Windows NT 4.0 source code leak
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/*
** Copyright 1991, 1992, Silicon Graphics, Inc.
** All Rights Reserved.
**
** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
** the contents of this file may not be disclosed to third parties, copied or
** duplicated in any form, in whole or in part, without the prior written
** permission of Silicon Graphics, Inc.
**
** RESTRICTED RIGHTS LEGEND:
** Use, duplication or disclosure by the Government is subject to restrictions
** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
** rights reserved under the Copyright Laws of the United States.
*/
/* AUTOMATICALLY UPDATED OR GENERATED BY SGI: DO NOT EDIT */
#include "precomp.h"
#pragma hdrstop
#if DBG
// The WARNING_NOOP macro will output the debug message once only.
// If we have output a warning before, the new warnings are ignored.
int cWarningNoop = 0;
#define WARNING_NOOP(str) \
{ \
if (!cWarningNoop++) \
DbgPrint("%s(%d): " str,__FILE__,__LINE__); \
}
#else
#define WARNING_NOOP(str)
#endif // DBG
void APIENTRY
glnoopNewList ( IN GLuint list, IN GLenum mode )
{
WARNING_NOOP("GL Noop:glNewList\n");
}
void APIENTRY
glnoopEndList ( void )
{
WARNING_NOOP("GL Noop:glEndList\n");
}
void APIENTRY
glnoopCallList ( IN GLuint list )
{
WARNING_NOOP("GL Noop:glCallList\n");
}
void APIENTRY
glnoopCallLists ( IN GLsizei n, IN GLenum type, IN const GLvoid *lists )
{
WARNING_NOOP("GL Noop:glCallLists\n");
}
void APIENTRY
glnoopDeleteLists ( IN GLuint list, IN GLsizei range )
{
WARNING_NOOP("GL Noop:glDeleteLists\n");
}
GLuint APIENTRY
glnoopGenLists ( IN GLsizei range )
{
WARNING_NOOP("GL Noop:glGenLists\n");
return ((GLuint) 0);
}
void APIENTRY
glnoopListBase ( IN GLuint base )
{
WARNING_NOOP("GL Noop:glListBase\n");
}
void APIENTRY
glnoopBegin ( IN GLenum mode )
{
WARNING_NOOP("GL Noop:glBegin\n");
}
void APIENTRY
glnoopBitmap ( IN GLsizei width, IN GLsizei height, IN GLfloat xorig, IN GLfloat yorig, IN GLfloat xmove, IN GLfloat ymove, IN const GLubyte bitmap[] )
{
WARNING_NOOP("GL Noop:glBitmap\n");
}
void APIENTRY
glnoopColor3b ( IN GLbyte red, IN GLbyte green, IN GLbyte blue )
{
WARNING_NOOP("GL Noop:glColor3b\n");
}
void APIENTRY
glnoopColor3bv ( IN const GLbyte v[3] )
{
WARNING_NOOP("GL Noop:glColor3bv\n");
}
void APIENTRY
glnoopColor3d ( IN GLdouble red, IN GLdouble green, IN GLdouble blue )
{
WARNING_NOOP("GL Noop:glColor3d\n");
}
void APIENTRY
glnoopColor3dv ( IN const GLdouble v[3] )
{
WARNING_NOOP("GL Noop:glColor3dv\n");
}
void APIENTRY
glnoopColor3f ( IN GLfloat red, IN GLfloat green, IN GLfloat blue )
{
WARNING_NOOP("GL Noop:glColor3f\n");
}
void APIENTRY
glnoopColor3fv ( IN const GLfloat v[3] )
{
WARNING_NOOP("GL Noop:glColor3fv\n");
}
void APIENTRY
glnoopColor3i ( IN GLint red, IN GLint green, IN GLint blue )
{
WARNING_NOOP("GL Noop:glColor3i\n");
}
void APIENTRY
glnoopColor3iv ( IN const GLint v[3] )
{
WARNING_NOOP("GL Noop:glColor3iv\n");
}
void APIENTRY
glnoopColor3s ( IN GLshort red, IN GLshort green, IN GLshort blue )
{
WARNING_NOOP("GL Noop:glColor3s\n");
}
void APIENTRY
glnoopColor3sv ( IN const GLshort v[3] )
{
WARNING_NOOP("GL Noop:glColor3sv\n");
}
void APIENTRY
glnoopColor3ub ( IN GLubyte red, IN GLubyte green, IN GLubyte blue )
{
WARNING_NOOP("GL Noop:glColor3ub\n");
}
void APIENTRY
glnoopColor3ubv ( IN const GLubyte v[3] )
{
WARNING_NOOP("GL Noop:glColor3ubv\n");
}
void APIENTRY
glnoopColor3ui ( IN GLuint red, IN GLuint green, IN GLuint blue )
{
WARNING_NOOP("GL Noop:glColor3ui\n");
}
void APIENTRY
glnoopColor3uiv ( IN const GLuint v[3] )
{
WARNING_NOOP("GL Noop:glColor3uiv\n");
}
void APIENTRY
glnoopColor3us ( IN GLushort red, IN GLushort green, IN GLushort blue )
{
WARNING_NOOP("GL Noop:glColor3us\n");
}
void APIENTRY
glnoopColor3usv ( IN const GLushort v[3] )
{
WARNING_NOOP("GL Noop:glColor3usv\n");
}
void APIENTRY
glnoopColor4b ( IN GLbyte red, IN GLbyte green, IN GLbyte blue, IN GLbyte alpha )
{
WARNING_NOOP("GL Noop:glColor4b\n");
}
void APIENTRY
glnoopColor4bv ( IN const GLbyte v[4] )
{
WARNING_NOOP("GL Noop:glColor4bv\n");
}
void APIENTRY
glnoopColor4d ( IN GLdouble red, IN GLdouble green, IN GLdouble blue, IN GLdouble alpha )
{
WARNING_NOOP("GL Noop:glColor4d\n");
}
void APIENTRY
glnoopColor4dv ( IN const GLdouble v[4] )
{
WARNING_NOOP("GL Noop:glColor4dv\n");
}
void APIENTRY
glnoopColor4f ( IN GLfloat red, IN GLfloat green, IN GLfloat blue, IN GLfloat alpha )
{
WARNING_NOOP("GL Noop:glColor4f\n");
}
void APIENTRY
glnoopColor4fv ( IN const GLfloat v[4] )
{
WARNING_NOOP("GL Noop:glColor4fv\n");
}
void APIENTRY
glnoopColor4i ( IN GLint red, IN GLint green, IN GLint blue, IN GLint alpha )
{
WARNING_NOOP("GL Noop:glColor4i\n");
}
void APIENTRY
glnoopColor4iv ( IN const GLint v[4] )
{
WARNING_NOOP("GL Noop:glColor4iv\n");
}
void APIENTRY
glnoopColor4s ( IN GLshort red, IN GLshort green, IN GLshort blue, IN GLshort alpha )
{
WARNING_NOOP("GL Noop:glColor4s\n");
}
void APIENTRY
glnoopColor4sv ( IN const GLshort v[4] )
{
WARNING_NOOP("GL Noop:glColor4sv\n");
}
void APIENTRY
glnoopColor4ub ( IN GLubyte red, IN GLubyte green, IN GLubyte blue, IN GLubyte alpha )
{
WARNING_NOOP("GL Noop:glColor4ub\n");
}
void APIENTRY
glnoopColor4ubv ( IN const GLubyte v[4] )
{
WARNING_NOOP("GL Noop:glColor4ubv\n");
}
void APIENTRY
glnoopColor4ui ( IN GLuint red, IN GLuint green, IN GLuint blue, IN GLuint alpha )
{
WARNING_NOOP("GL Noop:glColor4ui\n");
}
void APIENTRY
glnoopColor4uiv ( IN const GLuint v[4] )
{
WARNING_NOOP("GL Noop:glColor4uiv\n");
}
void APIENTRY
glnoopColor4us ( IN GLushort red, IN GLushort green, IN GLushort blue, IN GLushort alpha )
{
WARNING_NOOP("GL Noop:glColor4us\n");
}
void APIENTRY
glnoopColor4usv ( IN const GLushort v[4] )
{
WARNING_NOOP("GL Noop:glColor4usv\n");
}
void APIENTRY
glnoopEdgeFlag ( IN GLboolean flag )
{
WARNING_NOOP("GL Noop:glEdgeFlag\n");
}
void APIENTRY
glnoopEdgeFlagv ( IN const GLboolean flag[1] )
{
WARNING_NOOP("GL Noop:glEdgeFlagv\n");
}
void APIENTRY
glnoopEnd ( void )
{
WARNING_NOOP("GL Noop:glEnd\n");
}
