Leaked source code of windows server 2003
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/*++
Copyright (c) 1993 Microsoft Corporation
Module Name:
graphics.c
Abstract:
Bitmap display support with text mode for
upgrade. This file has implementation for the
three core abstractions i.e. Bitmap,
Animated bitmap and Graphics Progress bar.
In upgrade graphics mode, we have one primary
graphics thread running in the foreground.
This thread paints the background, creates
animated bitmap(s) and updates a single
progress bar. An upgrade specific callback
is registered which calculates the overall
progress.
Although we are in graphics mode during upgrade,
all the regular textmode output is still
written to a buffer. When we hit some error
or require user intervention we switch back
to the actual textmode and copy all the cached
information to actual video memory. One can
switch to textmode from graphics but not
vice-versa.
Note : For each animated bitmap a separate
thread is started while animating. Using lot
of animated bitmaps can slow down the actual
text mode setup thread.
Author:
Vijay Jayaseelan (vijayj) 01 July 2000
Revision History:
None
--*/
#include "spprecmp.h"
#include "ntddser.h"
#include "bootvid.h"
#include "resource.h"
#include <hdlsblk.h>
#include <hdlsterm.h>
#pragma hdrstop
////////////////////////////////////////////////////////////////
//
// Global data
//
////////////////////////////////////////////////////////////////
//
// The primary upgrade graphics thread handle
//
HANDLE GraphicsThreadHandle = NULL;
//
// Variable which indicates that upgrade graphics
// thread needs to be stopped or not
//
BOOLEAN StopGraphicsThread = FALSE;
KSPIN_LOCK GraphicsThreadLock;
//
// Upgrade graphics overall progress indication
//
ULONG ProgressPercentage = 0;
KSPIN_LOCK ProgressLock;
//
// For synchronizing access to VGA memory
//
BOOLEAN InVgaDisplay = FALSE;
KSPIN_LOCK VgaDisplayLock;
////////////////////////////////////////////////////////////////
//
// Atomic operations to stop main graphics thread
//
////////////////////////////////////////////////////////////////
static
__inline
BOOLEAN
UpgradeGraphicsThreadGetStop(
VOID
)
/*++
Routine Description:
Finds out whether the primary upgrade graphics thread
needs to be stopped
Arguments:
None.
Return Value:
TRUE or FALSE
--*/
{
KIRQL OldIrql;
BOOLEAN Result;
KeAcquireSpinLock(&GraphicsThreadLock, &OldIrql);
Result = StopGraphicsThread;
KeReleaseSpinLock(&GraphicsThreadLock, OldIrql);
return Result;
}
static
VOID
__inline
UpgradeGraphicsThreadSetStop(
BOOLEAN Stop
)
/*++
Routine Description:
Sets the global synchronized state, indicating
whether to stop the primary graphics thread.
Note : Once the thread is stopped, it can be
restarted.
Arguments:
Stop : Indicates whether to stop the primary graphics
thread or not i.e. TRUE or FALSE
Return Value:
None.
--*/
{
KIRQL OldIrql;
KeAcquireSpinLock(&GraphicsThreadLock, &OldIrql);
StopGraphicsThread = Stop;
KeReleaseSpinLock(&GraphicsThreadLock, OldIrql);
}
////////////////////////////////////////////////////////////////
//
// Atomic progress bar percentage routines
//
////////////////////////////////////////////////////////////////
static
__inline
ULONG
GetSetupProgress(
VOID
)
/*++
Routine Description:
Gets the overall progress, in terms of percentage,
for the textmode setup. Since multiple threads
are touching the shared overall progress ULONG
its protected.
Arguments:
None.
Return Value:
The overall progress
--*/
{
ULONG PercentageFill;
KIRQL OldIrql;
KeAcquireSpinLock(&ProgressLock, &OldIrql);
PercentageFill = ProgressPercentage;
KeReleaseSpinLock(&ProgressLock, OldIrql);
return PercentageFill;
}
static
__inline
VOID
SetSetupProgress(
ULONG Fill
)
/*++
Routine Description:
Sets the overall progress, in terms of percentage
for the textmode setup. Since multiple threads
are touching the shared overall progress ULONG
its protected.
Arguments:
Fill : The new percentage to set.
Return Value:
None.
--*/
{
KIRQL OldIrql;
KeAcquireSpinLock(&ProgressLock, &OldIrql);
ProgressPercentage = Fill;
KeReleaseSpinLock(&ProgressLock, OldIrql);
}
////////////////////////////////////////////////////////////////
//
// Graphics progress bar methods
//
////////////////////////////////////////////////////////////////
TM_GRAPHICS_PRGBAR_HANDLE
TextmodeGraphicsProgBarCreate(
IN ULONG X,
IN ULONG Y,
IN ULONG Length,
IN ULONG Height,
IN ULONG ForegroundColor,
IN ULONG BackgroundColor,
IN ULONG InitialFill
)
/*++
Routine Description:
Creates a graphics progress bar object, with the
specified attributes.
Note : This graphics progress bar will use solid
fill using the current palette, while updating
progress i.e. drawing background and foreground.
Arguments:
X - Top left X coordinate
Y - Top left Y coordinate
Length - Length of the progress bar in pixels
Heigth - Height of the progress bar in pixels
ForegroundColor - Index in palette, indicating
foreground color
BackgroundColor - Index in palette, indicating
background color
IntialFill - Initial percentage that needs to
be filled
Return Value:
Handle to the graphics progress bar object,
if successful otherwise NULL
--*/
{
TM_GRAPHICS_PRGBAR_HANDLE hPrgBar = NULL;
if (Length > Height) {
hPrgBar = (TM_GRAPHICS_PRGBAR_HANDLE)
SpMemAlloc(sizeof(TM_GRAPHICS_PRGBAR));
if (hPrgBar) {
RtlZeroMemory(hPrgBar, sizeof(TM_GRAPHICS_PRGBAR));
hPrgBar->X = X;
hPrgBar->Y = Y;
hPrgBar->Length = Length;
hPrgBar->Height = Height;
hPrgBar->Fill = InitialFill;
hPrgBar->ForegroundColor = ForegroundColor;
hPrgBar->BackgroundColor = BackgroundColor;
}
}
return hPrgBar;
}
TM_GRAPHICS_PRGBAR_HANDLE
TextmodeGraphicsProgBarCreateUsingBmps(
IN ULONG X,
IN ULONG Y,
IN ULONG Length,
IN ULONG Height,
IN ULONG BackgroundId,
IN ULONG ForegroundId,
IN ULONG InitialFill
)
/*++
Routine Description:
Creates a graphics progress bar object, with the
specified attributes.
