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945 lines
23 KiB
945 lines
23 KiB
# Microsoft Visual C++ Generated NMAKE File, Format Version 2.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=Win32 Debug
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!MESSAGE No configuration specified. Defaulting to Win32 Debug.
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if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
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ALL : $(OUTDIR)/blitlib.lib $(OUTDIR)/blt.bsc
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$(OUTDIR) :
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if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
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# ADD BASE CPP /nologo /W3 /GX /Z7 /YX /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /c
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CPP_PROJ=/nologo /MD /W3 /GX /Zi /YX /Oi /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
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/FR$(INTDIR)/ /Fp$(OUTDIR)/"blt.pch" /Fo$(INTDIR)/ /Fd$(OUTDIR)/"blt.pdb" /c
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$(BSC32_FLAGS) $(BSC32_SBRS)
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<<
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LIB32=lib.exe
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# ADD BASE LIB32 /NOLOGO
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# ADD LIB32 /NOLOGO /OUT:"ntdebug\blitlib.lib"
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$(OUTDIR)/blitlib.lib : $(OUTDIR) $(DEF_FILE) $(LIB32_OBJS)
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$(LIB32) @<<
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$(LIB32_FLAGS) $(DEF_FLAGS) $(LIB32_OBJS)
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<<
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$(CPP) $(CPP_PROJ) $<
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################################################################################
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# ADD CPP /Yu
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$(INTDIR)/blt0824.obj : $(SOURCE) $(DEP_BLT08) $(INTDIR)\
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$(INTDIR)/blt0101.obj
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$(CPP) /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN95"\
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/FR$(INTDIR)/ /Fp$(OUTDIR)/"blt.pch" /Yu /Fo$(INTDIR)/ /c $(SOURCE)
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!ELSEIF "$(CFG)" == "Win32 Debug"
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# ADD CPP /Yu
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$(INTDIR)/blt0824.obj : $(SOURCE) $(DEP_BLT08) $(INTDIR)\
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$(INTDIR)/blt0101.obj
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$(CPP) /nologo /MD /W3 /GX /Zi /Oi /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
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/FR$(INTDIR)/ /Fp$(OUTDIR)/"blt.pch" /Yu /Fo$(INTDIR)/ /Fd$(OUTDIR)/"blt.pdb"\
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/c $(SOURCE)
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################################################################################
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# Begin Source File
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SOURCE=.\blt0101.cxx
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DEP_BLT01=\
