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/******************************Module*Header*******************************\
* Module Name: enable.c * * The initialization guts of the portable ModeX 256 colour VGA driver. * * The drawing guts of a portable 256-colour ModeX driver for Windows NT. * The implementation herein may possibly be the simplest method of bringing * up a driver whose surface is not directly writable by GDI. One might * use the phrase "quick and dirty" when describing it. * * We create a 8bpp bitmap that is the size of the screen, and simply * have GDI do all the drawing to it. We update the screen directly * from the bitmap, based on the bounds of the drawing (basically * employing "dirty rectangles"). * * In total, the only hardware-specific code we had to write was the * initialization code, and a routine for doing aligned srccopy blts * from a DIB to the screen. * * Obvious Note: This approach is definitely not recommended for decent * driver performance. * * Copyright (c) 1994-1995 Microsoft Corporation \**************************************************************************/
#include "precomp.h"
/******************************Public*Structure****************************\
* DFVFN gadrvfn[] * * Build the driver function table gadrvfn with function index/address * pairs. This table tells GDI which DDI calls we support, and their * location (GDI does an indirect call through this table to call us). * \**************************************************************************/
static DRVFN gadrvfn[] = { { INDEX_DrvEnablePDEV, (PFN) DrvEnablePDEV }, { INDEX_DrvCompletePDEV, (PFN) DrvCompletePDEV }, { INDEX_DrvDisablePDEV, (PFN) DrvDisablePDEV }, { INDEX_DrvEnableSurface, (PFN) DrvEnableSurface }, { INDEX_DrvDisableSurface, (PFN) DrvDisableSurface }, { INDEX_DrvDitherColor, (PFN) DrvDitherColor }, { INDEX_DrvAssertMode, (PFN) DrvAssertMode }, { INDEX_DrvGetModes, (PFN) DrvGetModes }, { INDEX_DrvBitBlt, (PFN) DrvBitBlt }, { INDEX_DrvTextOut, (PFN) DrvTextOut }, { INDEX_DrvStrokePath, (PFN) DrvStrokePath }, { INDEX_DrvCopyBits, (PFN) DrvCopyBits }, { INDEX_DrvPaint, (PFN) DrvPaint }, { INDEX_DrvSetPalette, (PFN) DrvSetPalette }, { INDEX_DrvGetDirectDrawInfo, (PFN) DrvGetDirectDrawInfo }, { INDEX_DrvEnableDirectDraw, (PFN) DrvEnableDirectDraw }, { INDEX_DrvDisableDirectDraw, (PFN) DrvDisableDirectDraw }, { INDEX_DrvDisableDriver, (PFN) DrvDisableDriver } };
ULONG gcdrvfn = sizeof(gadrvfn) / sizeof(DRVFN);
/******************************Public*Structure****************************\
* GDIINFO ggdiDefault * * This contains the default GDIINFO fields that are passed back to GDI * during DrvEnablePDEV. * * NOTE: This structure defaults to values for a 8bpp palette device. \**************************************************************************/
GDIINFO ggdiDefault = { GDI_DRIVER_VERSION, DT_RASDISPLAY, // ulTechnology
0, // ulHorzSize
0, // ulVertSize
0, // ulHorzRes (filled in at initialization)
0, // ulVertRes (filled in at initialization)
8, // cBitsPixel
1, // cPlanes
20, // ulNumColors
0, // flRaster (DDI reserved field)
0, // ulLogPixelsX (filled in at initialization)
0, // ulLogPixelsY (filled in at initialization)
TC_RA_ABLE, // flTextCaps
0, // ulDACRed
0, // ulDACGree
0, // ulDACBlue
0x0024, // ulAspectX (one-to-one aspect ratio)
0x0024, // ulAspectY
0x0033, // ulAspectXY
1, // xStyleStep
1, // yStyleSte;
3, // denStyleStep
{ 0, 0 }, // ptlPhysOffset
{ 0, 0 }, // szlPhysSize
256, // ulNumPalReg (win3.1 16 color drivers say 0 too)
// These fields are for halftone initialization.
