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/*++
Copyright (C) 1996-2001 Microsoft Corporation
Module Name:
SAFEARRY.H
Abstract:
CSafeArray implementation.
History:
08-Apr-96 a-raymcc Created. 18-Mar-99 a-dcrews Added out-of-memory exception handling
--*/
#ifndef _SAFEARRY_H_
#define _SAFEARRY_H_
typedef union { double dblVal; float fltVal; short iVal; long lVal; BYTE bVal; VARIANT_BOOL boolVal; } SA_ArrayScalar;
// Conversion functions due to VC 5.0 Optimizer Problems
inline SA_ArrayScalar ToSA_ArrayScalar( double dblVal ) { SA_ArrayScalar sa; sa.dblVal = dblVal; return sa; }
inline SA_ArrayScalar ToSA_ArrayScalar( float fltVal ) { SA_ArrayScalar sa; sa.fltVal = fltVal; return sa; }
inline SA_ArrayScalar ToSA_ArrayScalar( short iVal ) { SA_ArrayScalar sa; sa.iVal = iVal; return sa; }
inline SA_ArrayScalar ToSA_ArrayScalar( long lVal ) { SA_ArrayScalar sa; sa.lVal = lVal; return sa; }
inline SA_ArrayScalar ToSA_ArrayScalar( BYTE bVal ) { SA_ArrayScalar sa; sa.bVal = bVal; return sa; }
inline SA_ArrayScalar ToSA_ArrayScalarBool( VARIANT_BOOL boolVal ) { SA_ArrayScalar sa; sa.boolVal = boolVal; return sa; }
class CSafeArray { int m_nMaxElementUsed; int m_nFlags; int m_nGrowBy; int m_nStatus; int m_nVarType; SAFEARRAYBOUND m_bound; SAFEARRAY *m_pArray; void Empty(); // Empty array
void Fatal(const char *); void CheckType(int n); int AddScalar(IN SA_ArrayScalar val); int SetScalarAt(IN int nIndex, IN SA_ArrayScalar val); SA_ArrayScalar GetScalarAt(IN int nIndex); public: enum { no_error, failed, range_error }; enum { no_delete = 0x1, auto_delete = 0x2, bind = 0x4 };
// Construction, destruction, and assignment.
// ==========================================
CSafeArray( IN int vt, IN int nFlags, // no_delete|auto_delete
IN int nSize = 32, IN int nGrowBy = 32 );
CSafeArray( IN SAFEARRAY *pSrc, IN int nType, // VT_ type of SAFEARRAY.
IN int nFlags, // no_delete|auto_delete [|bind]
IN int nGrowBy = 32 );
CSafeArray &operator =(IN CSafeArray &Src); CSafeArray(IN CSafeArray &Src); ~CSafeArray(); // Get functions.
// ==============
BYTE GetByteAt(IN int nIndex) { return GetScalarAt(nIndex).bVal; } LONG GetLongAt(IN int nIndex) { return GetScalarAt(nIndex).lVal; } SHORT GetShortAt(IN int nIndex) { return GetScalarAt(nIndex).iVal; } double GetDoubleAt(IN int nIndex) { return GetScalarAt(nIndex).dblVal; } float GetFloatAt(IN int nIndex) { return GetScalarAt(nIndex).fltVal; } VARIANT_BOOL GetBoolAt(IN int nIndex) { return GetScalarAt(nIndex).boolVal; }
BSTR GetBSTRAt(IN int nIndex); // Caller must use SysFreeString
VARIANT GetVariantAt(IN int nIndex); //
IDispatch* GetDispatchAt(IN int nIndex); IUnknown* GetUnknownAt(IN int nIndex);
// Set functions.
// ==============
int SetByteAt(IN int nIndex, IN BYTE byVal) { return SetScalarAt(nIndex, ToSA_ArrayScalar(byVal)); } int SetLongAt(IN int nIndex, IN LONG lVal) { return SetScalarAt(nIndex, ToSA_ArrayScalar(lVal)); } int SetFloatAt(IN int nIndex, IN float fltVal) { return SetScalarAt(nIndex, ToSA_ArrayScalar(fltVal)); } int SetDoubleAt(IN int nIndex, IN double dVal) { return SetScalarAt(nIndex, ToSA_ArrayScalar(dVal)); } int SetShortAt(IN int nIndex, IN SHORT iVal) { return SetScalarAt(nIndex, ToSA_ArrayScalar(iVal)); } int SetBoolAt(IN int nIndex, IN VARIANT_BOOL boolVal) { return SetScalarAt(nIndex, ToSA_ArrayScalarBool(boolVal)); }
int SetBSTRAt(IN int nIndex, IN BSTR Str); // A copy of the BSTR is made
int SetVariantAt(IN int nIndex, IN VARIANT *pSrc); int SetDispatchAt(IN int nIndex, IN IDispatch* pDisp); int SetUnknownAt(IN int nIndex, IN IUnknown* pUnk); // Add (append) functions.
// =======================
int AddByte(IN BYTE byVal) { return AddScalar(ToSA_ArrayScalar(byVal)); } int AddLong(IN LONG lVal) { return AddScalar(ToSA_ArrayScalar(lVal)); } int AddFloat(IN float fltVal) { return AddScalar(ToSA_ArrayScalar(fltVal)); } int AddDouble(IN double dVal) { return AddScalar(ToSA_ArrayScalar(dVal)); } int AddShort(IN SHORT iVal) { return AddScalar(ToSA_ArrayScalar(iVal)); } int AddBool(IN VARIANT_BOOL boolVal) { return AddScalar(ToSA_ArrayScalarBool(boolVal)); } int AddBSTR(IN BSTR Str); int AddVariant(IN VARIANT *pData); int AddDispatch(IN IDispatch* pDisp); int AddUnknown(IN IUnknown* pUnk); // Operations the array as a whole.
// ================================
int RemoveAt(IN int nIndex); int Size() { return m_nMaxElementUsed + 1; } int GetType() { return m_nVarType; } int Status() { return m_nStatus; } int Trim(); void SetGrowGranularity(IN int n) { m_nGrowBy = n; } void SetDestructorPolicy(IN int n) { m_nFlags = n; } // auto_delete|no_delete
SAFEARRAY *GetArrayCopy(); // Returns a copy of the array
SAFEARRAY *GetArray() { return m_pArray; }
int TextDump(IN FILE *fStream); };
#endif
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