Note : This graphics progress bar will use the
given bitmaps to update the background and foreground.
Both background and foreground bitmap are assumed
to be 1 pixel wide. Background bitmap's height is
assumed to be "Height" pixels where as foreground
bitmap's height is assumed be to "Height - 2" pixels.
Arguments:
X - Top left X coordinate
Y - Top left Y coordinate
Length - Length of the progress bar in pixels
Heigth - Height of the bakground bitmap, in pixels
BackgroundId - Background bitmap resource ID
ForegroundId - Foreground bitmap resource ID
IntialFill - Initial percentage that needs to
be filled
Note : Its assumed that the foreground and background
bitmaps are in 4bpp i.e. 16 colors format.
Return Value:
Handle to the graphics progress bar object,
if successful otherwise NULL
--*/
{
TM_GRAPHICS_PRGBAR_HANDLE hPrgBar = NULL;
TM_BITMAP_HANDLE hBackground = TextmodeBitmapCreate(BackgroundId);
TM_BITMAP_HANDLE hForeground = TextmodeBitmapCreate(ForegroundId);
if (!hBackground && hForeground) {
TextmodeBitmapDelete(hForeground);
}
if (!hForeground&& hBackground) {
TextmodeBitmapDelete(hBackground);
}
if (hForeground && hBackground) {
hPrgBar = TextmodeGraphicsProgBarCreate(X,
Y,
Length,
Height,
0,
0,
InitialFill);
if (hPrgBar) {
hPrgBar->Background = hBackground;
hPrgBar->Foreground = hForeground;
} else {
TextmodeBitmapDelete(hForeground);
TextmodeBitmapDelete(hBackground);
}
}
return hPrgBar;
}
NTSTATUS
TextmodeGraphicsProgBarDelete(
IN TM_GRAPHICS_PRGBAR_HANDLE hPrgBar
)
/*++
Routine Description:
Deletes the graphics progress bar object. Frees
up an any allocated resources.
Arguments:
hPrgBar - Handle to the graphics progress bar object
Return Value:
STATUS_SUCCESS, if successful otherwise appropriate
error code.
--*/
{
NTSTATUS Status = STATUS_INVALID_PARAMETER;
if (hPrgBar) {
SpMemFree(hPrgBar);
Status = STATUS_SUCCESS;
}
return Status;
}
NTSTATUS
TextmodeGraphicsProgBarRefresh(
IN TM_GRAPHICS_PRGBAR_HANDLE hPrgBar,
IN BOOLEAN UpdateBackground
)
/*++
Routine Description:
Repaints the graphics progress bar
Arguments:
hPrgBar - Handle to the graphics progress bar object
UpgradeBackground - Indicates whether the background
also needs to be repainted or not.
Return Value:
STATUS_SUCCESS, if successful, otherwise appropriate
error code
--*/
{
NTSTATUS Status = STATUS_INVALID_PARAMETER;
if (hPrgBar) {
ULONG FillLength = hPrgBar->Fill * (hPrgBar->Length - 2) / 100;
if (hPrgBar->Background && hPrgBar->Foreground) {
//
// Bitmapped progress bar
//
ULONG Index;
if (UpdateBackground) {
for (Index=0; Index < hPrgBar->Length; Index++) {
TextmodeBitmapDisplay(hPrgBar->Background,
hPrgBar->X + Index,
hPrgBar->Y);
}
}
if (FillLength) {
ULONG Count = FillLength;
for (Index=1; Index <= Count; Index++) {
TextmodeBitmapDisplay(hPrgBar->Foreground,
hPrgBar->X + Index,
hPrgBar->Y + 1);
}
}
} else {
//
// Solid fill progress bar
//
if (UpdateBackground) {
VgaGraphicsSolidColorFill(hPrgBar->X, hPrgBar->Y,
hPrgBar->X + hPrgBar->Length, hPrgBar->Y + hPrgBar->Height,
hPrgBar->BackgroundColor);
}
if (FillLength) {
VgaGraphicsSolidColorFill(hPrgBar->X + 1, hPrgBar->Y + 1,
hPrgBar->X + FillLength, hPrgBar->Y + hPrgBar->Height - 1,
hPrgBar->ForegroundColor);
}
}
Status = STATUS_SUCCESS;
}
return Status;
}
NTSTATUS
TextmodeGraphicsProgBarUpdate(
IN TM_GRAPHICS_PRGBAR_HANDLE hPrgBar,
IN ULONG Fill
)
/*++
Routine Description:
Updates the progress bar fill percentage, and repaints
if needed.
Note : The percentage can be increasing or decreasing
w.r.t to previous fill percentage
Arguments:
hPrgBar - Handle to the graphics progress bar object
Fill - The new fill percentage.
