Leaked source code of windows server 2003
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  1. !IF 0
  2. Copyright (c) 1999-2000 Microsoft Corporation
  3. Module Name:
  4. sources.
  5. Abstract:
  6. This file specifies the target component being built and the list of
  7. sources files needed to build that component. Also specifies optional
  8. compiler switches and libraries that are unique for the component being
  9. built.
  10. Author:
  11. BryanWal Feb-19-1999
  12. !ENDIF
  13. !IF !defined(DISPLAY_BASEDIR)
  14. DISPLAY_BASEDIR=$(PROJECT_ROOT)\display
  15. !ENDIF
  16. USE_MSVCRT=1
  17. TARGETNAME=ACLDiag
  18. TARGETPATH=obj
  19. TARGETTYPE=PROGRAM
  20. USE_STL=1
  21. USE_NATIVE_EH=1
  22. USE_ATL=1
  23. ATL_VER=30
  24. MSC_WARNING_LEVEL=/W4
  25. INCLUDES= $(INCLUDES); \
  26. $(DS_INC_PATH); \
  27. $(ADMIN_INC_PATH); \
  28. $(BASE_INC_PATH); \
  29. $(PROJECT_ROOT)\dsadminlib\inc; \
  30. ..\common;
  31. C_DEFINES=$(C_DEFINES) -DUNICODE -D_UNICODE -D_WIN32_WINNT=0x0500 -DWINVER=0x0500 -D_WIN32_IE=0x0500 -DSECURITY_WIN32
  32. SOURCES= \
  33. AccessCk.cpp \
  34. ACLDiag.cpp \
  35. ADSIObj.cpp \
  36. ADUtils.cpp \
  37. ChkDeleg.cpp \
  38. Debug.cpp \
  39. EffRight.cpp \
  40. SecDesc.cpp \
  41. Schema.cpp \
  42. resource.rc
  43. TARGETLIBS = \
  44. $(SDK_LIB_PATH)\uuid.lib \
  45. $(SDK_LIB_PATH)\adsiid.lib \
  46. $(SDK_LIB_PATH)\activeds.lib \
  47. $(SDK_LIB_PATH)\ole32.lib \
  48. $(SDK_LIB_PATH)\shell32.lib \
  49. $(SDK_LIB_PATH)\user32.lib \
  50. $(SDK_LIB_PATH)\oleaut32.lib \
  51. $(SDK_LIB_PATH)\ntdll.lib \
  52. $(SDK_LIB_PATH)\dsprop.lib \
  53. $(SDK_LIB_PATH)\setupapi.lib \
  54. $(PROJECT_ROOT)\dsadminlib\src\$(O)\dsadminp.lib
  55. UMTYPE=console
  56. UMENTRY=main