{ // ciDevice, ColorInfo
{ 6700, 3300, 0 }, // Red
{ 2100, 7100, 0 }, // Green
{ 1400, 800, 0 }, // Blue
{ 1750, 3950, 0 }, // Cyan
{ 4050, 2050, 0 }, // Magenta
{ 4400, 5200, 0 }, // Yellow
{ 3127, 3290, 0 }, // AlignmentWhite
20000, // RedGamma
20000, // GreenGamma
20000, // BlueGamma
0, 0, 0, 0, 0, 0 },
0, // ulDevicePelsDPI (filled in at initialization)
PRIMARY_ORDER_CBA, // ulPrimaryOrder
HT_PATSIZE_4x4_M, // ulHTPatternSize
HT_FORMAT_8BPP, // ulHTOutputFormat
HT_FLAG_ADDITIVE_PRIMS, // flHTFlags
0, // ulVRefresh
1, // ulBltAlignment (preferred window alignment
// for fast-text routines)
0, // ulPanningHorzRes
0, // ulPanningVertRes
};
/******************************Public*Structure****************************\
* DEVINFO gdevinfoDefault * * This contains the default DEVINFO fields that are passed back to GDI * during DrvEnablePDEV. * * NOTE: This structure defaults to values for a 8bpp palette device. \**************************************************************************/
#define SYSTM_LOGFONT {16,7,0,0,700,0,0,0,ANSI_CHARSET,OUT_DEFAULT_PRECIS, \
CLIP_DEFAULT_PRECIS,DEFAULT_QUALITY, \ VARIABLE_PITCH | FF_DONTCARE,L"System"} #define HELVE_LOGFONT {12,9,0,0,400,0,0,0,ANSI_CHARSET,OUT_DEFAULT_PRECIS, \
CLIP_STROKE_PRECIS,PROOF_QUALITY, \ VARIABLE_PITCH | FF_DONTCARE, L"MS Sans Serif"} #define COURI_LOGFONT {12,9,0,0,400,0,0,0,ANSI_CHARSET,OUT_DEFAULT_PRECIS, \
CLIP_STROKE_PRECIS,PROOF_QUALITY, \ FIXED_PITCH | FF_DONTCARE, L"Courier"}
DEVINFO gdevinfoDefault = { (GCAPS_MONO_DITHER | GCAPS_COLOR_DITHER | GCAPS_DIRECTDRAW | GCAPS_PALMANAGED), // Graphics capabilities
SYSTM_LOGFONT, // Default font description
HELVE_LOGFONT, // ANSI variable font description
COURI_LOGFONT, // ANSI fixed font description
0, // Count of device fonts
BMF_8BPP, // preferred DIB format
8, // Width of color dither
8, // Height of color dither
0 // Default palette to use for this device
};
/******************************Public*Data*Struct*************************\
* VGALOGPALETTE logPalVGA * * This is the palette for the VGA. * \**************************************************************************/
typedef struct _VGALOGPALETTE { USHORT ident; USHORT NumEntries; PALETTEENTRY palPalEntry[16]; } VGALOGPALETTE;
const VGALOGPALETTE logPalVGA = { 0x400, // Driver version
16, // Number of entries
{ { 0, 0, 0, 0 }, // 0
{ 0x80,0, 0, 0 }, // 1
{ 0, 0x80,0, 0 }, // 2
{ 0x80,0x80,0, 0 }, // 3
{ 0, 0, 0x80,0 }, // 4
{ 0x80,0, 0x80,0 }, // 5
{ 0, 0x80,0x80,0 }, // 6
{ 0x80,0x80,0x80,0 }, // 7
{ 0xC0,0xC0,0xC0,0 }, // 8
{ 0xFF,0, 0, 0 }, // 9
{ 0, 0xFF,0, 0 }, // 10
{ 0xFF,0xFF,0, 0 }, // 11
{ 0, 0, 0xFF,0 }, // 12
{ 0xFF,0, 0xFF,0 }, // 13
{ 0, 0xFF,0xFF,0 }, // 14
{ 0xFF,0xFF,0xFF,0 } // 15
} };
/******************************Public*Routine******************************\
* BOOL DrvEnableDriver * * Enables the driver by retrieving the drivers function table and version. * \**************************************************************************/
BOOL DrvEnableDriver( ULONG iEngineVersion, ULONG cj, DRVENABLEDATA* pded) { // Engine Version is passed down so future drivers can support previous
// engine versions. A next generation driver can support both the old
// and new engine conventions if told what version of engine it is
// working with. For the first version the driver does nothing with it.
// Fill in as much as we can.
if (cj >= sizeof(DRVENABLEDATA)) pded->pdrvfn = gadrvfn;
if (cj >= (sizeof(ULONG) * 2)) pded->c = gcdrvfn;
// DDI version this driver was targeted for is passed back to engine.
