Windows NT 4.0 source code leak
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/******************************Module*Header*******************************\
* Module Name: compsize.h
*
* Function prototypes and macros to compute size of input buffer.
*
*
* Copyright (c) 1993 Microsoft Corporation
\**************************************************************************/
#ifndef __COMPSIZE_H__
#define __COMPSIZE_H__
#ifndef _CLIENTSIDE_
GLint __glCallLists_size(GLint n, GLenum type);
GLint __glCltMap1_size(GLenum target);
GLint __glCltMap2_size(GLenum target);
GLint __glGetMap_size(GLenum target, GLenum query);
GLint __glGetPixelMap_size(GLenum map);
GLint __glGet_size(GLenum pname);
#define __glGetMapdv_size(target,query) \
(__glGetMap_size(target,query)*sizeof(GLdouble))
#define __glGetMapfv_size(target,query) \
(__glGetMap_size(target,query)*sizeof(GLfloat))
#define __glGetMapiv_size(target,query) \
(__glGetMap_size(target,query)*sizeof(GLint))
#define __glGetPixelMapfv_size(map) \
(__glGetPixelMap_size(map)*sizeof(GLfloat))
#define __glGetPixelMapuiv_size(map) \
(__glGetPixelMap_size(map)*sizeof(GLuint))
#define __glGetPixelMapusv_size(map) \
(__glGetPixelMap_size(map)*sizeof(GLushort))
#endif
// FOG_ASSERT
#if !(((GL_FOG_INDEX +1) == GL_FOG_DENSITY) && \
((GL_FOG_DENSITY+1) == GL_FOG_START ) && \
((GL_FOG_START +1) == GL_FOG_END ) && \
((GL_FOG_END +1) == GL_FOG_MODE ) && \
((GL_FOG_MODE +1) == GL_FOG_COLOR ) \
)
#error "bad fog index ordering"
#endif
// LIGHT_SOURCE_ASSERT
#if !(((GL_AMBIENT +1) == GL_DIFFUSE ) && \
((GL_DIFFUSE +1) == GL_SPECULAR ) && \
((GL_SPECULAR +1) == GL_POSITION ) && \
((GL_POSITION +1) == GL_SPOT_DIRECTION ) && \
((GL_SPOT_DIRECTION +1) == GL_SPOT_EXPONENT ) && \
((GL_SPOT_EXPONENT +1) == GL_SPOT_CUTOFF ) && \
((GL_SPOT_CUTOFF +1) == GL_CONSTANT_ATTENUATION ) && \
((GL_CONSTANT_ATTENUATION+1) == GL_LINEAR_ATTENUATION ) && \
((GL_LINEAR_ATTENUATION +1) == GL_QUADRATIC_ATTENUATION) \
)
#error "bad light source index ordering"
#endif
// LIGHT_MODEL_ASSERT
#if !(((GL_LIGHT_MODEL_LOCAL_VIEWER+1) == GL_LIGHT_MODEL_TWO_SIDE) && \
((GL_LIGHT_MODEL_TWO_SIDE +1) == GL_LIGHT_MODEL_AMBIENT ) \
)
#error "bad light model index ordering"
#endif
// TEX_GEN_ASSERT
#if !(((GL_TEXTURE_GEN_MODE+1) == GL_OBJECT_PLANE) && \
((GL_OBJECT_PLANE+1) == GL_EYE_PLANE) \
)
#error "bad tex gen index ordering"
#endif
// TEX_PARAMETER_ASSERT
#if !(((GL_TEXTURE_MAG_FILTER +1) == GL_TEXTURE_MIN_FILTER ) && \
((GL_TEXTURE_MIN_FILTER +1) == GL_TEXTURE_WRAP_S ) && \
((GL_TEXTURE_WRAP_S +1) == GL_TEXTURE_WRAP_T ) \
)
#error "bad tex parameter index ordering"
#endif
// PIXEL_MAP_ASSERT
#if !(((GL_PIXEL_MAP_I_TO_I+1) == GL_PIXEL_MAP_S_TO_S) && \
((GL_PIXEL_MAP_S_TO_S+1) == GL_PIXEL_MAP_I_TO_R) && \
((GL_PIXEL_MAP_I_TO_R+1) == GL_PIXEL_MAP_I_TO_G) && \
((GL_PIXEL_MAP_I_TO_G+1) == GL_PIXEL_MAP_I_TO_B) && \
((GL_PIXEL_MAP_I_TO_B+1) == GL_PIXEL_MAP_I_TO_A) && \
((GL_PIXEL_MAP_I_TO_A+1) == GL_PIXEL_MAP_R_TO_R) && \
((GL_PIXEL_MAP_R_TO_R+1) == GL_PIXEL_MAP_G_TO_G) && \
((GL_PIXEL_MAP_G_TO_G+1) == GL_PIXEL_MAP_B_TO_B) && \
((GL_PIXEL_MAP_B_TO_B+1) == GL_PIXEL_MAP_A_TO_A) && \
