Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "client_pch.h"
#include "cl_demoaction.h"
#include "cl_demoactionmanager.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CBaseDemoAction::CBaseDemoAction()
{
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
CBaseDemoAction::~CBaseDemoAction()
{
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : DEMOACTION
//-----------------------------------------------------------------------------
DEMOACTION CBaseDemoAction::GetType( void ) const
{
return m_Type;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : actionType -
//-----------------------------------------------------------------------------
void CBaseDemoAction::SetType( DEMOACTION actionType )
{
m_Type = actionType;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : DEMOACTIONTIMINGTYPE
//-----------------------------------------------------------------------------
DEMOACTIONTIMINGTYPE CBaseDemoAction::GetTimingType( void ) const
{
return m_Timing;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : timingtype -
//-----------------------------------------------------------------------------
void CBaseDemoAction::SetTimingType( DEMOACTIONTIMINGTYPE timingtype )
{
m_Timing = timingtype;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : fired -
//-----------------------------------------------------------------------------
void CBaseDemoAction::SetActionFired( bool fired )
{
m_bActionFired = fired;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CBaseDemoAction::GetActionFired( void ) const
{
return m_bActionFired;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void CBaseDemoAction::SetFinishedAction( bool finished )
{
m_bActionFinished = finished;
if ( finished )
{
OnActionFinished();
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CBaseDemoAction::HasActionFinished( void ) const
{
return m_bActionFinished;
}
#include "tier0/memdbgoff.h"
//-----------------------------------------------------------------------------
// Purpose:
// Input : sz -
// Output : void *CBaseDemoAction::operator
//-----------------------------------------------------------------------------
void *CBaseDemoAction::operator new( size_t sz )
{
Assert( sz != 0 );
return calloc( 1, sz );
};
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pMem -
// Output : void CBaseDemoAction::operator
//-----------------------------------------------------------------------------
void CBaseDemoAction::operator delete( void *pMem )
{
#if defined( WIN32 ) && defined( _DEBUG )
// set the memory to a known value
int size = _msize( pMem );
Q_memset( pMem, 0xcd, size );
#endif
// get the engine to free the memory
free( pMem );
}
#include "tier0/memdbgon.h"
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
struct DemoActionDictionary
{
DEMOACTION actiontype;;
char const *name;
DEMOACTIONFACTORY_FUNC func;
DEMOACTIONEDIT_FUNC editfunc;
};
static DemoActionDictionary g_rgDemoTypeNames[ NUM_DEMO_ACTIONS ] =
{
{ DEMO_ACTION_UNKNOWN , "Unknown" },
{ DEMO_ACTION_SKIPAHEAD , "SkipAhead" },
{ DEMO_ACTION_STOPPLAYBACK , "StopPlayback" },
{ DEMO_ACTION_PLAYCOMMANDS , "PlayCommands" },
{ DEMO_ACTION_SCREENFADE_START , "ScreenFadeStart" },
{ DEMO_ACTION_SCREENFADE_STOP , "ScreenFadeStop" },
{ DEMO_ACTION_TEXTMESSAGE_START , "TextMessageStart" },
{ DEMO_ACTION_TEXTMESSAGE_STOP , "TextMessageStop" },
{ DEMO_ACTION_PLAYCDTRACK_START , "PlayCDTrackStart" },
{ DEMO_ACTION_PLAYCDTRACK_STOP , "PlayCDTrackStop" },
{ DEMO_ACTION_PLAYSOUND_START , "PlaySoundStart" },
{ DEMO_ACTION_PLAYSOUND_END , "PlaySoundStop" },
{ DEMO_ACTION_ONSKIPPEDAHEAD , "OnSkippedAhead" },
{ DEMO_ACTION_ONSTOPPEDPLAYBACK , "OnStoppedPlayback" },
{ DEMO_ACTION_ONSCREENFADE_FINISHED , "OnScreenFadeFinished" },
{ DEMO_ACTION_ONTEXTMESSAGE_FINISHED , "OnTextMessageFinished" },
{ DEMO_ACTION_ONPLAYCDTRACK_FINISHED , "OnPlayCDTrackFinished" },
