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/****************************************************************************
* * * INTEL Corporation Prorietary Information * * This listing is supplied under the terms of a license agreement * with INTEL Corporation and may not be copied nor disclosed except * in accordance with the terms of that agreement. * * Copyright (c) 1996 Intel Corporation. * * * Abstract: * * Notes: * ***************************************************************************/
#ifndef __TSTABLE_H
#define __TSTABLE_H
#include <windows.h>
typedef struct _LOCK_ENTRY { HANDLE hLock; int iLockCount; BOOL bCleanup, bDeleted; WORD wNextFree, wUniqueID;
} LOCK_ENTRY, *PLOCK_ENTRY;
// definition of an invalid ID
#define TSTABLE_INVALID_ID (DWORD) 0xFFFFFFFF
// return codes that the callback function used in conjunction with EnumerateEntries can return
const DWORD CALLBACK_CONTINUE = 1; const DWORD CALLBACK_ABORT = 2; const DWORD CALLBACK_DELETE_ENTRY = 3; const DWORD CALLBACK_DELETE_ENTRY_AND_OBJECT = 4;
// used in call to Lock
#define TSTABLE_INVALID_UNIQUE_ID (WORD) 0xFFFF
#define TSTABLE_INVALID_INDEX (WORD) 0xFFFF
// This is a compare function that we aren't using right now. It
// will be useful in the future if there is a reason to search
// the table
typedef INT (*ENTRY_COMPARE) (LPVOID ptr1, LPVOID ptr2);
template <class EntryData> class TSTable { typedef DWORD (*TABLE_CALLBACK) (EntryData* ptr, LPVOID context);
public: TSTable (WORD _size); ~TSTable (); BOOL Resize (WORD wNewSize); BOOL CreateAndLock (EntryData* pEntryData, LPDWORD lpdwID); BOOL Validate (DWORD dwID); EntryData *Lock (DWORD dwID, DWORD timeout = INFINITE); BOOL Unlock (DWORD dwID); BOOL Delete (DWORD dwID, BOOL bCleanup = FALSE); EntryData *EnumerateEntries(TABLE_CALLBACK callBackFunc, void* context, BOOL bUnlockTable = FALSE); BOOL IsInitialized () {return bInitialized;} WORD GetSize () {return wNumUsed;}
private: // data
EntryData** pDataTable; PLOCK_ENTRY pLockTable; CRITICAL_SECTION csTableLock; WORD wSize, wNumUsed, wFirstFree, wLastFree, wUniqueID; BOOL bInitialized;
// private methods
BOOL LockEntry (WORD wIndex, DWORD timeout = INFINITE); BOOL UnLockEntry(WORD wIndex); void LockTable () { EnterCriticalSection(&csTableLock); }; void UnLockTable() { LeaveCriticalSection(&csTableLock); }; WORD GenerateUniqueID(); DWORD MakeID(WORD wIndex, WORD wUniqueID) { DWORD theID = wUniqueID; theID = (theID << 16) & 0xFFFF0000; theID |= wIndex; return(theID); }; void BreakID(DWORD theID, WORD* pwIndex, WORD* pwUID) { *pwIndex = (WORD) (theID & 0x0000FFFF); *pwUID = (WORD) ((theID >> 16) & 0x0000FFFF); };
};
/*
** TSTable::TSTable * * FILENAME: c:\msdev\projects\firewalls\inc\tstable.h * * PARAMETERS: * * DESCRIPTION: * * RETURNS: * */
template <class EntryData> TSTable<EntryData>::TSTable(WORD _size) : wSize(_size), wNumUsed((WORD) 0), wFirstFree((WORD) 0), wLastFree((WORD) (_size - 1)), wUniqueID((WORD) 0), bInitialized(TRUE), pDataTable(NULL), pLockTable(NULL) { WORD wIndex;
// Create the table lock
InitializeCriticalSection(&csTableLock);
// Lock the table
LockTable();
// Create the data table
pDataTable = new EntryData*[wSize]; if(pDataTable == NULL) { bInitialized = FALSE; return; }
// Init the pointers
for (wIndex = 0; wIndex < wSize; wIndex++) { pDataTable[wIndex] = NULL; }
// Create the lock table
pLockTable = new LOCK_ENTRY[wSize];
if (pLockTable == NULL) { bInitialized = FALSE; return; }
// Initialize the lock table entries...each entry begins with
// a NULL mutex handle, a zero lock count and it's next free is
// the next successive entry.
