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23 lines
725 B
23 lines
725 B
//========= Copyright Valve Corporation, All rights reserved. ============//
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//
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// Purpose: Play VCD on taunt prop
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//
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// $NoKeywords: $
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//=============================================================================//
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#ifndef C_TF_TAUNT_PROP_H
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#define C_TF_TAUNT_PROP_H
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#ifdef _WIN32
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#pragma once
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#endif
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class C_TFTauntProp : public C_BaseCombatCharacter
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{
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DECLARE_CLASS( C_TFTauntProp, C_BaseCombatCharacter );
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public:
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DECLARE_CLIENTCLASS();
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virtual bool StartSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event, CChoreoActor *actor, C_BaseEntity *pTarget ) OVERRIDE;
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virtual bool ClearSceneEvent( CSceneEventInfo *info, bool fastKill, bool canceled ) OVERRIDE;
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};
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#endif // C_TF_TAUNT_PROP_H
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