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.\dibfx.h\
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.\gfxtypes.h\
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.\blt0101.hxx\
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.\util4d.h
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!IF "$(CFG)" == "Win32 Release"
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# ADD CPP /Yc
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$(INTDIR)/blt0101.obj : $(SOURCE) $(DEP_BLT01) $(INTDIR)
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$(CPP) /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN95"\
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/FR$(INTDIR)/ /Fp$(OUTDIR)/"blt.pch" /Yc /Fo$(INTDIR)/ /c $(SOURCE)
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!ELSEIF "$(CFG)" == "Win32 Debug"
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# ADD CPP /Yc
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$(INTDIR)/blt0101.obj : $(SOURCE) $(DEP_BLT01) $(INTDIR)
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$(CPP) /nologo /MD /W3 /GX /Zi /Oi /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
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SOURCE=.\blt1616.cxx
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DEP_BLT16=\
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.\dibfx.h\
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.\blt1616.hxx\
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.\util4d.h
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!IF "$(CFG)" == "Win32 Release"
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# ADD CPP /Yu
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$(INTDIR)/blt1616.obj : $(SOURCE) $(DEP_BLT16) $(INTDIR)\
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$(INTDIR)/blt0101.obj
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$(CPP) /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN95"\
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/FR$(INTDIR)/ /Fp$(OUTDIR)/"blt.pch" /Yu /Fo$(INTDIR)/ /c $(SOURCE)
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|
|
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!ELSEIF "$(CFG)" == "Win32 Debug"
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# ADD CPP /Yu
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|
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$(INTDIR)/blt1616.obj : $(SOURCE) $(DEP_BLT16) $(INTDIR)\
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$(INTDIR)/blt0101.obj
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$(CPP) /nologo /MD /W3 /GX /Zi /Oi /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
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/c $(SOURCE)
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################################################################################
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# Begin Source File
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SOURCE=.\blt2424.cxx
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DEP_BLT24=\
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!IF "$(CFG)" == "Win32 Release"
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# ADD CPP /Yu
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$(INTDIR)/blt2424.obj : $(SOURCE) $(DEP_BLT24) $(INTDIR)\
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$(INTDIR)/blt0101.obj
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$(CPP) /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN95"\
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/FR$(INTDIR)/ /Fp$(OUTDIR)/"blt.pch" /Yu /Fo$(INTDIR)/ /c $(SOURCE)