for (wIndex = 0; wIndex < wSize; wIndex++ ) { pLockTable[wIndex].hLock = NULL; pLockTable[wIndex].iLockCount = 0; pLockTable[wIndex].wNextFree = (WORD) (wIndex + 1); }
// note: the wNextFree in the last table entry points to an invalid index, however,
// this is OK since if the table ever fills, it is automatically resized making what
// was an invalid index, the index into the first entry of newly added part of the
// enlargened table. Trust me...
// Unlock the table
UnLockTable(); }
/*
** TSTable::~TSTable * * FILENAME: c:\msdev\projects\firewalls\inc\table.h * * PARAMETERS: * * DESCRIPTION: * * RETURNS: * */
template <class EntryData> TSTable<EntryData>::~TSTable() { DWORD wIndex;
// Lock the table
LockTable();
// Delete the data table
if (pDataTable != NULL) { delete pDataTable; }
// Delete the lock table
if (pLockTable != NULL) { // Destroy the mutexes
for (wIndex = 0; wIndex < wSize; wIndex++) { if (pLockTable[wIndex].hLock != NULL) { CloseHandle(pLockTable[wIndex].hLock); } }
delete pLockTable; }
// Unlock the table
UnLockTable();
// Destroy the table lock
DeleteCriticalSection(&csTableLock);
bInitialized = FALSE; }
/*
** TSTable::Resize * * FILENAME: c:\msdev\projects\firewalls\inc\table.h * * PARAMETERS: * * DESCRIPTION: * * RETURNS: * */
template <class EntryData> BOOL TSTable<EntryData>::Resize(WORD wNewSize) { BOOL bRetCode = TRUE; EntryData** pNewDataTable; PLOCK_ENTRY pNewLockTable; WORD wIndex;
// Lock the table
LockTable();
// If the table is shrinking, pretend we did it
if (wNewSize <= wSize) { goto EXIT; } // Allocate new data and lock tables and make sure that succeeds.
pNewDataTable = new EntryData*[wNewSize];
if(pNewDataTable == NULL) { bRetCode = FALSE; goto EXIT; }
pNewLockTable = new LOCK_ENTRY[wNewSize];
if(pNewLockTable == NULL) { bRetCode = FALSE; goto CLEANUP1; }
// Initialize the new section of the lock and data tables
for (wIndex = wSize; wIndex < wNewSize; wIndex++) { pNewDataTable[wIndex] = NULL;
pNewLockTable[wIndex].hLock = NULL; pNewLockTable[wIndex].iLockCount = 0; pNewLockTable[wIndex].wNextFree = (WORD) (wIndex + 1); }
// Copy the old data table pointers to the new data table
memcpy((PCHAR) pNewDataTable, (PCHAR) pDataTable, sizeof(EntryData*) * wSize);
// Delete the old data table and fix the pointer
delete pDataTable; pDataTable = pNewDataTable;
// Copy the old lock table to the new lock table
memcpy((PCHAR) pNewLockTable, (PCHAR) pLockTable, sizeof(LOCK_ENTRY) * wSize);
// Delete the old lock table and fix the pointer
delete pLockTable; pLockTable = pNewLockTable;
// Fix the size variable
wSize = wNewSize;
goto EXIT;
CLEANUP1:
// Delete the new data table
delete pNewDataTable;
EXIT:
// Unlock the table
UnLockTable();
return bRetCode; }
/*
** TSTable::CreateAndLock * * FILENAME: c:\msdev\projects\firewalls\inc\table.h * * PARAMETERS: * * DESCRIPTION: * * RETURNS: * */
template <class EntryData> BOOL TSTable<EntryData>::CreateAndLock(EntryData* pEntryData, LPDWORD lpdwID) { BOOL bRetCode = FALSE; WORD wIndex;
// If the pointer passed in is bad, then don't even try to do anything for them
if (pEntryData == NULL || lpdwID == NULL) { goto EXIT; }
// Lock the table
LockTable();
// If the table is full, then resize it.
if (wNumUsed == wSize) { if (Resize((WORD) (wSize + 20)) == FALSE) { goto EXIT; } }
// Get the first free entry
wIndex = wFirstFree;
// Create the mutex for the object
if ((pLockTable[wIndex].hLock = CreateMutexA(NULL, FALSE, NULL)) == NULL) { goto EXIT; }
// Lock the entry (no need checking the return code as the entire
// table is locked) - since this is a new entry, that means that nobody
// could have locked the entry already.
