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/*++
Copyright (c) 1993 Microsoft Corporation
Module Name:
graphics.c
Abstract:
Bitmap display support with text mode for upgrade. This file has implementation for the three core abstractions i.e. Bitmap, Animated bitmap and Graphics Progress bar.
In upgrade graphics mode, we have one primary graphics thread running in the foreground. This thread paints the background, creates animated bitmap(s) and updates a single progress bar. An upgrade specific callback is registered which calculates the overall progress.
Although we are in graphics mode during upgrade, all the regular textmode output is still written to a buffer. When we hit some error or require user intervention we switch back to the actual textmode and copy all the cached information to actual video memory. One can switch to textmode from graphics but not vice-versa.
Note : For each animated bitmap a separate thread is started while animating. Using lot of animated bitmaps can slow down the actual text mode setup thread.
Author:
Vijay Jayaseelan (vijayj) 01 July 2000
Revision History:
None
--*/
#include "spprecmp.h"
#include "ntddser.h"
#include "bootvid.h"
#include "resource.h"
#include <hdlsblk.h>
#include <hdlsterm.h>
#pragma hdrstop
////////////////////////////////////////////////////////////////
//
// Global data
//
////////////////////////////////////////////////////////////////
//
// The primary upgrade graphics thread handle
//
HANDLE GraphicsThreadHandle = NULL;
//
// Variable which indicates that upgrade graphics
// thread needs to be stopped or not
//
BOOLEAN StopGraphicsThread = FALSE; KSPIN_LOCK GraphicsThreadLock;
//
// Upgrade graphics overall progress indication
//
ULONG ProgressPercentage = 0; KSPIN_LOCK ProgressLock;
//
// For synchronizing access to VGA memory
//
BOOLEAN InVgaDisplay = FALSE; KSPIN_LOCK VgaDisplayLock;
////////////////////////////////////////////////////////////////
//
// Atomic operations to stop main graphics thread
//
////////////////////////////////////////////////////////////////
static __inline BOOLEAN UpgradeGraphicsThreadGetStop( VOID ) /*++
Routine Description:
Finds out whether the primary upgrade graphics thread needs to be stopped
Arguments:
None.
Return Value:
TRUE or FALSE
--*/ { KIRQL OldIrql; BOOLEAN Result;
KeAcquireSpinLock(&GraphicsThreadLock, &OldIrql);
Result = StopGraphicsThread;
KeReleaseSpinLock(&GraphicsThreadLock, OldIrql);
return Result; }
static VOID __inline UpgradeGraphicsThreadSetStop( BOOLEAN Stop ) /*++
Routine Description:
Sets the global synchronized state, indicating whether to stop the primary graphics thread.
Note : Once the thread is stopped, it can be restarted.
Arguments:
Stop : Indicates whether to stop the primary graphics thread or not i.e. TRUE or FALSE
Return Value:
None.
--*/ { KIRQL OldIrql;
KeAcquireSpinLock(&GraphicsThreadLock, &OldIrql);
StopGraphicsThread = Stop;
KeReleaseSpinLock(&GraphicsThreadLock, OldIrql); }
////////////////////////////////////////////////////////////////
//
// Atomic progress bar percentage routines
//
////////////////////////////////////////////////////////////////
static __inline ULONG GetSetupProgress( VOID ) /*++
Routine Description:
Gets the overall progress, in terms of percentage, for the textmode setup. Since multiple threads are touching the shared overall progress ULONG its protected.
Arguments:
None.
Return Value:
The overall progress
--*/ { ULONG PercentageFill; KIRQL OldIrql;
KeAcquireSpinLock(&ProgressLock, &OldIrql);
PercentageFill = ProgressPercentage;
KeReleaseSpinLock(&ProgressLock, OldIrql);
return PercentageFill; }
static __inline VOID SetSetupProgress( ULONG Fill ) /*++
Routine Description:
Sets the overall progress, in terms of percentage for the textmode setup. Since multiple threads are touching the shared overall progress ULONG its protected.
Arguments:
Fill : The new percentage to set.
Return Value:
None.
--*/ { KIRQL OldIrql;
KeAcquireSpinLock(&ProgressLock, &OldIrql);
ProgressPercentage = Fill;
KeReleaseSpinLock(&ProgressLock, OldIrql); }
////////////////////////////////////////////////////////////////
//
// Graphics progress bar methods
//
////////////////////////////////////////////////////////////////
TM_GRAPHICS_PRGBAR_HANDLE TextmodeGraphicsProgBarCreate( IN ULONG X, IN ULONG Y, IN ULONG Length, IN ULONG Height, IN ULONG ForegroundColor, IN ULONG BackgroundColor, IN ULONG InitialFill ) /*++
Routine Description:
Creates a graphics progress bar object, with the specified attributes.
Note : This graphics progress bar will use solid fill using the current palette, while updating progress i.e. drawing background and foreground.
Arguments:
X - Top left X coordinate
Y - Top left Y coordinate
Length - Length of the progress bar in pixels
Heigth - Height of the progress bar in pixels
ForegroundColor - Index in palette, indicating foreground color
BackgroundColor - Index in palette, indicating background color
IntialFill - Initial percentage that needs to be filled
Return Value:
Handle to the graphics progress bar object, if successful otherwise NULL
--*/ { TM_GRAPHICS_PRGBAR_HANDLE hPrgBar = NULL;
if (Length > Height) { hPrgBar = (TM_GRAPHICS_PRGBAR_HANDLE) SpMemAlloc(sizeof(TM_GRAPHICS_PRGBAR));
if (hPrgBar) { RtlZeroMemory(hPrgBar, sizeof(TM_GRAPHICS_PRGBAR));
hPrgBar->X = X; hPrgBar->Y = Y; hPrgBar->Length = Length; hPrgBar->Height = Height; hPrgBar->Fill = InitialFill; hPrgBar->ForegroundColor = ForegroundColor; hPrgBar->BackgroundColor = BackgroundColor; } }
return hPrgBar; }
TM_GRAPHICS_PRGBAR_HANDLE TextmodeGraphicsProgBarCreateUsingBmps( IN ULONG X, IN ULONG Y, IN ULONG Length, IN ULONG Height, IN ULONG BackgroundId, IN ULONG ForegroundId, IN ULONG InitialFill ) /*++
Routine Description:
Creates a graphics progress bar object, with the specified attributes.