void APIENTRY
glnoopIndexd ( IN GLdouble c )
{
WARNING_NOOP("GL Noop:glIndexd\n");
}
void APIENTRY
glnoopIndexdv ( IN const GLdouble c[1] )
{
WARNING_NOOP("GL Noop:glIndexdv\n");
}
void APIENTRY
glnoopIndexf ( IN GLfloat c )
{
WARNING_NOOP("GL Noop:glIndexf\n");
}
void APIENTRY
glnoopIndexfv ( IN const GLfloat c[1] )
{
WARNING_NOOP("GL Noop:glIndexfv\n");
}
void APIENTRY
glnoopIndexi ( IN GLint c )
{
WARNING_NOOP("GL Noop:glIndexi\n");
}
void APIENTRY
glnoopIndexiv ( IN const GLint c[1] )
{
WARNING_NOOP("GL Noop:glIndexiv\n");
}
void APIENTRY
glnoopIndexs ( IN GLshort c )
{
WARNING_NOOP("GL Noop:glIndexs\n");
}
void APIENTRY
glnoopIndexsv ( IN const GLshort c[1] )
{
WARNING_NOOP("GL Noop:glIndexsv\n");
}
void APIENTRY
glnoopNormal3b ( IN GLbyte nx, IN GLbyte ny, IN GLbyte nz )
{
WARNING_NOOP("GL Noop:glNormal3b\n");
}
void APIENTRY
glnoopNormal3bv ( IN const GLbyte v[3] )
{
WARNING_NOOP("GL Noop:glNormal3bv\n");
}
void APIENTRY
glnoopNormal3d ( IN GLdouble nx, IN GLdouble ny, IN GLdouble nz )
{
WARNING_NOOP("GL Noop:glNormal3d\n");
}
void APIENTRY
glnoopNormal3dv ( IN const GLdouble v[3] )
{
WARNING_NOOP("GL Noop:glNormal3dv\n");
}
void APIENTRY
glnoopNormal3f ( IN GLfloat nx, IN GLfloat ny, IN GLfloat nz )
{
WARNING_NOOP("GL Noop:glNormal3f\n");
}
void APIENTRY
glnoopNormal3fv ( IN const GLfloat v[3] )
{
WARNING_NOOP("GL Noop:glNormal3fv\n");
}
void APIENTRY
glnoopNormal3i ( IN GLint nx, IN GLint ny, IN GLint nz )
{
WARNING_NOOP("GL Noop:glNormal3i\n");
}
void APIENTRY
glnoopNormal3iv ( IN const GLint v[3] )
{
WARNING_NOOP("GL Noop:glNormal3iv\n");
}
void APIENTRY
glnoopNormal3s ( IN GLshort nx, IN GLshort ny, IN GLshort nz )
{
WARNING_NOOP("GL Noop:glNormal3s\n");
}
void APIENTRY
glnoopNormal3sv ( IN const GLshort v[3] )
{
WARNING_NOOP("GL Noop:glNormal3sv\n");
}
void APIENTRY
glnoopRasterPos2d ( IN GLdouble x, IN GLdouble y )
{
WARNING_NOOP("GL Noop:glRasterPos2d\n");
}
void APIENTRY
glnoopRasterPos2dv ( IN const GLdouble v[2] )
{
WARNING_NOOP("GL Noop:glRasterPos2dv\n");
}
void APIENTRY
glnoopRasterPos2f ( IN GLfloat x, IN GLfloat y )
{
WARNING_NOOP("GL Noop:glRasterPos2f\n");
}
void APIENTRY
glnoopRasterPos2fv ( IN const GLfloat v[2] )
{
WARNING_NOOP("GL Noop:glRasterPos2fv\n");
}
void APIENTRY
glnoopRasterPos2i ( IN GLint x, IN GLint y )
{
WARNING_NOOP("GL Noop:glRasterPos2i\n");
}
void APIENTRY
glnoopRasterPos2iv ( IN const GLint v[2] )
{
WARNING_NOOP("GL Noop:glRasterPos2iv\n");
}
void APIENTRY
glnoopRasterPos2s ( IN GLshort x, IN GLshort y )
{
WARNING_NOOP("GL Noop:glRasterPos2s\n");
}
void APIENTRY
glnoopRasterPos2sv ( IN const GLshort v[2] )
{
WARNING_NOOP("GL Noop:glRasterPos2sv\n");
}
void APIENTRY
glnoopRasterPos3d ( IN GLdouble x, IN GLdouble y, IN GLdouble z )
{
WARNING_NOOP("GL Noop:glRasterPos3d\n");
}
void APIENTRY
glnoopRasterPos3dv ( IN const GLdouble v[3] )
{
WARNING_NOOP("GL Noop:glRasterPos3dv\n");
}
void APIENTRY
glnoopRasterPos3f ( IN GLfloat x, IN GLfloat y, IN GLfloat z )
{
WARNING_NOOP("GL Noop:glRasterPos3f\n");
}
void APIENTRY
glnoopRasterPos3fv ( IN const GLfloat v[3] )
{
WARNING_NOOP("GL Noop:glRasterPos3fv\n");
}
void APIENTRY
glnoopRasterPos3i ( IN GLint x, IN GLint y, IN GLint z )
{
WARNING_NOOP("GL Noop:glRasterPos3i\n");
}
void APIENTRY
glnoopRasterPos3iv ( IN const GLint v[3] )
{
WARNING_NOOP("GL Noop:glRasterPos3iv\n");
}
void APIENTRY
glnoopRasterPos3s ( IN GLshort x, IN GLshort y, IN GLshort z )
{
WARNING_NOOP("GL Noop:glRasterPos3s\n");
}
void APIENTRY
glnoopRasterPos3sv ( IN const GLshort v[3] )
{
WARNING_NOOP("GL Noop:glRasterPos3sv\n");
}
void APIENTRY
glnoopRasterPos4d ( IN GLdouble x, IN GLdouble y, IN GLdouble z, IN GLdouble w )
{
WARNING_NOOP("GL Noop:glRasterPos4d\n");
}
void APIENTRY
glnoopRasterPos4dv ( IN const GLdouble v[4] )
{
WARNING_NOOP("GL Noop:glRasterPos4dv\n");
}
void APIENTRY
glnoopRasterPos4f ( IN GLfloat x, IN GLfloat y, IN GLfloat z, IN GLfloat w )
{
WARNING_NOOP("GL Noop:glRasterPos4f\n");
}
void APIENTRY
glnoopRasterPos4fv ( IN const GLfloat v[4] )
{
WARNING_NOOP("GL Noop:glRasterPos4fv\n");
}
void APIENTRY
glnoopRasterPos4i ( IN GLint x, IN GLint y, IN GLint z, IN GLint w )
{
WARNING_NOOP("GL Noop:glRasterPos4i\n");
}
void APIENTRY
glnoopRasterPos4iv ( IN const GLint v[4] )
{
WARNING_NOOP("GL Noop:glRasterPos4iv\n");
}
void APIENTRY
glnoopRasterPos4s ( IN GLshort x, IN GLshort y, IN GLshort z, IN GLshort w )
{
WARNING_NOOP("GL Noop:glRasterPos4s\n");
}
void APIENTRY
glnoopRasterPos4sv ( IN const GLshort v[4] )
{
WARNING_NOOP("GL Noop:glRasterPos4sv\n");
}
void APIENTRY
glnoopRectd ( IN GLdouble x1, IN GLdouble y1, IN GLdouble x2, IN GLdouble y2 )
{
WARNING_NOOP("GL Noop:glRectd\n");
}
void APIENTRY
glnoopRectdv ( IN const GLdouble v1[2], IN const GLdouble v2[2] )
{
WARNING_NOOP("GL Noop:glRectdv\n");
}
void APIENTRY
glnoopRectf ( IN GLfloat x1, IN GLfloat y1, IN GLfloat x2, IN GLfloat y2 )
{
WARNING_NOOP("GL Noop:glRectf\n");
}
void APIENTRY
glnoopRectfv ( IN const GLfloat v1[2], IN const GLfloat v2[2] )
{
WARNING_NOOP("GL Noop:glRectfv\n");
}
void APIENTRY
glnoopRecti ( IN GLint x1, IN GLint y1, IN GLint x2, IN GLint y2 )
{
WARNING_NOOP("GL Noop:glRecti\n");
}
void APIENTRY
glnoopRectiv ( IN const GLint v1[2], IN const GLint v2[2] )
{
WARNING_NOOP("GL Noop:glRectiv\n");
}
void APIENTRY
glnoopRects ( IN GLshort x1, IN GLshort y1, IN GLshort x2, IN GLshort y2 )
{
WARNING_NOOP("GL Noop:glRects\n");
}
void APIENTRY
glnoopRectsv ( IN const GLshort v1[2], IN const GLshort v2[2] )
{
WARNING_NOOP("GL Noop:glRectsv\n");
}
void APIENTRY
glnoopTexCoord1d ( IN GLdouble s )
{
WARNING_NOOP("GL Noop:glTexCoord1d\n");
}
void APIENTRY
glnoopTexCoord1dv ( IN const GLdouble v[1] )
{
WARNING_NOOP("GL Noop:glTexCoord1dv\n");
}
void APIENTRY
glnoopTexCoord1f ( IN GLfloat s )
{
WARNING_NOOP("GL Noop:glTexCoord1f\n");
}
void APIENTRY
glnoopTexCoord1fv ( IN const GLfloat v[1] )
{
WARNING_NOOP("GL Noop:glTexCoord1fv\n");
}
void APIENTRY
glnoopTexCoord1i ( IN GLint s )
{
WARNING_NOOP("GL Noop:glTexCoord1i\n");
}
void APIENTRY
glnoopTexCoord1iv ( IN const GLint v[1] )