LockEntry(wIndex, 0);
// Copy pointer to the data table
pDataTable[wIndex] = pEntryData;
// Init the corresponding lock table entry
pLockTable[wIndex].bDeleted = FALSE; pLockTable[wIndex].iLockCount = 1; pLockTable[wIndex].wUniqueID = GenerateUniqueID();
// Set the id for the caller
*lpdwID = MakeID(wIndex, pLockTable[wIndex].wUniqueID);
// Bump up the count of number used
wNumUsed++;
// Fix the next free index
wFirstFree = pLockTable[wIndex].wNextFree;
// Signal success
bRetCode = TRUE;
EXIT:
// Unlock the table
UnLockTable(); return bRetCode; }
/*
** TSTable::Lock * * FILENAME: c:\msdev\projects\firewalls\inc\table.h * * PARAMETERS: * * DESCRIPTION: * * RETURNS: * */
template <class EntryData> EntryData* TSTable<EntryData>::Lock(DWORD dwID, DWORD timeout) { EntryData* pEntryData = NULL;
WORD wIndex, wUID;
BreakID(dwID, &wIndex, &wUID);
// Lock the table
LockTable();
// Verify the index is within bounds
if (wIndex >= wSize) { goto EXIT; }
// Verify that the entry is actually valid (ie the lock in non-NULL,
// the object status is valid, and the unique ID matches).
if (pLockTable[wIndex].hLock == NULL || pLockTable[wIndex].bDeleted == TRUE || pLockTable[wIndex].wUniqueID != wUID) { goto EXIT; }
// If the timeout is INFINITE, then try to lock the entry using a more
// "thread friendly" method. If a timeout is specified, then don't do
// the spin lock since it could be implemented at a higher level.
if(timeout == INFINITE) { // simulate infinity with a pseudo "spin lock"
// This is more "thread friendly" in that it unlocks the table allowing some
// other thread that is trying to unlock the same entry to be able to lock the
// table.
while(LockEntry(wIndex, 0) == FALSE) { UnLockTable();
// give up the rest of this thread quantum, allowing others to run and potentially
// unlock the entry
Sleep(0); LockTable();
// If the entry has been replaced, deleted or marked for deletion then
// bag it (give up)
if((pLockTable[wIndex].wUniqueID != wUID) || (pLockTable[wIndex].hLock == NULL) || (pLockTable[wIndex].bDeleted == TRUE)) { goto EXIT; } }
// we got the lock
pEntryData = pDataTable[wIndex]; } // Otherwise, do a normal lock
else { if (LockEntry(wIndex, timeout) == TRUE) { pEntryData = pDataTable[wIndex]; } }
EXIT:
// Unlock the table
UnLockTable();
return pEntryData; }
/*
** TSTable::Unlock * * FILENAME: c:\msdev\projects\firewalls\inc\table.h * * PARAMETERS: * * DESCRIPTION: * * RETURNS: * */
template <class EntryData> BOOL TSTable<EntryData>::Unlock(DWORD dwID) { BOOL bRetCode = TRUE;
WORD wIndex, wUID;
BreakID(dwID, &wIndex, &wUID); // Lock the table
LockTable();
// Verify the id is within bounds
if (wIndex >= wSize) { bRetCode = FALSE; goto EXIT; }
// verify that the UID matches
if (pLockTable[wIndex].wUniqueID != wUID) { bRetCode = FALSE; goto EXIT; }
// Verify that the lock is actually valid and that the entry has not been
// deleted
if (pLockTable[wIndex].hLock == NULL) { goto EXIT; }
// Make sure that that thread has the lock on the entry
if ((bRetCode = LockEntry(wIndex, 0)) == TRUE) { // if this table entry is marked for delete and the lock count is less than 2
// (since the thread could have called delete after unlocking the entry...although
// this is a no-no) then clean up the table entry
if (pLockTable[wIndex].bDeleted == TRUE && pLockTable[wIndex].iLockCount <= 2) { // If the caller specifed cleanup on delete, then get rid of memory
if (pLockTable[wIndex].bCleanup == TRUE) { delete pDataTable[wIndex]; }
// Set the pointer to NULL
pDataTable[wIndex] = NULL;
// Decrement the count of used entries
wNumUsed--;
// Fix the entry so that it's next free index is what is currently
// the next free pointed to by the current last free entry.
