Leaked source code of windows server 2003
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!IF 0
Copyright (C) Microsoft Corporation, 1999 - 1999
Module Name:
sources.inc.
!ENDIF
MAJORCOMP=admin MINORCOMP=MMC
TARGETNAME=mmcbase TARGETPATH=obj TARGETTYPE=DYNLINK
DLLENTRY=_DllMainCRTStartup UMTYPE=windows
WIN32_WINNT_VERSION=0x0400 WIN32_IE_VERSION=0x0500 SUBSYSTEM_VERSION=4.00
SYNCHRONIZE_BLOCK = 1 USE_NATIVE_EH = 1 USE_RTTI = 1 USE_VCCOM = 1 USE_STL = 1 USE_STATIC_ATL = 1 ATL_VER = 30 USE_MSVCRT = 1 USE_WTL = 1
!ifdef PrivateBuild_NoLocalSC C_DEFINES = $(C_DEFINES) -DPrivateBuild_NoLocalSC !endif
# Use LINKLIBS (gets passed first) if: (from build.hlp) # You are building a dynamic link. # You are exporting something that's defined in some other component library that you also build. # In your dirs file in the subdirectory above, you have ordered it so that the component libraries # are around before you build the dynamic link. LINKLIBS = \ ..\..\core\$(CharWidth)\$(O)\uicore.lib
TARGETLIBS = \ $(SDK_LIB_PATH)\kernel32.lib \ $(SDK_LIB_PATH)\user32.lib \ $(SDK_LIB_PATH)\gdi32.lib \ $(SDK_LIB_PATH)\oleaut32.lib \ $(SDK_LIB_PATH)\ole32.lib \ $(SDK_LIB_PATH)\advapi32.lib \ $(SDK_LIB_PATH)\uuid.lib \ $(SDK_LIB_PATH)\comctl32.lib \ $(SDK_LIB_PATH)\comdlg32.lib \ $(SDK_LIB_PATH)\shell32.lib \ $(SDK_LIB_PATH)\imagehlp.lib \
INCLUDES = \ ..\; \ ..\..\core; \ ..\..\inc; \ ..\..\types\idl\$(O); \
DLLDEF=..\mmcbase.def
PRECOMPILED_INCLUDE = ..\stdafx.h PRECOMPILED_CXX = 1
SOURCES = \ ..\mmcbase.rc \ ..\comobjects.cpp \ ..\eventlock.cpp \ ..\mmcbase.cpp \ ..\mmcdebug.cpp \ ..\mmcerror.cpp \ ..\tracedlg.cpp \ ..\classreg.cpp \ ..\pickicon.cpp \
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