORD dwFlags = 0;
|
|
DWORD nBytesReceived = 0;
|
|
DWORD ret = WSARecv( m_Socket, &buf, 1, &nBytesReceived, &dwFlags, &m_RecvOverlapped, NULL );
|
|
DWORD dwLastError = WSAGetLastError();
|
|
if ( ret == 0 || ( ret == SOCKET_ERROR && dwLastError == WSA_IO_PENDING ) )
|
|
{
|
|
// Note: m_hRecvEvent is in a signaled state, so the RecvThread will pick up the results next time around.
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
HandleError( dwLastError );
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
DWORD RecvThreadFn()
|
|
{
|
|
// Start us off by setting up to receive the first packet size.
|
|
if ( !RecvThread_WaitToReceiveSize() )
|
|
return 1;
|
|
|
|
HANDLE handles[] =
|
|
{
|
|
m_hExitThreadsEvent.GetEventHandle(),
|
|
m_hRecvEvent.GetEventHandle()
|
|
};
|
|
|
|
while ( 1 )
|
|
{
|
|
DWORD waitValue = WaitForMultipleObjects( ARRAYSIZE( handles ), handles, FALSE, KEEPALIVE_TIMEOUT );
|
|
switch ( waitValue )
|
|
{
|
|
case WAIT_TIMEOUT:
|
|
{
|
|
if ( g_bHandleTimeouts )
|
|
{
|
|
HandleError( ITCPSocketHandler::ConnectionTimedOut, "Connection timed out" );
|
|
return 1;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case WAIT_OBJECT_0:
|
|
{
|
|
// We're being told to exit.
|
|
return 0;
|
|
}
|
|
|
|
case WAIT_OBJECT_0 + 1:
|
|
{
|
|
// Just finished receiving something.
|
|
if ( !RecvThread_HandleRecvCompletionEvent() )
|
|
return 1;
|
|
}
|
|
break;
|
|
|
|
case WAIT_FAILED:
|
|
{
|
|
// Uh oh. We're dead. Cleanup and signal an error.
|
|
HandleError( GetLastError() );
|
|
return 1;
|
|
}
|
|
|
|
default:
|
|
{
|
|
char str[512];
|
|
Q_snprintf( str, sizeof( str ), "Unknown return value (%lu) from WaitForMultipleObjects", waitValue );
|
|
HandleError( ITCPSocketHandler::SocketError, str );
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static DWORD WINAPI StaticRecvThreadFn( LPVOID pParameter )
|
|
{
|
|
return ((CThreadedTCPSocket*)pParameter)->RecvThreadFn();
|
|
}
|
|
|
|
|
|
|
|
// Error handling.
|
|
private:
|
|
|
|
// This checks to see if either thread has signaled an error. If so, it shuts down the socket and returns true.
|
|
bool CheckErrorSignal()
|
|
{
|
|
return m_bErrorSignal;
|
|
}
|
|
|
|
// This is called from any of the threads and signals that something went awry. It shuts down the object
|
|
// and makes it return false from all of its functions.
|
|
void HandleError( DWORD errorValue )
|
|
{
|
|
char *lpMsgBuf;
|
|
|
|
FormatMessage(
|
|
FORMAT_MESSAGE_ALLOCATE_BUFFER |
|
|
FORMAT_MESSAGE_FROM_SYSTEM |
|
|
FORMAT_MESSAGE_IGNORE_INSERTS,
|
|
NULL,
|
|
GetLastError(),
|
|
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language
|
|
(char*)&lpMsgBuf,
|
|
0,
|
|
NULL
|
|
);
|
|
|
|
// Windows likes to stick a carriage return in there and we don't want it so get rid of it.
|
|
int len = strlen( lpMsgBuf );
|
|
while ( len > 0 && ( lpMsgBuf[len-1] == '\n' || lpMsgBuf[len-1] == '\r' ) )
|
|
{
|
|
--len;
|
|
lpMsgBuf[len] = 0;
|
|
}
|
|
|
|
HandleError( ITCPSocketHandler::SocketError, lpMsgBuf );
|
|
|
|
LocalFree( lpMsgBuf );
|
|
}
|
|
|
|
|
|
void HandleError( int errorCode, const char *pErrorString )
|
|
{
|
|
//Assert( false );
|
|
|
|
// Tell the app.
