Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

535 lines
13 KiB

//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date: $
// $NoKeywords: $
//=============================================================================//
#include "stdafx.h"
#include "hammer.h"
#include "hammer_mathlib.h"
#include "TorusDlg.h"
// memdbgon must be the last include file in a .cpp file!!!
#include <tier0/memdbgon.h>
static LPCTSTR pszSection = "Torus";
void MakeArcCenterRadius(float xCenter, float yCenter, float xrad, float yrad, int npoints, float start_ang, float fArc, float points[][2]);
void MakeArc(float x1, float y1, float x2, float y2, int npoints, float start_ang, float fArc, float points[][2]);
CTorusDlg::CTorusDlg(Vector& boxmins, Vector& boxmaxs, CWnd* pParent /*=NULL*/)
: CDialog(CTorusDlg::IDD, pParent)
{
bmins = boxmins;
bmaxs = boxmaxs;
//{{AFX_DATA_INIT(CTorusDlg)
m_iSides = 0;
m_iWallWidth = 0;
m_iAddHeight = 0;
m_fArc = 0.0f;
m_fAngle = 0.0f;
m_fRotationArc = 0.0f;
m_fRotationAngle = 0.0f;
m_iRotationSides = 0;
m_fCrossSectionRadius = 0;
//}}AFX_DATA_INIT
// load up old defaults
CString str;
m_iWallWidth = AfxGetApp()->GetProfileInt(pszSection, "Wall Width", 32);
str = AfxGetApp()->GetProfileString(pszSection, "Arc_", "360");
m_fArc = atof(str);
m_iSides = AfxGetApp()->GetProfileInt(pszSection, "Sides", 16);
str = AfxGetApp()->GetProfileString(pszSection, "Start Angle_", "0");
m_fAngle = atof(str);
str = AfxGetApp()->GetProfileString(pszSection, "Rotation Arc_", "360");
m_fRotationArc = atof(str);
m_iRotationSides = AfxGetApp()->GetProfileInt(pszSection, "Rotation Sides", 16);
str = AfxGetApp()->GetProfileString(pszSection, "Rotation Start Angle_", "0");
m_fRotationAngle = atof(str);
m_iAddHeight = AfxGetApp()->GetProfileInt(pszSection, "Add Height", 0);
Vector vecSize;
VectorSubtract( bmaxs, bmins, vecSize );
if ( m_iAddHeight > vecSize.z )
{
m_iAddHeight = vecSize.z;
}
// This is the maximum cross-section radius
m_fCrossSectionRadius = MaxTorusCrossSectionRadius();
}
void CTorusDlg::SaveValues()
{
CString str;
AfxGetApp()->WriteProfileInt(pszSection, "Wall Width", m_iWallWidth);
str.Format("%f", m_fArc);
AfxGetApp()->WriteProfileString(pszSection, "Arc_", str);
AfxGetApp()->WriteProfileInt(pszSection, "Sides", m_iSides);
str.Format("%f", m_fAngle);
AfxGetApp()->WriteProfileString(pszSection, "Start Angle_", str);
str.Format("%f", m_fRotationArc);
AfxGetApp()->WriteProfileString(pszSection, "Rotation Arc_", str);
str.Format("%f", m_fRotationAngle);
AfxGetApp()->WriteProfileString(pszSection, "Rotation Start Angle_", str);
AfxGetApp()->WriteProfileInt(pszSection, "Rotation Sides", m_iRotationSides);
AfxGetApp()->WriteProfileInt(pszSection, "Add Height", m_iAddHeight);
}
void CTorusDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CTorusDlg)
DDX_Control(pDX, IDC_ANGLESPIN, m_cStartAngleSpin);
DDX_Control(pDX, IDC_WALLWIDTHSPIN, m_cWallWidthSpin);
DDX_Control(pDX, IDC_WALLWIDTH, m_cWallWidth);
DDX_Control(pDX, IDC_SIDESSPIN, m_cSidesSpin);
DDX_Control(pDX, IDC_SIDES, m_cSides);
