Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=============================================================================
#include <windows.h>
// Valve includes
#include "itemtest/itemtest.h"
#include "p4lib/ip4.h"
#include "tier0/icommandline.h"
// Local includes
#include "itemtestapp.h"
#include "runexe.h"
// Last include
#include <tier0/memdbgon.h>
//=============================================================================
//
//=============================================================================
class CItemTestConApp : public CItemTestApp
{
typedef CItemTestApp BaseClass;
public:
// Methods of IApplication
virtual bool Create();
virtual int Main();
protected:
static bool DoSteamId();
static bool DoHelp();
};
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
DEFINE_CONSOLE_STEAM_APPLICATION_OBJECT( CItemTestConApp );
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
bool CItemTestConApp::Create()
{
AppSystemInfo_t appSystems[] =
{
{ "", "" } // Required to terminate the list
};
if ( FindParam( kDev ) && !FindParam( kNoP4 ) )
{
AppModule_t p4Module = LoadModule( "p4lib.dll" );
AddSystem( p4Module, P4_INTERFACE_VERSION );
}
return AddSystems( appSystems );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
bool View( CAsset &asset )
{
CUtlString sBinDir;
if ( !CItemUpload::GetBinDirectory( sBinDir ) )
{
Warning( "Cannot determine bin directory\n" );
return false;
}
CSmartPtr< CTargetMDL > pTargetMDL = asset.GetTargetMDL();
if ( !pTargetMDL.IsValid() )
{
Warning( "No target MDL\n" );
return false;
}
CUtlString sMdlPath;
if ( !pTargetMDL->GetOutputPath( sMdlPath ) )
{
Warning( "Cannot determine path to MDL\n" );
return false;
}
CFmtStrMax sHlmvCmd;
if ( CItemUpload::GetDevMode() )
{
sHlmvCmd.sprintf( "\"%s\\hlmv.exe\" \"%s\"", sBinDir.Get(), sMdlPath.Get() );
}
else
{
CUtlString sVProjectDir;
if ( CItemUpload::GetVProjectDir( sVProjectDir ) )
{
sHlmvCmd.sprintf( "\"%s\\hlmv.exe\" -allowdebug -game \"%s\" -nop4 \"%s\"", sBinDir.Get(), sVProjectDir.Get(), sMdlPath.Get() );
}
else
{
Warning( "Cannot determine VPROJECT (gamedir)\n" );
return false;
}
}
char szBinLaunchDir[ MAX_PATH ];
V_ExtractFilePath( sBinDir.String(), szBinLaunchDir, ARRAYSIZE( szBinLaunchDir ) );
return CItemUpload::RunCommandLine( sHlmvCmd.String(), szBinLaunchDir, false );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
bool Explore( CAsset &asset )
{
CUtlString sBinDir;
if ( !CItemUpload::GetBinDirectory( sBinDir ) )
{
Warning( "Cannot determine bin directory\n" );
return false;
}
CUtlString sDir;
asset.GetAbsoluteDir( sDir, NULL, &asset );
char szBuf[ MAX_PATH ];
V_FixupPathName( szBuf, ARRAYSIZE( szBuf ), sDir.Get() );
char szBinLaunchDir[ MAX_PATH ];
V_ExtractFilePath( sBinDir.String(), szBinLaunchDir, ARRAYSIZE( szBinLaunchDir ) );
ShellExecute( NULL, "explore", NULL, NULL, szBuf, SW_SHOWNORMAL );
return true;
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
int CItemTestConApp::Main()
{
if ( DoHelp() )
return 0;
if ( DoSteamId() )
return 0;
CItemUpload::InitManifest();
// If launched with -batch stay in console app and run from parameters specified on the command line only
const bool bListMats = FindParam( kListMats );
if ( bListMats || FindParam( kBatch ) )
{
CAssetTF assetTF;
if ( !ProcessCommandLine( &assetTF, bListMats ) )
return 1;
if ( !bListMats )
{
if ( !assetTF.Compile() )
{
Warning( "Error! Compile Failed\n" );
return 1;
}
Msg( "Compile OK!\n" );
if ( FindParam( kView ) )
{
View( assetTF );
}
if ( FindParam( kExplore ) )
{
Explore( assetTF );
}
}
}
else
{
// If launched without -batch then launch the .exe with the same name in the same directory as this .com executable
RunExe();
}
return 0;
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
bool CItemTestConApp::DoHelp()
{
if ( !FindParam( kHelp ) )
return false;
PrintHelp();
return true;
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
bool CItemTestConApp::DoSteamId()
{
if ( !FindParam( kSteamId ) )
return false;
CUtlString sSteamId;
if ( CItemUpload::GetSteamId( sSteamId ) )
{
Msg( "%s\n", sSteamId.String() );
}
else
{
Warning( "Error! Couldn't determine SteamId\n" );
}
return true;
}