// Then update the last free entry's next pointer, and finally,
// update the last free index to this entry
pLockTable[wIndex].wNextFree = pLockTable[wLastFree].wNextFree; pLockTable[wLastFree].wNextFree = wIndex; wLastFree = wIndex; }
// Do two unlocks on the entry ... one for the original lock and another for
// the lock we obtained during the test
UnLockEntry(wIndex); UnLockEntry(wIndex);
// Since the entire table is locked, then we can get away with this. If
// the code is ever changed so that the entire table is not locked during
// these operations, then this will cause a race condition.
// If we got rid of the data, then close the handle to the mutex and
// set the handle to NULL
if (pDataTable[wIndex] == NULL) { CloseHandle(pLockTable[wIndex].hLock); pLockTable[wIndex].hLock = NULL; } }
EXIT:
// Unlock the table
UnLockTable();
return bRetCode; }
/*
** TSTable::Delete * * FILENAME: c:\msdev\projects\firewalls\inc\table.h * * PARAMETERS: * * DESCRIPTION: * * RETURNS: * */
template <class EntryData> BOOL TSTable<EntryData>::Delete(DWORD dwID, BOOL bCleanup) { BOOL bRetCode = TRUE;
WORD wIndex, wUID;
BreakID(dwID, &wIndex, &wUID);
// Lock the table
LockTable();
// Verify that the ID is within bounds
if (wIndex >= wSize) { bRetCode = FALSE; goto EXIT; }
// verify that the UID matches
if (pLockTable[wIndex].wUniqueID != wUID) { bRetCode = FALSE; goto EXIT; }
// Verify that the entry is valid
if (pDataTable[wIndex] == NULL) { bRetCode = FALSE; goto EXIT; }
// Try to lock the entry (ie check to see if we had the entry locked)
if (LockEntry(wIndex, 0) == TRUE) { // mark it for deletion, set the cleanp flag and then unlock it
pLockTable[wIndex].bDeleted = TRUE; pLockTable[wIndex].bCleanup = bCleanup;
UnLockEntry(wIndex);
// Note: this function does not call ::Unlock() on behalf of the user.
// Thus, the entry is only marked as deleted at this point and can no
// longer be locked by any threads (including the one that marked it for delete).
// The thread that marked the entry as deleted must call ::Unlock() to actually
// free up the entry.
}
EXIT:
// Unlock the table
UnLockTable();
return bRetCode; }
/*
** TSTable::Lock * * FILENAME: c:\msdev\projects\firewalls\inc\table.h * * PARAMETERS: * * DESCRIPTION: Validates that an object still exists. Can be called * regardless if caller has entry locked or not. * * RETURNS: * */
template <class EntryData> BOOL TSTable<EntryData>::Validate(DWORD dwID) { BOOL bRetCode = TRUE; WORD wIndex, wUID;
BreakID(dwID, &wIndex, &wUID);
// Lock the table
LockTable();
// Verify the index is within bounds
if (wIndex >= wSize) { bRetCode = FALSE; goto EXIT; }
// Verify that the entry is actually valid (ie the lock in non-NULL,
// the object status is valid, the unique ID matches, and the data ptr is not null).
if (pLockTable[wIndex].hLock == NULL || pLockTable[wIndex].bDeleted == TRUE || pLockTable[wIndex].wUniqueID != wUID || pDataTable[wIndex] == NULL) { bRetCode = FALSE; goto EXIT; }
EXIT:
// Unlock the table
UnLockTable();
return bRetCode; }
/*
** TSTable::EnumerateEntries * * FILENAME: c:\msdev\projects\firewalls\inc\table.h * * PARAMETERS: * * DESCRIPTION: * * RETURNS: * */
template <class EntryData> EntryData* TSTable<EntryData>::EnumerateEntries(TABLE_CALLBACK callbackFunc, LPVOID context, BOOL bUnlockTable) { DWORD dwAction; WORD wIndex = wSize; EntryData* pEntryData = NULL; DWORD dwEntryID;
// Make sure they passed a good function
if (callbackFunc == NULL) { goto EXIT; }
// Lock the table
LockTable();
// Run through the data table and pass the data to the callback function
for (wIndex = 0; wIndex < wSize; wIndex++) { // Verify that there is actually data in the entry and that the entry has not
// been marked for deletion.
