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645 lines
18 KiB
645 lines
18 KiB
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose:
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//
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// $NoKeywords: $
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//=============================================================================//
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#include "client_pch.h"
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#include "cl_demoaction.h"
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#include "cl_demoactionmanager.h"
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// memdbgon must be the last include file in a .cpp file!!!
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CBaseDemoAction::CBaseDemoAction()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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CBaseDemoAction::~CBaseDemoAction()
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{
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : DEMOACTION
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//-----------------------------------------------------------------------------
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DEMOACTION CBaseDemoAction::GetType( void ) const
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{
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return m_Type;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : actionType -
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//-----------------------------------------------------------------------------
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void CBaseDemoAction::SetType( DEMOACTION actionType )
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{
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m_Type = actionType;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : DEMOACTIONTIMINGTYPE
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//-----------------------------------------------------------------------------
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DEMOACTIONTIMINGTYPE CBaseDemoAction::GetTimingType( void ) const
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{
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return m_Timing;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : timingtype -
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//-----------------------------------------------------------------------------
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void CBaseDemoAction::SetTimingType( DEMOACTIONTIMINGTYPE timingtype )
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{
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m_Timing = timingtype;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : fired -
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//-----------------------------------------------------------------------------
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void CBaseDemoAction::SetActionFired( bool fired )
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{
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m_bActionFired = fired;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CBaseDemoAction::GetActionFired( void ) const
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{
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return m_bActionFired;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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void CBaseDemoAction::SetFinishedAction( bool finished )
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{
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m_bActionFinished = finished;
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if ( finished )
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{
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OnActionFinished();
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CBaseDemoAction::HasActionFinished( void ) const
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{
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return m_bActionFinished;
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}
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#include "tier0/memdbgoff.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : sz -
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// Output : void *CBaseDemoAction::operator
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//-----------------------------------------------------------------------------
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void *CBaseDemoAction::operator new( size_t sz )
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{
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Assert( sz != 0 );
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return calloc( 1, sz );
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *pMem -
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// Output : void CBaseDemoAction::operator
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//-----------------------------------------------------------------------------
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void CBaseDemoAction::operator delete( void *pMem )
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{
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#if defined( WIN32 ) && defined( _DEBUG )
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// set the memory to a known value
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int size = _msize( pMem );
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Q_memset( pMem, 0xcd, size );
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#endif
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// get the engine to free the memory
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free( pMem );
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}
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#include "tier0/memdbgon.h"
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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struct DemoActionDictionary
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{
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DEMOACTION actiontype;;
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char const *name;
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DEMOACTIONFACTORY_FUNC func;
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DEMOACTIONEDIT_FUNC editfunc;
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};
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static DemoActionDictionary g_rgDemoTypeNames[ NUM_DEMO_ACTIONS ] =
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{
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{ DEMO_ACTION_UNKNOWN , "Unknown" },
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{ DEMO_ACTION_SKIPAHEAD , "SkipAhead" },
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{ DEMO_ACTION_STOPPLAYBACK , "StopPlayback" },
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{ DEMO_ACTION_PLAYCOMMANDS , "PlayCommands" },
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{ DEMO_ACTION_SCREENFADE_START , "ScreenFadeStart" },
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{ DEMO_ACTION_SCREENFADE_STOP , "ScreenFadeStop" },
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{ DEMO_ACTION_TEXTMESSAGE_START , "TextMessageStart" },
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{ DEMO_ACTION_TEXTMESSAGE_STOP , "TextMessageStop" },
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{ DEMO_ACTION_PLAYCDTRACK_START , "PlayCDTrackStart" },
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{ DEMO_ACTION_PLAYCDTRACK_STOP , "PlayCDTrackStop" },
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{ DEMO_ACTION_PLAYSOUND_START , "PlaySoundStart" },
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{ DEMO_ACTION_PLAYSOUND_END , "PlaySoundStop" },
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{ DEMO_ACTION_ONSKIPPEDAHEAD , "OnSkippedAhead" },
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{ DEMO_ACTION_ONSTOPPEDPLAYBACK , "OnStoppedPlayback" },
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{ DEMO_ACTION_ONSCREENFADE_FINISHED , "OnScreenFadeFinished" },
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{ DEMO_ACTION_ONTEXTMESSAGE_FINISHED , "OnTextMessageFinished" },
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{ DEMO_ACTION_ONPLAYCDTRACK_FINISHED , "OnPlayCDTrackFinished" },
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{ DEMO_ACTION_ONPLAYSOUND_FINISHED , "OnPlaySoundFinished" },
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{ DEMO_ACTION_PAUSE , "Pause" },
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{ DEMO_ACTION_CHANGEPLAYBACKRATE , "ChangePlaybackRate" },
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{ DEMO_ACTION_ZOOM , "Zoom FOV" },
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : actionType -