{
WARNING_NOOP("GL Noop:glTexCoord1iv\n");
}
void APIENTRY
glnoopTexCoord1s ( IN GLshort s )
{
WARNING_NOOP("GL Noop:glTexCoord1s\n");
}
void APIENTRY
glnoopTexCoord1sv ( IN const GLshort v[1] )
{
WARNING_NOOP("GL Noop:glTexCoord1sv\n");
}
void APIENTRY
glnoopTexCoord2d ( IN GLdouble s, IN GLdouble t )
{
WARNING_NOOP("GL Noop:glTexCoord2d\n");
}
void APIENTRY
glnoopTexCoord2dv ( IN const GLdouble v[2] )
{
WARNING_NOOP("GL Noop:glTexCoord2dv\n");
}
void APIENTRY
glnoopTexCoord2f ( IN GLfloat s, IN GLfloat t )
{
WARNING_NOOP("GL Noop:glTexCoord2f\n");
}
void APIENTRY
glnoopTexCoord2fv ( IN const GLfloat v[2] )
{
WARNING_NOOP("GL Noop:glTexCoord2fv\n");
}
void APIENTRY
glnoopTexCoord2i ( IN GLint s, IN GLint t )
{
WARNING_NOOP("GL Noop:glTexCoord2i\n");
}
void APIENTRY
glnoopTexCoord2iv ( IN const GLint v[2] )
{
WARNING_NOOP("GL Noop:glTexCoord2iv\n");
}
void APIENTRY
glnoopTexCoord2s ( IN GLshort s, IN GLshort t )
{
WARNING_NOOP("GL Noop:glTexCoord2s\n");
}
void APIENTRY
glnoopTexCoord2sv ( IN const GLshort v[2] )
{
WARNING_NOOP("GL Noop:glTexCoord2sv\n");
}
void APIENTRY
glnoopTexCoord3d ( IN GLdouble s, IN GLdouble t, IN GLdouble r )
{
WARNING_NOOP("GL Noop:glTexCoord3d\n");
}
void APIENTRY
glnoopTexCoord3dv ( IN const GLdouble v[3] )
{
WARNING_NOOP("GL Noop:glTexCoord3dv\n");
}
void APIENTRY
glnoopTexCoord3f ( IN GLfloat s, IN GLfloat t, IN GLfloat r )
{
WARNING_NOOP("GL Noop:glTexCoord3f\n");
}
void APIENTRY
glnoopTexCoord3fv ( IN const GLfloat v[3] )
{
WARNING_NOOP("GL Noop:glTexCoord3fv\n");
}
void APIENTRY
glnoopTexCoord3i ( IN GLint s, IN GLint t, IN GLint r )
{
WARNING_NOOP("GL Noop:glTexCoord3i\n");
}
void APIENTRY
glnoopTexCoord3iv ( IN const GLint v[3] )
{
WARNING_NOOP("GL Noop:glTexCoord3iv\n");
}
void APIENTRY
glnoopTexCoord3s ( IN GLshort s, IN GLshort t, IN GLshort r )
{
WARNING_NOOP("GL Noop:glTexCoord3s\n");
}
void APIENTRY
glnoopTexCoord3sv ( IN const GLshort v[3] )
{
WARNING_NOOP("GL Noop:glTexCoord3sv\n");
}
void APIENTRY
glnoopTexCoord4d ( IN GLdouble s, IN GLdouble t, IN GLdouble r, IN GLdouble q )
{
WARNING_NOOP("GL Noop:glTexCoord4d\n");
}
void APIENTRY
glnoopTexCoord4dv ( IN const GLdouble v[4] )
{
WARNING_NOOP("GL Noop:glTexCoord4dv\n");
}
void APIENTRY
glnoopTexCoord4f ( IN GLfloat s, IN GLfloat t, IN GLfloat r, IN GLfloat q )
{
WARNING_NOOP("GL Noop:glTexCoord4f\n");
}
void APIENTRY
glnoopTexCoord4fv ( IN const GLfloat v[4] )
{
WARNING_NOOP("GL Noop:glTexCoord4fv\n");
}
void APIENTRY
glnoopTexCoord4i ( IN GLint s, IN GLint t, IN GLint r, IN GLint q )
{
WARNING_NOOP("GL Noop:glTexCoord4i\n");
}
void APIENTRY
glnoopTexCoord4iv ( IN const GLint v[4] )
{
WARNING_NOOP("GL Noop:glTexCoord4iv\n");
}
void APIENTRY
glnoopTexCoord4s ( IN GLshort s, IN GLshort t, IN GLshort r, IN GLshort q )
{
WARNING_NOOP("GL Noop:glTexCoord4s\n");
}
void APIENTRY
glnoopTexCoord4sv ( IN const GLshort v[4] )
{
WARNING_NOOP("GL Noop:glTexCoord4sv\n");
}
void APIENTRY
glnoopVertex2d ( IN GLdouble x, IN GLdouble y )
{
WARNING_NOOP("GL Noop:glVertex2d\n");
}
void APIENTRY
glnoopVertex2dv ( IN const GLdouble v[2] )
{
WARNING_NOOP("GL Noop:glVertex2dv\n");
}
void APIENTRY
glnoopVertex2f ( IN GLfloat x, IN GLfloat y )
{
WARNING_NOOP("GL Noop:glVertex2f\n");
}
void APIENTRY
glnoopVertex2fv ( IN const GLfloat v[2] )
{
WARNING_NOOP("GL Noop:glVertex2fv\n");
}
void APIENTRY
glnoopVertex2i ( IN GLint x, IN GLint y )
{
WARNING_NOOP("GL Noop:glVertex2i\n");
}
void APIENTRY
glnoopVertex2iv ( IN const GLint v[2] )
{
WARNING_NOOP("GL Noop:glVertex2iv\n");
}
void APIENTRY
glnoopVertex2s ( IN GLshort x, IN GLshort y )
{
WARNING_NOOP("GL Noop:glVertex2s\n");
}
void APIENTRY
glnoopVertex2sv ( IN const GLshort v[2] )
{
WARNING_NOOP("GL Noop:glVertex2sv\n");
}
void APIENTRY
glnoopVertex3d ( IN GLdouble x, IN GLdouble y, IN GLdouble z )
{
WARNING_NOOP("GL Noop:glVertex3d\n");
}
void APIENTRY
glnoopVertex3dv ( IN const GLdouble v[3] )
{
WARNING_NOOP("GL Noop:glVertex3dv\n");
}
void APIENTRY
glnoopVertex3f ( IN GLfloat x, IN GLfloat y, IN GLfloat z )
{
WARNING_NOOP("GL Noop:glVertex3f\n");
}
void APIENTRY
glnoopVertex3fv ( IN const GLfloat v[3] )
{
WARNING_NOOP("GL Noop:glVertex3fv\n");
}
void APIENTRY
glnoopVertex3i ( IN GLint x, IN GLint y, IN GLint z )
{
WARNING_NOOP("GL Noop:glVertex3i\n");
}
void APIENTRY
glnoopVertex3iv ( IN const GLint v[3] )
{
WARNING_NOOP("GL Noop:glVertex3iv\n");
}
void APIENTRY
glnoopVertex3s ( IN GLshort x, IN GLshort y, IN GLshort z )
{
WARNING_NOOP("GL Noop:glVertex3s\n");
}
void APIENTRY
glnoopVertex3sv ( IN const GLshort v[3] )
{
WARNING_NOOP("GL Noop:glVertex3sv\n");
}
void APIENTRY
glnoopVertex4d ( IN GLdouble x, IN GLdouble y, IN GLdouble z, IN GLdouble w )
{
WARNING_NOOP("GL Noop:glVertex4d\n");
}
void APIENTRY
glnoopVertex4dv ( IN const GLdouble v[4] )
{
WARNING_NOOP("GL Noop:glVertex4dv\n");
}
void APIENTRY
glnoopVertex4f ( IN GLfloat x, IN GLfloat y, IN GLfloat z, IN GLfloat w )
{
WARNING_NOOP("GL Noop:glVertex4f\n");
}
void APIENTRY
glnoopVertex4fv ( IN const GLfloat v[4] )
{
WARNING_NOOP("GL Noop:glVertex4fv\n");
}
void APIENTRY
glnoopVertex4i ( IN GLint x, IN GLint y, IN GLint z, IN GLint w )
{
WARNING_NOOP("GL Noop:glVertex4i\n");
}
void APIENTRY
glnoopVertex4iv ( IN const GLint v[4] )
{
WARNING_NOOP("GL Noop:glVertex4iv\n");
}
void APIENTRY
glnoopVertex4s ( IN GLshort x, IN GLshort y, IN GLshort z, IN GLshort w )
{
WARNING_NOOP("GL Noop:glVertex4s\n");
}
void APIENTRY
glnoopVertex4sv ( IN const GLshort v[4] )
{
WARNING_NOOP("GL Noop:glVertex4sv\n");
}
void APIENTRY
glnoopClipPlane ( IN GLenum plane, IN const GLdouble equation[4] )
{
WARNING_NOOP("GL Noop:glClipPlane\n");
}
void APIENTRY
glnoopColorMaterial ( IN GLenum face, IN GLenum mode )
{
WARNING_NOOP("GL Noop:glColorMaterial\n");
}
void APIENTRY
glnoopCullFace ( IN GLenum mode )
{
WARNING_NOOP("GL Noop:glCullFace\n");
}
void APIENTRY
glnoopFogf ( IN GLenum pname, IN GLfloat param )
{
WARNING_NOOP("GL Noop:glFogf\n");
}
void APIENTRY
glnoopFogfv ( IN GLenum pname, IN const GLfloat params[] )
{
WARNING_NOOP("GL Noop:glFogfv\n");