{ DEMO_ACTION_ONPLAYSOUND_FINISHED , "OnPlaySoundFinished" },
{ DEMO_ACTION_PAUSE , "Pause" },
{ DEMO_ACTION_CHANGEPLAYBACKRATE , "ChangePlaybackRate" },
{ DEMO_ACTION_ZOOM , "Zoom FOV" },
};
//-----------------------------------------------------------------------------
// Purpose:
// Input : actionType -
// func -
//-----------------------------------------------------------------------------
void CBaseDemoAction::AddFactory( DEMOACTION actionType, DEMOACTIONFACTORY_FUNC func )
{
int idx = (int)actionType;
if ( idx < 0 || idx >= NUM_DEMO_ACTIONS )
{
Sys_Error( "CBaseDemoAction::AddFactory: Bogus factory type %i\n", idx );
return;
}
g_rgDemoTypeNames[ idx ].func = func;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : actionType -
//-----------------------------------------------------------------------------
CBaseDemoAction *CBaseDemoAction::CreateDemoAction( DEMOACTION actionType )
{
int idx = (int)actionType;
if ( idx < 0 || idx >= NUM_DEMO_ACTIONS )
{
Sys_Error( "CBaseDemoAction::AddFactory: Bogus factory type %i\n", idx );
return NULL;
}
DEMOACTIONFACTORY_FUNC pfn = g_rgDemoTypeNames[ idx ].func;
if ( !pfn )
{
ConMsg( "CBaseDemoAction::CreateDemoAction: Missing factory for %s\n",
NameForType( actionType ) );
return NULL;
}
return (*pfn)();
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : actionType -
// func -
//-----------------------------------------------------------------------------
void CBaseDemoAction::AddEditorFactory( DEMOACTION actionType, DEMOACTIONEDIT_FUNC func )
{
int idx = (int)actionType;
if ( idx < 0 || idx >= NUM_DEMO_ACTIONS )
{
Sys_Error( "CBaseDemoAction::AddEditorFactory: Bogus factory type %i\n", idx );
return;
}
g_rgDemoTypeNames[ idx ].editfunc = func;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : actionType -
// *parent -
// *action -
// newaction -
// Output : CBaseActionEditDialog
//-----------------------------------------------------------------------------
CBaseActionEditDialog *CBaseDemoAction::CreateActionEditor( DEMOACTION actionType, CDemoEditorPanel *parent, CBaseDemoAction *action, bool newaction )
{
int idx = (int)actionType;
if ( idx < 0 || idx >= NUM_DEMO_ACTIONS )
{
Sys_Error( "CBaseDemoAction::AddFactory: Bogus factory type %i\n", idx );
return NULL;
}
DEMOACTIONEDIT_FUNC pfn = g_rgDemoTypeNames[ idx ].editfunc;
if ( !pfn )
{
ConMsg( "CBaseDemoAction::CreateActionEditor: Missing edit factory for %s\n",
NameForType( actionType ) );
return NULL;
}
return (*pfn)( parent, action, newaction );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : actionType -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CBaseDemoAction::HasEditorFactory( DEMOACTION actionType )
{
int idx = (int)actionType;
if ( idx < 0 || idx >= NUM_DEMO_ACTIONS )
{
return false;
}
DEMOACTIONEDIT_FUNC pfn = g_rgDemoTypeNames[ idx ].editfunc;
if ( !pfn )
{
return false;
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
struct DemoTimingTagDictionary
{
DEMOACTIONTIMINGTYPE timingtype;;
char const *name;
};
static DemoTimingTagDictionary g_rgDemoTimingTypeNames[ NUM_TIMING_TYPES ] =
{
{ ACTION_USES_NEITHER , "TimeDontCare" },
{ ACTION_USES_TICK , "TimeUseTick" },
{ ACTION_USES_TIME , "TimeUseClock" },
};
//-----------------------------------------------------------------------------
// Purpose:
// Input : DEMOACTION -
// Output : char const
//-----------------------------------------------------------------------------
char const *CBaseDemoAction::NameForType( DEMOACTION actionType )
{
int idx = (int)actionType;
if ( idx < 0 || idx >= NUM_DEMO_ACTIONS )
{
ConMsg( "ERROR: CBaseDemoAction::NameForType type %i out of range\n", idx );
return g_rgDemoTypeNames[ DEMO_ACTION_UNKNOWN ].name;
}
DemoActionDictionary *entry = &g_rgDemoTypeNames[ idx ];
Assert( entry->actiontype == actionType );