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!ELSEIF "$(CFG)" == "Win32 Debug"
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# ADD CPP /Yu
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|
$(INTDIR)/blt2424.obj : $(SOURCE) $(DEP_BLT24) $(INTDIR)\
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$(INTDIR)/blt0101.obj
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$(CPP) /nologo /MD /W3 /GX /Zi /Oi /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
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/FR$(INTDIR)/ /Fp$(OUTDIR)/"blt.pch" /Yu /Fo$(INTDIR)/ /Fd$(OUTDIR)/"blt.pdb"\
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/c $(SOURCE)
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\blt0124.cxx
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DEP_BLT012=\
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.\dibfx.h\
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.\assert4d.h\
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.\gfxtypes.h\
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.\blt0124.hxx\
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.\util4d.h
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!IF "$(CFG)" == "Win32 Release"
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# ADD CPP /Yu
|
|
|
|
$(INTDIR)/blt0124.obj : $(SOURCE) $(DEP_BLT012) $(INTDIR)\
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$(INTDIR)/blt0101.obj
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$(CPP) /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN95"\
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/FR$(INTDIR)/ /Fp$(OUTDIR)/"blt.pch" /Yu /Fo$(INTDIR)/ /c $(SOURCE)
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|
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!ELSEIF "$(CFG)" == "Win32 Debug"
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# ADD CPP /Yu
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|
|
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$(INTDIR)/blt0124.obj : $(SOURCE) $(DEP_BLT012) $(INTDIR)\
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$(INTDIR)/blt0101.obj
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$(CPP) /nologo /MD /W3 /GX /Zi /Oi /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
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/FR$(INTDIR)/ /Fp$(OUTDIR)/"blt.pch" /Yu /Fo$(INTDIR)/ /Fd$(OUTDIR)/"blt.pdb"\
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/c $(SOURCE)
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\bitblt.cxx
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DEP_BITBL=\
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.\dibfx.h\
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.\assert4d.h\
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.\gfxtypes.h\
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.\blt0101.hxx\
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.\blt0108.hxx\
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.\blt0124.hxx\
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.\blt0808.hxx\
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.\blt0824.hxx\
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.\blt0824p.hxx\
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.\blt08a24.hxx\
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.\blt1616.hxx\
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.\blt1624p.hxx\
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.\blt2401.hxx\
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.\blt24p01.hxx\