Note : This graphics progress bar will use the given bitmaps to update the background and foreground. Both background and foreground bitmap are assumed to be 1 pixel wide. Background bitmap's height is assumed to be "Height" pixels where as foreground bitmap's height is assumed be to "Height - 2" pixels.
Arguments:
X - Top left X coordinate
Y - Top left Y coordinate
Length - Length of the progress bar in pixels
Heigth - Height of the bakground bitmap, in pixels
BackgroundId - Background bitmap resource ID
ForegroundId - Foreground bitmap resource ID
IntialFill - Initial percentage that needs to be filled
Note : Its assumed that the foreground and background bitmaps are in 4bpp i.e. 16 colors format.
Return Value:
Handle to the graphics progress bar object, if successful otherwise NULL
--*/ { TM_GRAPHICS_PRGBAR_HANDLE hPrgBar = NULL; TM_BITMAP_HANDLE hBackground = TextmodeBitmapCreate(BackgroundId); TM_BITMAP_HANDLE hForeground = TextmodeBitmapCreate(ForegroundId);
if (!hBackground && hForeground) { TextmodeBitmapDelete(hForeground); }
if (!hForeground&& hBackground) { TextmodeBitmapDelete(hBackground); }
if (hForeground && hBackground) { hPrgBar = TextmodeGraphicsProgBarCreate(X, Y, Length, Height, 0, 0, InitialFill);
if (hPrgBar) { hPrgBar->Background = hBackground; hPrgBar->Foreground = hForeground; } else { TextmodeBitmapDelete(hForeground); TextmodeBitmapDelete(hBackground); } }
return hPrgBar; }
NTSTATUS TextmodeGraphicsProgBarDelete( IN TM_GRAPHICS_PRGBAR_HANDLE hPrgBar ) /*++
Routine Description:
Deletes the graphics progress bar object. Frees up an any allocated resources.
Arguments:
hPrgBar - Handle to the graphics progress bar object
Return Value:
STATUS_SUCCESS, if successful otherwise appropriate error code.
--*/ { NTSTATUS Status = STATUS_INVALID_PARAMETER;
if (hPrgBar) { SpMemFree(hPrgBar); Status = STATUS_SUCCESS; }
return Status; }
NTSTATUS TextmodeGraphicsProgBarRefresh( IN TM_GRAPHICS_PRGBAR_HANDLE hPrgBar, IN BOOLEAN UpdateBackground ) /*++
Routine Description:
Repaints the graphics progress bar
Arguments:
hPrgBar - Handle to the graphics progress bar object
UpgradeBackground - Indicates whether the background also needs to be repainted or not.
Return Value:
STATUS_SUCCESS, if successful, otherwise appropriate error code
--*/ { NTSTATUS Status = STATUS_INVALID_PARAMETER;
if (hPrgBar) { ULONG FillLength = hPrgBar->Fill * (hPrgBar->Length - 2) / 100;
if (hPrgBar->Background && hPrgBar->Foreground) { //
// Bitmapped progress bar
//
ULONG Index;
if (UpdateBackground) { for (Index=0; Index < hPrgBar->Length; Index++) { TextmodeBitmapDisplay(hPrgBar->Background, hPrgBar->X + Index, hPrgBar->Y); } }
if (FillLength) { ULONG Count = FillLength;
for (Index=1; Index <= Count; Index++) { TextmodeBitmapDisplay(hPrgBar->Foreground, hPrgBar->X + Index, hPrgBar->Y + 1); } } } else { //
// Solid fill progress bar
//
if (UpdateBackground) { VgaGraphicsSolidColorFill(hPrgBar->X, hPrgBar->Y, hPrgBar->X + hPrgBar->Length, hPrgBar->Y + hPrgBar->Height, hPrgBar->BackgroundColor); }
if (FillLength) { VgaGraphicsSolidColorFill(hPrgBar->X + 1, hPrgBar->Y + 1, hPrgBar->X + FillLength, hPrgBar->Y + hPrgBar->Height - 1, hPrgBar->ForegroundColor); } }
Status = STATUS_SUCCESS; }
return Status; }
NTSTATUS TextmodeGraphicsProgBarUpdate( IN TM_GRAPHICS_PRGBAR_HANDLE hPrgBar, IN ULONG Fill ) /*++
Routine Description:
Updates the progress bar fill percentage, and repaints if needed.
Note : The percentage can be increasing or decreasing w.r.t to previous fill percentage
Arguments:
hPrgBar - Handle to the graphics progress bar object
Fill - The new fill percentage.