}
void APIENTRY
glnoopFogi ( IN GLenum pname, IN GLint param )
{
WARNING_NOOP("GL Noop:glFogi\n");
}
void APIENTRY
glnoopFogiv ( IN GLenum pname, IN const GLint params[] )
{
WARNING_NOOP("GL Noop:glFogiv\n");
}
void APIENTRY
glnoopFrontFace ( IN GLenum mode )
{
WARNING_NOOP("GL Noop:glFrontFace\n");
}
void APIENTRY
glnoopHint ( IN GLenum target, IN GLenum mode )
{
WARNING_NOOP("GL Noop:glHint\n");
}
void APIENTRY
glnoopLightf ( IN GLenum light, IN GLenum pname, IN GLfloat param )
{
WARNING_NOOP("GL Noop:glLightf\n");
}
void APIENTRY
glnoopLightfv ( IN GLenum light, IN GLenum pname, IN const GLfloat params[] )
{
WARNING_NOOP("GL Noop:glLightfv\n");
}
void APIENTRY
glnoopLighti ( IN GLenum light, IN GLenum pname, IN GLint param )
{
WARNING_NOOP("GL Noop:glLighti\n");
}
void APIENTRY
glnoopLightiv ( IN GLenum light, IN GLenum pname, IN const GLint params[] )
{
WARNING_NOOP("GL Noop:glLightiv\n");
}
void APIENTRY
glnoopLightModelf ( IN GLenum pname, IN GLfloat param )
{
WARNING_NOOP("GL Noop:glLightModelf\n");
}
void APIENTRY
glnoopLightModelfv ( IN GLenum pname, IN const GLfloat params[] )
{
WARNING_NOOP("GL Noop:glLightModelfv\n");
}
void APIENTRY
glnoopLightModeli ( IN GLenum pname, IN GLint param )
{
WARNING_NOOP("GL Noop:glLightModeli\n");
}
void APIENTRY
glnoopLightModeliv ( IN GLenum pname, IN const GLint params[] )
{
WARNING_NOOP("GL Noop:glLightModeliv\n");
}
void APIENTRY
glnoopLineStipple ( IN GLint factor, IN GLushort pattern )
{
WARNING_NOOP("GL Noop:glLineStipple\n");
}
void APIENTRY
glnoopLineWidth ( IN GLfloat width )
{
WARNING_NOOP("GL Noop:glLineWidth\n");
}
void APIENTRY
glnoopMaterialf ( IN GLenum face, IN GLenum pname, IN GLfloat param )
{
WARNING_NOOP("GL Noop:glMaterialf\n");
}
void APIENTRY
glnoopMaterialfv ( IN GLenum face, IN GLenum pname, IN const GLfloat params[] )
{
WARNING_NOOP("GL Noop:glMaterialfv\n");
}
void APIENTRY
glnoopMateriali ( IN GLenum face, IN GLenum pname, IN GLint param )
{
WARNING_NOOP("GL Noop:glMateriali\n");
}
void APIENTRY
glnoopMaterialiv ( IN GLenum face, IN GLenum pname, IN const GLint params[] )
{
WARNING_NOOP("GL Noop:glMaterialiv\n");
}
void APIENTRY
glnoopPointSize ( IN GLfloat size )
{
WARNING_NOOP("GL Noop:glPointSize\n");
}
void APIENTRY
glnoopPolygonMode ( IN GLenum face, IN GLenum mode )
{
WARNING_NOOP("GL Noop:glPolygonMode\n");
}
void APIENTRY
glnoopPolygonStipple ( IN const GLubyte mask[128] )
{
WARNING_NOOP("GL Noop:glPolygonStipple\n");
}
void APIENTRY
glnoopScissor ( IN GLint x, IN GLint y, IN GLsizei width, IN GLsizei height )
{
WARNING_NOOP("GL Noop:glScissor\n");
}
void APIENTRY
glnoopShadeModel ( IN GLenum mode )
{
WARNING_NOOP("GL Noop:glShadeModel\n");
}
void APIENTRY
glnoopTexParameterf ( IN GLenum target, IN GLenum pname, IN GLfloat param )
{
WARNING_NOOP("GL Noop:glTexParameterf\n");
}
void APIENTRY
glnoopTexParameterfv ( IN GLenum target, IN GLenum pname, IN const GLfloat params[] )
{
WARNING_NOOP("GL Noop:glTexParameterfv\n");
}
void APIENTRY
glnoopTexParameteri ( IN GLenum target, IN GLenum pname, IN GLint param )
{
WARNING_NOOP("GL Noop:glTexParameteri\n");
}
void APIENTRY
glnoopTexParameteriv ( IN GLenum target, IN GLenum pname, IN const GLint params[] )
{
WARNING_NOOP("GL Noop:glTexParameteriv\n");
}
void APIENTRY
glnoopTexImage1D ( IN GLenum target, IN GLint level, IN GLint components, IN GLsizei width, IN GLint border, IN GLenum format, IN GLenum type, IN const GLvoid *pixels )
{
WARNING_NOOP("GL Noop:glTexImage1D\n");
}
void APIENTRY
glnoopTexImage2D ( IN GLenum target, IN GLint level, IN GLint components, IN GLsizei width, IN GLsizei height, IN GLint border, IN GLenum format, IN GLenum type, IN const GLvoid *pixels )
{
WARNING_NOOP("GL Noop:glTexImage2D\n");
}
void APIENTRY
glnoopTexEnvf ( IN GLenum target, IN GLenum pname, IN GLfloat param )
{
WARNING_NOOP("GL Noop:glTexEnvf\n");
}
void APIENTRY
glnoopTexEnvfv ( IN GLenum target, IN GLenum pname, IN const GLfloat params[] )
{
WARNING_NOOP("GL Noop:glTexEnvfv\n");
}
void APIENTRY
glnoopTexEnvi ( IN GLenum target, IN GLenum pname, IN GLint param )
{
WARNING_NOOP("GL Noop:glTexEnvi\n");
}
void APIENTRY
glnoopTexEnviv ( IN GLenum target, IN GLenum pname, IN const GLint params[] )
{
WARNING_NOOP("GL Noop:glTexEnviv\n");
}
void APIENTRY
glnoopTexGend ( IN GLenum coord, IN GLenum pname, IN GLdouble param )
{
WARNING_NOOP("GL Noop:glTexGend\n");
}
void APIENTRY
glnoopTexGendv ( IN GLenum coord, IN GLenum pname, IN const GLdouble params[] )
{
WARNING_NOOP("GL Noop:glTexGendv\n");
}
void APIENTRY
glnoopTexGenf ( IN GLenum coord, IN GLenum pname, IN GLfloat param )
{
WARNING_NOOP("GL Noop:glTexGenf\n");
}
void APIENTRY
glnoopTexGenfv ( IN GLenum coord, IN GLenum pname, IN const GLfloat params[] )
{
WARNING_NOOP("GL Noop:glTexGenfv\n");
}
void APIENTRY
glnoopTexGeni ( IN GLenum coord, IN GLenum pname, IN GLint param )
{
WARNING_NOOP("GL Noop:glTexGeni\n");
}
void APIENTRY
glnoopTexGeniv ( IN GLenum coord, IN GLenum pname, IN const GLint params[] )
{
WARNING_NOOP("GL Noop:glTexGeniv\n");
}
void APIENTRY
glnoopFeedbackBuffer ( IN GLsizei size, IN GLenum type, OUT GLfloat buffer[] )
{
WARNING_NOOP("GL Noop:glFeedbackBuffer\n");
}
void APIENTRY
glnoopSelectBuffer ( IN GLsizei size, OUT GLuint buffer[] )
{
WARNING_NOOP("GL Noop:glSelectBuffer\n");
}
GLint APIENTRY
glnoopRenderMode ( IN GLenum mode )
{
WARNING_NOOP("GL Noop:glRenderMode\n");
return((GLint) 0);
}
void APIENTRY
glnoopInitNames ( void )
{
WARNING_NOOP("GL Noop:glInitNames\n");
}
void APIENTRY
glnoopLoadName ( IN GLuint name )
{
WARNING_NOOP("GL Noop:glLoadName\n");
}
void APIENTRY
glnoopPassThrough ( IN GLfloat token )
{
WARNING_NOOP("GL Noop:glPassThrough\n");
}
void APIENTRY
glnoopPopName ( void )
{
WARNING_NOOP("GL Noop:glPopName\n");
}
void APIENTRY
glnoopPushName ( IN GLuint name )
{
WARNING_NOOP("GL Noop:glPushName\n");
}
void APIENTRY
glnoopDrawBuffer ( IN GLenum mode )
{
WARNING_NOOP("GL Noop:glDrawBuffer\n");
}
void APIENTRY
glnoopClear ( IN GLbitfield mask )
{
WARNING_NOOP("GL Noop:glClear\n");