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.\blt2408.hxx\
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.\blt2424.hxx\
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.\blt2424p.hxx\
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.\blt24a24.hxx\
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.\bt24a24p.hxx\
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|
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!IF "$(CFG)" == "Win32 Release"
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# SUBTRACT CPP /YX
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|
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!ELSEIF "$(CFG)" == "Win32 Debug"
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# SUBTRACT CPP /YX
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$(INTDIR)/bitblt.obj : $(SOURCE) $(DEP_BITBL) $(INTDIR)
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$(CPP) /nologo /MD /W3 /GX /Zi /Oi /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
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/FR$(INTDIR)/ /Fo$(INTDIR)/ /Fd$(OUTDIR)/"blt.pdb" /c $(SOURCE)
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# End Source File
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################################################################################
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# Begin Source File
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SOURCE=.\blt0808.cxx
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DEP_BLT080=\
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.\dibfx.h\
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.\gfxtypes.h\
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.\blt0808.hxx\
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|
|
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!IF "$(CFG)" == "Win32 Release"
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# ADD CPP /Yu
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$(INTDIR)/blt0808.obj : $(SOURCE) $(DEP_BLT080) $(INTDIR)\
|
|
$(INTDIR)/blt0101.obj
|
|
$(CPP) /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN95"\
|
|
/FR$(INTDIR)/ /Fp$(OUTDIR)/"blt.pch" /Yu /Fo$(INTDIR)/ /c $(SOURCE)
|
|
|
|
!ELSEIF "$(CFG)" == "Win32 Debug"
|
|
|
|
# ADD CPP /Yu
|
|
|
|
$(INTDIR)/blt0808.obj : $(SOURCE) $(DEP_BLT080) $(INTDIR)\
|
|
$(INTDIR)/blt0101.obj
|
|
$(CPP) /nologo /MD /W3 /GX /Zi /Oi /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
|
|
/FR$(INTDIR)/ /Fp$(OUTDIR)/"blt.pch" /Yu /Fo$(INTDIR)/ /Fd$(OUTDIR)/"blt.pdb"\
|
|
/c $(SOURCE)
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\blt0801.cxx
|
|
DEP_BLT0801=\
|
|
.\dibfx.h\
|
|
.\assert4d.h\
|
|
.\gfxtypes.h\
|
|
.\bitblt.h\
|
|
.\blt0801.hxx\
|
|
.\util4d.h
|
|
|
|
!IF "$(CFG)" == "Win32 Release"
|
|
|
|
# ADD CPP /Yu
|
|
|
|
$(INTDIR)/blt0801.obj : $(SOURCE) $(DEP_BLT0801) $(INTDIR)\
|
|
$(INTDIR)/blt0101.obj
|
|
$(CPP) /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN95"\
|
|
/FR$(INTDIR)/ /Fp$(OUTDIR)/"blt.pch" /Yu /Fo$(INTDIR)/ /c $(SOURCE)
|
|
|
|
!ELSEIF "$(CFG)" == "Win32 Debug"
|
|
|
|
# ADD CPP /Yu
|
|
|
|
$(INTDIR)/blt0801.obj : $(SOURCE) $(DEP_BLT0801) $(INTDIR)\
|
|
$(INTDIR)/blt0101.obj
|
|
$(CPP) /nologo /MD /W3 /GX /Zi /Oi /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
|
|
/FR$(INTDIR)/ /Fp$(OUTDIR)/"blt.pch" /Yu /Fo$(INTDIR)/ /Fd$(OUTDIR)/"blt.pdb"\
|
|
/c $(SOURCE)
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\blt2408.cxx
|
|
DEP_BLT240=\
|
|
.\dibfx.h\
|
|
.\assert4d.h\
|
|
.\gfxtypes.h\
|
|
.\bitblt.h\
|
|
.\blt2408.hxx\
|
|
.\util4d.h
|
|
|