Return Value:
STATUS_SUCCESS, if successful, otherwise appropriate error code
--*/ { NTSTATUS Status = STATUS_INVALID_PARAMETER;
if (Fill > 100) { Fill = 100; }
if (hPrgBar && (hPrgBar->Fill != Fill)) { //
// Note : Make sure we leave one pixel at the start and end
// in the background to emulate a bounding rectangle
// around the current fill
//
ULONG OldFillLength = hPrgBar->Fill * (hPrgBar->Length - 2) / 100; ULONG NewFillLength = Fill * (hPrgBar->Length - 2) / 100; ULONG Index;
if (OldFillLength != NewFillLength) { if (OldFillLength < NewFillLength) { //
// increasing
//
if (hPrgBar->Foreground && hPrgBar->Background) { for (Index = OldFillLength; Index < NewFillLength; Index++) { TextmodeBitmapDisplay(hPrgBar->Foreground, hPrgBar->X + Index + 1, hPrgBar->Y + 1); } } else { VgaGraphicsSolidColorFill(hPrgBar->X + OldFillLength + 1, hPrgBar->Y + 1, hPrgBar->X + NewFillLength, hPrgBar->Y + hPrgBar->Height - 1, hPrgBar->ForegroundColor); } } else { //
// decreasing
//
if (hPrgBar->Foreground && hPrgBar->Background) { for (Index = NewFillLength; Index <= OldFillLength; Index++) { TextmodeBitmapDisplay(hPrgBar->Background, hPrgBar->X + Index, hPrgBar->Y); } } else { VgaGraphicsSolidColorFill(hPrgBar->X + NewFillLength, hPrgBar->Y + 1, hPrgBar->X + OldFillLength, hPrgBar->Y + hPrgBar->Height - 1, hPrgBar->BackgroundColor); } }
hPrgBar->Fill = Fill; }
Status = STATUS_SUCCESS; }
return Status; }
////////////////////////////////////////////////////////////////
//
// Bitmap methods
//
////////////////////////////////////////////////////////////////
TM_BITMAP_HANDLE TextmodeBitmapCreate( IN ULONG BitmapResourceId ) /*++
Routine Description:
Creates a bitmap object using the given resource Id.
Note : The resource is currently assumed to be present in usetup.exe module. The bitmap is assumed to be in 4bpp or 16 colors format.
Arguments:
BitmapResourceId - the bitmap resource Id.
Return Value:
Handle to the new bitmap object, if successful, otherwise NULL
--*/ { TM_BITMAP_HANDLE hBitmap = NULL; ULONG_PTR ResourceIdPath[3]; PUCHAR Bitmap = NULL; NTSTATUS Status; PIMAGE_RESOURCE_DATA_ENTRY ResourceDataEntry = NULL;
if (BitmapResourceId) { ResourceIdPath[0] = 2; ResourceIdPath[1] = BitmapResourceId; ResourceIdPath[2] = 0;
Status = LdrFindResource_U(ResourceImageBase, ResourceIdPath, 3, &ResourceDataEntry);
if (NT_SUCCESS(Status)) { Status = LdrAccessResource(ResourceImageBase, ResourceDataEntry, &Bitmap, NULL);
if (NT_SUCCESS(Status)) { hBitmap = (TM_BITMAP_HANDLE)SpMemAlloc(sizeof(TM_BITMAP));
if (hBitmap) { RtlZeroMemory(hBitmap, sizeof(TM_BITMAP));
//
// All we have and need is actual bitmap data
//
hBitmap->Data = (PVOID)Bitmap; } } } }
return hBitmap; }
TM_BITMAP_HANDLE TextmodeBitmapCreateFromFile( IN PWSTR FileName ) /*++
Routine Description:
Creates a bitmap object using the given fully qualified NT pathname for the bitmap file.
Note : The bitmap is assumed to be in 4bpp or 16 color format
Arguments:
FileName - Fully qualified NT pathname for the bitmap file
Return Value:
Handle to the new bitmap object if successful, otherwise NULL.
--*/ { TM_BITMAP_HANDLE hBitmap = NULL; HANDLE FileHandle = NULL, SectionHandle = NULL; PVOID ViewBase = NULL; ULONG FileSize = 0;
if (FileName && *FileName && NT_SUCCESS(SpOpenAndMapFile(FileName, &FileHandle, &SectionHandle, &ViewBase, &FileSize, FALSE))) {
hBitmap = (TM_BITMAP_HANDLE)SpMemAlloc(sizeof(TM_BITMAP));
if (hBitmap) { RtlZeroMemory(hBitmap, sizeof(TM_BITMAP)); wcscpy(hBitmap->FileName, FileName); hBitmap->ViewBase = ViewBase; hBitmap->Data = ((PCHAR)ViewBase) + sizeof(BITMAPFILEHEADER); hBitmap->FileHandle = FileHandle; hBitmap->SectionHandle = SectionHandle; } }
return hBitmap; }
NTSTATUS TextmodeBitmapDelete( IN TM_BITMAP_HANDLE hBitmap ) /*++
Routine Description:
Delete the bitmap object and frees up any allocated resources.
Arguments:
hBitmap - Handle to the bitmap object
Return Value:
STATUS_SUCCESS, if successful, otherwise appropriate error code.
--*/ { NTSTATUS Status = STATUS_INVALID_PARAMETER;
if (hBitmap) { if (hBitmap->SectionHandle != NULL) { SpUnmapFile(hBitmap->SectionHandle, hBitmap->ViewBase); }
if (hBitmap->FileHandle != NULL) { Status = ZwClose(hBitmap->FileHandle); } else { Status = STATUS_SUCCESS; }
SpMemFree(hBitmap); }
return Status; }
NTSTATUS TextmodeBitmapDisplay( IN TM_BITMAP_HANDLE hBitmap, IN ULONG X, IN ULONG Y ) /*++
Routine Description:
Displays the given bitmap at the specified coordinates.
Arguments:
hBitmap - Handle to the bitmap object
X - Top left X coordinate
Y - Top left Y coordinate
Return Value:
STATUS_SUCCESS, if successful, otherwise appropriate error code.