}
void APIENTRY
glnoopClearAccum ( IN GLfloat red, IN GLfloat green, IN GLfloat blue, IN GLfloat alpha )
{
WARNING_NOOP("GL Noop:glClearAccum\n");
}
void APIENTRY
glnoopClearIndex ( IN GLfloat c )
{
WARNING_NOOP("GL Noop:glClearIndex\n");
}
void APIENTRY
glnoopClearColor ( IN GLclampf red, IN GLclampf green, IN GLclampf blue, IN GLclampf alpha )
{
WARNING_NOOP("GL Noop:glClearColor\n");
}
void APIENTRY
glnoopClearStencil ( IN GLint s )
{
WARNING_NOOP("GL Noop:glClearStencil\n");
}
void APIENTRY
glnoopClearDepth ( IN GLclampd depth )
{
WARNING_NOOP("GL Noop:glClearDepth\n");
}
void APIENTRY
glnoopStencilMask ( IN GLuint mask )
{
WARNING_NOOP("GL Noop:glStencilMask\n");
}
void APIENTRY
glnoopColorMask ( IN GLboolean red, IN GLboolean green, IN GLboolean blue, IN GLboolean alpha )
{
WARNING_NOOP("GL Noop:glColorMask\n");
}
void APIENTRY
glnoopDepthMask ( IN GLboolean flag )
{
WARNING_NOOP("GL Noop:glDepthMask\n");
}
void APIENTRY
glnoopIndexMask ( IN GLuint mask )
{
WARNING_NOOP("GL Noop:glIndexMask\n");
}
void APIENTRY
glnoopAccum ( IN GLenum op, IN GLfloat value )
{
WARNING_NOOP("GL Noop:glAccum\n");
}
void APIENTRY
glnoopDisable ( IN GLenum cap )
{
WARNING_NOOP("GL Noop:glDisable\n");
}
void APIENTRY
glnoopEnable ( IN GLenum cap )
{
WARNING_NOOP("GL Noop:glEnable\n");
}
void APIENTRY
glnoopFinish ( void )
{
WARNING_NOOP("GL Noop:glFinish\n");
}
void APIENTRY
glnoopFlush ( void )
{
WARNING_NOOP("GL Noop:glFlush\n");
}
void APIENTRY
glnoopPopAttrib ( void )
{
WARNING_NOOP("GL Noop:glPopAttrib\n");
}
void APIENTRY
glnoopPushAttrib ( IN GLbitfield mask )
{
WARNING_NOOP("GL Noop:glPushAttrib\n");
}
void APIENTRY
glnoopMap1d ( IN GLenum target, IN GLdouble u1, IN GLdouble u2, IN GLint stride, IN GLint order, IN const GLdouble points[] )
{
WARNING_NOOP("GL Noop:glMap1d\n");
}
void APIENTRY
glnoopMap1f ( IN GLenum target, IN GLfloat u1, IN GLfloat u2, IN GLint stride, IN GLint order, IN const GLfloat points[] )
{
WARNING_NOOP("GL Noop:glMap1f\n");
}
void APIENTRY
glnoopMap2d ( IN GLenum target, IN GLdouble u1, IN GLdouble u2, IN GLint ustride, IN GLint uorder, IN GLdouble v1, IN GLdouble v2, IN GLint vstride, IN GLint vorder, IN const GLdouble points[] )
{
WARNING_NOOP("GL Noop:glMap2d\n");
}
void APIENTRY
glnoopMap2f ( IN GLenum target, IN GLfloat u1, IN GLfloat u2, IN GLint ustride, IN GLint uorder, IN GLfloat v1, IN GLfloat v2, IN GLint vstride, IN GLint vorder, IN const GLfloat points[] )
{
WARNING_NOOP("GL Noop:glMap2f\n");
}
void APIENTRY
glnoopMapGrid1d ( IN GLint un, IN GLdouble u1, IN GLdouble u2 )
{
WARNING_NOOP("GL Noop:glMapGrid1d\n");
}
void APIENTRY
glnoopMapGrid1f ( IN GLint un, IN GLfloat u1, IN GLfloat u2 )
{
WARNING_NOOP("GL Noop:glMapGrid1f\n");
}
void APIENTRY
glnoopMapGrid2d ( IN GLint un, IN GLdouble u1, IN GLdouble u2, IN GLint vn, IN GLdouble v1, IN GLdouble v2 )
{
WARNING_NOOP("GL Noop:glMapGrid2d\n");
}
void APIENTRY
glnoopMapGrid2f ( IN GLint un, IN GLfloat u1, IN GLfloat u2, IN GLint vn, IN GLfloat v1, IN GLfloat v2 )
{
WARNING_NOOP("GL Noop:glMapGrid2f\n");
}
void APIENTRY
glnoopEvalCoord1d ( IN GLdouble u )
{
WARNING_NOOP("GL Noop:glEvalCoord1d\n");
}
void APIENTRY
glnoopEvalCoord1dv ( IN const GLdouble u[1] )
{
WARNING_NOOP("GL Noop:glEvalCoord1dv\n");
}
void APIENTRY
glnoopEvalCoord1f ( IN GLfloat u )
{
WARNING_NOOP("GL Noop:glEvalCoord1f\n");
}
void APIENTRY
glnoopEvalCoord1fv ( IN const GLfloat u[1] )
{
WARNING_NOOP("GL Noop:glEvalCoord1fv\n");
}
void APIENTRY
glnoopEvalCoord2d ( IN GLdouble u, IN GLdouble v )
{
WARNING_NOOP("GL Noop:glEvalCoord2d\n");
}
void APIENTRY
glnoopEvalCoord2dv ( IN const GLdouble u[2] )
{
WARNING_NOOP("GL Noop:glEvalCoord2dv\n");
}
void APIENTRY
glnoopEvalCoord2f ( IN GLfloat u, IN GLfloat v )
{
WARNING_NOOP("GL Noop:glEvalCoord2f\n");
}
void APIENTRY
glnoopEvalCoord2fv ( IN const GLfloat u[2] )
{
WARNING_NOOP("GL Noop:glEvalCoord2fv\n");
}
void APIENTRY
glnoopEvalMesh1 ( IN GLenum mode, IN GLint i1, IN GLint i2 )
{
WARNING_NOOP("GL Noop:glEvalMesh1\n");
}
void APIENTRY
glnoopEvalPoint1 ( IN GLint i )
{
WARNING_NOOP("GL Noop:glEvalPoint1\n");
}
void APIENTRY
glnoopEvalMesh2 ( IN GLenum mode, IN GLint i1, IN GLint i2, IN GLint j1, IN GLint j2 )
{
WARNING_NOOP("GL Noop:glEvalMesh2\n");
}
void APIENTRY
glnoopEvalPoint2 ( IN GLint i, IN GLint j )
{
WARNING_NOOP("GL Noop:glEvalPoint2\n");
}
void APIENTRY
glnoopAlphaFunc ( IN GLenum func, IN GLclampf ref )
{
WARNING_NOOP("GL Noop:glAlphaFunc\n");
}
void APIENTRY
glnoopBlendFunc ( IN GLenum sfactor, IN GLenum dfactor )
{
WARNING_NOOP("GL Noop:glBlendFunc\n");
}
void APIENTRY
glnoopLogicOp ( IN GLenum opcode )
{
WARNING_NOOP("GL Noop:glLogicOp\n");
}
void APIENTRY
glnoopStencilFunc ( IN GLenum func, IN GLint ref, IN GLuint mask )
{
WARNING_NOOP("GL Noop:glStencilFunc\n");
}
void APIENTRY
glnoopStencilOp ( IN GLenum fail, IN GLenum zfail, IN GLenum zpass )
{
WARNING_NOOP("GL Noop:glStencilOp\n");
}
void APIENTRY
glnoopDepthFunc ( IN GLenum func )
{
WARNING_NOOP("GL Noop:glDepthFunc\n");
}
void APIENTRY
glnoopPixelZoom ( IN GLfloat xfactor, IN GLfloat yfactor )
{
WARNING_NOOP("GL Noop:glPixelZoom\n");
}
void APIENTRY
glnoopPixelTransferf ( IN GLenum pname, IN GLfloat param )
{
WARNING_NOOP("GL Noop:glPixelTransferf\n");
}
void APIENTRY
glnoopPixelTransferi ( IN GLenum pname, IN GLint param )
{
WARNING_NOOP("GL Noop:glPixelTransferi\n");
}
void APIENTRY
glnoopPixelStoref ( IN GLenum pname, IN GLfloat param )
{
WARNING_NOOP("GL Noop:glPixelStoref\n");
}
void APIENTRY
glnoopPixelStorei ( IN GLenum pname, IN GLint param )
{
WARNING_NOOP("GL Noop:glPixelStorei\n");
}
void APIENTRY
glnoopPixelMapfv ( IN GLenum map, IN GLint mapsize, IN const GLfloat values[] )
{
WARNING_NOOP("GL Noop:glPixelMapfv\n");
}
void APIENTRY
glnoopPixelMapuiv ( IN GLenum map, IN GLint mapsize, IN const GLuint values[] )
{
WARNING_NOOP("GL Noop:glPixelMapuiv\n");
}
void APIENTRY
glnoopPixelMapusv ( IN GLenum map, IN GLint mapsize, IN const GLushort values[] )
{
WARNING_NOOP("GL Noop:glPixelMapusv\n");
}
void APIENTRY
glnoopReadBuffer ( IN GLenum mode )