|
|
m_pHandler->OnError( errorCode, pErrorString );
|
|
|
|
// Tell the threads to exit.
|
|
m_hExitThreadsEvent.SetEvent();
|
|
|
|
// Notify the main thread so it can call Term() when it gets a chance.
|
|
m_bErrorSignal = true;
|
|
}
|
|
|
|
|
|
private:
|
|
|
|
// Data for the send thread.
|
|
typedef struct
|
|
{
|
|
//WSAOVERLAPPED m_Overlapped;
|
|
int m_Len;
|
|
char m_Payload[1];
|
|
} SendData_t;
|
|
|
|
HANDLE m_hSendThread;
|
|
WSAOVERLAPPED m_SendOverlapped;
|
|
CEvent m_hReadyToSendEvent;
|
|
CEvent m_hSendCompletionEvent;
|
|
|
|
CCriticalSection m_SendCS;
|
|
DWORD m_nBytesToTransfer;
|
|
bool m_bWaitingForSendCompletion;
|
|
CUtlLinkedList<SendData_t*, int> m_SendDatas; // Added to the tail, popped off the head for sending.
|
|
|
|
|
|
// Data for the recv thread.
|
|
HANDLE m_hRecvThread;
|
|
int m_nBytesToReceive; // This stores how many bytes we want to receive for the next packet.
|
|
int m_nBytesReceivedSoFar; // This stores how many bytes we've received so far.
|
|
bool m_bWaitingForSize; // This tells if we're trying to receive the next packet length or the next packet's data.
|
|
|
|
int m_NextPacketLen; // Data is received INTO here before it receives each packet. This
|
|
// holds the length of each incoming packet.
|
|
|
|
WSAOVERLAPPED m_RecvOverlapped;
|
|
CEvent m_hRecvEvent;
|
|
CTCPPacket *m_pRecvBuffer; // This is allocated for each packet we're receiving and given to the
|
|
// app when the packet is done being received.
|
|
|
|
|
|
volatile bool m_bErrorSignal;
|
|
|
|
|
|
CEvent m_hExitThreadsEvent;
|
|
|
|
ITCPSocketHandler *m_pHandler;
|
|
|
|
SOCKET m_Socket;
|
|
CIPAddr m_RemoteAddr;
|
|
};
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------ //
|
|
// CTCPConnectSocket_Listener
|
|
// ------------------------------------------------------------------------------------------------ //
|
|
class CTCPConnectSocket_Listener : public ITCPConnectSocket
|
|
{
|
|
public:
|
|
CTCPConnectSocket_Listener()
|
|
{
|
|
m_Socket = INVALID_SOCKET;
|
|
}
|
|
|
|
|
|
virtual ~CTCPConnectSocket_Listener()
|
|
{
|
|
if ( m_Socket != INVALID_SOCKET )
|
|
{
|
|
closesocket( m_Socket );
|
|
}
|
|
}
|
|
|
|
|
|
// The main function to create one of these suckers.
|
|
static ITCPConnectSocket* Create(
|
|
IHandlerCreator *pHandlerCreator,
|
|
const unsigned short port,
|
|
int nQueueLength
|
|
)
|
|
{
|
|
CTCPConnectSocket_Listener *pRet = new CTCPConnectSocket_Listener;
|
|
if ( !pRet )
|
|
return NULL;
|
|
|
|
if ( nQueueLength < 0 )
|
|
{
|
|
Error( "CTCPConnectSocket_Listener::Create - SOMAXCONN not allowed - causes some XP SP2 systems to stop receiving any network data (systemwide)." );
|
|
}
|
|
|
|
// Bind it to a socket and start listening.
|
|
CIPAddr addr( 0, 0, 0, 0, port ); // INADDR_ANY
|
|
pRet->m_Socket = TCPBind( &addr );
|
|
if ( pRet->m_Socket == INVALID_SOCKET ||
|
|
listen( pRet->m_Socket, nQueueLength == -1 ? SOMAXCONN : nQueueLength ) != 0 )
|
|
{
|
|
pRet->Release();
|
|
return false;
|
|
}
|
|
|
|
pRet->m_pHandler = pHandlerCreator;
|
|
return pRet;
|
|
}
|
|
|
|
|
|
// ITCPConnectSocket implementation.
