Leaked source code of windows server 2003
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# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
!IF "$(CFG)" == "" CFG=Snapin - Win32 Unicode Debug !MESSAGE No configuration specified. Defaulting to Snapin - Win32 Unicode\ Debug. !ENDIF
!IF "$(CFG)" != "Snapin - Win32 Unicode Release" && "$(CFG)" !=\ "Snapin - Win32 Unicode Debug" !MESSAGE Invalid configuration "$(CFG)" specified. !MESSAGE You can specify a configuration when running NMAKE on this makefile !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "snapin.mak" CFG="Snapin - Win32 Unicode Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "Snapin - Win32 Unicode Release" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE "Snapin - Win32 Unicode Debug" (based on\ "Win32 (x86) Dynamic-Link Library") !MESSAGE !ERROR An invalid configuration is specified. !ENDIF
!IF "$(OS)" == "Windows_NT" NULL= !ELSE NULL=nul !ENDIF ################################################################################
# Begin Project
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!IF "$(CFG)" == "Snapin - Win32 Unicode Release"
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"$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /I "..\..\..\include" /MT /W3 /GR /GX /GR /GR /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /c
# ADD CPP /nologo /I "..\..\..\include" /MT /W3 /GX /GR /GR /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /D "_UNICODE" /Yc /c
CPP_PROJ=/nologo /I "..\..\..\include" /MT /W3 /GR /GX /GR /GR /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D\
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/Fo"$(INTDIR)/" /c CPP_OBJS=.\ReleaseU/ CPP_SBRS=.\. # ADD BASE MTL /nologo /D "NDEBUG" /win32
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RSC_PROJ=/l 0x409 /fo"$(INTDIR)/Snapin.res" /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
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# Begin Custom Build
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"$(OUTDIR)" : if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /GR /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /Yu"stdafx.h" /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /GR /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_WINDLL" /D "_MBCS" /D "_USRDLL" /D "_UNICODE" /Yc /c
CPP_PROJ=/nologo /I "..\..\..\include" /MTd /W3 /Gm /GR /GX /GR /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS"\
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"$(INTDIR)\Service.obj" \
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# Begin Custom Build
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# Begin Target
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# Name "Snapin - Win32 Unicode Debug"
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################################################################################
# Begin Source File
SOURCE=.\About.cpp DEP_CPP_SERVI=\
".\CSnapin.h"\
".\StdAfx.h"\
{$(INCLUDE)}"\atlbase.h"\
{$(INCLUDE)}"\atlcom.h"\
{$(INCLUDE)}"\mmc.h"\
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# ADD CPP /Yu"stdafx.h"
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!ENDIF
# End Source File
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".\CSnapin.h"\
".\Service.h"\
".\StdAfx.h"\
{$(INCLUDE)}"\atlbase.h"\
{$(INCLUDE)}"\atlcom.h"\
{$(INCLUDE)}"\mmc.h"\
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# ADD CPP /Yu"stdafx.h"
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"_WINDLL" /D "_MBCS" /D "_USRDLL" /D "_UNICODE" \
/Yu"stdafx.h" /Fo"$(INTDIR)/" /c $(SOURCE)
!ELSEIF "$(CFG)" == "Snapin - Win32 Unicode Debug"
# ADD CPP /Yu"stdafx.h"
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/D "_WINDLL" /D "_MBCS" /D "_USRDLL" /D "_UNICODE" \
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!ENDIF
# End Source File
################################################################################
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SOURCE=.\DataObj.cpp DEP_CPP_DATAO=\
".\CSnapin.h"\
".\DataObj.h"\
".\Service.h"\
".\StdAfx.h"\
{$(INCLUDE)}"\atlbase.h"\
{$(INCLUDE)}"\atlcom.h"\
{$(INCLUDE)}"\mmc.h"\
!IF "$(CFG)" == "Snapin - Win32 Unicode Release"
# ADD CPP /Yu"stdafx.h"
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"_WINDLL" /D "_MBCS" /D "_USRDLL" /D "_UNICODE" \
/Yu"stdafx.h" /Fo"$(INTDIR)/" /c $(SOURCE)
!ELSEIF "$(CFG)" == "Snapin - Win32 Unicode Debug"
# ADD CPP /Yu"stdafx.h"
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/D "_WINDLL" /D "_MBCS" /D "_USRDLL" /D "_UNICODE" \
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################################################################################