|
!IF "$(CFG)" == "Win32 Release"
|
|
|
|
# ADD CPP /Yu
|
|
|
|
$(INTDIR)/blt2408.obj : $(SOURCE) $(DEP_BLT240) $(INTDIR)\
|
|
$(INTDIR)/blt0101.obj
|
|
$(CPP) /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN95"\
|
|
/FR$(INTDIR)/ /Fp$(OUTDIR)/"blt.pch" /Yu /Fo$(INTDIR)/ /c $(SOURCE)
|
|
|
|
!ELSEIF "$(CFG)" == "Win32 Debug"
|
|
|
|
# ADD CPP /Yu
|
|
|
|
$(INTDIR)/blt2408.obj : $(SOURCE) $(DEP_BLT240) $(INTDIR)\
|
|
$(INTDIR)/blt0101.obj
|
|
$(CPP) /nologo /MD /W3 /GX /Zi /Oi /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
|
|
/FR$(INTDIR)/ /Fp$(OUTDIR)/"blt.pch" /Yu /Fo$(INTDIR)/ /Fd$(OUTDIR)/"blt.pdb"\
|
|
/c $(SOURCE)
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\blt1624.cxx
|
|
DEP_BLT162=\
|
|
.\dibfx.h\
|
|
.\assert4d.h\
|
|
.\gfxtypes.h\
|
|
.\bitblt.h\
|
|
.\blt1624.hxx\
|
|
.\util4d.h
|
|
|
|
!IF "$(CFG)" == "Win32 Release"
|
|
|
|
# ADD CPP /Yu
|
|
|
|
$(INTDIR)/blt1624.obj : $(SOURCE) $(DEP_BLT162) $(INTDIR)\
|
|
$(INTDIR)/blt0101.obj
|
|
$(CPP) /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN95"\
|
|
/FR$(INTDIR)/ /Fp$(OUTDIR)/"blt.pch" /Yu /Fo$(INTDIR)/ /c $(SOURCE)
|
|
|
|
!ELSEIF "$(CFG)" == "Win32 Debug"
|
|
|
|
# ADD CPP /Yu
|
|
|
|
$(INTDIR)/blt1624.obj : $(SOURCE) $(DEP_BLT162) $(INTDIR)\
|
|
$(INTDIR)/blt0101.obj
|
|
$(CPP) /nologo /MD /W3 /GX /Zi /Oi /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
|
|
/FR$(INTDIR)/ /Fp$(OUTDIR)/"blt.pch" /Yu /Fo$(INTDIR)/ /Fd$(OUTDIR)/"blt.pdb"\
|
|
/c $(SOURCE)
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\blt2401.cxx
|
|
DEP_BLT2401=\
|
|
.\dibfx.h\
|
|
.\assert4d.h\
|
|
.\gfxtypes.h\
|
|
.\bitblt.h\
|
|
.\blt2401.hxx\
|
|
.\util4d.h
|
|
|
|
!IF "$(CFG)" == "Win32 Release"
|
|
|
|
# ADD CPP /Yu
|
|
|
|
$(INTDIR)/blt2401.obj : $(SOURCE) $(DEP_BLT2401) $(INTDIR)\
|
|
$(INTDIR)/blt0101.obj
|
|
$(CPP) /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN95"\
|
|
/FR$(INTDIR)/ /Fp$(OUTDIR)/"blt.pch" /Yu /Fo$(INTDIR)/ /c $(SOURCE)
|
|
|
|
!ELSEIF "$(CFG)" == "Win32 Debug"
|
|
|
|
# ADD CPP /Yu
|
|
|
|
$(INTDIR)/blt2401.obj : $(SOURCE) $(DEP_BLT2401) $(INTDIR)\
|
|
$(INTDIR)/blt0101.obj
|
|
$(CPP) /nologo /MD /W3 /GX /Zi /Oi /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
|
|
/FR$(INTDIR)/ /Fp$(OUTDIR)/"blt.pch" /Yu /Fo$(INTDIR)/ /Fd$(OUTDIR)/"blt.pdb"\
|
|
/c $(SOURCE)
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\blt0108.cxx
|
|
DEP_BLT010=\
|
|
.\dibfx.h\
|
|
.\assert4d.h\
|
|
.\gfxtypes.h\
|
|
.\bitblt.h\
|
|
.\blt0108.hxx\
|
|
.\util4d.h
|
|
|
|
!IF "$(CFG)" == "Win32 Release"
|
|
|
|
# ADD CPP /Yu
|
|
|
|
$(INTDIR)/blt0108.obj : $(SOURCE) $(DEP_BLT010) $(INTDIR)\
|
|
$(INTDIR)/blt0101.obj
|
|
$(CPP) /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN95"\
|
|
/FR$(INTDIR)/ /Fp$(OUTDIR)/"blt.pch" /Yu /Fo$(INTDIR)/ /c $(SOURCE)
|
|
|
|
!ELSEIF "$(CFG)" == "Win32 Debug"
|
|
|
|
# ADD CPP /Yu
|
|
|
|
$(INTDIR)/blt0108.obj : $(SOURCE) $(DEP_BLT010) $(INTDIR)\
|
|
$(INTDIR)/blt0101.obj
|
|
$(CPP) /nologo /MD /W3 /GX /Zi /Oi /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
|
|
/FR$(INTDIR)/ /Fp$(OUTDIR)/"blt.pch" /Yu /Fo$(INTDIR)/ /Fd$(OUTDIR)/"blt.pdb"\
|
|
/c $(SOURCE)
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\assert4d.cxx
|
|
DEP_ASSER=\
|
|
.\util4d.h\
|
|
.\assert4d.h
|
|
|
|
!IF "$(CFG)" == "Win32 Release"
|
|
|
|
# SUBTRACT CPP /YX
|
|
|
|
$(INTDIR)/assert4d.obj : $(SOURCE) $(DEP_ASSER) $(INTDIR)
|
|
$(CPP) /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN95"\
|
|
/FR$(INTDIR)/ /Fo$(INTDIR)/ /c $(SOURCE)
|
|
|
|
!ELSEIF "$(CFG)" == "Win32 Debug"
|
|
|
|
# SUBTRACT CPP /YX
|
|
|
|