Return Value:
STATUS_SUCCESS, if successful, otherwise appropriate
error code
--*/
{
NTSTATUS Status = STATUS_INVALID_PARAMETER;
if (Fill > 100) {
Fill = 100;
}
if (hPrgBar && (hPrgBar->Fill != Fill)) {
//
// Note : Make sure we leave one pixel at the start and end
// in the background to emulate a bounding rectangle
// around the current fill
//
ULONG OldFillLength = hPrgBar->Fill * (hPrgBar->Length - 2) / 100;
ULONG NewFillLength = Fill * (hPrgBar->Length - 2) / 100;
ULONG Index;
if (OldFillLength != NewFillLength) {
if (OldFillLength < NewFillLength) {
//
// increasing
//
if (hPrgBar->Foreground && hPrgBar->Background) {
for (Index = OldFillLength; Index < NewFillLength; Index++) {
TextmodeBitmapDisplay(hPrgBar->Foreground,
hPrgBar->X + Index + 1,
hPrgBar->Y + 1);
}
} else {
VgaGraphicsSolidColorFill(hPrgBar->X + OldFillLength + 1, hPrgBar->Y + 1,
hPrgBar->X + NewFillLength, hPrgBar->Y + hPrgBar->Height - 1,
hPrgBar->ForegroundColor);
}
} else {
//
// decreasing
//
if (hPrgBar->Foreground && hPrgBar->Background) {
for (Index = NewFillLength; Index <= OldFillLength; Index++) {
TextmodeBitmapDisplay(hPrgBar->Background,
hPrgBar->X + Index,
hPrgBar->Y);
}
} else {
VgaGraphicsSolidColorFill(hPrgBar->X + NewFillLength, hPrgBar->Y + 1,
hPrgBar->X + OldFillLength, hPrgBar->Y + hPrgBar->Height - 1,
hPrgBar->BackgroundColor);
}
}
hPrgBar->Fill = Fill;
}
Status = STATUS_SUCCESS;
}
return Status;
}
////////////////////////////////////////////////////////////////
//
// Bitmap methods
//
////////////////////////////////////////////////////////////////
TM_BITMAP_HANDLE
TextmodeBitmapCreate(
IN ULONG BitmapResourceId
)
/*++
Routine Description:
Creates a bitmap object using the given resource Id.
Note : The resource is currently assumed to be present
in usetup.exe module. The bitmap is assumed to be in
4bpp or 16 colors format.
Arguments:
BitmapResourceId - the bitmap resource Id.
Return Value:
Handle to the new bitmap object, if successful,
otherwise NULL
--*/
{
TM_BITMAP_HANDLE hBitmap = NULL;
ULONG_PTR ResourceIdPath[3];
PUCHAR Bitmap = NULL;
NTSTATUS Status;
PIMAGE_RESOURCE_DATA_ENTRY ResourceDataEntry = NULL;
if (BitmapResourceId) {
ResourceIdPath[0] = 2;
ResourceIdPath[1] = BitmapResourceId;
ResourceIdPath[2] = 0;
Status = LdrFindResource_U(ResourceImageBase,
ResourceIdPath,
3,
&ResourceDataEntry);
if (NT_SUCCESS(Status)) {
Status = LdrAccessResource(ResourceImageBase,
ResourceDataEntry,
&Bitmap,
NULL);
if (NT_SUCCESS(Status)) {
hBitmap = (TM_BITMAP_HANDLE)SpMemAlloc(sizeof(TM_BITMAP));
if (hBitmap) {
RtlZeroMemory(hBitmap, sizeof(TM_BITMAP));
//
// All we have and need is actual bitmap data
//
hBitmap->Data = (PVOID)Bitmap;
}
}
}
}
return hBitmap;
}
TM_BITMAP_HANDLE
TextmodeBitmapCreateFromFile(
IN PWSTR FileName
)
/*++
Routine Description:
Creates a bitmap object using the given fully qualified
NT pathname for the bitmap file.
Note : The bitmap is assumed to be in 4bpp or 16 color
format
Arguments:
FileName - Fully qualified NT pathname for
the bitmap file
Return Value:
Handle to the new bitmap object if successful,
otherwise NULL.
--*/
{
TM_BITMAP_HANDLE hBitmap = NULL;
HANDLE FileHandle = NULL, SectionHandle = NULL;
PVOID ViewBase = NULL;
ULONG FileSize = 0;
if (FileName && *FileName &&
NT_SUCCESS(SpOpenAndMapFile(FileName,
&FileHandle,
&SectionHandle,
&ViewBase,
&FileSize,
FALSE))) {
hBitmap = (TM_BITMAP_HANDLE)SpMemAlloc(sizeof(TM_BITMAP));
if (hBitmap) {
RtlZeroMemory(hBitmap, sizeof(TM_BITMAP));
wcscpy(hBitmap->FileName, FileName);
hBitmap->ViewBase = ViewBase;
hBitmap->Data = ((PCHAR)ViewBase) + sizeof(BITMAPFILEHEADER);
hBitmap->FileHandle = FileHandle;
hBitmap->SectionHandle = SectionHandle;
}
}
return hBitmap;
}
NTSTATUS
TextmodeBitmapDelete(
IN TM_BITMAP_HANDLE hBitmap
)
/*++
Routine Description:
Delete the bitmap object and frees up any allocated
resources.
Arguments:
hBitmap - Handle to the bitmap object
Return Value:
STATUS_SUCCESS, if successful, otherwise appropriate
error code.
--*/
{
NTSTATUS Status = STATUS_INVALID_PARAMETER;
if (hBitmap) {
if (hBitmap->SectionHandle != NULL) {
SpUnmapFile(hBitmap->SectionHandle, hBitmap->ViewBase);
}
if (hBitmap->FileHandle != NULL) {
Status = ZwClose(hBitmap->FileHandle);
} else {
Status = STATUS_SUCCESS;
}
SpMemFree(hBitmap);
}
return Status;
}
NTSTATUS
TextmodeBitmapDisplay(
IN TM_BITMAP_HANDLE hBitmap,
IN ULONG X,
IN ULONG Y
)
/*++
Routine Description:
Displays the given bitmap at the specified
coordinates.
Arguments:
hBitmap - Handle to the bitmap object
X - Top left X coordinate
Y - Top left Y coordinate
Return Value:
STATUS_SUCCESS, if successful, otherwise
appropriate error code.
