Windows NT 4.0 source code leak
 
 
 
 
 
 

48 lines
1.2 KiB

/******************************Module*Header*******************************\
* Module Name: gldci.h
*
* Some stuff needed to interface OpenGL to DCI for rendering.
*
* Copyright (c) 1994 Microsoft Corporation
*
\**************************************************************************/
#ifndef _GLDCI_H_
#define _GLDCI_H_
#include <dciman.h>
//
// Structure that contains all the info we need to access the framebuffer
// via DCI.
//
typedef struct _DCIINFO_ {
HDC hdc; // hdc returned by DCIOpenProvider
LPDCISURFACEINFO pDCISurfInfo; // DCI primary surface
} DCIINFO;
//
// Global pointer to DCIINFO structure that is non-NULL if and only if
// DCI access to the framebuffer is available.
//
extern DCIINFO *gpDCIInfo;
//
// DCI macros:
//
// GLDCIENABLED TRUE if DCI access is enabled
// GLDCIINFO Pointer to global DCIINFO.
//
#define GLDCIENABLED ( gpDCIInfo != (DCIINFO *) NULL )
#define GLDCIINFO ( gpDCIInfo )
//
// Synchronization object for DCI
//
// Win95 DCI acts as a global lock, synchronizing everything in the system.
// We can't do that in NT, but we can grab a per-process semaphore to
// synchronize multiple threads within our process.
//
extern CRITICAL_SECTION gcsDci;
#endif