Leaked source code of windows server 2003
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!IF 0
Copyright (c) 1999-2000 Microsoft Corporation
Module Name:
sources.
Abstract:
This file specifies the target component being built and the list of
sources files needed to build that component. Also specifies optional
compiler switches and libraries that are unique for the component being
built.
Author:
BryanWal Feb-19-1999
!ENDIF
!IF !defined(DISPLAY_BASEDIR)
DISPLAY_BASEDIR=$(PROJECT_ROOT)\display
!ENDIF
USE_MSVCRT=1
TARGETNAME=ACLDiag
TARGETPATH=obj
TARGETTYPE=PROGRAM
USE_STL=1
USE_NATIVE_EH=1
USE_ATL=1
ATL_VER=30
MSC_WARNING_LEVEL=/W4
INCLUDES= $(INCLUDES); \
$(DS_INC_PATH); \
$(ADMIN_INC_PATH); \
$(BASE_INC_PATH); \
$(PROJECT_ROOT)\dsadminlib\inc; \
..\common;
C_DEFINES=$(C_DEFINES) -DUNICODE -D_UNICODE -D_WIN32_WINNT=0x0500 -DWINVER=0x0500 -D_WIN32_IE=0x0500 -DSECURITY_WIN32
SOURCES= \
AccessCk.cpp \
ACLDiag.cpp \
ADSIObj.cpp \
ADUtils.cpp \
ChkDeleg.cpp \
Debug.cpp \
EffRight.cpp \
SecDesc.cpp \
Schema.cpp \
resource.rc
TARGETLIBS = \
$(SDK_LIB_PATH)\uuid.lib \
$(SDK_LIB_PATH)\adsiid.lib \
$(SDK_LIB_PATH)\activeds.lib \
$(SDK_LIB_PATH)\ole32.lib \
$(SDK_LIB_PATH)\shell32.lib \
$(SDK_LIB_PATH)\user32.lib \
$(SDK_LIB_PATH)\oleaut32.lib \
$(SDK_LIB_PATH)\ntdll.lib \
$(SDK_LIB_PATH)\dsprop.lib \
$(SDK_LIB_PATH)\setupapi.lib \
$(PROJECT_ROOT)\dsadminlib\src\$(O)\dsadminp.lib
UMTYPE=console
UMENTRY=main