{
WARNING_NOOP("GL Noop:glReadBuffer\n");
}
void APIENTRY
glnoopCopyPixels ( IN GLint x, IN GLint y, IN GLsizei width, IN GLsizei height, IN GLenum type )
{
WARNING_NOOP("GL Noop:glCopyPixels\n");
}
void APIENTRY
glnoopReadPixels ( IN GLint x, IN GLint y, IN GLsizei width, IN GLsizei height, IN GLenum format, IN GLenum type, OUT GLvoid *pixels )
{
WARNING_NOOP("GL Noop:glReadPixels\n");
}
void APIENTRY
glnoopDrawPixels ( IN GLsizei width, IN GLsizei height, IN GLenum format, IN GLenum type, IN const GLvoid *pixels )
{
WARNING_NOOP("GL Noop:glDrawPixels\n");
}
void APIENTRY
glnoopGetBooleanv ( IN GLenum pname, OUT GLboolean params[] )
{
WARNING_NOOP("GL Noop:glGetBooleanv\n");
}
void APIENTRY
glnoopGetClipPlane ( IN GLenum plane, OUT GLdouble equation[4] )
{
WARNING_NOOP("GL Noop:glGetClipPlane\n");
}
void APIENTRY
glnoopGetDoublev ( IN GLenum pname, OUT GLdouble params[] )
{
WARNING_NOOP("GL Noop:glGetDoublev\n");
}
GLenum APIENTRY
glnoopGetError ( void )
{
WARNING_NOOP("GL Noop:glGetError\n");
return(GL_INVALID_OPERATION);
}
void APIENTRY
glnoopGetFloatv ( IN GLenum pname, OUT GLfloat params[] )
{
WARNING_NOOP("GL Noop:glGetFloatv\n");
}
void APIENTRY
glnoopGetIntegerv ( IN GLenum pname, OUT GLint params[] )
{
WARNING_NOOP("GL Noop:glGetIntegerv\n");
}
void APIENTRY
glnoopGetLightfv ( IN GLenum light, IN GLenum pname, OUT GLfloat params[] )
{
WARNING_NOOP("GL Noop:glGetLightfv\n");
}
void APIENTRY
glnoopGetLightiv ( IN GLenum light, IN GLenum pname, OUT GLint params[] )
{
WARNING_NOOP("GL Noop:glGetLightiv\n");
}
void APIENTRY
glnoopGetMapdv ( IN GLenum target, IN GLenum query, OUT GLdouble v[] )
{
WARNING_NOOP("GL Noop:glGetMapdv\n");
}
void APIENTRY
glnoopGetMapfv ( IN GLenum target, IN GLenum query, OUT GLfloat v[] )
{
WARNING_NOOP("GL Noop:glGetMapfv\n");
}
void APIENTRY
glnoopGetMapiv ( IN GLenum target, IN GLenum query, OUT GLint v[] )
{
WARNING_NOOP("GL Noop:glGetMapiv\n");
}
void APIENTRY
glnoopGetMaterialfv ( IN GLenum face, IN GLenum pname, OUT GLfloat params[] )
{
WARNING_NOOP("GL Noop:glGetMaterialfv\n");
}
void APIENTRY
glnoopGetMaterialiv ( IN GLenum face, IN GLenum pname, OUT GLint params[] )
{
WARNING_NOOP("GL Noop:glGetMaterialiv\n");
}
void APIENTRY
glnoopGetPixelMapfv ( IN GLenum map, OUT GLfloat values[] )
{
WARNING_NOOP("GL Noop:glGetPixelMapfv\n");
}
void APIENTRY
glnoopGetPixelMapuiv ( IN GLenum map, OUT GLuint values[] )
{
WARNING_NOOP("GL Noop:glGetPixelMapuiv\n");
}
void APIENTRY
glnoopGetPixelMapusv ( IN GLenum map, OUT GLushort values[] )
{
WARNING_NOOP("GL Noop:glGetPixelMapusv\n");
}
void APIENTRY
glnoopGetPolygonStipple ( OUT GLubyte mask[128] )
{
WARNING_NOOP("GL Noop:glGetPolygonStipple\n");
}
const GLubyte * APIENTRY
glnoopGetString ( IN GLenum name )
{
WARNING_NOOP("GL Noop:glGetString\n");
return((const GLubyte *) NULL);
}
void APIENTRY
glnoopGetTexEnvfv ( IN GLenum target, IN GLenum pname, OUT GLfloat params[] )
{
WARNING_NOOP("GL Noop:glGetTexEnvfv\n");
}
void APIENTRY
glnoopGetTexEnviv ( IN GLenum target, IN GLenum pname, OUT GLint params[] )
{
WARNING_NOOP("GL Noop:glGetTexEnviv\n");
}
void APIENTRY
glnoopGetTexGendv ( IN GLenum coord, IN GLenum pname, OUT GLdouble params[] )
{
WARNING_NOOP("GL Noop:glGetTexGendv\n");
}
void APIENTRY
glnoopGetTexGenfv ( IN GLenum coord, IN GLenum pname, OUT GLfloat params[] )
{
WARNING_NOOP("GL Noop:glGetTexGenfv\n");
}
void APIENTRY
glnoopGetTexGeniv ( IN GLenum coord, IN GLenum pname, OUT GLint params[] )
{
WARNING_NOOP("GL Noop:glGetTexGeniv\n");
}
void APIENTRY
glnoopGetTexImage ( IN GLenum target, IN GLint level, IN GLenum format, IN GLenum type, OUT GLvoid *pixels )
{
WARNING_NOOP("GL Noop:glGetTexImage\n");
}
void APIENTRY
glnoopGetTexParameterfv ( IN GLenum target, IN GLenum pname, OUT GLfloat params[] )
{
WARNING_NOOP("GL Noop:glGetTexParameterfv\n");
}
void APIENTRY
glnoopGetTexParameteriv ( IN GLenum target, IN GLenum pname, OUT GLint params[] )
{
WARNING_NOOP("GL Noop:glGetTexParameteriv\n");
}
void APIENTRY
glnoopGetTexLevelParameterfv ( IN GLenum target, IN GLint level, IN GLenum pname, OUT GLfloat params[] )
{
WARNING_NOOP("GL Noop:glGetTexLevelParameterfv\n");
}
void APIENTRY
glnoopGetTexLevelParameteriv ( IN GLenum target, IN GLint level, IN GLenum pname, OUT GLint params[] )
{
WARNING_NOOP("GL Noop:glGetTexLevelParameteriv\n");
}
GLboolean APIENTRY
glnoopIsEnabled ( IN GLenum cap )
{
WARNING_NOOP("GL Noop:glIsEnabled\n");
return((GLboolean) FALSE);
}
GLboolean APIENTRY
glnoopIsList ( IN GLuint list )
{
WARNING_NOOP("GL Noop:glIsList\n");
return((GLboolean) FALSE);
}
void APIENTRY
glnoopDepthRange ( IN GLclampd zNear, IN GLclampd zFar )
{
WARNING_NOOP("GL Noop:glDepthRange\n");
}
void APIENTRY
glnoopFrustum ( IN GLdouble left, IN GLdouble right, IN GLdouble bottom, IN GLdouble top, IN GLdouble zNear, IN GLdouble zFar )
{
WARNING_NOOP("GL Noop:glFrustum\n");
}
void APIENTRY
glnoopLoadIdentity ( void )
{
WARNING_NOOP("GL Noop:glLoadIdentity\n");
}
void APIENTRY
glnoopLoadMatrixf ( IN const GLfloat m[16] )
{
WARNING_NOOP("GL Noop:glLoadMatrixf\n");
}
void APIENTRY
glnoopLoadMatrixd ( IN const GLdouble m[16] )
{
WARNING_NOOP("GL Noop:glLoadMatrixd\n");
}
void APIENTRY
glnoopMatrixMode ( IN GLenum mode )
{
WARNING_NOOP("GL Noop:glMatrixMode\n");
}
void APIENTRY
glnoopMultMatrixf ( IN const GLfloat m[16] )
{
WARNING_NOOP("GL Noop:glMultMatrixf\n");
}
void APIENTRY
glnoopMultMatrixd ( IN const GLdouble m[16] )
{
WARNING_NOOP("GL Noop:glMultMatrixd\n");
}
void APIENTRY
glnoopOrtho ( IN GLdouble left, IN GLdouble right, IN GLdouble bottom, IN GLdouble top, IN GLdouble zNear, IN GLdouble zFar )
{
WARNING_NOOP("GL Noop:glOrtho\n");
}
void APIENTRY
glnoopPopMatrix ( void )
{
WARNING_NOOP("GL Noop:glPopMatrix\n");
}
void APIENTRY
glnoopPushMatrix ( void )
{
WARNING_NOOP("GL Noop:glPushMatrix\n");
}
void APIENTRY
glnoopRotated ( IN GLdouble angle, IN GLdouble x, IN GLdouble y, IN GLdouble z )
{
WARNING_NOOP("GL Noop:glRotated\n");
}
void APIENTRY
glnoopRotatef ( IN GLfloat angle, IN GLfloat x, IN GLfloat y, IN GLfloat z )