$(INTDIR)/assert4d.obj : $(SOURCE) $(DEP_ASSER) $(INTDIR)
|
|
$(CPP) /nologo /MD /W3 /GX /Zi /Oi /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
|
|
/FR$(INTDIR)/ /Fo$(INTDIR)/ /Fd$(OUTDIR)/"blt.pdb" /c $(SOURCE)
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\blt24a24.cxx
|
|
DEP_BLT24A=\
|
|
.\dibfx.h\
|
|
.\assert4d.h\
|
|
.\gfxtypes.h\
|
|
.\bitblt.h\
|
|
.\blt24a24.hxx\
|
|
.\util4d.h
|
|
|
|
!IF "$(CFG)" == "Win32 Release"
|
|
|
|
# ADD CPP /Yu
|
|
|
|
$(INTDIR)/blt24a24.obj : $(SOURCE) $(DEP_BLT24A) $(INTDIR)\
|
|
$(INTDIR)/blt0101.obj
|
|
$(CPP) /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN95"\
|
|
/FR$(INTDIR)/ /Fp$(OUTDIR)/"blt.pch" /Yu /Fo$(INTDIR)/ /c $(SOURCE)
|
|
|
|
!ELSEIF "$(CFG)" == "Win32 Debug"
|
|
|
|
# ADD CPP /Yu
|
|
|
|
$(INTDIR)/blt24a24.obj : $(SOURCE) $(DEP_BLT24A) $(INTDIR)\
|
|
$(INTDIR)/blt0101.obj
|
|
$(CPP) /nologo /MD /W3 /GX /Zi /Oi /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
|
|
/FR$(INTDIR)/ /Fp$(OUTDIR)/"blt.pch" /Yu /Fo$(INTDIR)/ /Fd$(OUTDIR)/"blt.pdb"\
|
|
/c $(SOURCE)
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\blt08a24.cxx
|
|
DEP_BLT08A=\
|
|
.\dibfx.h\
|
|
.\assert4d.h\
|
|
.\gfxtypes.h\
|
|
.\bitblt.h\
|
|
.\blt08a24.hxx\
|
|
.\util4d.h
|
|
|
|
!IF "$(CFG)" == "Win32 Release"
|
|
|
|
# ADD CPP /Yu
|
|
|
|
$(INTDIR)/blt08a24.obj : $(SOURCE) $(DEP_BLT08A) $(INTDIR)\
|
|
$(INTDIR)/blt0101.obj
|
|
$(CPP) /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN95"\
|
|
/FR$(INTDIR)/ /Fp$(OUTDIR)/"blt.pch" /Yu /Fo$(INTDIR)/ /c $(SOURCE)
|
|
|
|
!ELSEIF "$(CFG)" == "Win32 Debug"
|
|
|
|
# ADD CPP /Yu
|
|
|
|
$(INTDIR)/blt08a24.obj : $(SOURCE) $(DEP_BLT08A) $(INTDIR)\
|
|
$(INTDIR)/blt0101.obj
|
|
$(CPP) /nologo /MD /W3 /GX /Zi /Oi /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
|
|
/FR$(INTDIR)/ /Fp$(OUTDIR)/"blt.pch" /Yu /Fo$(INTDIR)/ /Fd$(OUTDIR)/"blt.pdb"\
|
|
/c $(SOURCE)
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\bt24a24p.cxx
|
|
DEP_BT24A=\
|
|
.\dibfx.h\
|
|
.\assert4d.h\
|
|
.\gfxtypes.h\
|
|
.\bitblt.h\
|
|
.\bt24a24p.hxx\
|
|
.\util4d.h
|
|
|
|
!IF "$(CFG)" == "Win32 Release"
|
|
|
|
# ADD CPP /Yu
|
|
|
|
$(INTDIR)/bt24a24p.obj : $(SOURCE) $(DEP_BT24A) $(INTDIR)\
|
|
$(INTDIR)/blt0101.obj
|
|
$(CPP) /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN95"\
|
|
/FR$(INTDIR)/ /Fp$(OUTDIR)/"blt.pch" /Yu /Fo$(INTDIR)/ /c $(SOURCE)
|
|
|
|
!ELSEIF "$(CFG)" == "Win32 Debug"
|
|
|
|
# ADD CPP /Yu
|
|
|
|
$(INTDIR)/bt24a24p.obj : $(SOURCE) $(DEP_BT24A) $(INTDIR)\
|
|
$(INTDIR)/blt0101.obj
|
|
$(CPP) /nologo /MD /W3 /GX /Zi /Oi /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
|
|
/FR$(INTDIR)/ /Fp$(OUTDIR)/"blt.pch" /Yu /Fo$(INTDIR)/ /Fd$(OUTDIR)/"blt.pdb"\
|
|
/c $(SOURCE)
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\blt24p01.cxx
|
|
DEP_BLT24P=\
|
|
.\dibfx.h\
|
|
.\assert4d.h\
|
|
.\gfxtypes.h\
|
|
.\bitblt.h\
|
|
.\blt24p01.hxx\
|
|
.\util4d.h
|
|
|
|
!IF "$(CFG)" == "Win32 Release"
|
|
|
|
# ADD CPP /Yu
|
|
|
|
$(INTDIR)/blt24p01.obj : $(SOURCE) $(DEP_BLT24P) $(INTDIR)\
|
|
$(INTDIR)/blt0101.obj
|
|
$(CPP) /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN95"\
|
|
/FR$(INTDIR)/ /Fp$(OUTDIR)/"blt.pch" /Yu /Fo$(INTDIR)/ /c $(SOURCE)
|
|
|
|
!ELSEIF "$(CFG)" == "Win32 Debug"
|
|
|
|
# ADD CPP /Yu
|
|
|
|
$(INTDIR)/blt24p01.obj : $(SOURCE) $(DEP_BLT24P) $(INTDIR)\
|
|
$(INTDIR)/blt0101.obj
|
|
$(CPP) /nologo /MD /W3 /GX /Zi /Oi /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
|
|
/FR$(INTDIR)/ /Fp$(OUTDIR)/"blt.pch" /Yu /Fo$(INTDIR)/ /Fd$(OUTDIR)/"blt.pdb"\
|
|
/c $(SOURCE)
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\blt0824p.cxx
