Windows NT 4.0 source code leak
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96 lines
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/*
** Copyright 1992, Silicon Graphics, Inc.
** All Rights Reserved.
**
** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
** the contents of this file may not be disclosed to third parties, copied or
** duplicated in any form, in whole or in part, without the prior written
** permission of Silicon Graphics, Inc.
**
** RESTRICTED RIGHTS LEGEND:
** Use, duplication or disclosure by the Government is subject to restrictions
** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
** rights reserved under the Copyright Laws of the United States.
*/
#include <windows.h>
#include <GL/gl.h>
#include "shell.h"
void CallIndex(void)
{
float ci;
ci = 255.0;
Output("glIndexs, ");
Output("glIndexsv, ");
Output("glIndexi, ");
Output("glIndexiv, ");
Output("glIndexf, ");
Output("glIndexfv, ");
Output("glIndexd, ");
Output("glIndexdv\n");
glIndexs((GLshort)ci);
{
short buf[1];
buf[0] = (short)ci;
glIndexsv(buf);
}
glIndexi((GLint)ci);
{
GLint buf[1];
buf[0] = (GLint)ci;
glIndexiv(buf);
}
glIndexf((GLfloat)ci);
{
GLfloat buf[1];
buf[0] = (GLfloat)ci;
glIndexfv(buf);
}
glIndexd((GLdouble)ci);
{
GLdouble buf[1];
buf[0] = (GLdouble)ci;
glIndexdv(buf);
}
Output("\n");
}
void CallIndexMask(void)
{
Output("glIndexMask\n");
glIndexMask(0xFFFFFFFF);
Output("\n");
}
void CallInitNames(void)
{
Output("glInitNames\n");
glInitNames();
Output("\n");
}
void CallIsList(void)
{
GLubyte x;
Output("glIsList\n");
x = glIsList(1);
Output("\n");
}