Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#include "gametrace.h"
#include "server.h"
#include "eiface.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
void CGameTrace::SetEdict( edict_t *pEdict )
{
m_pEnt = serverGameEnts->EdictToBaseEntity( pEdict );
}
edict_t* CGameTrace::GetEdict() const
{
return serverGameEnts->BaseEntityToEdict( m_pEnt );
}