|
|
DEP_BLT082=\
|
|
.\dibfx.h\
|
|
.\assert4d.h\
|
|
.\gfxtypes.h\
|
|
.\bitblt.h\
|
|
.\blt0824p.hxx\
|
|
.\util4d.h
|
|
|
|
!IF "$(CFG)" == "Win32 Release"
|
|
|
|
# ADD CPP /Yu
|
|
|
|
$(INTDIR)/blt0824p.obj : $(SOURCE) $(DEP_BLT082) $(INTDIR)\
|
|
$(INTDIR)/blt0101.obj
|
|
$(CPP) /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN95"\
|
|
/FR$(INTDIR)/ /Fp$(OUTDIR)/"blt.pch" /Yu /Fo$(INTDIR)/ /c $(SOURCE)
|
|
|
|
!ELSEIF "$(CFG)" == "Win32 Debug"
|
|
|
|
# ADD CPP /Yu
|
|
|
|
$(INTDIR)/blt0824p.obj : $(SOURCE) $(DEP_BLT082) $(INTDIR)\
|
|
$(INTDIR)/blt0101.obj
|
|
$(CPP) /nologo /MD /W3 /GX /Zi /Oi /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
|
|
/FR$(INTDIR)/ /Fp$(OUTDIR)/"blt.pch" /Yu /Fo$(INTDIR)/ /Fd$(OUTDIR)/"blt.pdb"\
|
|
/c $(SOURCE)
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\blt2424p.cxx
|
|
DEP_BLT242=\
|
|
.\dibfx.h\
|
|
.\assert4d.h\
|
|
.\gfxtypes.h\
|
|
.\bitblt.h\
|
|
.\blt2424p.hxx\
|
|
.\util4d.h
|
|
|
|
!IF "$(CFG)" == "Win32 Release"
|
|
|
|
# ADD CPP /Yu
|
|
|
|
$(INTDIR)/blt2424p.obj : $(SOURCE) $(DEP_BLT242) $(INTDIR)\
|
|
$(INTDIR)/blt0101.obj
|
|
$(CPP) /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN95"\
|
|
/FR$(INTDIR)/ /Fp$(OUTDIR)/"blt.pch" /Yu /Fo$(INTDIR)/ /c $(SOURCE)
|
|
|
|
!ELSEIF "$(CFG)" == "Win32 Debug"
|
|
|
|
# ADD CPP /Yu
|
|
|
|
$(INTDIR)/blt2424p.obj : $(SOURCE) $(DEP_BLT242) $(INTDIR)\
|
|
$(INTDIR)/blt0101.obj
|
|
$(CPP) /nologo /MD /W3 /GX /Zi /Oi /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
|
|
/FR$(INTDIR)/ /Fp$(OUTDIR)/"blt.pch" /Yu /Fo$(INTDIR)/ /Fd$(OUTDIR)/"blt.pdb"\
|
|
/c $(SOURCE)
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\blt1624p.cxx
|
|
DEP_BLT1624=\
|
|
.\dibfx.h\
|
|
.\assert4d.h\
|
|
.\gfxtypes.h\
|
|
.\bitblt.h\
|
|
.\blt1624p.hxx\
|
|
.\util4d.h
|
|
|
|
!IF "$(CFG)" == "Win32 Release"
|
|
|
|
# ADD CPP /Yu
|
|
|
|
$(INTDIR)/blt1624p.obj : $(SOURCE) $(DEP_BLT1624) $(INTDIR)\
|
|
$(INTDIR)/blt0101.obj
|
|
$(CPP) /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN95"\
|
|
/FR$(INTDIR)/ /Fp$(OUTDIR)/"blt.pch" /Yu /Fo$(INTDIR)/ /c $(SOURCE)
|
|
|
|
!ELSEIF "$(CFG)" == "Win32 Debug"
|
|
|
|
# ADD CPP /Yu
|
|
|
|
$(INTDIR)/blt1624p.obj : $(SOURCE) $(DEP_BLT1624) $(INTDIR)\
|
|
$(INTDIR)/blt0101.obj
|
|
$(CPP) /nologo /MD /W3 /GX /Zi /Oi /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
|
|
/FR$(INTDIR)/ /Fp$(OUTDIR)/"blt.pch" /Yu /Fo$(INTDIR)/ /Fd$(OUTDIR)/"blt.pdb"\
|
|
/c $(SOURCE)
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\blt8a24p.cxx
|
|
DEP_BLT8A=\
|
|
.\dibfx.h\
|
|
.\assert4d.h\
|
|
.\gfxtypes.h\
|
|
.\bitblt.h\
|
|
.\blt8a24p.hxx\
|
|
.\util4d.h
|
|
|
|
!IF "$(CFG)" == "Win32 Release"
|
|
|
|
# ADD CPP /Yu
|
|
|
|
$(INTDIR)/blt8a24p.obj : $(SOURCE) $(DEP_BLT8A) $(INTDIR)\
|
|
$(INTDIR)/blt0101.obj
|
|
$(CPP) /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "WIN95"\
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|
/FR$(INTDIR)/ /Fp$(OUTDIR)/"blt.pch" /Yu /Fo$(INTDIR)/ /c $(SOURCE)
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|
|
|
!ELSEIF "$(CFG)" == "Win32 Debug"
|
|
|
|
# ADD CPP /Yu
|
|
|
|
$(INTDIR)/blt8a24p.obj : $(SOURCE) $(DEP_BLT8A) $(INTDIR)\
|
|
$(INTDIR)/blt0101.obj
|
|
$(CPP) /nologo /MD /W3 /GX /Zi /Oi /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
|
|
/FR$(INTDIR)/ /Fp$(OUTDIR)/"blt.pch" /Yu /Fo$(INTDIR)/ /Fd$(OUTDIR)/"blt.pdb"\
|
|
/c $(SOURCE)
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
# End Group
|
|
# End Project
|
|
################################################################################
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