Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
// vmpi_launch.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include "iphelpers.h"
#include "bitbuf.h"
#include "vmpi.h"
bool g_bBroadcast = false;
int PrintUsage()
{
printf( "vmpi_launch -machine <remote machine> -priority <priority> [-mpi_pw <password>] -command \"command line...\"\n" );
printf( "-command must be the last switch..\n" );
return 1;
}
int GetCurMicrosecondsAndSleep( int sleepLen )
{
Sleep( sleepLen );
int retVal;
__asm
{
rdtsc
mov retVal, eax
}
return retVal;
}
const char* FindArg( int argc, char **argv, const char *pName, const char *pDefault )
{
for ( int i=0; i < argc; i++ )
{
if ( stricmp( argv[i], pName ) == 0 )
{
if ( (i+1) < argc )
return argv[i+1];
else
return pDefault;
}
}
return NULL;
}
int ParseArgs( int argc, char **argv, CIPAddr &remoteIP, int &iPriority, int &iFirstArg )
{
if ( FindArg( argc, argv, "-broadcast", "1" ) )
g_bBroadcast = true;
if ( g_bBroadcast == false )
{
const char *pRemoteIPStr = FindArg( argc, argv, "-machine", NULL );
if ( !pRemoteIPStr || !ConvertStringToIPAddr( pRemoteIPStr, &remoteIP ) )
{
printf( "%s is not a valid machine name or IP address.\n", pRemoteIPStr );
return PrintUsage();
}
}
iPriority = 0;
const char *pPriorityStr = FindArg( argc, argv, "-priority", NULL );
if ( pPriorityStr )
iPriority = atoi( pPriorityStr );
if ( iPriority < 0 || iPriority > 1000 )
{
printf( "%s is not a valid priority.\n", pPriorityStr );
return PrintUsage();
}
const char *pCommand = FindArg( argc, argv, "-command", NULL );
if ( !pCommand )
{
return PrintUsage();
}
for ( iFirstArg=1; iFirstArg < argc; iFirstArg++ )
{
if ( argv[iFirstArg] == pCommand )
break;
}
return 0;
}
void SendJobRequest(
ISocket *pSocket,
int argc,
char **argv,
CIPAddr &remoteIP,
int &iPriority,
int &iFirstArg,
int jobID[4] )
{
// Build the packet to send out the job.
char packetData[4096];
bf_write packetBuf;
// Come up with a unique job ID.
jobID[0] = GetCurMicrosecondsAndSleep( 1 );
jobID[1] = GetCurMicrosecondsAndSleep( 1 );
jobID[2] = GetCurMicrosecondsAndSleep( 1 );
jobID[3] = GetCurMicrosecondsAndSleep( 1 );
// Broadcast out to tell all the machines we want workers.
packetBuf.StartWriting( packetData, sizeof( packetData ) );
packetBuf.WriteByte( VMPI_PROTOCOL_VERSION );
const char *pPassword = FindArg( argc, argv, "-mpi_pw", "" );
packetBuf.WriteString( pPassword );
packetBuf.WriteByte( VMPI_LOOKING_FOR_WORKERS );
packetBuf.WriteShort( 0 ); // Tell the port that we're listening on.
// In this case, there is no VMPI master waiting for the app to connect, so
// this parameter doesn't matter.
packetBuf.WriteShort( iPriority );
packetBuf.WriteLong( jobID[0] );
packetBuf.WriteLong( jobID[1] );
packetBuf.WriteLong( jobID[2] );
packetBuf.WriteLong( jobID[3] );
packetBuf.WriteWord( argc-iFirstArg ); // 1 command line argument..
// Write the alternate exe name.
for ( int iArg=iFirstArg; iArg < argc; iArg++ )
packetBuf.WriteString( argv[iArg] );
for ( int iBroadcastPort=VMPI_SERVICE_PORT; iBroadcastPort <= VMPI_LAST_SERVICE_PORT; iBroadcastPort++ )
{
remoteIP.port = iBroadcastPort;
if ( g_bBroadcast == false )
pSocket->SendTo( &remoteIP, packetBuf.GetBasePointer(), packetBuf.GetNumBytesWritten() );
else
pSocket->Broadcast( packetBuf.GetBasePointer(), packetBuf.GetNumBytesWritten(), iBroadcastPort );
}
if ( g_bBroadcast == false )
printf( "Sent command, waiting for reply...\n" );
else
printf( "Sent command\n" );
}
bool WaitForJobStart( ISocket *pSocket, const CIPAddr &remoteIP, const int jobID[4] )
{
while ( 1 )
{
CIPAddr senderAddr;
char data[4096];
int len = -1;
if ( g_bBroadcast == false )
pSocket->RecvFrom( data, sizeof( data ), &senderAddr );
else
pSocket->RecvFrom( data, sizeof( data ), NULL );
if ( len == 19 &&
memcmp( senderAddr.ip, remoteIP.ip, sizeof( senderAddr.ip ) ) == 0 &&
data[1] == VMPI_NOTIFY_START_STATUS &&
memcmp( &data[2], jobID, 16 ) == 0 )
{
if ( data[18] == 0 )
{
// Wasn't able to run.
printf( "Wasn't able to run on target machine.\n" );
return false;
}
else
{
// Ok, the process is running now.
printf( "Process running, waiting for completion...\n" );
return true;
}
}
Sleep( 100 );
}
}
void WaitForJobEnd( ISocket *pSocket, const CIPAddr &remoteIP, const int jobID[4] )
{
while ( 1 )
{
CIPAddr senderAddr;
char data[4096];
int len = pSocket->RecvFrom( data, sizeof( data ), &senderAddr );
if ( len == 18 &&
memcmp( senderAddr.ip, remoteIP.ip, sizeof( senderAddr.ip ) ) == 0 &&
data[1] == VMPI_NOTIFY_END_STATUS &&
memcmp( &data[2], jobID, 16 ) == 0 )
{
int ret = *((int*)&data[2]);
printf( "Finished [%d].\n", ret );
break;
}
Sleep( 100 );
}
}
int main(int argc, char* argv[])
{
if ( argc < 4 )
{
return PrintUsage();
}
// Parse the command line.
CIPAddr remoteIP;
int iFirstArg, iPriority;
int jobID[4];
int ret = ParseArgs( argc, argv, remoteIP, iPriority, iFirstArg );
if ( ret != 0 )
return ret;
// Now send the command to the vmpi service on that machine.
ISocket *pSocket = CreateIPSocket();
if ( !pSocket->BindToAny( 0 ) )
{
printf( "Error binding a socket.\n" );
return 1;
}
SendJobRequest( pSocket, argc, argv, remoteIP, iPriority, iFirstArg, jobID );
// Wait for a reply, positive or negative.
if ( g_bBroadcast == false )
{
if ( !WaitForJobStart( pSocket, remoteIP, jobID ) )
return 2;
WaitForJobEnd( pSocket, remoteIP, jobID );
}
pSocket->Release();
return 0;
}