# Begin Source File
SOURCE=.\events.cpp DEP_CPP_EVENT=\
".\CSnapin.h"\
".\Service.h"\
".\StdAfx.h"\
{$(INCLUDE)}"\atlbase.h"\
{$(INCLUDE)}"\atlcom.h"\
{$(INCLUDE)}"\mmc.h"\
!IF "$(CFG)" == "Snapin - Win32 Unicode Release"
# ADD CPP /Yu"stdafx.h"
"$(INTDIR)\events.obj" : $(SOURCE) $(DEP_CPP_EVENT) "$(INTDIR)" $(CPP) /nologo /I "..\..\..\include" /MT /W3 /GX /GR /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D\
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/Yu"stdafx.h" /Fo"$(INTDIR)/" /c $(SOURCE)
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# ADD CPP /Yu"stdafx.h"
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!ENDIF
# End Source File
################################################################################
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".\CSnapin.h"\
".\DataObj.h"\
".\genpage.h"\
".\Service.h"\
".\StdAfx.h"\
{$(INCLUDE)}"\atlbase.h"\
{$(INCLUDE)}"\atlcom.h"\
{$(INCLUDE)}"\mmc.h"\
!IF "$(CFG)" == "Snapin - Win32 Unicode Release"
# ADD CPP /Yu"stdafx.h"
"$(INTDIR)\CSnapin.obj" : $(SOURCE) $(DEP_CPP_CSNAP) "$(INTDIR)" $(CPP) /nologo /I "..\..\..\include" /MT /W3 /GX /GR /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D\
"_WINDLL" /D "_MBCS" /D "_USRDLL" /D "_UNICODE" \
/Yu"stdafx.h" /Fo"$(INTDIR)/" /c $(SOURCE)
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# ADD CPP /Yu"stdafx.h"
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!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\Snapin.cpp DEP_CPP_SNAPI=\
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".\Service.h"\
".\StdAfx.h"\
{$(INCLUDE)}"\atlbase.h"\
{$(INCLUDE)}"\atlcom.h"\
{$(INCLUDE)}"\mmc.h"\
!IF "$(CFG)" == "Snapin - Win32 Unicode Release"
# ADD CPP /Yu"stdafx.h"
"$(INTDIR)\Snapin.obj" : $(SOURCE) $(DEP_CPP_SNAPI) "$(INTDIR)" $(CPP) /nologo /I "..\..\..\include" /MT /W3 /GX /GR /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D\
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/Yu"stdafx.h" /Fo"$(INTDIR)/" /c $(SOURCE)
!ELSEIF "$(CFG)" == "Snapin - Win32 Unicode Debug"
# ADD CPP /Yu"stdafx.h"
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!ENDIF
# End Source File
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".\nodes16.bmp"\
".\nodes32.bmp"\
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# End Source File
################################################################################
# Begin Source File
SOURCE=.\StdAfx.cpp DEP_CPP_STDAF=\
".\StdAfx.h"\
{$(INCLUDE)}"\atlbase.h"\
{$(INCLUDE)}"\atlcom.h"\
{$(INCLUDE)}"\atlimpl.cpp"\
{$(INCLUDE)}"\mmc.h"\
!IF "$(CFG)" == "Snapin - Win32 Unicode Release"
# ADD CPP /Yc"stdafx.h"
BuildCmds= \
$(CPP) /nologo /I "..\..\..\include" /MT /W3 /GX /GR /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D\
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/Yc"stdafx.h" /Fo"$(INTDIR)/" /c $(SOURCE) \
"$(INTDIR)\StdAfx.obj" : $(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)" $(BuildCmds)
!ELSEIF "$(CFG)" == "Snapin - Win32 Unicode Debug"
# ADD CPP /Yc"stdafx.h"
BuildCmds= \
$(CPP) /nologo /I "..\..\..\include" /MTd /W3 /Gm /GX /GR /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS"\
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!ENDIF
# End Source File
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SOURCE=.\Snapin.def
!IF "$(CFG)" == "Snapin - Win32 Unicode Release"
!ELSEIF "$(CFG)" == "Snapin - Win32 Unicode Debug"
!ENDIF
# End Source File
################################################################################
# Begin Source File
SOURCE=.\genpage.cpp DEP_CPP_GENPA=\
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".\snapin.h"\
".\StdAfx.h"\
{$(INCLUDE)}"\atlbase.h"\
{$(INCLUDE)}"\atlcom.h"\
{$(INCLUDE)}"\mmc.h"\
!IF "$(CFG)" == "Snapin - Win32 Unicode Release"
# ADD CPP /Yu"stdafx.h"
"$(INTDIR)\genpage.obj" : $(SOURCE) $(DEP_CPP_GENPA) "$(INTDIR)" $(CPP) /nologo /I "..\..\..\include" /MT /W3 /GX /GR /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D\
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/Yu"stdafx.h" /Fo"$(INTDIR)/" /c $(SOURCE)
!ELSEIF "$(CFG)" == "Snapin - Win32 Unicode Debug"
# ADD CPP /Yu"stdafx.h"
"$(INTDIR)\genpage.obj" : $(SOURCE) $(DEP_CPP_GENPA) "$(INTDIR)" $(CPP) /nologo /I "..\..\..\include" /MTd /W3 /Gm /GX /GR /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS"\
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/Yu"stdafx.h" /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c $(SOURCE)
!ENDIF
# End Source File
# End Target
# End Project
################################################################################
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