Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=============================================================================
#define WIN32_LEAN_AND_MEAN
#include <Windows.h> // HINSTANCE
// Valve includes
#include "inputsystem/iinputsystem.h"
#include "itemtest/itemtest.h"
#include "itemtest/itemtest_controls.h"
#include "p4lib/ip4.h"
#include "tier0/icommandline.h"
#include "vgui/ILocalize.h"
#include "vgui/ISurface.h"
#include "vgui/IVGui.h"
#include "vgui_controls/consoledialog.h"
#include "vgui_controls/MessageBox.h"
#include "vgui_controls/Panel.h"
// Local includes
#include "itemtestapp.h"
// Last include
#include <tier0/memdbgon.h>
//-----------------------------------------------------------------------------
// Forward declarations
//-----------------------------------------------------------------------------
class CConsoleDialogNew;
SpewRetval_t ConsoleDialogSpewFunc( SpewType_t spewType, const tchar *pMsg );
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
static vgui::Panel *g_pTopPanel = NULL;
static vgui::DHANDLE< CConsoleDialogNew > g_hConsoleDialog;
static vgui::DHANDLE< vgui::Frame > g_hMainFrame;
//=============================================================================
//
//=============================================================================
class CItemTestVGUIApp : public CItemTestApp
{
typedef CItemTestApp BaseClass;
public:
virtual bool Create();
virtual int Main();
// Methods of IApplication
virtual bool PreInit();
protected:
static vgui::Panel *InitializeVGUI();
static void ShutdownVGUI();
};
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CItemTestVGUIApp );
//=============================================================================
//
//=============================================================================
class CConsoleDialogNew : public vgui::CConsoleDialog
{
DECLARE_CLASS_SIMPLE( CConsoleDialogNew, vgui::CConsoleDialog );
public:
CConsoleDialogNew( vgui::Panel *pPanel, const char *pszName )
: CConsoleDialog( pPanel, pszName, false )
{
}
virtual void OnCommandSubmitted( const char *pszCommand )
{
if ( !V_stricmp( pszCommand, "quit" ) )
{
if ( g_hMainFrame )
g_hMainFrame->Close();
Close();
}
else if ( !V_stricmp( pszCommand, "help" ) )
{
__s_ApplicationObject.PrintHelp();
}
else
{
Warning( "Error! Unknown command \"%s\"\n", pszCommand );
}
}
};
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
bool CItemTestVGUIApp::Create()
{
AppSystemInfo_t appSystems[] =
{
{ "inputsystem.dll", INPUTSYSTEM_INTERFACE_VERSION },
{ "vgui2.dll", VGUI_IVGUI_INTERFACE_VERSION },
{ "", "" } // Required to terminate the list
};
if ( FindParam( kDev ) && !FindParam( kNoP4 ) )
{
AppModule_t p4Module = LoadModule( "p4lib.dll" );
AddSystem( p4Module, P4_INTERFACE_VERSION );
}
return AddSystems( appSystems );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
bool CItemTestVGUIApp::PreInit()
{
if ( !BaseClass::PreInit() )
return false;
CreateInterfaceFn factory = GetFactory();
return vgui::VGui_InitInterfacesList( "CVguiSteamApp", &factory, 1 );
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
int CItemTestVGUIApp::Main()
{
g_pTopPanel = InitializeVGUI();
if ( !g_pTopPanel )
return 1;
SpewOutputFunc( ConsoleDialogSpewFunc );
if ( !g_hMainFrame )
{
// add our main window
CItemUploadWizard *pItemUploadWizard = new CItemUploadWizard( g_pTopPanel, "Item Upload Wizard" );
if ( pItemUploadWizard )
{
g_hMainFrame = pItemUploadWizard;
CAssetTF &assetTF = pItemUploadWizard->Asset();
ProcessCommandLine( &assetTF, false );
pItemUploadWizard->UpdateGUI();
}
}
if ( !g_hConsoleDialog )
{
if ( g_pTopPanel )
{
CConsoleDialogNew *pConsoleDialog = g_hMainFrame ?