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// func -
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//-----------------------------------------------------------------------------
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void CBaseDemoAction::AddFactory( DEMOACTION actionType, DEMOACTIONFACTORY_FUNC func )
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{
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int idx = (int)actionType;
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if ( idx < 0 || idx >= NUM_DEMO_ACTIONS )
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{
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Sys_Error( "CBaseDemoAction::AddFactory: Bogus factory type %i\n", idx );
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return;
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}
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g_rgDemoTypeNames[ idx ].func = func;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : actionType -
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//-----------------------------------------------------------------------------
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CBaseDemoAction *CBaseDemoAction::CreateDemoAction( DEMOACTION actionType )
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{
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int idx = (int)actionType;
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if ( idx < 0 || idx >= NUM_DEMO_ACTIONS )
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{
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Sys_Error( "CBaseDemoAction::AddFactory: Bogus factory type %i\n", idx );
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return NULL;
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}
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DEMOACTIONFACTORY_FUNC pfn = g_rgDemoTypeNames[ idx ].func;
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if ( !pfn )
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{
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ConMsg( "CBaseDemoAction::CreateDemoAction: Missing factory for %s\n",
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NameForType( actionType ) );
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return NULL;
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}
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return (*pfn)();
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : actionType -
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// func -
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//-----------------------------------------------------------------------------
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void CBaseDemoAction::AddEditorFactory( DEMOACTION actionType, DEMOACTIONEDIT_FUNC func )
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{
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int idx = (int)actionType;
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if ( idx < 0 || idx >= NUM_DEMO_ACTIONS )
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{
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Sys_Error( "CBaseDemoAction::AddEditorFactory: Bogus factory type %i\n", idx );
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return;
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}
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g_rgDemoTypeNames[ idx ].editfunc = func;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : actionType -
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// *parent -
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// *action -
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// newaction -
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// Output : CBaseActionEditDialog
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//-----------------------------------------------------------------------------
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CBaseActionEditDialog *CBaseDemoAction::CreateActionEditor( DEMOACTION actionType, CDemoEditorPanel *parent, CBaseDemoAction *action, bool newaction )
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{
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int idx = (int)actionType;
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if ( idx < 0 || idx >= NUM_DEMO_ACTIONS )
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{
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Sys_Error( "CBaseDemoAction::AddFactory: Bogus factory type %i\n", idx );
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return NULL;
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}
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DEMOACTIONEDIT_FUNC pfn = g_rgDemoTypeNames[ idx ].editfunc;
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if ( !pfn )
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{
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ConMsg( "CBaseDemoAction::CreateActionEditor: Missing edit factory for %s\n",
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NameForType( actionType ) );
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return NULL;
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}
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return (*pfn)( parent, action, newaction );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : actionType -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CBaseDemoAction::HasEditorFactory( DEMOACTION actionType )
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{
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int idx = (int)actionType;
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if ( idx < 0 || idx >= NUM_DEMO_ACTIONS )
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{
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return false;
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}
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DEMOACTIONEDIT_FUNC pfn = g_rgDemoTypeNames[ idx ].editfunc;
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if ( !pfn )
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{
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return false;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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//-----------------------------------------------------------------------------
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struct DemoTimingTagDictionary
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{
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DEMOACTIONTIMINGTYPE timingtype;;
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char const *name;
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};
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static DemoTimingTagDictionary g_rgDemoTimingTypeNames[ NUM_TIMING_TYPES ] =
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{
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{ ACTION_USES_NEITHER , "TimeDontCare" },
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{ ACTION_USES_TICK , "TimeUseTick" },
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{ ACTION_USES_TIME , "TimeUseClock" },
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};
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : DEMOACTION -
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// Output : char const
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//-----------------------------------------------------------------------------
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char const *CBaseDemoAction::NameForType( DEMOACTION actionType )
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{
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int idx = (int)actionType;
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if ( idx < 0 || idx >= NUM_DEMO_ACTIONS )
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{
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ConMsg( "ERROR: CBaseDemoAction::NameForType type %i out of range\n", idx );
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return g_rgDemoTypeNames[ DEMO_ACTION_UNKNOWN ].name;
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}
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DemoActionDictionary *entry = &g_rgDemoTypeNames[ idx ];
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Assert( entry->actiontype == actionType );
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return entry->name;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *name -
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// Output : DEMOACTION
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//-----------------------------------------------------------------------------
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DEMOACTION CBaseDemoAction::TypeForName( char const *name )
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{
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int c = NUM_DEMO_ACTIONS;