DDX_Control(pDX, IDC_ARCSPIN, m_cArcSpin);
DDX_Control(pDX, IDC_ARC, m_cArc);
DDX_Control(pDX, IDC_PREVIEW, m_cPreview);
DDX_Control(pDX, IDC_PREVIEW_TOP_VIEW, m_cTopViewPreview);
DDX_Text(pDX, IDC_SIDES, m_iSides);
DDV_MinMaxInt(pDX, m_iSides, 3, 2048);
DDX_Text(pDX, IDC_WALLWIDTH, m_iWallWidth);
DDX_Text(pDX, IDC_ADDHEIGHT, m_iAddHeight);
DDX_Text(pDX, IDC_ARC, m_fArc);
DDV_MinMaxFloat(pDX, m_fArc, 8.f, 360.f);
DDX_Text(pDX, IDC_ANGLE, m_fAngle);
DDV_MinMaxFloat(pDX, m_fAngle, -360.0f, 360.f);
DDX_Text(pDX, IDC_ROTATION_ARC, m_fRotationArc);
DDV_MinMaxFloat(pDX, m_fRotationArc, 0.f, 3600.f);
DDX_Text(pDX, IDC_ROTATION_ANGLE, m_fRotationAngle);
DDV_MinMaxFloat(pDX, m_fRotationAngle, -360.0f, 360.f);
DDX_Text(pDX, IDC_ROTATION_SIDES, m_iRotationSides);
DDV_MinMaxInt(pDX, m_iRotationSides, 3, 2048);
DDX_Text(pDX, IDC_CROSS_SECTION_RADIUS, m_fCrossSectionRadius);
DDV_MinMaxFloat(pDX, m_fCrossSectionRadius, 0.f, 5000.f);
//}}AFX_DATA_MAP
if ( pDX->m_bSaveAndValidate )
{
Vector vecSize;
VectorSubtract( bmaxs, bmins, vecSize );
if ( m_iAddHeight > vecSize.z )
{
m_iAddHeight = vecSize.z;
}
}
}
BEGIN_MESSAGE_MAP(CTorusDlg, CDialog)
//{{AFX_MSG_MAP(CTorusDlg)
ON_EN_CHANGE(IDC_ARC, OnChangeArc)
ON_EN_CHANGE(IDC_ROTATION_ARC, OnChangeTorusArc)
ON_BN_CLICKED(IDC_CIRCLE, OnCircle)
ON_BN_CLICKED(IDC_TORUS_COMPUTE_RADIUS, OnComputeRadius)
ON_EN_UPDATE(IDC_SIDES, OnUpdateSides)
ON_EN_UPDATE(IDC_WALLWIDTH, OnUpdateWallwidth)
ON_WM_PAINT()
ON_BN_CLICKED(IDC_TORUS_PREVIEW, OnTorusPreview)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CTorusDlg message handlers
void CTorusDlg::OnChangeArc()
{
}
void CTorusDlg::OnChangeTorusArc()
{
}
void CTorusDlg::OnCircle()
{
m_cArcSpin.SetPos(360);
OnTorusPreview();
}
void CTorusDlg::OnComputeRadius()
{
UpdateData( TRUE );
// This is the maximum cross-section radius
m_fCrossSectionRadius = MaxTorusCrossSectionRadius();
UpdateData( FALSE );
OnTorusPreview();
}
void CTorusDlg::OnUpdateSides()
{
}
void CTorusDlg::OnUpdateWallwidth()
{
}
BOOL CTorusDlg::OnInitDialog()
{
CDialog::OnInitDialog();
m_cArcSpin.SetRange(8, 360);
m_cSidesSpin.SetRange(3, 100);
m_cWallWidthSpin.SetRange(2, m_iMaxWallWidth);
m_cStartAngleSpin.SetRange(0, 360);
m_cPreview.ShowWindow(SW_HIDE);
m_cTopViewPreview.ShowWindow(SW_HIDE);
bInitialized = TRUE;
return TRUE;
}
void CTorusDlg::OnPaint()
{
CPaintDC dc(this); // device context for painting
CBrush black(RGB(0,0,0));
CBrush grey(RGB(128,128,128));
// Do not call CDialog::OnPaint() for painting messages
CRect rcPreview;
m_cPreview.GetWindowRect(&rcPreview);
ScreenToClient(&rcPreview);
dc.FillRect(rcPreview, &black);
DrawTorusCrossSection( &dc );
rcPreview.InflateRect(1,1);
dc.FrameRect(rcPreview, &grey);
ValidateRect(rcPreview);
m_cTopViewPreview.GetWindowRect(&rcPreview);
ScreenToClient(&rcPreview);
dc.FillRect(rcPreview, &black);
DrawTorusTopView( &dc );
rcPreview.InflateRect(1,1);
dc.FrameRect(rcPreview, &grey);
ValidateRect(rcPreview);
bInitialized = TRUE;
}
void CTorusDlg::OnTorusPreview()
{
//
// Build preview.
