Leaked source code of windows server 2003
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155 lines
1.8 KiB

/*++
Copyright (c) 1992 Microsoft Corporation
Module Name:
displayp.h
Abstract:
Private header file for display routines.
Author:
Ted Miller (tedm) 7-July-1995
Revision History:
--*/
//
// NOTICE
//
// Under no circumstances is anyone besides display.c to call these routines
// directly. This would break DBCS display for Far Eastern locales.
//
//
// Globals
//
extern USHORT TextColumn;
extern USHORT TextRow;
extern UCHAR TextCurrentAttribute;
//
// Vga text mode stuff
//
VOID
TextTmScrollDisplay(
VOID
);
VOID
TextTmClearDisplay(
VOID
);
VOID
TextTmClearToEndOfDisplay(
VOID
);
VOID
TextTmClearFromStartOfLine(
VOID
);
VOID
TextTmClearToEndOfLine(
VOID
);
VOID
TextTmFillAttribute(
IN UCHAR Attribute,
IN ULONG Length
);
PUCHAR
TextTmCharOut(
PUCHAR pc
);
VOID
TextTmStringOut(
IN PUCHAR String
);
VOID
TextTmPositionCursor(
USHORT Row,
USHORT Column
);
VOID
TextTmSetCurrentAttribute(
IN UCHAR Attribute
);
UCHAR
TextTmGetGraphicsChar(
IN GraphicsChar WhichOne
);
//
// Vga graphics mode stuff
//
VOID
TextGrScrollDisplay(
VOID
);
VOID
TextGrClearDisplay(
VOID
);
VOID
TextGrClearToEndOfDisplay(
VOID
);
VOID
TextGrClearFromStartOfLine(
VOID
);
VOID
TextGrClearToEndOfLine(
VOID
);
VOID
TextGrFillAttribute(
IN UCHAR Attribute,
IN ULONG Length
);
PUCHAR
TextGrCharOut(
PUCHAR pc
);
VOID
TextGrStringOut(
IN PUCHAR String
);
VOID
TextGrPositionCursor(
USHORT Row,
USHORT Column
);
VOID
TextGrSetCurrentAttribute(
IN UCHAR Attribute
);
UCHAR
TextGrGetGraphicsChar(
IN GraphicsChar WhichOne
);