--*/ { NTSTATUS Status = STATUS_INVALID_PARAMETER;
if (hBitmap) { VgaGraphicsBitBlt(hBitmap->Data, X, Y); Status = STATUS_SUCCESS; }
return Status; }
////////////////////////////////////////////////////////////////
//
// Animated bitmap methods
//
////////////////////////////////////////////////////////////////
__inline NTSTATUS TextmodeAnimatedBitmapSetStopAnimating( IN TM_ANIMATED_BITMAP_HANDLE hBitmap, IN BOOLEAN StopAnimating ) /*++
Routine Description:
Sets the (shared) attribute which indicates whether the animation for the animated bitmap needs to be stopped or not.
Arguments:
hBitmap - Handle to the animated bitmap object
StopAnimating - Whether to stop the animation or not
Return Value:
STATUS_SUCCESS, if successful, otherwise appropriate error code.
--*/ { NTSTATUS Status = STATUS_INVALID_PARAMETER;
if (hBitmap) { InterlockedExchange(&(hBitmap->StopAnimating), (LONG)StopAnimating); Status = STATUS_SUCCESS; }
return Status; }
__inline NTSTATUS TextmodeAnimatedBitmapGetStopAnimating( IN TM_ANIMATED_BITMAP_HANDLE hBitmap, IN PBOOLEAN StopAnimating ) /*++
Routine Description:
Gets the (shared) attribute which indicates whether the animated bitmap is currently being animated or not.
Arguments:
hBitmap - Handle to the animated bitmap object
StopAnimating - Place holder for boolean value indicating whether animation is in progress or not.
Return Value:
STATUS_SUCCESS, if successful, otherwise appropriate error code.
--*/ { NTSTATUS Status = STATUS_INVALID_PARAMETER;
if (hBitmap && StopAnimating) { *StopAnimating = (BOOLEAN)InterlockedExchange(&(hBitmap->StopAnimating), hBitmap->StopAnimating); Status = STATUS_SUCCESS; }
return Status; }
TM_ANIMATED_BITMAP_HANDLE TextmodeAnimatedBitmapCreate( IN ULONG *ResourceIds ) /*++
Routine Description:
Creates a animated bitmap, given the list of resource ids each bitmaps, in sequence.
Note : The bitmap format needs to adhere to 4bpp or 16 colors. The resource is assumed to be present in usetup.exe
Arguments:
ResourceIds - Array of resource ids for the bitmaps to be animated, in sequence. A "0" id indicates the termination for array.
Return Value:
Handle to the newly created animated bitmap object, if successful, otherwise NULL.
--*/ { TM_ANIMATED_BITMAP_HANDLE hAnimatedBitmap = NULL; ULONG Count = 0; ULONG Index;
if (ResourceIds) { for (Index = 0; ResourceIds[Index]; Index++) { Count++; } }
if (Count) { ULONG BitmapsLoaded = 0; TM_BITMAP_HANDLE hBitmap;
hAnimatedBitmap = (TM_ANIMATED_BITMAP_HANDLE) SpMemAlloc(sizeof(TM_ANIMATED_BITMAP));
if (hAnimatedBitmap) { RtlZeroMemory(hAnimatedBitmap, sizeof(TM_ANIMATED_BITMAP));
hAnimatedBitmap->StopAnimating = FALSE;
for (Index = 0; Index < Count; Index++) { hBitmap = TextmodeBitmapCreate(ResourceIds[Index]);
if (hBitmap) { hAnimatedBitmap->Bitmaps[BitmapsLoaded++] = hBitmap; } }
if (!BitmapsLoaded) { SpMemFree(hAnimatedBitmap); hAnimatedBitmap = NULL; } else { hAnimatedBitmap->CurrentBitmap = 0; // the first bitmap
} } }
return hAnimatedBitmap; }
TM_ANIMATED_BITMAP_HANDLE TextmodeAnimatedBitmapCreateFromFiles( IN WCHAR *FileNames[] ) /*++
Routine Description:
Creates a animated bitmap, given the list of bitmap filenames, in sequence.
Note : The bitmap format needs to adhere to 4bpp or 16 colors.
Arguments:
FileNames - Null terminated array of filenames for the bitmaps to be animated, in sequence.
Return Value:
Handle to the newly created animated bitmap object, if successful, otherwise NULL.
--*/ { TM_ANIMATED_BITMAP_HANDLE hAnimatedBitmap = NULL; ULONG FileCount = 0; ULONG Index;
if (FileNames) { for (Index = 0; FileNames[Index]; Index++) { FileCount++; } }
if (FileCount) { ULONG BitmapsLoaded = 0; TM_BITMAP_HANDLE hBitmap;
hAnimatedBitmap = (TM_ANIMATED_BITMAP_HANDLE) SpMemAlloc(sizeof(TM_ANIMATED_BITMAP));
if (hAnimatedBitmap) { RtlZeroMemory(hAnimatedBitmap, sizeof(TM_ANIMATED_BITMAP)); hAnimatedBitmap->StopAnimating = FALSE;
for (Index = 0; Index < FileCount; Index++) { hBitmap = TextmodeBitmapCreateFromFile(FileNames[Index]);
if (hBitmap) { hAnimatedBitmap->Bitmaps[BitmapsLoaded++] = hBitmap; } }
if (!BitmapsLoaded) { SpMemFree(hAnimatedBitmap); hAnimatedBitmap = NULL; } else { hAnimatedBitmap->CurrentBitmap = 0; // the first bitmap
} } }
return hAnimatedBitmap; }
NTSTATUS TextmodeAnimatedBitmapDelete( IN TM_ANIMATED_BITMAP_HANDLE hAnimatedBitmap ) /*++
Routine Description:
Delete the given animated bitmap object and frees up an resource associated with the object.
Note : This will stop the animation thread, if required.
Arguments:
hAnimatedBitmap - Handle to the animated bitmap object
Return Value:
STATUS_SUCCESS, if successful, otherwise appropriate error code.