//
bInitialized = TRUE;
InvalidateRect(NULL);
UpdateWindow();
}
CTorusDlg::~CTorusDlg()
{
}
//-----------------------------------------------------------------------------
// Gets the inner radius of the torus cross-section
//-----------------------------------------------------------------------------
float CTorusDlg::MaxTorusCrossSectionRadius() const
{
Vector vecSize;
VectorSubtract( bmaxs, bmins, vecSize );
float flTorusRadius = (vecSize.z - m_iAddHeight);
// Check for multiple revolutions...
if ( ( m_fRotationArc > 360 ) || (( m_fRotationArc == 360 ) && ( m_iAddHeight != 0 )) )
{
// Height per revolution
float flHeightPerRev = 360.0f * m_iAddHeight / m_fRotationArc;
if ( flHeightPerRev < flTorusRadius )
{
flTorusRadius = flHeightPerRev;
}
}
// Also constrain it based on x & y too...
if ( (vecSize.x * 0.5f) < flTorusRadius )
{
flTorusRadius = vecSize.x * 0.5f;
}
if ( (vecSize.y * 0.5f) < flTorusRadius )
{
flTorusRadius = vecSize.y * 0.5f;
}
flTorusRadius *= 0.5f;
if ( flTorusRadius < m_iWallWidth )
{
flTorusRadius = m_iWallWidth;
}
return flTorusRadius;
}
//-----------------------------------------------------------------------------
// Gets the inner radius of the torus cross-section
//-----------------------------------------------------------------------------
float CTorusDlg::GetTorusCrossSectionRadius() const
{
Vector vecSize;
VectorSubtract( bmaxs, bmins, vecSize );
float flTorusRadius = m_fCrossSectionRadius;
// Also constrain it based on x & y too...
if ( (vecSize.x * 0.25f) < flTorusRadius )
{
flTorusRadius = vecSize.x * 0.25f;
}
if ( (vecSize.y * 0.25f) < flTorusRadius )
{
flTorusRadius = vecSize.y * 0.25f;
}
return flTorusRadius;
}
//-----------------------------------------------------------------------------
// Draws the torus cross-section
//-----------------------------------------------------------------------------
void CTorusDlg::DrawTorusCrossSection(CDC* pDC )
{
int iSides, iWallWidth;
float fArc, fStartAngle;
int i;
float fOuterPoints[ARC_MAX_POINTS][2];
float fInnerPoints[ARC_MAX_POINTS][2];
float fScaleX;
float fScaleY;
UpdateData(TRUE);
CPen m_hPen, *pOldPen;
m_hPen.CreatePen(PS_SOLID, 1, RGB(255,255,255));
pOldPen = pDC->SelectObject(&m_hPen);
CRect rcItem;
m_cPreview.GetWindowRect(&rcItem);
ScreenToClient(&rcItem);
CPoint pt;
pt.x = rcItem.left + rcItem.Width() / 2;
pt.y = rcItem.top + rcItem.Height() / 2;
float flMaxRadius = GetTorusCrossSectionRadius();
iWallWidth = m_iWallWidth;
if ( iWallWidth > flMaxRadius )
iWallWidth = flMaxRadius;
float flTorusRadius = flMaxRadius - iWallWidth;
float flDeltaZ = bmaxs[2] - bmins[2];
if (flDeltaZ)
{
if ( flDeltaZ < flMaxRadius * 2.0f )
{
flDeltaZ = flMaxRadius * 2.0f;
}
fScaleX = rcItem.Width()/flDeltaZ;
fScaleY = rcItem.Height()/flDeltaZ;
}
else
{
fScaleX = fScaleY = 1.0f;
// fScaleX = rcItem.Width() / (2.0f * flMaxRadius);
// fScaleY = rcItem.Height() / (2.0f * flMaxRadius);
}
fArc = m_fArc;
fStartAngle = m_fAngle;
iSides = m_iSides;
MakeArcCenterRadius(0, 0,
flTorusRadius + iWallWidth, flTorusRadius + iWallWidth,
iSides, fStartAngle, fArc, fOuterPoints);
MakeArcCenterRadius(0, 0,
flTorusRadius, flTorusRadius,
iSides, fStartAngle, fArc, fInnerPoints);
// check wall width - if it's half or more of the total,
// set the inner poinst to the center point of the box
// and turn off the CreateSouthFace flag
Vector points[4];
for (i = 0; i < iSides; i++)
{
int iNextPoint = i+1;
if (iNextPoint >= iSides + 1)
{
iNextPoint = 0;
}
points[0][0] = fOuterPoints[i][0];
points[0][1] = fOuterPoints[i][1];
points[1][0] = fOuterPoints[iNextPoint][0];
points[1][1] = fOuterPoints[iNextPoint][1];
points[2][0] = fInnerPoints[iNextPoint][0];
points[2][1] = fInnerPoints[iNextPoint][1];
points[3][0] = fInnerPoints[i][0];
points[3][1] = fInnerPoints[i][1];
for (int j = 0; j < 4; j++)
{
points[j][0] = fScaleX * points[j][0];
points[j][1] = fScaleY * points[j][1];
}
pDC->MoveTo(pt.x + (int)points[1][0], pt.y - (int)points[1][1]);
pDC->LineTo(pt.x + (int)points[0][0], pt.y - (int)points[0][1]);
pDC->LineTo(pt.x + (int)points[3][0], pt.y - (int)points[3][1]);
pDC->LineTo(pt.x + (int)points[2][0], pt.y - (int)points[2][1]);
}
// Close the cross-section off...