--*/
{
NTSTATUS Status = STATUS_INVALID_PARAMETER;
if (hBitmap) {
VgaGraphicsBitBlt(hBitmap->Data, X, Y);
Status = STATUS_SUCCESS;
}
return Status;
}
////////////////////////////////////////////////////////////////
//
// Animated bitmap methods
//
////////////////////////////////////////////////////////////////
__inline
NTSTATUS
TextmodeAnimatedBitmapSetStopAnimating(
IN TM_ANIMATED_BITMAP_HANDLE hBitmap,
IN BOOLEAN StopAnimating
)
/*++
Routine Description:
Sets the (shared) attribute which indicates
whether the animation for the animated bitmap
needs to be stopped or not.
Arguments:
hBitmap - Handle to the animated bitmap object
StopAnimating - Whether to stop the animation or not
Return Value:
STATUS_SUCCESS, if successful, otherwise appropriate
error code.
--*/
{
NTSTATUS Status = STATUS_INVALID_PARAMETER;
if (hBitmap) {
InterlockedExchange(&(hBitmap->StopAnimating), (LONG)StopAnimating);
Status = STATUS_SUCCESS;
}
return Status;
}
__inline
NTSTATUS
TextmodeAnimatedBitmapGetStopAnimating(
IN TM_ANIMATED_BITMAP_HANDLE hBitmap,
IN PBOOLEAN StopAnimating
)
/*++
Routine Description:
Gets the (shared) attribute which indicates whether the
animated bitmap is currently being animated or not.
Arguments:
hBitmap - Handle to the animated bitmap object
StopAnimating - Place holder for boolean value indicating
whether animation is in progress or not.
Return Value:
STATUS_SUCCESS, if successful, otherwise appropriate
error code.
--*/
{
NTSTATUS Status = STATUS_INVALID_PARAMETER;
if (hBitmap && StopAnimating) {
*StopAnimating = (BOOLEAN)InterlockedExchange(&(hBitmap->StopAnimating),
hBitmap->StopAnimating);
Status = STATUS_SUCCESS;
}
return Status;
}
TM_ANIMATED_BITMAP_HANDLE
TextmodeAnimatedBitmapCreate(
IN ULONG *ResourceIds
)
/*++
Routine Description:
Creates a animated bitmap, given the list of resource
ids each bitmaps, in sequence.
Note : The bitmap format needs to adhere to 4bpp or
16 colors. The resource is assumed to be
present in usetup.exe
Arguments:
ResourceIds - Array of resource ids for the bitmaps
to be animated, in sequence. A "0" id
indicates the termination for array.
Return Value:
Handle to the newly created animated bitmap object, if
successful, otherwise NULL.
--*/
{
TM_ANIMATED_BITMAP_HANDLE hAnimatedBitmap = NULL;
ULONG Count = 0;
ULONG Index;
if (ResourceIds) {
for (Index = 0; ResourceIds[Index]; Index++) {
Count++;
}
}
if (Count) {
ULONG BitmapsLoaded = 0;
TM_BITMAP_HANDLE hBitmap;
hAnimatedBitmap = (TM_ANIMATED_BITMAP_HANDLE)
SpMemAlloc(sizeof(TM_ANIMATED_BITMAP));
if (hAnimatedBitmap) {
RtlZeroMemory(hAnimatedBitmap, sizeof(TM_ANIMATED_BITMAP));
hAnimatedBitmap->StopAnimating = FALSE;
for (Index = 0; Index < Count; Index++) {
hBitmap = TextmodeBitmapCreate(ResourceIds[Index]);
if (hBitmap) {
hAnimatedBitmap->Bitmaps[BitmapsLoaded++] = hBitmap;
}
}
if (!BitmapsLoaded) {
SpMemFree(hAnimatedBitmap);
hAnimatedBitmap = NULL;
} else {
hAnimatedBitmap->CurrentBitmap = 0; // the first bitmap
}
}
}
return hAnimatedBitmap;
}
TM_ANIMATED_BITMAP_HANDLE
TextmodeAnimatedBitmapCreateFromFiles(
IN WCHAR *FileNames[]
)
/*++
Routine Description:
Creates a animated bitmap, given the list of bitmap
filenames, in sequence.
Note : The bitmap format needs to adhere to 4bpp or
16 colors.
Arguments:
FileNames - Null terminated array of filenames for
the bitmaps to be animated, in sequence.
Return Value:
Handle to the newly created animated bitmap object, if
successful, otherwise NULL.
--*/
{
TM_ANIMATED_BITMAP_HANDLE hAnimatedBitmap = NULL;
ULONG FileCount = 0;
ULONG Index;
if (FileNames) {
for (Index = 0; FileNames[Index]; Index++) {
FileCount++;
}
}
if (FileCount) {
ULONG BitmapsLoaded = 0;
TM_BITMAP_HANDLE hBitmap;
hAnimatedBitmap = (TM_ANIMATED_BITMAP_HANDLE)
SpMemAlloc(sizeof(TM_ANIMATED_BITMAP));
if (hAnimatedBitmap) {
RtlZeroMemory(hAnimatedBitmap, sizeof(TM_ANIMATED_BITMAP));
hAnimatedBitmap->StopAnimating = FALSE;
for (Index = 0; Index < FileCount; Index++) {
hBitmap = TextmodeBitmapCreateFromFile(FileNames[Index]);
if (hBitmap) {
hAnimatedBitmap->Bitmaps[BitmapsLoaded++] = hBitmap;
}
}
if (!BitmapsLoaded) {
SpMemFree(hAnimatedBitmap);
hAnimatedBitmap = NULL;
} else {
hAnimatedBitmap->CurrentBitmap = 0; // the first bitmap
}
}
}
return hAnimatedBitmap;
}
NTSTATUS
TextmodeAnimatedBitmapDelete(
IN TM_ANIMATED_BITMAP_HANDLE hAnimatedBitmap
)
/*++
Routine Description:
Delete the given animated bitmap object and frees
up an resource associated with the object.
Note : This will stop the animation thread, if
required.
Arguments:
hAnimatedBitmap - Handle to the animated bitmap object
Return Value:
STATUS_SUCCESS, if successful, otherwise appropriate
error code.