return entry->name;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
// Output : DEMOACTION
//-----------------------------------------------------------------------------
DEMOACTION CBaseDemoAction::TypeForName( char const *name )
{
int c = NUM_DEMO_ACTIONS;
int i;
for ( i= 0; i < c; i++ )
{
DemoActionDictionary *entry = &g_rgDemoTypeNames[ i ];
if ( !Q_strcasecmp( entry->name, name ) )
{
return entry->actiontype;
}
}
return DEMO_ACTION_UNKNOWN;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : DEMOACTION -
// Output : char const
//-----------------------------------------------------------------------------
char const *CBaseDemoAction::NameForTimingType( DEMOACTIONTIMINGTYPE timingType )
{
int idx = (int)timingType;
if ( idx < 0 || idx >= NUM_TIMING_TYPES )
{
ConMsg( "ERROR: CBaseDemoAction::NameForTimingType type %i out of range\n", idx );
return g_rgDemoTimingTypeNames[ ACTION_USES_NEITHER ].name;
}
DemoTimingTagDictionary *entry = &g_rgDemoTimingTypeNames[ idx ];
Assert( entry->timingtype == timingType );
return entry->name;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
// Output : DEMOACTION
//-----------------------------------------------------------------------------
DEMOACTIONTIMINGTYPE CBaseDemoAction::TimingTypeForName( char const *name )
{
int c = NUM_TIMING_TYPES;
int i;
for ( i= 0; i < c; i++ )
{
DemoTimingTagDictionary *entry = &g_rgDemoTimingTypeNames[ i ];
if ( !Q_strcasecmp( entry->name, name ) )
{
return entry->timingtype;
}
}
return ACTION_USES_NEITHER;
}
static bool g_bSaveChained = false;
//-----------------------------------------------------------------------------
// Purpose: Simple printf wrapper which handles tab characters
// Input : buf -
// *fmt -
// ... -
//-----------------------------------------------------------------------------
void CBaseDemoAction::BufPrintf( int depth, CUtlBuffer& buf, char const *fmt, ... )
{
va_list argptr;
char string[1024];
va_start (argptr,fmt);
Q_vsnprintf(string, sizeof( string ), fmt,argptr);
va_end (argptr);
while ( depth-- > 0 )
{
buf.Printf( "\t" );
}
buf.Printf( "%s", string );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : buf -
//-----------------------------------------------------------------------------
void CBaseDemoAction::SaveKeysToBuffer( int depth, CUtlBuffer& buf )
{
// All derived actions will need to do a BaseClass::SaveKeysToBuffer call
g_bSaveChained = true;
BufPrintf( depth, buf, "name \"%s\"\n", GetActionName() );
if ( ActionHasTarget() )
{
BufPrintf( depth, buf, "target \"%s\"\n", GetActionTarget() );
}
switch ( GetTimingType() )
{
default:
case ACTION_USES_NEITHER:
break;
case ACTION_USES_TICK:
{
BufPrintf( depth, buf, "starttick \"%i\"\n", GetStartTick() );
}
break;
case ACTION_USES_TIME:
{
BufPrintf( depth, buf, "starttime \"%.3f\"\n", GetStartTime() );
}
break;
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : buf -
//-----------------------------------------------------------------------------
void CBaseDemoAction::SaveToBuffer( int depth, int index, CUtlBuffer& buf )
{
// Store index
BufPrintf( depth, buf, "\"%i\"\n", index );
BufPrintf( depth, buf, "%{\n" );
g_bSaveChained = false;
// First key is factory name
BufPrintf( depth + 1, buf, "factory \"%s\"\n", NameForType( GetType() ) );
SaveKeysToBuffer( depth + 1, buf );
Assert( g_bSaveChained );
BufPrintf( depth, buf, "}\n" );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
//-----------------------------------------------------------------------------
void CBaseDemoAction::SetActionName( char const *name )
{
Q_strncpy( m_szActionName, name, sizeof( m_szActionName ) );
}
//-----------------------------------------------------------------------------
// Purpose: Parse root data
// Input : *pInitData -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CBaseDemoAction::Init( KeyValues *pInitData )