if (pDataTable[wIndex] == NULL || pLockTable[wIndex].bDeleted == TRUE) { continue; }
// Try to lock the entry...if we cannot, then we don't have the lock and
// we will only report entries that we have locked (or are unlocked)
if (LockEntry(wIndex, 0) == FALSE) { continue; } // build and remember the "full" entry ID so we can use it to unlock the entry
dwEntryID = MakeID(wIndex, pLockTable[wIndex].wUniqueID);
// Save the pointer to the object.
pEntryData = pDataTable[wIndex];
// note: only unlock the table during the callback if we are explicitly asked to (the
// default is not to unlock the table).
if(bUnlockTable == TRUE) UnLockTable();
// Call their function
dwAction = callbackFunc(pDataTable[wIndex], context);
if(bUnlockTable == TRUE) LockTable();
// If the action says to delete the entry, then do so...if we are also to delete
// the object, pass in a TRUE.
if (dwAction == CALLBACK_DELETE_ENTRY || dwAction == CALLBACK_DELETE_ENTRY_AND_OBJECT) { Delete(dwEntryID, (dwAction == CALLBACK_DELETE_ENTRY ? FALSE : TRUE)); }
// If the action says abort, then break the loop...notice that means that
// the entry is still locked
else if (dwAction == CALLBACK_ABORT) { goto EXIT; }
// Unlock the entry...notice we don't use UnLockEntry. The reason is that
// if the entry has been marked as deleted, then we need to have
// it destroyed and UnLockEntry doesn't do that.
Unlock(dwEntryID); }
EXIT:
// Unlock the table
UnLockTable();
// Return NULL if we processed the entire table...if we were told to abort,
// return a pointer to the entry we stopped on.
return (wIndex == wSize ? NULL : pEntryData); }
// helper functions - these assume table is locked and index is good
/*
** TSTable::LockEntry * * FILENAME: c:\msdev\projects\firewalls\inc\table.h * * PARAMETERS: * * DESCRIPTION: * * RETURNS: * */
template <class EntryData> BOOL TSTable<EntryData>::LockEntry(WORD wIndex, DWORD timeout) { BOOL bRetCode = TRUE; DWORD dwRetCode;
// Try to lock the entry. If it succeeds, we'll bump up the lock count. If
// the wait ended because another thread abandoned the mutex, then set the count
// to one.
dwRetCode = WaitForSingleObject(pLockTable[wIndex].hLock, timeout); if (dwRetCode == WAIT_OBJECT_0) { pLockTable[wIndex].iLockCount++; } else if (dwRetCode == WAIT_ABANDONED) { pLockTable[wIndex].iLockCount = 1; } else { bRetCode = FALSE; }
return bRetCode; }
/*
** TSTable::UnLockEntry * * FILENAME: c:\msdev\projects\firewalls\inc\table.h * * PARAMETERS: * * DESCRIPTION: * * RETURNS: * */
template <class EntryData> BOOL TSTable<EntryData>::UnLockEntry(WORD wIndex) { BOOL bRetCode;
// Release the mutex...if that succeeds, reduce the count
if((bRetCode = ReleaseMutex(pLockTable[wIndex].hLock)) == TRUE) { pLockTable[wIndex].iLockCount--; }
return bRetCode; }
/*
** TSTable::GenerateUniqueID * * FILENAME: c:\msdev\projects\firewalls\inc\table.h * * PARAMETERS: * * DESCRIPTION: table should be locked before calling this function. * * RETURNS: * */
template <class EntryData> WORD TSTable<EntryData>::GenerateUniqueID() { // table must be locked
if(++wUniqueID == TSTABLE_INVALID_UNIQUE_ID) wUniqueID++; return(wUniqueID); }
#endif
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