Leaked source code of windows server 2003
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!IF 0
Copyright (C) Microsoft Corporation, 1999 - 1999
Module Name:
sources.inc.
!ENDIF
MAJORCOMP=admin
MINORCOMP=MMC
TARGETNAME=mmcbase
TARGETPATH=obj
TARGETTYPE=DYNLINK
DLLENTRY=_DllMainCRTStartup
UMTYPE=windows
WIN32_WINNT_VERSION=0x0400
WIN32_IE_VERSION=0x0500
SUBSYSTEM_VERSION=4.00
SYNCHRONIZE_BLOCK = 1
USE_NATIVE_EH = 1
USE_RTTI = 1
USE_VCCOM = 1
USE_STL = 1
USE_STATIC_ATL = 1
ATL_VER = 30
USE_MSVCRT = 1
USE_WTL = 1
!ifdef PrivateBuild_NoLocalSC
C_DEFINES = $(C_DEFINES) -DPrivateBuild_NoLocalSC
!endif
# Use LINKLIBS (gets passed first) if: (from build.hlp)
# You are building a dynamic link.
# You are exporting something that's defined in some other component library that you also build.
# In your dirs file in the subdirectory above, you have ordered it so that the component libraries
# are around before you build the dynamic link.
LINKLIBS = \
..\..\core\$(CharWidth)\$(O)\uicore.lib
TARGETLIBS = \
$(SDK_LIB_PATH)\kernel32.lib \
$(SDK_LIB_PATH)\user32.lib \
$(SDK_LIB_PATH)\gdi32.lib \
$(SDK_LIB_PATH)\oleaut32.lib \
$(SDK_LIB_PATH)\ole32.lib \
$(SDK_LIB_PATH)\advapi32.lib \
$(SDK_LIB_PATH)\uuid.lib \
$(SDK_LIB_PATH)\comctl32.lib \
$(SDK_LIB_PATH)\comdlg32.lib \
$(SDK_LIB_PATH)\shell32.lib \
$(SDK_LIB_PATH)\imagehlp.lib \
INCLUDES = \
..\; \
..\..\core; \
..\..\inc; \
..\..\types\idl\$(O); \
DLLDEF=..\mmcbase.def
PRECOMPILED_INCLUDE = ..\stdafx.h
PRECOMPILED_CXX = 1
SOURCES = \
..\mmcbase.rc \
..\comobjects.cpp \
..\eventlock.cpp \
..\mmcbase.cpp \
..\mmcdebug.cpp \
..\mmcerror.cpp \
..\tracedlg.cpp \
..\classreg.cpp \
..\pickicon.cpp \