// Future graphic's engine may break calls down to old driver format.
if (cj >= sizeof(ULONG)) pded->iDriverVersion = DDI_DRIVER_VERSION_NT4;
return(TRUE); }
/******************************Public*Routine******************************\
* VOID DrvDisableDriver * * Tells the driver it is being disabled. Release any resources allocated in * DrvEnableDriver. * \**************************************************************************/
VOID DrvDisableDriver(VOID) { return; }
/******************************Public*Routine******************************\
* DWORD getAvailableModes * * Calls the miniport to get the list of modes supported by the kernel driver, * and returns the list of modes supported by the diplay driver among those * * returns the number of entries in the videomode buffer. * 0 means no modes are supported by the miniport or that an error occured. * * NOTE: the buffer must be freed up by the caller. * \**************************************************************************/
DWORD getAvailableModes( HANDLE hDriver, PVIDEO_MODE_INFORMATION* modeInformation, DWORD* cbModeSize) { ULONG ulTemp; VIDEO_NUM_MODES modes; PVIDEO_MODE_INFORMATION pVideoTemp; DWORD status;
//
// Get the number of modes supported by the mini-port
//
if (status = EngDeviceIoControl(hDriver, IOCTL_VIDEO_QUERY_NUM_AVAIL_MODES, NULL, 0, &modes, sizeof(VIDEO_NUM_MODES), &ulTemp)) { DISPDBG((0, "getAvailableModes failed VIDEO_QUERY_NUM_AVAIL_MODES")); DISPDBG((0, "Win32 Status = %x", status)); return(0); }
*cbModeSize = modes.ModeInformationLength;
//
// Allocate the buffer for the mini-port to write the modes in.
//
*modeInformation = (PVIDEO_MODE_INFORMATION) EngAllocMem(FL_ZERO_MEMORY, modes.NumModes * modes.ModeInformationLength, ALLOC_TAG);
if (*modeInformation == (PVIDEO_MODE_INFORMATION) NULL) { DISPDBG((0, "getAvailableModes failed EngAllocMem")); return(0); }
//
// Ask the mini-port to fill in the available modes.
//
if (status = EngDeviceIoControl(hDriver, IOCTL_VIDEO_QUERY_AVAIL_MODES, NULL, 0, *modeInformation, modes.NumModes * modes.ModeInformationLength, &ulTemp)) {
DISPDBG((0, "getAvailableModes failed VIDEO_QUERY_AVAIL_MODES")); DISPDBG((0, "Win32 Status = %x", status));
EngFreeMem(*modeInformation); *modeInformation = (PVIDEO_MODE_INFORMATION) NULL;
return(0); }
//
// Now see which of these modes are supported by the display driver.
// As an internal mechanism, set the length to 0 for the modes we
// DO NOT support.
//
ulTemp = modes.NumModes; pVideoTemp = *modeInformation;
//
// Mode is rejected if it is not 8 planes, or not graphics, or is not
// one of 1 bits per pel.
//
while (ulTemp--) { DISPDBG((2, "Planes: %li BitsPerPlane: %li ScreenWidth: %li", pVideoTemp->NumberOfPlanes, pVideoTemp->BitsPerPlane, pVideoTemp->VisScreenWidth));
if ((pVideoTemp->NumberOfPlanes != 8) || !(pVideoTemp->AttributeFlags & VIDEO_MODE_GRAPHICS) || (pVideoTemp->BitsPerPlane != 1) || (pVideoTemp->VisScreenWidth > 320)) { pVideoTemp->Length = 0; }
pVideoTemp = (PVIDEO_MODE_INFORMATION) (((PUCHAR)pVideoTemp) + modes.ModeInformationLength); }
return(modes.NumModes);
}
/******************************Public*Routine******************************\
* BOOL bInitializeModeFields * * Initializes a bunch of fields in the pdev, devcaps (aka gdiinfo), and * devinfo based on the requested mode. * \**************************************************************************/
BOOL bInitializeModeFields( PDEV* ppdev, GDIINFO* pgdi, DEVINFO* pdi, DEVMODEW* pdm) { ULONG cModes; PVIDEO_MODE_INFORMATION pVideoBuffer; PVIDEO_MODE_INFORMATION pVideoModeSelected; PVIDEO_MODE_INFORMATION pVideoTemp; BOOL bSelectDefault; VIDEO_MODE_INFORMATION VideoModeInformation; ULONG cbModeSize;
// Call the miniport to get mode information
cModes = getAvailableModes(ppdev->hDriver, &pVideoBuffer, &cbModeSize); if (cModes == 0) goto ReturnFalse;
// Now see if the requested mode has a match in that table.