--*/
{
NTSTATUS Status = STATUS_INVALID_PARAMETER;
if (hAnimatedBitmap) {
ULONG Index;
//
// First, try to terminate the thread
//
TextmodeAnimatedBitmapSetStopAnimating(hAnimatedBitmap, TRUE);
//
// Wait, till the animator thread stops
//
Status = ZwWaitForSingleObject(hAnimatedBitmap->ThreadHandle, FALSE, NULL);
if (!NT_SUCCESS(Status)) {
KdPrintEx((DPFLTR_SETUP_ID, DPFLTR_ERROR_LEVEL,
"SETUP: DeleteTextmodeAnimatedBitmap() : Wait filed for %lX with %lX\n",
hAnimatedBitmap->ThreadHandle,
Status));
}
Status = STATUS_SUCCESS;
if (hAnimatedBitmap->ThreadHandle){
ZwClose(hAnimatedBitmap->ThreadHandle);
}
//
// Delete each bitmap
//
for (Index=0;
((Index < MAX_ANIMATED_BITMAPS) && hAnimatedBitmap->Bitmaps[Index]);
Index++) {
if (NT_SUCCESS(Status)) {
Status = TextmodeBitmapDelete(hAnimatedBitmap->Bitmaps[Index]);
}
}
//
// Free the animated bitmap
//
SpMemFree(hAnimatedBitmap);
}
return Status;
}
NTSTATUS
TextmodeAnimateBitmapAnimateNext(
IN TM_ANIMATED_BITMAP_HANDLE hBitmap
)
/*++
Routine Description:
Animates rather draws the next bitmap in the sequence.
Arguments:
hBitmap - Handle to the animated bitmap object
Return Value:
STATUS_SUCCESS, if successful, otherwise appropriate
error code.
--*/
{
TM_BITMAP_HANDLE hCurrBitmap;
NTSTATUS Status = STATUS_INVALID_PARAMETER;
if (hBitmap) {
hCurrBitmap = hBitmap->Bitmaps[hBitmap->CurrentBitmap];
Status = TextmodeBitmapDisplay( hCurrBitmap, hBitmap->X, hBitmap->Y);
hBitmap->CurrentBitmap++;
if ((hBitmap->CurrentBitmap >= MAX_ANIMATED_BITMAPS) ||
(hBitmap->Bitmaps[hBitmap->CurrentBitmap] == NULL)) {
hBitmap->CurrentBitmap = 0; // start over again
}
}
return Status;
}
NTSTATUS
TextmodeAnimatedBitmapAnimate(
IN TM_ANIMATED_BITMAP_HANDLE hBitmap,
IN ULONG X,
IN ULONG Y,
IN ULONG Speed
)
/*++
Routine Description:
Starts the animation for the given animated bitmap by
drawing the bitmaps in sequence at the specified
coordinates.
Note : This call would create a separate system
thread for actually animating the bitmap and would return
immediately.
Arguments:
hBitmap - Handle to the animated bitmap object
X - Top left X coordinate for the animation space
Y - Top left Y coordinate for the animation space
Speed - Time interval between changing of bitmaps
in animation sequence, in milliseconds.
Return Value:
STATUS_SUCCESS, if successful, otherwise appropriate
error code.
--*/
{
NTSTATUS Status = STATUS_INVALID_PARAMETER;
if (hBitmap) {
hBitmap->FlipTime = Speed;
hBitmap->X = X;
hBitmap->Y = Y;
Status = PsCreateSystemThread(&(hBitmap->ThreadHandle),
THREAD_ALL_ACCESS,
NULL,
NtCurrentProcess(),
NULL,
TextmodeAnimatedBitmapAnimator,
hBitmap);
}
return Status;
}
VOID
TextmodeAnimatedBitmapAnimator(
IN PVOID Context
)
/*++
Routine Description:
The worker routine which runs as a separate thread doing
the actual animation for a animated bitmap.
Arguments:
Context - Handle to the animated bitmap object type cast
into PVOID type.
Return Value:
None.
--*/
{
LARGE_INTEGER DelayTime;
TM_ANIMATED_BITMAP_HANDLE hBitmap = (TM_ANIMATED_BITMAP_HANDLE)Context;
TM_BITMAP_HANDLE hCurrBitmap = NULL;
if (Context) {
BOOLEAN StopAnimating = FALSE;
NTSTATUS Status;
DelayTime.HighPart = -1; // relative time
DelayTime.LowPart = (ULONG)(-10000 * hBitmap->FlipTime); // secs in 100ns interval
Status = TextmodeAnimatedBitmapGetStopAnimating(hBitmap, &StopAnimating);
while (NT_SUCCESS(Status) && !StopAnimating) {
hCurrBitmap = hBitmap->Bitmaps[hBitmap->CurrentBitmap];
TextmodeBitmapDisplay(hCurrBitmap, hBitmap->X, hBitmap->Y);
KeDelayExecutionThread(KernelMode, FALSE, &DelayTime);
hBitmap->CurrentBitmap++;
if ((hBitmap->CurrentBitmap >= MAX_ANIMATED_BITMAPS) ||
(hBitmap->Bitmaps[hBitmap->CurrentBitmap] == NULL)) {
hBitmap->CurrentBitmap = 0; // start over again
}
Status = TextmodeAnimatedBitmapGetStopAnimating(hBitmap, &StopAnimating);
}
}
PsTerminateSystemThread(STATUS_SUCCESS);
}
////////////////////////////////////////////////////////////////
//
// VGA graphics methods
//
// Note : VgaXXXX rountines are defined basically
// to segregate the video memory update routines
// from the other abstractions. Right now most of
// these routine delegate the actual work to the
// real implementation in bootvid.dll, but in
// future if bootvid.dll goes away, all we need
// to do is implement this interface.
// Also note that, these routine synchronize the
// access, so that only one thread at a time
// updates the video memory.
//
////////////////////////////////////////////////////////////////
__inline
VOID
VgaDisplayAcquireLock(
VOID
)
/*++
Routine Description:
Acquires the lock to the video memory, so that
only one thread a time writes to the video memory.
