Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef VCPROJCONVERT_H
#define VCPROJCONVERT_H
#ifdef _WIN32
#pragma once
#endif
#include "stdafx.h"
#include "utlvector.h"
#include "utlsymbol.h"
#ifdef _WIN32
#include "msxml2.h"
#elif _LINUX
#include "xercesc/dom/DOMDocument.hpp"
#define IXMLDOMDocument DOMDocument
#define IXMLDOMElement DOMElement
XERCES_CPP_NAMESPACE_USE
#else
#error "Unsupported Platform"
#endif
//-----------------------------------------------------------------------------
// Purpose: constructor
//-----------------------------------------------------------------------------
class CVCProjConvert
{
public:
CVCProjConvert();
~CVCProjConvert();
bool LoadProject( const char *project );
int GetNumConfigurations();
CUtlSymbol & GetName() { return m_Name; }
CUtlSymbol & GetBaseDir() { return m_BaseDir; }
class CConfiguration
{
public:
CConfiguration() {}
~CConfiguration() {}
typedef enum
{
FILE_SOURCE,
FILE_HEADER,
FILE_LIBRARY,
FILE_TYPE_UNKNOWN_E
} FileType_e;
class CFileEntry
{
public:
CFileEntry( CUtlSymbol name, FileType_e type ) { m_Name = name; m_Type = type; }
~CFileEntry() {}
const char *GetName() { return m_Name.String(); }
FileType_e GetType() { return m_Type; }
bool operator==( const CFileEntry other ) const { return m_Name == other.m_Name; }
private:
FileType_e m_Type;
CUtlSymbol m_Name;
};
void InsertFile( CFileEntry file ) { m_Files.AddToTail( file ); }
void RemoveFile( CUtlSymbol file ) { m_Files.FindAndRemove( CFileEntry( file, FILE_TYPE_UNKNOWN_E ) ); } // file type doesn't matter on remove
void SetName( CUtlSymbol name ) { m_Name = name; }
int GetNumFileNames() { return m_Files.Count(); }
const char * GetFileName(int i) { return m_Files[i].GetName(); }
FileType_e GetFileType(int i) { return m_Files[i].GetType(); }
CUtlSymbol & GetName() { return m_Name; }
void ResetDefines() { m_Defines.RemoveAll(); }
void AddDefine( CUtlSymbol define ) { m_Defines.AddToTail( define ); }
int GetNumDefines() { return m_Defines.Count(); }
const char *GetDefine( int i ) { return m_Defines[i].String(); }
void ResetIncludes() { m_Includes.RemoveAll(); }
void AddInclude( CUtlSymbol include ) { m_Includes.AddToTail( include ); }
int GetNumIncludes() { return m_Includes.Count(); }
const char *GetInclude( int i ) { return m_Includes[i].String(); }
private:
CUtlSymbol m_Name;
CUtlVector<CUtlSymbol> m_Defines;
CUtlVector<CUtlSymbol> m_Includes;
CUtlVector<CFileEntry> m_Files;
};
CConfiguration & GetConfiguration( int i );
int FindConfiguration( CUtlSymbol name );
private:
bool ExtractFiles( IXMLDOMDocument *pDoc );
bool ExtractConfigurations( IXMLDOMDocument *pDoc );
bool ExtractProjectName( IXMLDOMDocument *pDoc );
bool ExtractIncludes( IXMLDOMElement *pDoc, CConfiguration & config );
bool IterateFileConfigurations( IXMLDOMElement *pFile, CUtlSymbol fileName );
// helper funcs
CUtlSymbol GetXMLNodeName( IXMLDOMElement *p );
CUtlSymbol GetXMLAttribValue( IXMLDOMElement *p, const char *attribName );
CConfiguration::FileType_e GetFileType( const char *fileName );
void FindFileCaseInsensitive( char *file, int fileNameSize );
// data
CUtlVector<CConfiguration> m_Configurations;
CUtlSymbol m_Name;
CUtlSymbol m_BaseDir;
bool m_bProjectLoaded;
};
#endif // VCPROJCONVERT_H