pVideoModeSelected = NULL; pVideoTemp = pVideoBuffer;
if ((pdm->dmPelsWidth == 0) && (pdm->dmPelsHeight == 0) && (pdm->dmBitsPerPel == 0) && (pdm->dmDisplayFrequency == 0)) { DISPDBG((1, "Default mode requested")); bSelectDefault = TRUE; } else { DISPDBG((1, "Requested mode...")); DISPDBG((1, " Screen width -- %li", pdm->dmPelsWidth)); DISPDBG((1, " Screen height -- %li", pdm->dmPelsHeight)); DISPDBG((1, " Bits per pel -- %li", pdm->dmBitsPerPel)); DISPDBG((1, " Frequency -- %li", pdm->dmDisplayFrequency));
bSelectDefault = FALSE; }
while (cModes--) { if (pVideoTemp->Length != 0) { DISPDBG((2, " Checking against miniport mode:")); DISPDBG((2, " Screen width -- %li", pVideoTemp->VisScreenWidth)); DISPDBG((2, " Screen height -- %li", pVideoTemp->VisScreenHeight)); DISPDBG((2, " Bits per pel -- %li", pVideoTemp->BitsPerPlane * pVideoTemp->NumberOfPlanes)); DISPDBG((2, " Frequency -- %li", pVideoTemp->Frequency));
if (bSelectDefault || ((pVideoTemp->VisScreenWidth == pdm->dmPelsWidth) && (pVideoTemp->VisScreenHeight == pdm->dmPelsHeight) && (pVideoTemp->BitsPerPlane * pVideoTemp->NumberOfPlanes == pdm->dmBitsPerPel) && (pVideoTemp->Frequency == pdm->dmDisplayFrequency))) { pVideoModeSelected = pVideoTemp; DISPDBG((1, "...Found a mode match!")); break; } }
pVideoTemp = (PVIDEO_MODE_INFORMATION) (((PUCHAR)pVideoTemp) + cbModeSize);
}
// If no mode has been found, return an error
if (pVideoModeSelected == NULL) { DISPDBG((1, "...Couldn't find a mode match!")); EngFreeMem(pVideoBuffer); goto ReturnFalse; }
// We have chosen the one we want. Save it in a stack buffer and
// get rid of allocated memory before we forget to free it.
VideoModeInformation = *pVideoModeSelected; EngFreeMem(pVideoBuffer);
// Set up screen information from the mini-port:
ppdev->ulMode = VideoModeInformation.ModeIndex; ppdev->cxScreen = VideoModeInformation.VisScreenWidth; ppdev->cyScreen = VideoModeInformation.VisScreenHeight;
DISPDBG((1, "ScreenStride: %lx", VideoModeInformation.ScreenStride));
ppdev->flHooks = (HOOK_BITBLT | HOOK_TEXTOUT | HOOK_COPYBITS | HOOK_STROKEPATH | HOOK_PAINT);
// Fill in the GDIINFO data structure with the default 8bpp values:
*pgdi = ggdiDefault;
// Now overwrite the defaults with the relevant information returned
// from the kernel driver:
pgdi->ulHorzSize = VideoModeInformation.XMillimeter; pgdi->ulVertSize = VideoModeInformation.YMillimeter;
pgdi->ulHorzRes = VideoModeInformation.VisScreenWidth; pgdi->ulVertRes = VideoModeInformation.VisScreenHeight; pgdi->ulPanningHorzRes = VideoModeInformation.VisScreenWidth; pgdi->ulPanningVertRes = VideoModeInformation.VisScreenHeight;
// NOTE: We exchange BitsPerPlane and NumberOfPlanes for compatibility.