--*/ { NTSTATUS Status = STATUS_INVALID_PARAMETER;
if (hAnimatedBitmap) { ULONG Index;
//
// First, try to terminate the thread
//
TextmodeAnimatedBitmapSetStopAnimating(hAnimatedBitmap, TRUE);
//
// Wait, till the animator thread stops
//
Status = ZwWaitForSingleObject(hAnimatedBitmap->ThreadHandle, FALSE, NULL);
if (!NT_SUCCESS(Status)) { KdPrintEx((DPFLTR_SETUP_ID, DPFLTR_ERROR_LEVEL, "SETUP: DeleteTextmodeAnimatedBitmap() : Wait filed for %lX with %lX\n", hAnimatedBitmap->ThreadHandle, Status)); }
Status = STATUS_SUCCESS;
if (hAnimatedBitmap->ThreadHandle){ ZwClose(hAnimatedBitmap->ThreadHandle); } //
// Delete each bitmap
//
for (Index=0; ((Index < MAX_ANIMATED_BITMAPS) && hAnimatedBitmap->Bitmaps[Index]); Index++) {
if (NT_SUCCESS(Status)) { Status = TextmodeBitmapDelete(hAnimatedBitmap->Bitmaps[Index]); } }
//
// Free the animated bitmap
//
SpMemFree(hAnimatedBitmap); }
return Status; }
NTSTATUS TextmodeAnimateBitmapAnimateNext( IN TM_ANIMATED_BITMAP_HANDLE hBitmap ) /*++
Routine Description:
Animates rather draws the next bitmap in the sequence.
Arguments:
hBitmap - Handle to the animated bitmap object
Return Value:
STATUS_SUCCESS, if successful, otherwise appropriate error code.
--*/ { TM_BITMAP_HANDLE hCurrBitmap; NTSTATUS Status = STATUS_INVALID_PARAMETER;
if (hBitmap) { hCurrBitmap = hBitmap->Bitmaps[hBitmap->CurrentBitmap]; Status = TextmodeBitmapDisplay( hCurrBitmap, hBitmap->X, hBitmap->Y);
hBitmap->CurrentBitmap++;
if ((hBitmap->CurrentBitmap >= MAX_ANIMATED_BITMAPS) || (hBitmap->Bitmaps[hBitmap->CurrentBitmap] == NULL)) { hBitmap->CurrentBitmap = 0; // start over again
} }
return Status; }
NTSTATUS TextmodeAnimatedBitmapAnimate( IN TM_ANIMATED_BITMAP_HANDLE hBitmap, IN ULONG X, IN ULONG Y, IN ULONG Speed ) /*++
Routine Description:
Starts the animation for the given animated bitmap by drawing the bitmaps in sequence at the specified coordinates.
Note : This call would create a separate system thread for actually animating the bitmap and would return immediately.
Arguments:
hBitmap - Handle to the animated bitmap object
X - Top left X coordinate for the animation space
Y - Top left Y coordinate for the animation space
Speed - Time interval between changing of bitmaps in animation sequence, in milliseconds.
Return Value:
STATUS_SUCCESS, if successful, otherwise appropriate error code.
--*/ { NTSTATUS Status = STATUS_INVALID_PARAMETER;
if (hBitmap) { hBitmap->FlipTime = Speed; hBitmap->X = X; hBitmap->Y = Y;
Status = PsCreateSystemThread(&(hBitmap->ThreadHandle), THREAD_ALL_ACCESS, NULL, NtCurrentProcess(), NULL, TextmodeAnimatedBitmapAnimator, hBitmap); }
return Status; }
VOID TextmodeAnimatedBitmapAnimator( IN PVOID Context ) /*++
Routine Description:
The worker routine which runs as a separate thread doing the actual animation for a animated bitmap.
Arguments:
Context - Handle to the animated bitmap object type cast into PVOID type.
Return Value:
None.
--*/ { LARGE_INTEGER DelayTime; TM_ANIMATED_BITMAP_HANDLE hBitmap = (TM_ANIMATED_BITMAP_HANDLE)Context; TM_BITMAP_HANDLE hCurrBitmap = NULL;
if (Context) { BOOLEAN StopAnimating = FALSE; NTSTATUS Status;
DelayTime.HighPart = -1; // relative time
DelayTime.LowPart = (ULONG)(-10000 * hBitmap->FlipTime); // secs in 100ns interval
Status = TextmodeAnimatedBitmapGetStopAnimating(hBitmap, &StopAnimating);
while (NT_SUCCESS(Status) && !StopAnimating) { hCurrBitmap = hBitmap->Bitmaps[hBitmap->CurrentBitmap]; TextmodeBitmapDisplay(hCurrBitmap, hBitmap->X, hBitmap->Y); KeDelayExecutionThread(KernelMode, FALSE, &DelayTime);
hBitmap->CurrentBitmap++;
if ((hBitmap->CurrentBitmap >= MAX_ANIMATED_BITMAPS) || (hBitmap->Bitmaps[hBitmap->CurrentBitmap] == NULL)) { hBitmap->CurrentBitmap = 0; // start over again
}
Status = TextmodeAnimatedBitmapGetStopAnimating(hBitmap, &StopAnimating); } }
PsTerminateSystemThread(STATUS_SUCCESS); }
////////////////////////////////////////////////////////////////
//
// VGA graphics methods
//
// Note : VgaXXXX rountines are defined basically
// to segregate the video memory update routines
// from the other abstractions. Right now most of
// these routine delegate the actual work to the
// real implementation in bootvid.dll, but in
// future if bootvid.dll goes away, all we need
// to do is implement this interface.
// Also note that, these routine synchronize the
// access, so that only one thread at a time
// updates the video memory.
//
////////////////////////////////////////////////////////////////
__inline VOID VgaDisplayAcquireLock( VOID ) /*++
Routine Description:
Acquires the lock to the video memory, so that only one thread a time writes to the video memory.