new CConsoleDialogNew( g_hMainFrame, "console" ) :
new CConsoleDialogNew( g_pTopPanel, "console" );
if ( pConsoleDialog )
{
g_hConsoleDialog = pConsoleDialog;
if ( !g_hMainFrame )
{
g_hMainFrame = g_hConsoleDialog;
g_hConsoleDialog->SetSize( 640, 480 );
g_hConsoleDialog->MoveToCenterOfScreen();
}
else
{
int nWide = 0;
int nTall = 0;
int nX = 0;
int nY = 0;
g_hMainFrame->GetBounds( nX, nY, nWide, nTall );
g_hConsoleDialog->SetSize( nWide, MAX( nTall / 3, 120 ) );
g_hConsoleDialog->SetPos( nX, nY + nTall + 3 );
}
g_hConsoleDialog->Activate();
g_hConsoleDialog->SetVisible( true );
g_hConsoleDialog->SetDeleteSelfOnClose( true );
g_hConsoleDialog->ColorPrint( Color( 255, 192, 0, 255 ), "\nNOTE" );
g_hConsoleDialog->Print( ": The only commands available are 'quit' and 'help'\n" );
}
}
}
if ( g_hMainFrame )
{
// show main window
g_hMainFrame->SetSizeable( true );
g_hMainFrame->SetMenuButtonVisible( true );
g_hMainFrame->MoveToCenterOfScreen();
g_hMainFrame->Activate();
// Run the app
while ( vgui::ivgui()->IsRunning() && g_hMainFrame )
{
vgui::ivgui()->RunFrame();
}
}
ShutdownVGUI();
return 0;
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
vgui::Panel *CItemTestVGUIApp::InitializeVGUI()
{
// Init the surface
vgui::Panel *pTopPanel = new vgui::Panel( NULL, "TopPanel" );
if ( !pTopPanel )
return NULL;
pTopPanel->SetVisible( true );
vgui::surface()->SetEmbeddedPanel( pTopPanel->GetVPanel() );
// load the scheme
vgui::scheme()->LoadSchemeFromFile( "resource/itemtest_scheme.res", NULL );
// localization
g_pVGuiLocalize->AddFile( "resource/platform_%language%.txt");
g_pVGuiLocalize->AddFile( "resource/vgui_%language%.txt" );
g_pVGuiLocalize->AddFile( "resource/itemtest_%language%.txt");
g_pVGuiLocalize->AddFile( "resource/itemtest_english.txt");
// Start vgui
vgui::ivgui()->Start();
return pTopPanel;
}
//-----------------------------------------------------------------------------
//
//-----------------------------------------------------------------------------
void CItemTestVGUIApp::ShutdownVGUI()
{
if ( g_hConsoleDialog )
g_hConsoleDialog->Close();
if ( g_hMainFrame )
g_hMainFrame->Close();
if ( !g_pTopPanel )
return;
delete g_pTopPanel;
g_pTopPanel = NULL;
}
//-----------------------------------------------------------------------------
// Spew func
//-----------------------------------------------------------------------------
SpewRetval_t ConsoleDialogSpewFunc( SpewType_t spewType, const tchar *pMsg )
{
vgui::CConsoleDialog *pConsole = g_hConsoleDialog;
if ( !pConsole )
return SPEW_CONTINUE;
OutputDebugString( pMsg );
switch( spewType )
{
case SPEW_ASSERT:
pConsole->ColorPrint( Color( 255, 192, 0, 255 ), pMsg );
#ifdef _DEBUG
return SPEW_DEBUGGER;
#else
return SPEW_CONTINUE;
#endif
case SPEW_ERROR:
pConsole->ColorPrint( Color( 255, 0, 0, 255 ), pMsg );
break;
case SPEW_WARNING:
pConsole->ColorPrint( Color( 192, 192, 0, 255 ), pMsg );
break;
case SPEW_MESSAGE:
{
Color c = *GetSpewOutputColor();
if ( !V_stricmp( GetSpewOutputGroup(), "developer" ) )
{
pConsole->Print( pMsg );
}
else
{
pConsole->ColorPrint( c, pMsg );
}
}
break;
}
if ( vgui::ivgui()->IsRunning() && g_hMainFrame )
{
vgui::ivgui()->RunFrame();
}
return SPEW_CONTINUE;
}