Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#include "DemoPage.h"
#include "vgui/IVGui.h"
#include "tier1/KeyValues.h"
#include <vgui_controls/Label.h>
using namespace vgui;
//-----------------------------------------------------------------------------
// A Label is a panel class to handle the display of images and text strings.
// Here we demonstrate a simple text only label.
//-----------------------------------------------------------------------------
class LabelDemo: public DemoPage
{
public:
LabelDemo(Panel *parent, const char *name);
~LabelDemo();
private:
Label *m_pLabel;
};
//-----------------------------------------------------------------------------
// Purpose: Constructor
//-----------------------------------------------------------------------------
LabelDemo::LabelDemo(Panel *parent, const char *name) : DemoPage(parent, name)
{
m_pLabel = new Label(this, "ALabel", "LabelText");
m_pLabel->SetPos(100, 100);
}
//-----------------------------------------------------------------------------
// Purpose: Destructor
//-----------------------------------------------------------------------------
LabelDemo::~LabelDemo()
{
}
Panel* LabelDemo_Create(Panel *parent)
{
return new LabelDemo(parent, "LabelDemo");
}