{
WARNING_NOOP("GL Noop:glRotatef\n");
}
void APIENTRY
glnoopScaled ( IN GLdouble x, IN GLdouble y, IN GLdouble z )
{
WARNING_NOOP("GL Noop:glScaled\n");
}
void APIENTRY
glnoopScalef ( IN GLfloat x, IN GLfloat y, IN GLfloat z )
{
WARNING_NOOP("GL Noop:glScalef\n");
}
void APIENTRY
glnoopTranslated ( IN GLdouble x, IN GLdouble y, IN GLdouble z )
{
WARNING_NOOP("GL Noop:glTranslated\n");
}
void APIENTRY
glnoopTranslatef ( IN GLfloat x, IN GLfloat y, IN GLfloat z )
{
WARNING_NOOP("GL Noop:glTranslatef\n");
}
void APIENTRY
glnoopViewport ( IN GLint x, IN GLint y, IN GLsizei width, IN GLsizei height )
{
WARNING_NOOP("GL Noop:glViewport\n");
}
GLboolean APIENTRY
glnoopAreTexturesResident(GLsizei n, const GLuint *textures,
GLboolean *residences)
{
WARNING_NOOP("GL Noop:glAreTexturesResident\n");
return GL_FALSE;
}
void APIENTRY
glnoopBindTexture(GLenum target, GLuint texture)
{
WARNING_NOOP("GL Noop:glBindTexture\n");
}
void APIENTRY
glnoopCopyTexImage1D(GLenum target, GLint level,
GLenum internalformat, GLint x, GLint y,
GLsizei width, GLint border)
{
WARNING_NOOP("GL Noop:glCopyTexImage1D\n");
}
void APIENTRY
glnoopCopyTexImage2D(GLenum target, GLint level,
GLenum internalformat, GLint x, GLint y,
GLsizei width, GLsizei height, GLint border)
{
WARNING_NOOP("GL Noop:glCopyTexImage2D\n");
}
void APIENTRY
glnoopCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset,
GLint x, GLint y, GLsizei width)
{
WARNING_NOOP("GL Noop:glCopyTexSubImage1D\n");
}
void APIENTRY
glnoopCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLint x, GLint y,
GLsizei width, GLsizei height)
{
WARNING_NOOP("GL Noop:glCopyTexSubImage2D\n");
}
void APIENTRY
glnoopDeleteTextures(GLsizei n, const GLuint *textures)
{
WARNING_NOOP("GL Noop:glDeleteTextures\n");
}
void APIENTRY
glnoopGenTextures(GLsizei n, GLuint *textures)
{
WARNING_NOOP("GL Noop:glGenTextures\n");
}
GLboolean APIENTRY
glnoopIsTexture(GLuint texture)
{
WARNING_NOOP("GL Noop:glIsTexture\n");
return GL_FALSE;
}
void APIENTRY
glnoopPrioritizeTextures(GLsizei n, const GLuint *textures,
const GLclampf *priorities)
{
WARNING_NOOP("GL Noop:glPrioritizeTextures\n");
}
void APIENTRY
glnoopTexSubImage1D(GLenum target, GLint level, GLint xoffset,
GLsizei width, GLenum format, GLenum type,
const GLvoid *pixels)
{
WARNING_NOOP("GL Noop:glTexSubImage1D\n");
}
void APIENTRY
glnoopTexSubImage2D(GLenum target, GLint level, GLint xoffset,
GLint yoffset, GLsizei width, GLsizei height,
GLenum format, GLenum type,
const GLvoid *pixels)
{
WARNING_NOOP("GL Noop:glTexSubImage2D\n");
}
void APIENTRY
glnoopArrayElement(GLint i)
{
WARNING_NOOP("GL Noop:glArrayElement\n");
}
void APIENTRY
glnoopColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
WARNING_NOOP("GL Noop:glColorPointer\n");
}
void APIENTRY
glnoopDisableClientState(GLenum array)
{
WARNING_NOOP("GL Noop:glDisableClientState\n");
}
void APIENTRY
glnoopDrawArrays(GLenum mode, GLint first, GLsizei count)
{
WARNING_NOOP("GL Noop:glDrawArrays\n");
}
void APIENTRY
glnoopDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
{
WARNING_NOOP("GL Noop:glDrawElements\n");
}
void APIENTRY
glnoopEdgeFlagPointer(GLsizei stride, const GLvoid *pointer)
{
WARNING_NOOP("GL Noop:glEdgeFlagPointer\n");
}
void APIENTRY
glnoopEnableClientState(GLenum array)
{
WARNING_NOOP("GL Noop:glEnableClientState\n");
}
void APIENTRY
glnoopIndexPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
WARNING_NOOP("GL Noop:glIndexPointer\n");
}
void APIENTRY
glnoopIndexub(GLubyte c)
{
WARNING_NOOP("GL Noop:glIndexub\n");
}
void APIENTRY
glnoopIndexubv(const GLubyte *c)
{
WARNING_NOOP("GL Noop:glIndexubv\n");
}
void APIENTRY
glnoopInterleavedArrays(GLenum format, GLsizei stride, const GLvoid *pointer)
{
WARNING_NOOP("GL Noop:glInterleavedArrays\n");
}
void APIENTRY
glnoopNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer)
{
WARNING_NOOP("GL Noop:glNormalPointer\n");
}
void APIENTRY
glnoopPolygonOffset(GLfloat factor, GLfloat units)
{
WARNING_NOOP("GL Noop:glPolygonOffset\n");
}
void APIENTRY
glnoopTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
WARNING_NOOP("GL Noop:glTexCoordPointer\n");
}
void APIENTRY
glnoopVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
{
WARNING_NOOP("GL Noop:glVertexPointer\n");
}
void APIENTRY
glnoopGetPointerv(GLenum pname, GLvoid* *params)
{
WARNING_NOOP("GL Noop:glGetPointerv\n");
}
void APIENTRY
glnoopPopClientAttrib(void)
{
WARNING_NOOP("GL Noop:glPopClientAttrib\n");
}
void APIENTRY
glnoopPushClientAttrib(IN GLbitfield mask)
{
WARNING_NOOP("GL Noop:glPushClientAttrib\n");
}
/* Client Side Procedure Table */
GLCLTPROCTABLE glNullCltProcTable = {
/* Number of function entries in the table */
sizeof(GLDISPATCHTABLE) / sizeof(PROC),
/* gl Entry points */
{
glnoopNewList ,
glnoopEndList ,
glnoopCallList ,
glnoopCallLists ,
glnoopDeleteLists ,
glnoopGenLists ,
glnoopListBase ,
glnoopBegin ,
glnoopBitmap ,
glnoopColor3b ,
glnoopColor3bv ,
glnoopColor3d ,
glnoopColor3dv ,
glnoopColor3f ,
glnoopColor3fv ,
glnoopColor3i ,
glnoopColor3iv ,
glnoopColor3s ,
glnoopColor3sv ,
glnoopColor3ub ,
glnoopColor3ubv ,
glnoopColor3ui ,
glnoopColor3uiv ,
glnoopColor3us ,
glnoopColor3usv ,
glnoopColor4b ,
glnoopColor4bv ,
glnoopColor4d ,
glnoopColor4dv ,
glnoopColor4f ,
glnoopColor4fv ,
glnoopColor4i ,
glnoopColor4iv ,
glnoopColor4s ,
glnoopColor4sv ,
glnoopColor4ub ,
glnoopColor4ubv ,
glnoopColor4ui ,
glnoopColor4uiv ,
glnoopColor4us ,
glnoopColor4usv ,
glnoopEdgeFlag ,
glnoopEdgeFlagv ,
glnoopEnd ,
glnoopIndexd ,
glnoopIndexdv ,
glnoopIndexf ,
glnoopIndexfv ,
glnoopIndexi ,
glnoopIndexiv ,
glnoopIndexs ,
glnoopIndexsv ,
glnoopNormal3b ,
glnoopNormal3bv ,
glnoopNormal3d ,
glnoopNormal3dv ,
glnoopNormal3f ,
glnoopNormal3fv ,
glnoopNormal3i ,
glnoopNormal3iv ,
glnoopNormal3s ,
glnoopNormal3sv ,
glnoopRasterPos2d ,
glnoopRasterPos2dv ,
glnoopRasterPos2f ,
glnoopRasterPos2fv ,
glnoopRasterPos2i ,
glnoopRasterPos2iv ,
glnoopRasterPos2s ,
glnoopRasterPos2sv ,
glnoopRasterPos3d ,
glnoopRasterPos3dv ,
glnoopRasterPos3f ,