// The miniport knows the true value of 8 planes, but we have to
// tell applications that there's only 1 plane otherwise some of
// them will undoubtedly fall over.
pgdi->cBitsPixel = VideoModeInformation.NumberOfPlanes; pgdi->cPlanes = VideoModeInformation.BitsPerPlane;
pgdi->ulVRefresh = VideoModeInformation.Frequency; pgdi->ulDACRed = VideoModeInformation.NumberRedBits; pgdi->ulDACGreen = VideoModeInformation.NumberGreenBits; pgdi->ulDACBlue = VideoModeInformation.NumberBlueBits;
pgdi->ulLogPixelsX = pdm->dmLogPixels; pgdi->ulLogPixelsY = pdm->dmLogPixels;
// Fill in the devinfo structure with the default 8bpp values:
*pdi = gdevinfoDefault;
ppdev->iBitmapFormat = BMF_8BPP; ppdev->cPaletteShift = 8 - pgdi->ulDACRed;
return(TRUE);
ReturnFalse:
DISPDBG((0, "Failed bInitializeModeFields"));
return(FALSE); }
/******************************Public*Routine******************************\
* DHPDEV DrvEnablePDEV * * Initializes a bunch of fields for GDI, based on the mode we've been asked * to do. This is the first thing called after DrvEnableDriver, when GDI * wants to get some information about us. * * (This function mostly returns back information; DrvEnableSurface is used * for initializing the hardware and driver components.) * \**************************************************************************/
DHPDEV DrvEnablePDEV( DEVMODEW* pdm, // Contains data pertaining to requested mode
PWSTR pwszLogAddr, // Logical address
ULONG cPat, // Count of standard patterns
HSURF* phsurfPatterns, // Buffer for standard patterns
ULONG cjCaps, // Size of buffer for device caps 'pdevcaps'
ULONG* pdevcaps, // Buffer for device caps, also known as 'gdiinfo'
ULONG cjDevInfo, // Number of bytes in device info 'pdi'
DEVINFO* pdi, // Device information
HDEV hdev, // HDEV, used for callbacks
PWSTR pwszDeviceName, // Device name
HANDLE hDriver) // Kernel driver handle
{ PDEV* ppdev;
// Future versions of NT had better supply 'devcaps' and 'devinfo'
// structures that are the same size or larger than the current
// structures:
if ((cjCaps < sizeof(GDIINFO)) || (cjDevInfo < sizeof(DEVINFO))) { DISPDBG((0, "DrvEnablePDEV - Buffer size too small")); goto ReturnFailure0; }
// Allocate a physical device structure. Note that we definitely
// rely on the zero initialization:
ppdev = (PDEV*) EngAllocMem(FL_ZERO_MEMORY, sizeof(PDEV), ALLOC_TAG); if (ppdev == NULL) { DISPDBG((0, "DrvEnablePDEV - Failed EngAllocMem")); goto ReturnFailure0; }
ppdev->hDriver = hDriver;
// Get the current screen mode information. Set up device caps and
// devinfo:
if (!bInitializeModeFields(ppdev, (GDIINFO*) pdevcaps, pdi, pdm)) { DISPDBG((0, "DrvEnablePDEV - Failed bInitializeModeFields")); goto ReturnFailure1; }
// Initialize palette information.
if (!bInitializePalette(ppdev, pdi)) { DISPDBG((0, "DrvEnablePDEV - Failed bInitializePalette")); goto ReturnFailure1; }
return((DHPDEV) ppdev);
ReturnFailure1: DrvDisablePDEV((DHPDEV) ppdev);
ReturnFailure0: DISPDBG((0, "Failed DrvEnablePDEV"));
return(0); }
/******************************Public*Routine******************************\
* DrvDisablePDEV * * Release the resources allocated in DrvEnablePDEV. If a surface has been * enabled DrvDisableSurface will have already been called. * * Note: In an error, we may call this before DrvEnablePDEV is done. * \**************************************************************************/
VOID DrvDisablePDEV( DHPDEV dhpdev) { PDEV* ppdev;
ppdev = (PDEV*) dhpdev;
vUninitializePalette(ppdev); EngFreeMem(ppdev); }
/******************************Public*Routine******************************\
* VOID DrvCompletePDEV * * Store the HPDEV, the engines handle for this PDEV, in the DHPDEV. * \**************************************************************************/
VOID DrvCompletePDEV( DHPDEV dhpdev, HDEV hdev) { ((PDEV*) dhpdev)->hdevEng = hdev; }
/******************************Public*Routine******************************\
* HSURF DrvEnableSurface * * Creates the drawing surface, initializes the hardware, and initializes * driver components. This function is called after DrvEnablePDEV, and * performs the final device initialization. * \**************************************************************************/
HSURF DrvEnableSurface( DHPDEV dhpdev) { PDEV* ppdev; HSURF hsurfShadow; HSURF hsurfDevice; SIZEL sizl; SURFOBJ* psoShadow;
ppdev = (PDEV*) dhpdev;
/////////////////////////////////////////////////////////////////////
// Have GDI create the actual SURFOBJ.