Note : If the lock is already held by another thread, then the calling thread is put to sleep. The calling thread wakes up after every 100 millisecond and checks for the lock. It falls out of sleep based on whether the lock is already held or not.
Arguments:
None.
Return Value:
None.
--*/ { KIRQL OldIrql;
KeAcquireSpinLock(&VgaDisplayLock, &OldIrql);
while (InVgaDisplay) { LARGE_INTEGER DelayTime;
DelayTime.HighPart = -1; // relative time
DelayTime.LowPart = (ULONG)(-10000 * 100); // 100ms interval
KeReleaseSpinLock(&VgaDisplayLock, OldIrql); KeDelayExecutionThread(KernelMode, FALSE, &DelayTime); KeAcquireSpinLock(&VgaDisplayLock, &OldIrql); }
InVgaDisplay = TRUE;
KeReleaseSpinLock(&VgaDisplayLock, OldIrql); }
__inline VOID VgaDisplayReleaseLock( VOID ) /*++
Routine Description:
Release the video memory lock which was held.
Arguments:
None.
Return Value:
None.
--*/ { KIRQL OldIrql;
KeAcquireSpinLock(&VgaDisplayLock, &OldIrql);
InVgaDisplay = FALSE;
KeReleaseSpinLock(&VgaDisplayLock, OldIrql); }
NTSTATUS VgaGraphicsInit( PSP_VIDEO_VARS VideoVars ) /*++
Routine Description:
Initializes the video card and switches it into 640 * 480 * 16 colors mode.
Arguments:
VideoVars - Pointer to SP_VIDEO_VARS containing graphics mode index and handle to the display.
Return Value:
Appropriate NTSTATUS value.
--*/ { NTSTATUS Status; IO_STATUS_BLOCK IoStatusBlock; VIDEO_MODE VideoMode; VgaDisplayAcquireLock(); //
// Set the desired graphics mode.
//
VideoMode.RequestedMode = VideoVars->GraphicsModeInfo.ModeIndex;
Status = ZwDeviceIoControlFile(VideoVars->hDisplay, NULL, NULL, NULL, &IoStatusBlock, IOCTL_VIDEO_SET_CURRENT_MODE, &VideoMode, sizeof(VideoMode), NULL, 0);
if(NT_SUCCESS(Status)) { VidInitialize(FALSE); VidResetDisplay(FALSE); }
VgaDisplayReleaseLock();
return Status; }
NTSTATUS VgaGraphicsTerminate( PSP_VIDEO_VARS VideoVars ) /*++
Routine Description:
Terminates the 640 * 480 * 16 color mode & switches it back to regular text mode. Also clears the display.
Arguments:
VideoVars - Pointer to SP_VIDEO_VARS containing text mode index and handle to the display.
Return Value:
Appropriate NTSTATUS value.
--*/ { NTSTATUS Status; IO_STATUS_BLOCK IoStatusBlock; VIDEO_MODE VideoMode; VgaDisplayAcquireLock();
VidResetDisplay(FALSE);
//
// Switch the adapter to textmode again.
//
VideoMode.RequestedMode = VideoVars->VideoModeInfo.ModeIndex;
Status = ZwDeviceIoControlFile(VideoVars->hDisplay, NULL, NULL, NULL, &IoStatusBlock, IOCTL_VIDEO_SET_CURRENT_MODE, &VideoMode, sizeof(VideoMode), NULL, 0); VgaDisplayReleaseLock();
return Status; }
__inline VOID VgaGraphicsSolidColorFill( IN ULONG x1, IN ULONG y1, IN ULONG x2, IN ULONG y2, IN ULONG Color ) /*++
Routine Description:
Fills the given rectangle with the specified color.
Arguments:
x1 - Top left x coordinate
y1 - Top left y coordinate
x2 - Bottom right x coordinate
y2 - Bottom right y coordinate
Color - Index into the current palette table indicating the color to be filled inside the rectangle.
Return Value:
None.
--*/ { VgaDisplayAcquireLock();
VidSolidColorFill(x1, y1, x2, y2, Color);
VgaDisplayReleaseLock(); }
__inline VOID VgaGraphicsBitBlt( IN PUCHAR Buffer, IN ULONG x, IN ULONG y ) /*++
Routine Description:
BitBlts the given bitmap at the specified coordinates.
Arguments:
Buffer - The actual bitmap date (i.e. starting with the color table information)
x - Top left x coordinate y - Top left y coordinate
Return Value:
None.
--*/ { VgaDisplayAcquireLock();
VidBitBlt(Buffer, x, y);
VgaDisplayReleaseLock(); }
////////////////////////////////////////////////////////////////
//
// Upgrade graphics routines
//
////////////////////////////////////////////////////////////////
__inline BOOLEAN QuitGraphicsThread( VOID ) /*++
Routine Description:
Indiates whether the primary upgrade graphics thread needs to be stopped or not based on user input (ESC key).
Note : This feature is only enable in pre-release builds.
Arguments:
None.
Return Value:
TRUE if the upgrade graphics thread needs to be stopped else FALSE.
--*/ { BOOLEAN Result = FALSE;
/*
#ifdef PRERELEASE
Result = SpInputIsKeyWaiting() && (SpInputGetKeypress() == ASCI_ESC); #endif
*/
return Result; }
NTSTATUS UpgradeGraphicsInit( VOID ) /*++
Routine Description:
Does the needed global initialization for the upgrade graphics mode.
Arguments:
None.
Return Value:
STATUS_SUCCESS, if successful with initialzation, otherwise appropriate error code
--*/ { NTSTATUS Status = STATUS_SUCCESS;
//
// Initialize global spin locks
//
KeInitializeSpinLock(&VgaDisplayLock); KeInitializeSpinLock(&ProgressLock); KeInitializeSpinLock(&GraphicsThreadLock);
return Status; }
NTSTATUS UpgradeGraphicsStart( VOID ) /*++
Routine Description:
Starts of the upgrade graphics
Arguments:
None.
