Windows NT 4.0 source code leak
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/*+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Copyright (c) 1989 Microsoft Corporation
Module Name:
resdict.cxx
Abstract:
resource dictionary class implementations, if needed.
Notes:
History:
VibhasC Aug-08-1993 Created.
----------------------------------------------------------------------------*/
/****************************************************************************
* include files
***************************************************************************/
#include "becls.hxx"
#pragma hdrstop
short
RESOURCE_DICT::GetListOfResources(
ITERATOR& ListIter )
/*++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Routine Description:
Get a list of resources into the specified iterator.
Arguments:
ListIter - A reference to the iterator class where the list is
accumulated.
Return Value:
A count of the number of resources.
Notes:
----------------------------------------------------------------------------*/
{
RESOURCE * pR;
Dict_Status Status;
short Count = 0;
//
// Get to the top of the dictionary.
//
Status = Dict_Next( (pUserType) 0 );
//
// Iterate till the entire dictionary is done.
//
while( SUCCESS == Status )
{
pR = (RESOURCE *)Dict_Curr_Item();
ITERATOR_INSERT( ListIter, pR );
Count++;
Status = Dict_Next( pR );
}
return Count;
}
void
RESOURCE_DICT::Clear()
/*++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Routine Description:
Clear the dictionary of all resources allocated.
Arguments:
None.
Return Value:
None.
Notes:
----------------------------------------------------------------------------*/
{
Dict_Status Status;
RESOURCE * pResource;
//
// The way to delete all elements is to get to the top and then
// do a get next, delete each one.
//
//
// Note: Dict_Next() has a default parameter of null. This returns the
// first record in the dictionary.
//
Status = Dict_Next();
while( SUCCESS == Status )
{
pResource = (RESOURCE *)Dict_Curr_Item();
Status = Dict_Delete( (pUserType *) &pResource );
delete pResource;
}
}
RESOURCE *
RESOURCE_DICT::Insert(
PNAME pResourceName,
node_skl * pType )
/*++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Routine Description:
Insert a resource in the dictionary.
Arguments:
pName - Name of the resource being inserted.
Return Value:
The resource which was created and inserted.
Notes:
Search for the resource, if it already exists, dont insert. This
may really be an overkill for the code generator, since the code
generator usually knows when to insert a resource. If necessary
we can remove this.
----------------------------------------------------------------------------*/
{
RESOURCE * pResource;
RESOURCE DummyResource( pResourceName, (node_skl *)0 );
Dict_Status Status = Dict_Find( &DummyResource );
switch( Status )
{
case EMPTY_DICTIONARY:
case ITEM_NOT_FOUND:
pResource = new RESOURCE( pResourceName, pType );
Dict_Insert( (pUserType) pResource );
return pResource;
default:
return (RESOURCE *)Dict_Curr_Item();
}
}
RESOURCE *
RESOURCE_DICT::Search(
PNAME pResourceName )
/*++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Routine Description:
Search for a resource in the dictionary.
Arguments:
pResourceName - Name of the resource being searched for.
Return Value:
A pointer to the resource expression if found.
NULL otherwise.
Notes:
----------------------------------------------------------------------------*/
{
//
// In order to search, we must create a dummy resource to compare
// against.
//
RESOURCE DummyResource( pResourceName, (node_skl *)0 );
Dict_Status Status;
//
// Search.
//
Status = Dict_Find( &DummyResource );
switch( Status )
{
case EMPTY_DICTIONARY:
case ITEM_NOT_FOUND:
return (RESOURCE *)0;
default:
return (RESOURCE *)Dict_Curr_Item();
}
}
int
RESOURCE_DICT::Compare(
void * p1,
void * p2 )
{
RESOURCE * pRes1 = (RESOURCE *)p1;
RESOURCE * pRes2 = (RESOURCE *)p2;
p1 = pRes1->GetResourceName();
p2 = pRes2->GetResourceName();
return strcmp((const char *)p1, (const char *)p2);
}
void
PrintResourceKey( void * p )
{
((void)(p));
}