|
|
public:
|
|
|
|
virtual void Release()
|
|
{
|
|
delete this;
|
|
}
|
|
|
|
virtual bool Update( IThreadedTCPSocket **pSocket, unsigned long milliseconds )
|
|
{
|
|
*pSocket = NULL;
|
|
if ( m_Socket == INVALID_SOCKET )
|
|
return false;
|
|
|
|
// We're still ok.. just wait until the socket becomes writable (is connected) or we timeout.
|
|
fd_set readSet;
|
|
readSet.fd_count = 1;
|
|
readSet.fd_array[0] = m_Socket;
|
|
TIMEVAL timeVal = {0, milliseconds*1000};
|
|
|
|
// Wait until it connects.
|
|
int status = select( 0, &readSet, NULL, NULL, &timeVal );
|
|
if ( status > 0 )
|
|
{
|
|
sockaddr_in addr;
|
|
int addrSize = sizeof( addr );
|
|
|
|
// Now accept the final connection.
|
|
SOCKET newSock = accept( m_Socket, (struct sockaddr*)&addr, &addrSize );
|
|
if ( newSock == INVALID_SOCKET )
|
|
{
|
|
Assert( false );
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
CIPAddr connectedAddr;
|
|
SockAddrToIPAddr( &addr, &connectedAddr );
|
|
|
|
IThreadedTCPSocket *pRet = CThreadedTCPSocket::Create( newSock, connectedAddr, m_pHandler->CreateNewHandler() );
|
|
if ( !pRet )
|
|
{
|
|
Assert( false );
|
|
closesocket( m_Socket );
|
|
m_Socket = INVALID_SOCKET;
|
|
return false;
|
|
}
|
|
|
|
*pSocket = pRet;
|
|
return true;
|
|
}
|
|
}
|
|
else if ( status == SOCKET_ERROR )
|
|
{
|
|
closesocket( m_Socket );
|
|
m_Socket = INVALID_SOCKET;
|
|
return false;
|
|
}
|
|
else
|
|
{
|
|
return true;
|
|
}
|
|
}
|
|
|
|
|
|
private:
|
|
SOCKET m_Socket;
|
|
|
|
IHandlerCreator *m_pHandler;
|
|
};
|
|
|
|
|
|
|
|
ITCPConnectSocket* ThreadedTCP_CreateListener(
|
|
IHandlerCreator *pHandlerCreator,
|
|
const unsigned short port,
|
|
int nQueueLength
|
|
)
|
|
{
|
|
return CTCPConnectSocket_Listener::Create( pHandlerCreator, port, nQueueLength );
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------ //
|
|
// CTCPConnectSocket_Connector
|
|
// ------------------------------------------------------------------------------------------------ //
|
|
class CTCPConnectSocket_Connector : public ITCPConnectSocket
|
|
{
|
|
public:
|
|
|
|
CTCPConnectSocket_Connector()
|
|
{
|
|
m_bConnected = false;
|
|
m_Socket = INVALID_SOCKET;
|
|
m_bError = false;
|
|
}
|
|
|
|
virtual ~CTCPConnectSocket_Connector()
|
|
{
|
|
if ( m_Socket != INVALID_SOCKET )
|
|
{
|
|
closesocket( m_Socket );
|
|
}
|
|
}
|
|
|
|
static ITCPConnectSocket* Create(
|
|
const CIPAddr &connectAddr,
|
|
const CIPAddr &localAddr,
|
|
IHandlerCreator *pHandlerCreator
|
|
)
|
|
{
|
|
CTCPConnectSocket_Connector *pRet = new CTCPConnectSocket_Connector;
|
|
|
|
pRet->m_Socket = TCPBind( &localAddr );
|
|
if ( pRet->m_Socket == INVALID_SOCKET )
|
|
{
|
|
pRet->Release();
|
|
return NULL;
|
|
}
|
|
|
|
sockaddr_in addr;
|
|
IPAddrToSockAddr( &connectAddr, &addr );
|
|
|
|
// We don't want the connect() call to block.