Note : If the lock is already held by another thread,
then the calling thread is put to sleep. The calling
thread wakes up after every 100 millisecond and
checks for the lock. It falls out of sleep based on
whether the lock is already held or not.
Arguments:
None.
Return Value:
None.
--*/
{
KIRQL OldIrql;
KeAcquireSpinLock(&VgaDisplayLock, &OldIrql);
while (InVgaDisplay) {
LARGE_INTEGER DelayTime;
DelayTime.HighPart = -1; // relative time
DelayTime.LowPart = (ULONG)(-10000 * 100); // 100ms interval
KeReleaseSpinLock(&VgaDisplayLock, OldIrql);
KeDelayExecutionThread(KernelMode, FALSE, &DelayTime);
KeAcquireSpinLock(&VgaDisplayLock, &OldIrql);
}
InVgaDisplay = TRUE;
KeReleaseSpinLock(&VgaDisplayLock, OldIrql);
}
__inline
VOID
VgaDisplayReleaseLock(
VOID
)
/*++
Routine Description:
Release the video memory lock which was held.
Arguments:
None.
Return Value:
None.
--*/
{
KIRQL OldIrql;
KeAcquireSpinLock(&VgaDisplayLock, &OldIrql);
InVgaDisplay = FALSE;
KeReleaseSpinLock(&VgaDisplayLock, OldIrql);
}
NTSTATUS
VgaGraphicsInit(
PSP_VIDEO_VARS VideoVars
)
/*++
Routine Description:
Initializes the video card and switches it into
640 * 480 * 16 colors mode.
Arguments:
VideoVars - Pointer to SP_VIDEO_VARS containing
graphics mode index and handle to the
display.
Return Value:
Appropriate NTSTATUS value.
--*/
{
NTSTATUS Status;
IO_STATUS_BLOCK IoStatusBlock;
VIDEO_MODE VideoMode;
VgaDisplayAcquireLock();
//
// Set the desired graphics mode.
//
VideoMode.RequestedMode = VideoVars->GraphicsModeInfo.ModeIndex;
Status = ZwDeviceIoControlFile(VideoVars->hDisplay,
NULL,
NULL,
NULL,
&IoStatusBlock,
IOCTL_VIDEO_SET_CURRENT_MODE,
&VideoMode,
sizeof(VideoMode),
NULL,
0);
if(NT_SUCCESS(Status)) {
VidInitialize(FALSE);
VidResetDisplay(FALSE);
}
VgaDisplayReleaseLock();
return Status;
}
NTSTATUS
VgaGraphicsTerminate(
PSP_VIDEO_VARS VideoVars
)
/*++
Routine Description:
Terminates the 640 * 480 * 16 color mode & switches
it back to regular text mode. Also clears the display.
Arguments:
VideoVars - Pointer to SP_VIDEO_VARS containing
text mode index and handle to the
display.
Return Value:
Appropriate NTSTATUS value.
--*/
{
NTSTATUS Status;
IO_STATUS_BLOCK IoStatusBlock;
VIDEO_MODE VideoMode;
VgaDisplayAcquireLock();
VidResetDisplay(FALSE);
//
// Switch the adapter to textmode again.
//
VideoMode.RequestedMode = VideoVars->VideoModeInfo.ModeIndex;
Status = ZwDeviceIoControlFile(VideoVars->hDisplay,
NULL,
NULL,
NULL,
&IoStatusBlock,
IOCTL_VIDEO_SET_CURRENT_MODE,
&VideoMode,
sizeof(VideoMode),
NULL,
0);
VgaDisplayReleaseLock();
return Status;
}
__inline
VOID
VgaGraphicsSolidColorFill(
IN ULONG x1,
IN ULONG y1,
IN ULONG x2,
IN ULONG y2,
IN ULONG Color
)
/*++
Routine Description:
Fills the given rectangle with the specified
color.
Arguments:
x1 - Top left x coordinate
y1 - Top left y coordinate
x2 - Bottom right x coordinate
y2 - Bottom right y coordinate
Color - Index into the current palette table
indicating the color to be filled inside
the rectangle.
Return Value:
None.
--*/
{
VgaDisplayAcquireLock();
VidSolidColorFill(x1, y1, x2, y2, Color);
VgaDisplayReleaseLock();
}
__inline
VOID
VgaGraphicsBitBlt(
IN PUCHAR Buffer,
IN ULONG x,
IN ULONG y
)
/*++
Routine Description:
BitBlts the given bitmap at the specified
coordinates.
Arguments:
Buffer - The actual bitmap date (i.e. starting
with the color table information)
x - Top left x coordinate
y - Top left y coordinate
Return Value:
None.
--*/
{
VgaDisplayAcquireLock();
VidBitBlt(Buffer, x, y);
VgaDisplayReleaseLock();
}
////////////////////////////////////////////////////////////////
//
// Upgrade graphics routines
//
////////////////////////////////////////////////////////////////
__inline
BOOLEAN
QuitGraphicsThread(
VOID
)
/*++
Routine Description:
Indiates whether the primary upgrade graphics thread
needs to be stopped or not based on user input
(ESC key).
Note : This feature is only enable in pre-release
builds.
Arguments:
None.
Return Value:
TRUE if the upgrade graphics thread needs to be stopped
else FALSE.
--*/
{
BOOLEAN Result = FALSE;
/*
#ifdef PRERELEASE
Result = SpInputIsKeyWaiting() && (SpInputGetKeypress() == ASCI_ESC);
#endif
*/
return Result;
}
NTSTATUS
UpgradeGraphicsInit(
VOID
)
/*++
Routine Description:
Does the needed global initialization for the
upgrade graphics mode.
Arguments:
None.
Return Value:
STATUS_SUCCESS, if successful with initialzation,
otherwise appropriate error code
--*/
{
NTSTATUS Status = STATUS_SUCCESS;
//
// Initialize global spin locks
//
KeInitializeSpinLock(&VgaDisplayLock);
KeInitializeSpinLock(&ProgressLock);
KeInitializeSpinLock(&GraphicsThreadLock);
return Status;
}
NTSTATUS
UpgradeGraphicsStart(
VOID
)
/*++
Routine Description:
Starts of the upgrade graphics
Arguments:
None.
