Windows NT 4.0 source code leak
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/*
** Copyright 1992, Silicon Graphics, Inc. ** All Rights Reserved. ** ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; ** the contents of this file may not be disclosed to third parties, copied or ** duplicated in any form, in whole or in part, without the prior written ** permission of Silicon Graphics, Inc. ** ** RESTRICTED RIGHTS LEGEND: ** Use, duplication or disclosure by the Government is subject to restrictions ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - ** rights reserved under the Copyright Laws of the United States. */
#include <windows.h>
#include <GL/gl.h>
#include "shell.h"
void CallIndex(void) { float ci;
ci = 255.0;
Output("glIndexs, "); Output("glIndexsv, "); Output("glIndexi, "); Output("glIndexiv, "); Output("glIndexf, "); Output("glIndexfv, "); Output("glIndexd, "); Output("glIndexdv\n");
glIndexs((GLshort)ci);
{ short buf[1]; buf[0] = (short)ci; glIndexsv(buf); }
glIndexi((GLint)ci);
{ GLint buf[1]; buf[0] = (GLint)ci; glIndexiv(buf); }
glIndexf((GLfloat)ci);
{ GLfloat buf[1]; buf[0] = (GLfloat)ci; glIndexfv(buf); }
glIndexd((GLdouble)ci);
{ GLdouble buf[1]; buf[0] = (GLdouble)ci; glIndexdv(buf); }
Output("\n"); }
void CallIndexMask(void) {
Output("glIndexMask\n"); glIndexMask(0xFFFFFFFF); Output("\n"); }
void CallInitNames(void) {
Output("glInitNames\n"); glInitNames(); Output("\n"); }
void CallIsList(void) { GLubyte x;
Output("glIsList\n"); x = glIsList(1); Output("\n"); }
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