Return Value:
STATUS_SUCCESS, if the upgrade graphics was started, else appropriate error code.
--*/ { NTSTATUS Status;
Status = PsCreateSystemThread(&GraphicsThreadHandle, THREAD_ALL_ACCESS, NULL, NtCurrentProcess(), NULL, UpgradeGraphicsThread, NULL);
#ifdef _GRAPHICS_TESTING_
Status = ZwWaitForSingleObject(GraphicsThreadHandle, FALSE, NULL);
#endif
return Status; }
VOID UpgradeGraphicsThread( IN PVOID Context ) /*++
Routine Description:
The primary upgrade graphics worker thread, which paints the background, updates the progress bar and starts the animation.
Arguments:
Context - Ignored
Return Value:
None.
--*/ { BOOLEAN Stop = FALSE; TM_GRAPHICS_PRGBAR_HANDLE hProgBar; TM_ANIMATED_BITMAP_HANDLE hAnimation = NULL; TM_BITMAP_HANDLE hBitmap = NULL; LARGE_INTEGER DelayTime; NTSTATUS Status; WCHAR Buffer[MAX_PATH]; ULONG BitmapIds[] = { IDB_WORKING1, IDB_WORKING2, IDB_WORKING3, IDB_WORKING4, IDB_WORKING5, IDB_WORKING6, IDB_WORKING7, IDB_WORKING8, IDB_WORKING9, IDB_WORKING10, IDB_WORKING11, IDB_WORKING12, IDB_WORKING13, IDB_WORKING14, IDB_WORKING15, IDB_WORKING16, IDB_WORKING17, IDB_WORKING18, IDB_WORKING19, IDB_WORKING20, 0 };
ULONG SrvBitmapIds[] = { IDB_SRV_WORKING1, IDB_SRV_WORKING2, IDB_SRV_WORKING3, IDB_SRV_WORKING4, IDB_SRV_WORKING5, IDB_SRV_WORKING6, IDB_SRV_WORKING7, IDB_SRV_WORKING8, IDB_SRV_WORKING9, IDB_SRV_WORKING10, IDB_SRV_WORKING11, IDB_SRV_WORKING12, IDB_SRV_WORKING13, IDB_SRV_WORKING14, IDB_SRV_WORKING15, IDB_SRV_WORKING16, IDB_SRV_WORKING17, IDB_SRV_WORKING18, IDB_SRV_WORKING19, IDB_SRV_WORKING20, 0 }; //
// Initialize graphics mode
//
Status = VgaGraphicsInit(&VideoVars);
if (NT_SUCCESS(Status)) { //
// Create the background bitmap
//
if (Win9xRollback) { hBitmap = TextmodeBitmapCreate(IDB_RESTORE_BK); } else { if (!AdvancedServer) { hBitmap = TextmodeBitmapCreate(IDB_BACKGROUND1); } else { hBitmap = TextmodeBitmapCreate(IDB_BACKGROUND2); } }
if (hBitmap) { //
// Create the animated bitmap
//
if (!AdvancedServer) { hAnimation = TextmodeAnimatedBitmapCreate(BitmapIds); } else { hAnimation = TextmodeAnimatedBitmapCreate(SrvBitmapIds); }
if (hAnimation) { //
// Create the bitmapped graphics progress bar
//
hProgBar = TextmodeGraphicsProgBarCreateUsingBmps(28, 352, 123, 14, IDB_BACKCELL, IDB_FORECELL, 0);
if (hProgBar) { BOOLEAN Refreshed = FALSE; ULONG Fill = 0; BOOLEAN Increase = TRUE;
//
// Render background
//
TextmodeBitmapDisplay(hBitmap, 0, 0);
//
// Start the animation
//
Status = TextmodeAnimatedBitmapAnimate(hAnimation, 542, 460, 100);
//
// Note : Failure to start the animation is not a critical
// error
//
if (!NT_SUCCESS(Status)) { KdPrintEx((DPFLTR_SETUP_ID, DPFLTR_ERROR_LEVEL, "SETUP:Upgrade graphics thread failed to " "animate : %lx error code\r\n", Status)); }
DelayTime.HighPart = -1; // relative time
DelayTime.LowPart = (ULONG)(-10000 * 500); // 1000 msec interval
//
// Render graphics progress bar
//
TextmodeGraphicsProgBarRefresh(hProgBar, TRUE);
Fill = GetSetupProgress(); Stop = UpgradeGraphicsThreadGetStop();
//
// Continue on till user asks us to stop, or the main
// textmode thread encounters an error and stops us
//
while (!Stop && !QuitGraphicsThread()) { //
// Update the graphics progress bar
//
TextmodeGraphicsProgBarUpdate(hProgBar, Fill);
//
// Sleep for 0.5 secs
//
KeDelayExecutionThread(KernelMode, FALSE, &DelayTime);
Fill = GetSetupProgress(); Stop = UpgradeGraphicsThreadGetStop();
#ifdef _GRAPHICS_TESTING_
if (Increase) { if (Fill < 100) { Fill++; SetSetupProgress(Fill); } else { Increase = FALSE; } }
if (!Increase) { if (Fill <= 0) { Increase = TRUE; } else { Fill--; SetSetupProgress(Fill); } }
#endif _GRAPHICS_TESTING_
}
//
// Was graphics thread stopped by the main
// textmode setup, then most probably we
// encountered an error or user intervention
// is required
//
Stop = UpgradeGraphicsThreadGetStop();
//
// Delete the graphics progress bar
//
TextmodeGraphicsProgBarDelete(hProgBar); }
//
// Stop the animation, and delete the animated
// bitmap object
//
TextmodeAnimatedBitmapDelete(hAnimation); }
//
// Delete the background bitmap object
//
TextmodeBitmapDelete(hBitmap); } }
//
// If graphics thread was stopped by user intervention
// then we need to switch to textmode
//
if (!Stop) { spvidSpecificReInitialize(); SP_SET_UPGRADE_GRAPHICS_MODE(FALSE); }
PsTerminateSystemThread(Status); }
VOID GraphicsModeProgressUpdate( IN TM_SETUP_MAJOR_EVENT MajorEvent, IN TM_SETUP_MINOR_EVENT MinorEvent, IN PVOID Context, IN PVOID EventData ) /*++
Routine Description:
Callback which updates the over all progress during upgrade graphics mode.