glnoopRasterPos3fv ,
glnoopRasterPos3i ,
glnoopRasterPos3iv ,
glnoopRasterPos3s ,
glnoopRasterPos3sv ,
glnoopRasterPos4d ,
glnoopRasterPos4dv ,
glnoopRasterPos4f ,
glnoopRasterPos4fv ,
glnoopRasterPos4i ,
glnoopRasterPos4iv ,
glnoopRasterPos4s ,
glnoopRasterPos4sv ,
glnoopRectd ,
glnoopRectdv ,
glnoopRectf ,
glnoopRectfv ,
glnoopRecti ,
glnoopRectiv ,
glnoopRects ,
glnoopRectsv ,
glnoopTexCoord1d ,
glnoopTexCoord1dv ,
glnoopTexCoord1f ,
glnoopTexCoord1fv ,
glnoopTexCoord1i ,
glnoopTexCoord1iv ,
glnoopTexCoord1s ,
glnoopTexCoord1sv ,
glnoopTexCoord2d ,
glnoopTexCoord2dv ,
glnoopTexCoord2f ,
glnoopTexCoord2fv ,
glnoopTexCoord2i ,
glnoopTexCoord2iv ,
glnoopTexCoord2s ,
glnoopTexCoord2sv ,
glnoopTexCoord3d ,
glnoopTexCoord3dv ,
glnoopTexCoord3f ,
glnoopTexCoord3fv ,
glnoopTexCoord3i ,
glnoopTexCoord3iv ,
glnoopTexCoord3s ,
glnoopTexCoord3sv ,
glnoopTexCoord4d ,
glnoopTexCoord4dv ,
glnoopTexCoord4f ,
glnoopTexCoord4fv ,
glnoopTexCoord4i ,
glnoopTexCoord4iv ,
glnoopTexCoord4s ,
glnoopTexCoord4sv ,
glnoopVertex2d ,
glnoopVertex2dv ,
glnoopVertex2f ,
glnoopVertex2fv ,
glnoopVertex2i ,
glnoopVertex2iv ,
glnoopVertex2s ,
glnoopVertex2sv ,
glnoopVertex3d ,
glnoopVertex3dv ,
glnoopVertex3f ,
glnoopVertex3fv ,
glnoopVertex3i ,
glnoopVertex3iv ,
glnoopVertex3s ,
glnoopVertex3sv ,
glnoopVertex4d ,
glnoopVertex4dv ,
glnoopVertex4f ,
glnoopVertex4fv ,
glnoopVertex4i ,
glnoopVertex4iv ,
glnoopVertex4s ,
glnoopVertex4sv ,
glnoopClipPlane ,
glnoopColorMaterial ,
glnoopCullFace ,
glnoopFogf ,
glnoopFogfv ,
glnoopFogi ,
glnoopFogiv ,
glnoopFrontFace ,
glnoopHint ,
glnoopLightf ,
glnoopLightfv ,
glnoopLighti ,
glnoopLightiv ,
glnoopLightModelf ,
glnoopLightModelfv ,
glnoopLightModeli ,
glnoopLightModeliv ,
glnoopLineStipple ,
glnoopLineWidth ,
glnoopMaterialf ,
glnoopMaterialfv ,
glnoopMateriali ,
glnoopMaterialiv ,
glnoopPointSize ,
glnoopPolygonMode ,
glnoopPolygonStipple ,
glnoopScissor ,
glnoopShadeModel ,
glnoopTexParameterf ,
glnoopTexParameterfv ,
glnoopTexParameteri ,
glnoopTexParameteriv ,
glnoopTexImage1D ,
glnoopTexImage2D ,
glnoopTexEnvf ,
glnoopTexEnvfv ,
glnoopTexEnvi ,
glnoopTexEnviv ,
glnoopTexGend ,
glnoopTexGendv ,
glnoopTexGenf ,
glnoopTexGenfv ,
glnoopTexGeni ,
glnoopTexGeniv ,
glnoopFeedbackBuffer ,
glnoopSelectBuffer ,
glnoopRenderMode ,
glnoopInitNames ,
glnoopLoadName ,
glnoopPassThrough ,
glnoopPopName ,
glnoopPushName ,
glnoopDrawBuffer ,
glnoopClear ,
glnoopClearAccum ,
glnoopClearIndex ,
glnoopClearColor ,
glnoopClearStencil ,
glnoopClearDepth ,
glnoopStencilMask ,
glnoopColorMask ,
glnoopDepthMask ,
glnoopIndexMask ,
glnoopAccum ,
glnoopDisable ,
glnoopEnable ,
glnoopFinish ,
glnoopFlush ,
glnoopPopAttrib ,
glnoopPushAttrib ,
glnoopMap1d ,
glnoopMap1f ,
glnoopMap2d ,
glnoopMap2f ,
glnoopMapGrid1d ,
glnoopMapGrid1f ,
glnoopMapGrid2d ,
glnoopMapGrid2f ,
glnoopEvalCoord1d ,
glnoopEvalCoord1dv ,
glnoopEvalCoord1f ,
glnoopEvalCoord1fv ,
glnoopEvalCoord2d ,
glnoopEvalCoord2dv ,
glnoopEvalCoord2f ,
glnoopEvalCoord2fv ,
glnoopEvalMesh1 ,
glnoopEvalPoint1 ,
glnoopEvalMesh2 ,
glnoopEvalPoint2 ,
glnoopAlphaFunc ,
glnoopBlendFunc ,
glnoopLogicOp ,
glnoopStencilFunc ,
glnoopStencilOp ,
glnoopDepthFunc ,
glnoopPixelZoom ,
glnoopPixelTransferf ,
glnoopPixelTransferi ,
glnoopPixelStoref ,
glnoopPixelStorei ,
glnoopPixelMapfv ,
glnoopPixelMapuiv ,
glnoopPixelMapusv ,
glnoopReadBuffer ,
glnoopCopyPixels ,
glnoopReadPixels ,
glnoopDrawPixels ,
glnoopGetBooleanv ,
glnoopGetClipPlane ,
glnoopGetDoublev ,
glnoopGetError ,
glnoopGetFloatv ,
glnoopGetIntegerv ,
glnoopGetLightfv ,
glnoopGetLightiv ,
glnoopGetMapdv ,
glnoopGetMapfv ,
glnoopGetMapiv ,
glnoopGetMaterialfv ,
glnoopGetMaterialiv ,
glnoopGetPixelMapfv ,
glnoopGetPixelMapuiv ,
glnoopGetPixelMapusv ,
glnoopGetPolygonStipple ,
glnoopGetString ,
glnoopGetTexEnvfv ,
glnoopGetTexEnviv ,
glnoopGetTexGendv ,
glnoopGetTexGenfv ,
glnoopGetTexGeniv ,
glnoopGetTexImage ,
glnoopGetTexParameterfv ,
glnoopGetTexParameteriv ,
glnoopGetTexLevelParameterfv ,
glnoopGetTexLevelParameteriv ,
glnoopIsEnabled ,
glnoopIsList ,
glnoopDepthRange ,
glnoopFrustum ,
glnoopLoadIdentity ,
glnoopLoadMatrixf ,
glnoopLoadMatrixd ,
glnoopMatrixMode ,
glnoopMultMatrixf ,
glnoopMultMatrixd ,
glnoopOrtho ,
glnoopPopMatrix ,
glnoopPushMatrix ,
glnoopRotated ,
glnoopRotatef ,
glnoopScaled ,
glnoopScalef ,
glnoopTranslated ,
glnoopTranslatef ,
glnoopViewport ,
glnoopArrayElement ,
glnoopBindTexture ,
glnoopColorPointer ,
glnoopDisableClientState ,
glnoopDrawArrays ,
glnoopDrawElements ,
glnoopEdgeFlagPointer ,
glnoopEnableClientState ,
glnoopIndexPointer ,
glnoopIndexub ,
glnoopIndexubv ,
glnoopInterleavedArrays ,
glnoopNormalPointer ,
glnoopPolygonOffset ,
glnoopTexCoordPointer ,
glnoopVertexPointer ,
glnoopAreTexturesResident ,
glnoopCopyTexImage1D ,
glnoopCopyTexImage2D ,
glnoopCopyTexSubImage1D ,
glnoopCopyTexSubImage2D ,
glnoopDeleteTextures ,
glnoopGenTextures ,
glnoopGetPointerv ,
glnoopIsTexture ,
glnoopPrioritizeTextures ,
glnoopTexSubImage1D ,
glnoopTexSubImage2D ,
glnoopPopClientAttrib ,
glnoopPushClientAttrib ,
}
};
void glnoopColorTableEXT( GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *data)
{
WARNING_NOOP("GL Noop:glColorTableEXT\n");
}
void glnoopColorSubTableEXT( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data)
{
WARNING_NOOP("GL Noop:glColorSubTableEXT\n");
}
void glnoopGetColorTableEXT( GLenum target, GLenum format, GLenum type, GLvoid *data)
{
WARNING_NOOP("GL Noop:glGetColorTableEXT\n");
}
void glnoopGetColorTableParameterivEXT( GLenum target, GLenum pname, GLint *params)
{
WARNING_NOOP("GL Noop:glGetColorTableParameterivEXT\n");
}
void glnoopGetColorTableParameterfvEXT( GLenum target, GLenum pname, GLfloat *params)
{
WARNING_NOOP("GL Noop:glGetColorTableParameterfvEXT\n");
}
GLEXTPROCTABLE glNullExtProcTable =
{
/* Number of function entries in the table */
sizeof(GLEXTDISPATCHTABLE) / sizeof(PROC),
/* EXT Entry points */
{
glnoopColorTableEXT,
glnoopColorSubTableEXT,
glnoopGetColorTableEXT,
glnoopGetColorTableParameterivEXT,
glnoopGetColorTableParameterfvEXT,
}
};