//
// Our drawing surface is going to be 'device-managed', meaning that
// GDI cannot draw on the framebuffer bits directly, and as such we
// create the surface via EngCreateSurface. By doing this, we ensure
// that GDI will only ever access the bitmaps bits via the Drv calls
// that we've HOOKed.
sizl.cx = ppdev->cxScreen; sizl.cy = ppdev->cyScreen;
hsurfDevice = EngCreateDeviceSurface(NULL, sizl, ppdev->iBitmapFormat); if (hsurfDevice == 0) { DISPDBG((0, "DrvEnableSurface - Failed EngCreateSurface")); goto ReturnFailure; }
ppdev->hsurfScreen = hsurfDevice; // Remember it for clean-up
/////////////////////////////////////////////////////////////////////
// Now associate the surface and the PDEV.
//
// We have to associate the surface we just created with our physical
// device so that GDI can get information related to the PDEV when
// it's drawing to the surface (such as, for example, the length of
// styles on the device when simulating styled lines).
//
if (!EngAssociateSurface(hsurfDevice, ppdev->hdevEng, ppdev->flHooks)) { DISPDBG((0, "DrvEnableSurface - Failed EngAssociateSurface")); goto ReturnFailure; }
// Since we are employing a shadow buffer, we can fake out DirectDraw
// and indicate that we have more flip surfaces in our shadow buffer
// than we do on the physical device. However, we need room for at
// least two physical flip surfaces on the device to do this; at 320x480,
// there's enough physical video memory for only one flip surface, so
// we have to tell DirectDraw that we don't have any off-screen memory,
// and so can't do any flips:
ppdev->cxMemory = ppdev->cxScreen; ppdev->cyMemory = ppdev->cyScreen; if (ppdev->cyScreen <= 400) { ppdev->cyMemory *= NUM_FLIP_BUFFERS; }
// Create the 8bpp DIB on which we'll have GDI do all the drawing.
// We'll merely occasionally blt portions to the screen to update.
sizl.cy = ppdev->cyMemory; sizl.cx = ppdev->cxMemory;
// We allocate a kernel-mode section so that we can map a view of the
// frame buffer bitmap into user-mode for use with DirectDraw:
hsurfShadow = (HSURF) EngCreateBitmap(sizl, sizl.cx, ppdev->iBitmapFormat, BMF_KMSECTION | BMF_TOPDOWN, NULL); if (hsurfShadow == 0) goto ReturnFailure;
psoShadow = EngLockSurface(hsurfShadow); if (psoShadow == NULL) goto ReturnFailure;
ppdev->lScreenDelta = sizl.cx; ppdev->pjScreen = psoShadow->pvScan0; ppdev->pso = psoShadow;
ASSERTDD(psoShadow->pvScan0 == psoShadow->pvBits, "We'll be assuming in DirectDraw that the bitmap is bottom-up");
if (!EngAssociateSurface(hsurfShadow, ppdev->hdevEng, 0)) { DISPDBG((0, "DrvEnableSurface - Failed second EngAssociateSurface")); goto ReturnFailure; }
/////////////////////////////////////////////////////////////////////
// Now enable all the subcomponents.
//
// Note that the order in which these 'Enable' functions are called
// may be significant in low off-screen memory conditions, because
// the off-screen heap manager may fail some of the later
// allocations...
if (!bEnableHardware(ppdev)) goto ReturnFailure;
if (!bEnablePalette(ppdev)) goto ReturnFailure;
if (!bEnableDirectDraw(ppdev)) goto ReturnFailure;
DISPDBG((5, "Passed DrvEnableSurface"));
return(hsurfDevice);
ReturnFailure: DrvDisableSurface((DHPDEV) ppdev);
DISPDBG((0, "Failed DrvEnableSurface"));
return(0); }
/******************************Public*Routine******************************\
* VOID DrvDisableSurface * * Free resources allocated by DrvEnableSurface. Release the surface. * * Note: In an error case, we may call this before DrvEnableSurface is * completely done. * \**************************************************************************/
VOID DrvDisableSurface( DHPDEV dhpdev) { PDEV* ppdev; HSURF hsurf;
ppdev = (PDEV*) dhpdev;
// Note: In an error case, some of the following relies on the
// fact that the PDEV is zero-initialized, so fields like
// 'hsurfScreen' will be zero unless the surface has been
// sucessfully initialized, and makes the assumption that
// EngDeleteSurface can take '0' as a parameter.