((GL_PIXEL_MAP_I_TO_I_SIZE+1) == GL_PIXEL_MAP_S_TO_S_SIZE) && \
((GL_PIXEL_MAP_S_TO_S_SIZE+1) == GL_PIXEL_MAP_I_TO_R_SIZE) && \
((GL_PIXEL_MAP_I_TO_R_SIZE+1) == GL_PIXEL_MAP_I_TO_G_SIZE) && \
((GL_PIXEL_MAP_I_TO_G_SIZE+1) == GL_PIXEL_MAP_I_TO_B_SIZE) && \
((GL_PIXEL_MAP_I_TO_B_SIZE+1) == GL_PIXEL_MAP_I_TO_A_SIZE) && \
((GL_PIXEL_MAP_I_TO_A_SIZE+1) == GL_PIXEL_MAP_R_TO_R_SIZE) && \
((GL_PIXEL_MAP_R_TO_R_SIZE+1) == GL_PIXEL_MAP_G_TO_G_SIZE) && \
((GL_PIXEL_MAP_G_TO_G_SIZE+1) == GL_PIXEL_MAP_B_TO_B_SIZE) && \
((GL_PIXEL_MAP_B_TO_B_SIZE+1) == GL_PIXEL_MAP_A_TO_A_SIZE) \
)
#error "bad pixel map index ordering"
#endif
// MAP1_ASSERT
#if !(((GL_MAP1_COLOR_4 +1) == GL_MAP1_INDEX ) &&\
((GL_MAP1_INDEX +1) == GL_MAP1_NORMAL ) &&\
((GL_MAP1_NORMAL +1) == GL_MAP1_TEXTURE_COORD_1) &&\
((GL_MAP1_TEXTURE_COORD_1+1) == GL_MAP1_TEXTURE_COORD_2) &&\
((GL_MAP1_TEXTURE_COORD_2+1) == GL_MAP1_TEXTURE_COORD_3) &&\
((GL_MAP1_TEXTURE_COORD_3+1) == GL_MAP1_TEXTURE_COORD_4) &&\
((GL_MAP1_TEXTURE_COORD_4+1) == GL_MAP1_VERTEX_3 ) &&\
((GL_MAP1_VERTEX_3 +1) == GL_MAP1_VERTEX_4 ) \
)
#error "bad map1 index ordering"
#endif
// MAP2_ASSERT
#if !(((GL_MAP2_COLOR_4 +1) == GL_MAP2_INDEX ) &&\
((GL_MAP2_INDEX +1) == GL_MAP2_NORMAL ) &&\
((GL_MAP2_NORMAL +1) == GL_MAP2_TEXTURE_COORD_1) &&\
((GL_MAP2_TEXTURE_COORD_1+1) == GL_MAP2_TEXTURE_COORD_2) &&\
((GL_MAP2_TEXTURE_COORD_2+1) == GL_MAP2_TEXTURE_COORD_3) &&\
((GL_MAP2_TEXTURE_COORD_3+1) == GL_MAP2_TEXTURE_COORD_4) &&\
((GL_MAP2_TEXTURE_COORD_4+1) == GL_MAP2_VERTEX_3 ) &&\
((GL_MAP2_VERTEX_3 +1) == GL_MAP2_VERTEX_4 ) \
)
#error "bad map2 index ordering"
#endif
// TYPE_ASSERT
#if !(((GL_BYTE +1) == GL_UNSIGNED_BYTE ) && \
((GL_UNSIGNED_BYTE +1) == GL_SHORT ) && \
((GL_SHORT +1) == GL_UNSIGNED_SHORT) && \
((GL_UNSIGNED_SHORT+1) == GL_INT ) && \
((GL_INT +1) == GL_UNSIGNED_INT ) && \
((GL_UNSIGNED_INT +1) == GL_FLOAT ) && \
((GL_FLOAT +1) == GL_2_BYTES ) && \
((GL_2_BYTES +1) == GL_3_BYTES ) && \
((GL_3_BYTES +1) == GL_4_BYTES ) && \
((GL_4_BYTES +1) == GL_DOUBLE ) \
)
#error "bad GL type index ordering"
#endif
// ARRAY_TYPE_ASSERT
#if !(((GL_VERTEX_ARRAY +1) == GL_NORMAL_ARRAY ) && \
((GL_NORMAL_ARRAY +1) == GL_COLOR_ARRAY ) && \
((GL_COLOR_ARRAY +1) == GL_INDEX_ARRAY ) && \
((GL_INDEX_ARRAY +1) == GL_TEXTURE_COORD_ARRAY ) && \
((GL_TEXTURE_COORD_ARRAY +1) == GL_EDGE_FLAG_ARRAY ) \
)
#error "bad GL array type ordering"
#endif
// INTERLEAVED_FORMAT_ASSERT
#if !(((GL_V2F +1) == GL_V3F ) && \
((GL_V3F +1) == GL_C4UB_V2F ) && \
((GL_C4UB_V2F +1) == GL_C4UB_V3F ) && \
((GL_C4UB_V3F +1) == GL_C3F_V3F ) && \
((GL_C3F_V3F +1) == GL_N3F_V3F ) && \
((GL_N3F_V3F +1) == GL_C4F_N3F_V3F ) && \
((GL_C4F_N3F_V3F +1) == GL_T2F_V3F ) && \
((GL_T2F_V3F +1) == GL_T4F_V4F ) && \
((GL_T4F_V4F +1) == GL_T2F_C4UB_V3F ) && \
((GL_T2F_C4UB_V3F +1) == GL_T2F_C3F_V3F ) && \
((GL_T2F_C3F_V3F +1) == GL_T2F_N3F_V3F ) && \
((GL_T2F_N3F_V3F +1) == GL_T2F_C4F_N3F_V3F ) && \
((GL_T2F_C4F_N3F_V3F +1) == GL_T4F_C4F_N3F_V4F ) \
)
#error "bad GL interleaved array format ordering"
#endif
#ifndef _CLIENTSIDE_
#define GLSETERROR(e) {DBGLEVEL1(LEVEL_INFO,"GLSETERROR(%ld)\n",e);}
#else
#define GLSETERROR(e) __glSetError(e)
#endif
#endif /* !__COMPSIZE_H__ */