Return Value:
STATUS_SUCCESS, if the upgrade graphics was started,
else appropriate error code.
--*/
{
NTSTATUS Status;
Status = PsCreateSystemThread(&GraphicsThreadHandle,
THREAD_ALL_ACCESS,
NULL,
NtCurrentProcess(),
NULL,
UpgradeGraphicsThread,
NULL);
#ifdef _GRAPHICS_TESTING_
Status = ZwWaitForSingleObject(GraphicsThreadHandle, FALSE, NULL);
#endif
return Status;
}
VOID
UpgradeGraphicsThread(
IN PVOID Context
)
/*++
Routine Description:
The primary upgrade graphics worker thread, which
paints the background, updates the progress bar
and starts the animation.
Arguments:
Context - Ignored
Return Value:
None.
--*/
{
BOOLEAN Stop = FALSE;
TM_GRAPHICS_PRGBAR_HANDLE hProgBar;
TM_ANIMATED_BITMAP_HANDLE hAnimation = NULL;
TM_BITMAP_HANDLE hBitmap = NULL;
LARGE_INTEGER DelayTime;
NTSTATUS Status;
WCHAR Buffer[MAX_PATH];
ULONG BitmapIds[] = {
IDB_WORKING1, IDB_WORKING2,
IDB_WORKING3, IDB_WORKING4,
IDB_WORKING5, IDB_WORKING6,
IDB_WORKING7, IDB_WORKING8,
IDB_WORKING9, IDB_WORKING10,
IDB_WORKING11, IDB_WORKING12,
IDB_WORKING13, IDB_WORKING14,
IDB_WORKING15, IDB_WORKING16,
IDB_WORKING17, IDB_WORKING18,
IDB_WORKING19, IDB_WORKING20,
0 };
ULONG SrvBitmapIds[] = {
IDB_SRV_WORKING1, IDB_SRV_WORKING2,
IDB_SRV_WORKING3, IDB_SRV_WORKING4,
IDB_SRV_WORKING5, IDB_SRV_WORKING6,
IDB_SRV_WORKING7, IDB_SRV_WORKING8,
IDB_SRV_WORKING9, IDB_SRV_WORKING10,
IDB_SRV_WORKING11, IDB_SRV_WORKING12,
IDB_SRV_WORKING13, IDB_SRV_WORKING14,
IDB_SRV_WORKING15, IDB_SRV_WORKING16,
IDB_SRV_WORKING17, IDB_SRV_WORKING18,
IDB_SRV_WORKING19, IDB_SRV_WORKING20,
0 };
//
// Initialize graphics mode
//
Status = VgaGraphicsInit(&VideoVars);
if (NT_SUCCESS(Status)) {
//
// Create the background bitmap
//
if (Win9xRollback) {
hBitmap = TextmodeBitmapCreate(IDB_RESTORE_BK);
} else {
if (!AdvancedServer)
{
hBitmap = TextmodeBitmapCreate(IDB_BACKGROUND1);
}
else
{
hBitmap = TextmodeBitmapCreate(IDB_BACKGROUND2);
}
}
if (hBitmap) {
//
// Create the animated bitmap
//
if (!AdvancedServer)
{
hAnimation = TextmodeAnimatedBitmapCreate(BitmapIds);
}
else
{
hAnimation = TextmodeAnimatedBitmapCreate(SrvBitmapIds);
}
if (hAnimation) {
//
// Create the bitmapped graphics progress bar
//
hProgBar = TextmodeGraphicsProgBarCreateUsingBmps(28, 352,
123, 14,
IDB_BACKCELL, IDB_FORECELL, 0);
if (hProgBar) {
BOOLEAN Refreshed = FALSE;
ULONG Fill = 0;
BOOLEAN Increase = TRUE;
//
// Render background
//
TextmodeBitmapDisplay(hBitmap, 0, 0);
//
// Start the animation
//
Status = TextmodeAnimatedBitmapAnimate(hAnimation, 542, 460, 100);
//
// Note : Failure to start the animation is not a critical
// error
//
if (!NT_SUCCESS(Status)) {
KdPrintEx((DPFLTR_SETUP_ID, DPFLTR_ERROR_LEVEL,
"SETUP:Upgrade graphics thread failed to "
"animate : %lx error code\r\n",
Status));
}
DelayTime.HighPart = -1; // relative time
DelayTime.LowPart = (ULONG)(-10000 * 500); // 1000 msec interval
//
// Render graphics progress bar
//
TextmodeGraphicsProgBarRefresh(hProgBar, TRUE);
Fill = GetSetupProgress();
Stop = UpgradeGraphicsThreadGetStop();
//
// Continue on till user asks us to stop, or the main
// textmode thread encounters an error and stops us
//
while (!Stop && !QuitGraphicsThread()) {
//
// Update the graphics progress bar
//
TextmodeGraphicsProgBarUpdate(hProgBar, Fill);
//
// Sleep for 0.5 secs
//
KeDelayExecutionThread(KernelMode, FALSE, &DelayTime);
Fill = GetSetupProgress();
Stop = UpgradeGraphicsThreadGetStop();
#ifdef _GRAPHICS_TESTING_
if (Increase) {
if (Fill < 100) {
Fill++;
SetSetupProgress(Fill);
} else {
Increase = FALSE;
}
}
if (!Increase) {
if (Fill <= 0) {
Increase = TRUE;
} else {
Fill--;
SetSetupProgress(Fill);
}
}
#endif _GRAPHICS_TESTING_
}
//
// Was graphics thread stopped by the main
// textmode setup, then most probably we
// encountered an error or user intervention
// is required
//
Stop = UpgradeGraphicsThreadGetStop();
//
// Delete the graphics progress bar
//
TextmodeGraphicsProgBarDelete(hProgBar);
}
//
// Stop the animation, and delete the animated
// bitmap object
//
TextmodeAnimatedBitmapDelete(hAnimation);
}
//
// Delete the background bitmap object
//
TextmodeBitmapDelete(hBitmap);
}
}
//
// If graphics thread was stopped by user intervention
// then we need to switch to textmode
//
if (!Stop) {
spvidSpecificReInitialize();
SP_SET_UPGRADE_GRAPHICS_MODE(FALSE);
}
PsTerminateSystemThread(Status);
}
VOID
GraphicsModeProgressUpdate(
IN TM_SETUP_MAJOR_EVENT MajorEvent,
IN TM_SETUP_MINOR_EVENT MinorEvent,
IN PVOID Context,
IN PVOID EventData
)
/*++
Routine Description:
Callback which updates the over all progress during
upgrade graphics mode.