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int i;
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for ( i= 0; i < c; i++ )
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{
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DemoActionDictionary *entry = &g_rgDemoTypeNames[ i ];
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if ( !Q_strcasecmp( entry->name, name ) )
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{
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return entry->actiontype;
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}
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}
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return DEMO_ACTION_UNKNOWN;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : DEMOACTION -
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// Output : char const
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//-----------------------------------------------------------------------------
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char const *CBaseDemoAction::NameForTimingType( DEMOACTIONTIMINGTYPE timingType )
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{
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int idx = (int)timingType;
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if ( idx < 0 || idx >= NUM_TIMING_TYPES )
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{
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ConMsg( "ERROR: CBaseDemoAction::NameForTimingType type %i out of range\n", idx );
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return g_rgDemoTimingTypeNames[ ACTION_USES_NEITHER ].name;
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}
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DemoTimingTagDictionary *entry = &g_rgDemoTimingTypeNames[ idx ];
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Assert( entry->timingtype == timingType );
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return entry->name;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *name -
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// Output : DEMOACTION
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//-----------------------------------------------------------------------------
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DEMOACTIONTIMINGTYPE CBaseDemoAction::TimingTypeForName( char const *name )
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{
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int c = NUM_TIMING_TYPES;
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int i;
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for ( i= 0; i < c; i++ )
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{
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DemoTimingTagDictionary *entry = &g_rgDemoTimingTypeNames[ i ];
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if ( !Q_strcasecmp( entry->name, name ) )
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{
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return entry->timingtype;
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}
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}
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return ACTION_USES_NEITHER;
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}
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static bool g_bSaveChained = false;
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//-----------------------------------------------------------------------------
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// Purpose: Simple printf wrapper which handles tab characters
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// Input : buf -
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// *fmt -
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// ... -
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//-----------------------------------------------------------------------------
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void CBaseDemoAction::BufPrintf( int depth, CUtlBuffer& buf, char const *fmt, ... )
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{
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va_list argptr;
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char string[1024];
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va_start (argptr,fmt);
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Q_vsnprintf(string, sizeof( string ), fmt,argptr);
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va_end (argptr);
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while ( depth-- > 0 )
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{
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buf.Printf( "\t" );
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}
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buf.Printf( "%s", string );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : buf -
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//-----------------------------------------------------------------------------
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void CBaseDemoAction::SaveKeysToBuffer( int depth, CUtlBuffer& buf )
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{
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// All derived actions will need to do a BaseClass::SaveKeysToBuffer call
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g_bSaveChained = true;
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BufPrintf( depth, buf, "name \"%s\"\n", GetActionName() );
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if ( ActionHasTarget() )
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{
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BufPrintf( depth, buf, "target \"%s\"\n", GetActionTarget() );
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}
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switch ( GetTimingType() )
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{
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default:
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case ACTION_USES_NEITHER:
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break;
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case ACTION_USES_TICK:
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{
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BufPrintf( depth, buf, "starttick \"%i\"\n", GetStartTick() );
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}
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break;
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case ACTION_USES_TIME:
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{
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BufPrintf( depth, buf, "starttime \"%.3f\"\n", GetStartTime() );
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}
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break;
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}
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : buf -
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//-----------------------------------------------------------------------------
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void CBaseDemoAction::SaveToBuffer( int depth, int index, CUtlBuffer& buf )
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{
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// Store index
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BufPrintf( depth, buf, "\"%i\"\n", index );
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BufPrintf( depth, buf, "%{\n" );
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g_bSaveChained = false;
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// First key is factory name
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BufPrintf( depth + 1, buf, "factory \"%s\"\n", NameForType( GetType() ) );
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SaveKeysToBuffer( depth + 1, buf );
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Assert( g_bSaveChained );
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BufPrintf( depth, buf, "}\n" );
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : *name -
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//-----------------------------------------------------------------------------
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void CBaseDemoAction::SetActionName( char const *name )
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{
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Q_strncpy( m_szActionName, name, sizeof( m_szActionName ) );
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}
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//-----------------------------------------------------------------------------
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// Purpose: Parse root data
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// Input : *pInitData -
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// Output : Returns true on success, false on failure.