vDisableDirectDraw(ppdev); vDisablePalette(ppdev); vDisableHardware(ppdev);
if (ppdev->pso) { hsurf = ppdev->pso->hsurf;
EngUnlockSurface(ppdev->pso); EngDeleteSurface(hsurf); }
EngDeleteSurface(ppdev->hsurfScreen); }
/******************************Public*Routine******************************\
* VOID DrvAssertMode * * This asks the device to reset itself to the mode of the pdev passed in. * \**************************************************************************/
BOOL DrvAssertMode( DHPDEV dhpdev, BOOL bEnable) { PDEV* ppdev;
ppdev = (PDEV*) dhpdev;
if (!bEnable) { //////////////////////////////////////////////////////////////
// Disable - Switch to full-screen mode
vAssertModeDirectDraw(ppdev, FALSE);
vAssertModePalette(ppdev, FALSE);
if (bAssertModeHardware(ppdev, FALSE)) { return(TRUE); }
vAssertModeDirectDraw(ppdev, TRUE); } else { //////////////////////////////////////////////////////////////
// Enable - Switch back to graphics mode
// We have to enable every subcomponent in the reverse order
// in which it was disabled:
if (bAssertModeHardware(ppdev, TRUE)) { vAssertModePalette(ppdev, TRUE);
vAssertModeDirectDraw(ppdev, TRUE);
return(TRUE); } }
return(FALSE); }
/******************************Public*Routine******************************\
* ULONG DrvGetModes * * Returns the list of available modes for the device. * \**************************************************************************/
ULONG DrvGetModes( HANDLE hDriver, ULONG cjSize, DEVMODEW* pdm) { DWORD cModes; DWORD cbOutputSize; PVIDEO_MODE_INFORMATION pVideoModeInformation; PVIDEO_MODE_INFORMATION pVideoTemp; DWORD cOutputModes = cjSize / (sizeof(DEVMODEW) + DRIVER_EXTRA_SIZE); DWORD cbModeSize;
cModes = getAvailableModes(hDriver, (PVIDEO_MODE_INFORMATION *) &pVideoModeInformation, &cbModeSize); if (cModes == 0) { DISPDBG((0, "DrvGetModes failed to get mode information")); return(0); }
if (pdm == NULL) { cbOutputSize = cModes * (sizeof(DEVMODEW) + DRIVER_EXTRA_SIZE); } else { //
// Now copy the information for the supported modes back into the
// output buffer
//
cbOutputSize = 0;
pVideoTemp = pVideoModeInformation;
do { if (pVideoTemp->Length != 0) { if (cOutputModes == 0) { break; }
//
// Zero the entire structure to start off with.
//
memset(pdm, 0, sizeof(DEVMODEW));
//
// Set the name of the device to the name of the DLL.
//
memcpy(pdm->dmDeviceName, DLL_NAME, sizeof(DLL_NAME));
pdm->dmSpecVersion = DM_SPECVERSION; pdm->dmDriverVersion = DM_SPECVERSION; pdm->dmSize = sizeof(DEVMODEW); pdm->dmDriverExtra = DRIVER_EXTRA_SIZE;
pdm->dmBitsPerPel = pVideoTemp->NumberOfPlanes * pVideoTemp->BitsPerPlane; pdm->dmPelsWidth = pVideoTemp->VisScreenWidth; pdm->dmPelsHeight = pVideoTemp->VisScreenHeight; pdm->dmDisplayFrequency = pVideoTemp->Frequency; pdm->dmDisplayFlags = 0;
pdm->dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY | DM_DISPLAYFLAGS ;
//
// Go to the next DEVMODE entry in the buffer.
//
cOutputModes--;
pdm = (LPDEVMODEW) ( ((ULONG_PTR)pdm) + sizeof(DEVMODEW) + DRIVER_EXTRA_SIZE);
cbOutputSize += (sizeof(DEVMODEW) + DRIVER_EXTRA_SIZE);
}
pVideoTemp = (PVIDEO_MODE_INFORMATION) (((PUCHAR)pVideoTemp) + cbModeSize);
} while (--cModes); }
EngFreeMem(pVideoModeInformation);
return(cbOutputSize); }
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