{
char const *actionname = pInitData->GetString( "name", "" );
if ( !actionname || !actionname[ 0 ] )
{
Msg( "CBaseDemoAction::Init: must specify a name for action!\n" );
return false;
}
SetActionName( actionname );
m_nStartTick = pInitData->GetInt( "starttick", -1 );
m_flStartTime = pInitData->GetFloat( "starttime", -1.0f );
if ( m_nStartTick == -1 && m_flStartTime == -1.0f )
{
m_Timing = ACTION_USES_NEITHER;
}
else if ( m_nStartTick != -1 )
{
m_Timing = ACTION_USES_TICK;
}
else
{
Assert( m_flStartTime != -1.0f );
m_Timing = ACTION_USES_TIME;
}
// See if there's a target name
char const *target = pInitData->GetString( "target", "" );
if ( target && target[ 0 ] )
{
Q_strncpy( m_szActionTarget, target, sizeof( m_szActionTarget ) );
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : int
//-----------------------------------------------------------------------------
int CBaseDemoAction::GetStartTick( void ) const
{
Assert( m_Timing == ACTION_USES_TICK );
return m_nStartTick;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : float
//-----------------------------------------------------------------------------
float CBaseDemoAction::GetStartTime( void ) const
{
Assert( m_Timing == ACTION_USES_TIME );
return m_flStartTime;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : frame -
//-----------------------------------------------------------------------------
void CBaseDemoAction::SetStartTick( int tick )
{
Assert( m_Timing == ACTION_USES_TICK );
m_nStartTick = tick;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : t -
//-----------------------------------------------------------------------------
void CBaseDemoAction::SetStartTime( float t )
{
Assert( m_Timing == ACTION_USES_TIME );
m_flStartTime = t;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : demoframe -
// demotime -
//-----------------------------------------------------------------------------
bool CBaseDemoAction::Update( const DemoActionTimingContext& tc )
{
// Already fired and done?
if ( HasActionFinished() )
{
Assert( GetActionFired() );
return false;
}
// Already fired, just waiting for finished tag
if ( GetActionFired() )
{
return true;
}
// See if it's time to fire
switch ( GetTimingType() )
{
default:
case ACTION_USES_NEITHER:
return false;
case ACTION_USES_TICK:
{
if ( GetStartTick() >= tc.prevtick && GetStartTick() <= tc.curtick )
{
demoaction->InsertFireEvent( this );
}
}
break;
case ACTION_USES_TIME:
{
if ( GetStartTime() >= tc.prevtime && GetStartTime() <= tc.curtime )
{
demoaction->InsertFireEvent( this );
}
}
break;
}
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : char const
//-----------------------------------------------------------------------------
char const *CBaseDemoAction::GetActionName( void ) const
{
Assert( m_szActionName[ 0 ] );
return m_szActionName;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool CBaseDemoAction::ActionHasTarget( void ) const
{
return m_szActionTarget[ 0 ] ? true : false;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : char const
//-----------------------------------------------------------------------------
char const *CBaseDemoAction::GetActionTarget( void ) const
{
Assert( ActionHasTarget() );
return m_szActionTarget;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
//-----------------------------------------------------------------------------
void CBaseDemoAction::SetActionTarget( char const *name )
{
Q_strncpy( m_szActionTarget, name, sizeof( m_szActionTarget ) );
}
//-----------------------------------------------------------------------------
// Purpose: Restart timing info
//-----------------------------------------------------------------------------
void CBaseDemoAction::Reset( void )
{
SetActionFired( false );
SetFinishedAction( false );
}
void CBaseDemoAction::OnActionFinished( void )
{
}