Note : The single progress bar in upgrade graphics mode
is used in place of all the various different
progress bars which are used through out the
textmode.
The single progress bar is divided into ranges
as shown below for the various major events
across the textmode setup:
------------------------------------------
Range(%) MajorEvent
------------------------------------------
00-05 InitializationEvent
05-20 PartitioningEvent
(Includes chkdsk)
20-40 Backup (if enabled)
20-40 Uninstall (if enabled)
20/40-90 FileCopyEvent
(Actual file copying)
90-98 SavingSettingsEvent
98-100 SetupCompleted
------------------------------------------
Arguments:
MajorEvent - Indicates the major type of the event
which happened.
MinorEvent - Indicates the minor type of the event
which happened.
Context - Context data which was registered when
we register for callback.
EventData - More detailed event specific data
Return Value:
None.
--*/
{
static BOOLEAN Add = TRUE;
static ULONG LastPercentage = 0;
static ULONG BackupAllocation = 0;
BOOLEAN SkipSpew = FALSE;
ULONG Delta = 0;
ULONG PercentageFill = 0;
PercentageFill = GetSetupProgress();
switch (MajorEvent) {
case InitializationEvent:
switch (MinorEvent) {
case InitializationStartEvent:
PercentageFill = 2;
break;
case InitializationEndEvent:
PercentageFill = 5;
break;
default:
break;
}
break;
case PartitioningEvent:
switch (MinorEvent) {
case ValidatePartitionEvent:
Delta = (15 * (*(PULONG)EventData)) / 200;
PercentageFill = 5 + Delta;
break;
case FormatPartitionEvent:
//
// In cases of upgrade (we won't be formatting)
//
break;
default:
break;
}
break;
case FileCopyEvent:
switch (MinorEvent) {
case FileCopyStartEvent:
LastPercentage = PercentageFill = 20 + BackupAllocation;
break;
case OneFileCopyEvent:
Delta = ((70 - BackupAllocation) * (*(PULONG)EventData)) / 100;
PercentageFill = 20 + Delta + BackupAllocation;
if ((PercentageFill - LastPercentage) > 5) {
LastPercentage = PercentageFill;
} else {
SkipSpew = TRUE;
}
break;
case FileCopyEndEvent:
PercentageFill = 90;
break;
default:
break;
}
break;
case BackupEvent:
switch (MinorEvent) {
case BackupStartEvent:
LastPercentage = PercentageFill = 20;
BackupAllocation = 20;
break;
case OneFileBackedUpEvent:
Delta = (20 * (*(PULONG)EventData)) / 100;
PercentageFill = 20 + Delta;
if ((PercentageFill - LastPercentage) > 5) {
LastPercentage = PercentageFill;
} else {
SkipSpew = TRUE;
}
break;
case BackupEndEvent:
PercentageFill = 40;
break;
}
break;
case UninstallEvent:
switch (MinorEvent) {
case UninstallStartEvent:
LastPercentage = PercentageFill = 20;
break;
case UninstallUpdateEvent:
Delta = (70 * (*(PULONG)EventData)) / 100;
PercentageFill = 20 + Delta;
if ((PercentageFill - LastPercentage) > 5) {
LastPercentage = PercentageFill;
} else {
SkipSpew = TRUE;
}
break;
case UninstallEndEvent:
PercentageFill = 90;
break;
default:
break;
}
break;
case SavingSettingsEvent:
switch (MinorEvent) {
case SavingSettingsStartEvent:
PercentageFill = 90;
break;
case SaveHiveEvent:
if (PercentageFill < 98) {
if (Add) {
PercentageFill += 1;
Add = FALSE;
} else {
Add = TRUE;
}
}
break;
case SavingSettingsEndEvent:
if (PercentageFill < 98) {
PercentageFill = 98;
}
break;
default:
break;
}
break;
case SetupCompletedEvent:
PercentageFill = 100;
break;
default:
break;
}
if (!SkipSpew) {
KdPrintEx((DPFLTR_SETUP_ID, DPFLTR_INFO_LEVEL,
"Setup Event : %ld, %ld, %ld, [%ld], (%ld)\n",
MajorEvent,
MinorEvent,
EventData ? *(PULONG)EventData : 0,
Delta,
PercentageFill
));
}
SetSetupProgress(PercentageFill);
}
NTSTATUS
SpvidSwitchToTextmode(
VOID
)
/*++
Routine Description:
Switches from upgrade graphics mode to the regular
textmode.
Note : The actual work of switching the graphics
back to the regular VGA textmode happens
as a method in video specific reinitialize
method.
Arguments:
None.
Return Value:
STATUS_SUCCESS, if successful, otherwise appropirate
error code
--*/
{
NTSTATUS Status = STATUS_SUCCESS;
if (SP_IS_UPGRADE_GRAPHICS_MODE()) {
if (GraphicsThreadHandle){
//
// Stop the primary upgrade graphics thread
//
UpgradeGraphicsThreadSetStop(TRUE);
//
// Wait for the graphics thread to terminate
//
Status = ZwWaitForSingleObject(GraphicsThreadHandle, FALSE, NULL);
ZwClose(GraphicsThreadHandle);
}
//
// Switch back to textmode
//
spvidSpecificReInitialize();
}
return Status;
}