Leaked source code of windows server 2003
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/*++
Copyright (c) 1992 Microsoft Corporation
Module Name:
displayp.h
Abstract:
Private header file for display routines.
Author:
Ted Miller (tedm) 7-July-1995
Revision History:
--*/
//
// NOTICE
//
// Under no circumstances is anyone besides display.c to call these routines
// directly. This would break DBCS display for Far Eastern locales.
//
//
// Globals
//
extern USHORT TextColumn; extern USHORT TextRow; extern UCHAR TextCurrentAttribute;
//
// Vga text mode stuff
//
VOID TextTmScrollDisplay( VOID );
VOID TextTmClearDisplay( VOID );
VOID TextTmClearToEndOfDisplay( VOID );
VOID TextTmClearFromStartOfLine( VOID );
VOID TextTmClearToEndOfLine( VOID );
VOID TextTmFillAttribute( IN UCHAR Attribute, IN ULONG Length );
PUCHAR TextTmCharOut( PUCHAR pc );
VOID TextTmStringOut( IN PUCHAR String );
VOID TextTmPositionCursor( USHORT Row, USHORT Column );
VOID TextTmSetCurrentAttribute( IN UCHAR Attribute );
UCHAR TextTmGetGraphicsChar( IN GraphicsChar WhichOne );
//
// Vga graphics mode stuff
//
VOID TextGrScrollDisplay( VOID );
VOID TextGrClearDisplay( VOID );
VOID TextGrClearToEndOfDisplay( VOID );
VOID TextGrClearFromStartOfLine( VOID );
VOID TextGrClearToEndOfLine( VOID );
VOID TextGrFillAttribute( IN UCHAR Attribute, IN ULONG Length );
PUCHAR TextGrCharOut( PUCHAR pc );
VOID TextGrStringOut( IN PUCHAR String );
VOID TextGrPositionCursor( USHORT Row, USHORT Column );
VOID TextGrSetCurrentAttribute( IN UCHAR Attribute );
UCHAR TextGrGetGraphicsChar( IN GraphicsChar WhichOne );
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