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//-----------------------------------------------------------------------------
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bool CBaseDemoAction::Init( KeyValues *pInitData )
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{
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char const *actionname = pInitData->GetString( "name", "" );
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if ( !actionname || !actionname[ 0 ] )
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{
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Msg( "CBaseDemoAction::Init: must specify a name for action!\n" );
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return false;
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}
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SetActionName( actionname );
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m_nStartTick = pInitData->GetInt( "starttick", -1 );
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m_flStartTime = pInitData->GetFloat( "starttime", -1.0f );
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if ( m_nStartTick == -1 && m_flStartTime == -1.0f )
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{
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m_Timing = ACTION_USES_NEITHER;
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}
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else if ( m_nStartTick != -1 )
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{
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m_Timing = ACTION_USES_TICK;
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}
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else
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{
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Assert( m_flStartTime != -1.0f );
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m_Timing = ACTION_USES_TIME;
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}
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// See if there's a target name
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char const *target = pInitData->GetString( "target", "" );
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if ( target && target[ 0 ] )
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{
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Q_strncpy( m_szActionTarget, target, sizeof( m_szActionTarget ) );
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : int
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//-----------------------------------------------------------------------------
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int CBaseDemoAction::GetStartTick( void ) const
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{
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Assert( m_Timing == ACTION_USES_TICK );
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return m_nStartTick;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Output : float
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//-----------------------------------------------------------------------------
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float CBaseDemoAction::GetStartTime( void ) const
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{
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Assert( m_Timing == ACTION_USES_TIME );
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return m_flStartTime;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : frame -
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//-----------------------------------------------------------------------------
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void CBaseDemoAction::SetStartTick( int tick )
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{
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Assert( m_Timing == ACTION_USES_TICK );
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m_nStartTick = tick;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : t -
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//-----------------------------------------------------------------------------
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void CBaseDemoAction::SetStartTime( float t )
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{
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Assert( m_Timing == ACTION_USES_TIME );
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m_flStartTime = t;
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}
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//-----------------------------------------------------------------------------
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// Purpose:
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// Input : demoframe -
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// demotime -
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//-----------------------------------------------------------------------------
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bool CBaseDemoAction::Update( const DemoActionTimingContext& tc )
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{
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// Already fired and done?
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if ( HasActionFinished() )
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{
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Assert( GetActionFired() );
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return false;
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}
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// Already fired, just waiting for finished tag
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if ( GetActionFired() )
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{
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return true;
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}
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// See if it's time to fire
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switch ( GetTimingType() )
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{
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default:
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case ACTION_USES_NEITHER:
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return false;
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case ACTION_USES_TICK:
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{
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if ( GetStartTick() >= tc.prevtick && GetStartTick() <= tc.curtick )
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{
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demoaction->InsertFireEvent( this );
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}
|
|
}
|
|
break;
|
|
case ACTION_USES_TIME:
|
|
{
|
|
if ( GetStartTime() >= tc.prevtime && GetStartTime() <= tc.curtime )
|
|
{
|
|
demoaction->InsertFireEvent( this );
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Output : char const
|
|
//-----------------------------------------------------------------------------
|
|
char const *CBaseDemoAction::GetActionName( void ) const
|
|
{
|
|
Assert( m_szActionName[ 0 ] );
|
|
return m_szActionName;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Output : Returns true on success, false on failure.
|
|
//-----------------------------------------------------------------------------
|
|
bool CBaseDemoAction::ActionHasTarget( void ) const
|
|
{
|
|
return m_szActionTarget[ 0 ] ? true : false;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Output : char const
|
|
//-----------------------------------------------------------------------------
|
|
char const *CBaseDemoAction::GetActionTarget( void ) const
|
|
{
|
|
Assert( ActionHasTarget() );
|
|
return m_szActionTarget;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose:
|
|
// Input : *name -
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseDemoAction::SetActionTarget( char const *name )
|
|
{
|
|
Q_strncpy( m_szActionTarget, name, sizeof( m_szActionTarget ) );
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: Restart timing info
|
|
//-----------------------------------------------------------------------------
|
|
void CBaseDemoAction::Reset( void )
|
|
{
|
|
SetActionFired( false );
|
|
SetFinishedAction( false );
|
|
}
|
|
|
|
void CBaseDemoAction::OnActionFinished( void )
|
|
{
|
|
}
|
|
|