Note : The single progress bar in upgrade graphics mode is used in place of all the various different progress bars which are used through out the textmode.
The single progress bar is divided into ranges as shown below for the various major events across the textmode setup:
------------------------------------------ Range(%) MajorEvent ------------------------------------------ 00-05 InitializationEvent
05-20 PartitioningEvent (Includes chkdsk)
20-40 Backup (if enabled) 20-40 Uninstall (if enabled)
20/40-90 FileCopyEvent (Actual file copying)
90-98 SavingSettingsEvent
98-100 SetupCompleted ------------------------------------------
Arguments:
MajorEvent - Indicates the major type of the event which happened.
MinorEvent - Indicates the minor type of the event which happened.
Context - Context data which was registered when we register for callback.
EventData - More detailed event specific data
Return Value:
None.
--*/ { static BOOLEAN Add = TRUE; static ULONG LastPercentage = 0; static ULONG BackupAllocation = 0; BOOLEAN SkipSpew = FALSE; ULONG Delta = 0; ULONG PercentageFill = 0;
PercentageFill = GetSetupProgress();
switch (MajorEvent) { case InitializationEvent: switch (MinorEvent) { case InitializationStartEvent: PercentageFill = 2; break;
case InitializationEndEvent: PercentageFill = 5; break;
default: break; }
break;
case PartitioningEvent: switch (MinorEvent) { case ValidatePartitionEvent: Delta = (15 * (*(PULONG)EventData)) / 200; PercentageFill = 5 + Delta;
break;
case FormatPartitionEvent: //
// In cases of upgrade (we won't be formatting)
//
break;
default: break; }
break;
case FileCopyEvent: switch (MinorEvent) { case FileCopyStartEvent: LastPercentage = PercentageFill = 20 + BackupAllocation; break;
case OneFileCopyEvent: Delta = ((70 - BackupAllocation) * (*(PULONG)EventData)) / 100; PercentageFill = 20 + Delta + BackupAllocation;
if ((PercentageFill - LastPercentage) > 5) { LastPercentage = PercentageFill; } else { SkipSpew = TRUE; }
break;
case FileCopyEndEvent: PercentageFill = 90;
break;
default: break; }
break;
case BackupEvent: switch (MinorEvent) { case BackupStartEvent: LastPercentage = PercentageFill = 20; BackupAllocation = 20; break;
case OneFileBackedUpEvent: Delta = (20 * (*(PULONG)EventData)) / 100; PercentageFill = 20 + Delta;
if ((PercentageFill - LastPercentage) > 5) { LastPercentage = PercentageFill; } else { SkipSpew = TRUE; }
break;
case BackupEndEvent: PercentageFill = 40; break; }
break;
case UninstallEvent: switch (MinorEvent) { case UninstallStartEvent: LastPercentage = PercentageFill = 20; break;
case UninstallUpdateEvent: Delta = (70 * (*(PULONG)EventData)) / 100; PercentageFill = 20 + Delta;
if ((PercentageFill - LastPercentage) > 5) { LastPercentage = PercentageFill; } else { SkipSpew = TRUE; }
break;
case UninstallEndEvent: PercentageFill = 90; break;
default: break; }
break;
case SavingSettingsEvent: switch (MinorEvent) { case SavingSettingsStartEvent: PercentageFill = 90; break;
case SaveHiveEvent: if (PercentageFill < 98) { if (Add) { PercentageFill += 1; Add = FALSE; } else { Add = TRUE; } }
break;
case SavingSettingsEndEvent: if (PercentageFill < 98) { PercentageFill = 98; }
break;
default: break; }
break;
case SetupCompletedEvent: PercentageFill = 100;
break;
default: break; }
if (!SkipSpew) { KdPrintEx((DPFLTR_SETUP_ID, DPFLTR_INFO_LEVEL, "Setup Event : %ld, %ld, %ld, [%ld], (%ld)\n", MajorEvent, MinorEvent, EventData ? *(PULONG)EventData : 0, Delta, PercentageFill )); }
SetSetupProgress(PercentageFill); }
NTSTATUS SpvidSwitchToTextmode( VOID ) /*++
Routine Description:
Switches from upgrade graphics mode to the regular textmode.
Note : The actual work of switching the graphics back to the regular VGA textmode happens as a method in video specific reinitialize method.
Arguments:
None.
Return Value:
STATUS_SUCCESS, if successful, otherwise appropirate error code
--*/ { NTSTATUS Status = STATUS_SUCCESS;
if (SP_IS_UPGRADE_GRAPHICS_MODE()) { if (GraphicsThreadHandle){ //
// Stop the primary upgrade graphics thread
//
UpgradeGraphicsThreadSetStop(TRUE);
//
// Wait for the graphics thread to terminate
//
Status = ZwWaitForSingleObject(GraphicsThreadHandle, FALSE, NULL);
ZwClose(GraphicsThreadHandle); } //
// Switch back to textmode
//
spvidSpecificReInitialize(); }
return Status; }
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