|
|
DWORD val = 1;
|
|
int status = ioctlsocket( pRet->m_Socket, FIONBIO, &val );
|
|
if ( status != 0 )
|
|
{
|
|
Assert( false );
|
|
pRet->Release();
|
|
return NULL;
|
|
}
|
|
|
|
pRet->m_RemoteAddr = connectAddr;
|
|
pRet->m_pHandlerCreator = pHandlerCreator;
|
|
|
|
int ret = connect( pRet->m_Socket, (struct sockaddr*)&addr, sizeof( addr ) );
|
|
if ( ret == 0 )
|
|
{
|
|
pRet->m_bConnected = true;
|
|
return pRet;
|
|
}
|
|
else if ( ret == SOCKET_ERROR && WSAGetLastError() == WSAEWOULDBLOCK )
|
|
{
|
|
return pRet;
|
|
}
|
|
else
|
|
{
|
|
Assert( false );
|
|
pRet->Release();
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
|
|
// ITCPConnectSocket implementation.
|
|
public:
|
|
|
|
virtual void Release()
|
|
{
|
|
delete this;
|
|
}
|
|
|
|
|
|
virtual bool Update( IThreadedTCPSocket **pSocket, unsigned long milliseconds )
|
|
{
|
|
*pSocket = NULL;
|
|
|
|
// If we got an error previously, keep returning false.
|
|
if ( m_bError )
|
|
return false;
|
|
|
|
// If this condition holds, then we already returned a valid socket and we're just waiting to be released.
|
|
if ( m_Socket == INVALID_SOCKET )
|
|
return true;
|
|
|
|
// Ok, see if we're connected now.
|
|
if ( !m_bConnected )
|
|
{
|
|
TIMEVAL timeVal = { 0, milliseconds*1000 };
|
|
|
|
fd_set writeSet;
|
|
writeSet.fd_count = 1;
|
|
writeSet.fd_array[0] = m_Socket;
|
|
|
|
int ret = select( 0, NULL, &writeSet, NULL, &timeVal );
|
|
if ( ret > 0 )
|
|
{
|
|
m_bConnected = true;
|
|
}
|
|
else if ( ret == SOCKET_ERROR )
|
|
{
|
|
return EnterErrorMode();
|
|
}
|
|
}
|
|
|
|
if ( m_bConnected )
|
|
{
|
|
// Ok, return a connected socket for them.
|
|
|
|
// Make our socket blocking again.
|
|
DWORD val = 0;
|
|
int status = ioctlsocket( m_Socket, FIONBIO, &val );
|
|
if ( status != 0 )
|
|
{
|
|
Assert( false );
|
|
m_bError = true;
|
|
closesocket( m_Socket );
|
|
m_Socket = INVALID_SOCKET;
|
|
return false;
|
|
}
|
|
|
|
IThreadedTCPSocket *pRet = CThreadedTCPSocket::Create( m_Socket, m_RemoteAddr, m_pHandlerCreator->CreateNewHandler() );
|
|
if ( pRet )
|
|
{
|
|
m_Socket = INVALID_SOCKET;
|
|
*pSocket = pRet;
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
return EnterErrorMode();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Still waiting..
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// Shutdown the socket and start returning false from Update().
|
|
bool EnterErrorMode()
|
|
{
|
|
Assert( false );
|
|
m_bError = true;
|
|
closesocket( m_Socket );
|
|
m_Socket = INVALID_SOCKET;
|
|
return false;
|
|
}
|
|
|
|
|
|
private:
|
|
|
|
bool m_bError;
|
|
bool m_bConnected;
|
|
|
|
SOCKET m_Socket;
|
|
CIPAddr m_RemoteAddr;
|
|
|
|
IHandlerCreator *m_pHandlerCreator;
|
|
};
|
|
|
|
|
|
ITCPConnectSocket* ThreadedTCP_CreateConnector(
|
|
const CIPAddr &addr,
|
|
const CIPAddr &localAddr,
|
|
IHandlerCreator *pHandlerCreator
|
|
)
|
|
{
|
|
return CTCPConnectSocket_Connector::Create( addr, localAddr, pHandlerCreator );
|
|
}
|
|
|
|
|
|
void ThreadedTCP_EnableTimeouts( bool bEnable )
|
|
{
|
|
g_bHandleTimeouts = bEnable;
|
|
}
|
|
|
|
|
|
void ThreadedTCP_SetTCPSocketThreadPriorities( bool bSetTCPSocketThreadPriorities )
|
|
{
|
|
g_bSetTCPSocketThreadPriorities = bSetTCPSocketThreadPriorities;
|
|
}
|
|
|