if ( fArc != 360.0f )
{
pDC->LineTo(pt.x + (int)points[1][0], pt.y - (int)points[1][1]);
}
pDC->SelectObject(pOldPen);
}
void CTorusDlg::DrawTorusTopView( CDC* pDC )
{
int i;
float fOuterPoints[ARC_MAX_POINTS][2];
float fInnerPoints[ARC_MAX_POINTS][2];
float fScaleX;
float fScaleY;
UpdateData(TRUE);
CPen m_hPen, *pOldPen;
m_hPen.CreatePen(PS_SOLID, 1, RGB(255,255,255));
pOldPen = pDC->SelectObject(&m_hPen);
CRect rcItem;
m_cTopViewPreview.GetWindowRect(&rcItem);
ScreenToClient(&rcItem);
CPoint pt;
pt.x = rcItem.left + rcItem.Width() / 2;
pt.y = rcItem.top + rcItem.Height() / 2;
if (bmaxs[0] - bmins[0])
{
fScaleX = rcItem.Width() /(bmaxs[0] - bmins[0]);
}
else
{
fScaleX = 1.0f;
}
if (bmaxs[1] - bmins[1])
{
fScaleY = rcItem.Height() /(bmaxs[1] - bmins[1]);
}
else
{
fScaleY = 1.0f;
}
int iSides, iWallWidth;
float fArc, fStartAngle;
fArc = m_fRotationArc;
fStartAngle = m_fRotationAngle;
iSides = m_iRotationSides;
iWallWidth = GetTorusCrossSectionRadius() * 2.0f;
float xCenter = (bmaxs[0] + bmins[0]) * 0.5f;
float yCenter = (bmaxs[1] + bmins[1]) * 0.5f;
float xRad = (bmaxs[0] - xCenter - iWallWidth);
float yRad = (bmaxs[1] - yCenter - iWallWidth);
if (xRad < 0.0f )
{
xRad = 0.0f;
}
if (yRad < 0.0f )
{
yRad = 0.0f;
}
MakeArcCenterRadius(xCenter, yCenter, xRad + iWallWidth, yRad + iWallWidth,
iSides, fStartAngle, fArc, fOuterPoints);
MakeArcCenterRadius(xCenter, yCenter, xRad, yRad,
iSides, fStartAngle, fArc, fInnerPoints);
Vector vecCenter;
VectorLerp( bmins, bmaxs, 0.5f, vecCenter );
Vector points[4];
for (i = 0; i < iSides; i++)
{
int iNextPoint = i+1;
if (iNextPoint >= iSides + 1)
{
iNextPoint = 0;
}
points[0][0] = fOuterPoints[i][0];
points[0][1] = fOuterPoints[i][1];
points[1][0] = fOuterPoints[iNextPoint][0];
points[1][1] = fOuterPoints[iNextPoint][1];
points[2][0] = fInnerPoints[iNextPoint][0];
points[2][1] = fInnerPoints[iNextPoint][1];
points[3][0] = fInnerPoints[i][0];
points[3][1] = fInnerPoints[i][1];
for (int j = 0; j < 4; j++)
{
points[j][0] = fScaleX * (points[j][0] - vecCenter[0]);
points[j][1] = fScaleY * (points[j][1] - vecCenter[1]);
}
pDC->MoveTo(pt.x + (int)points[1][0], pt.y - (int)points[1][1]);
pDC->LineTo(pt.x + (int)points[0][0], pt.y - (int)points[0][1]);
pDC->LineTo(pt.x + (int)points[3][0], pt.y - (int)points[3][1]);
pDC->LineTo(pt.x + (int)points[2][0], pt.y - (int)points[2][1]);
}
// Close the cross-section off...
if ( fArc != 360.0f )
{
pDC->LineTo(pt.x + (int)points[1][0], pt.y - (int)points[1][1]);
}
pDC->SelectObject(pOldPen);
}