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1012 lines
20 KiB
1012 lines
20 KiB
/****************************************************************************
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*
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*
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* INTEL Corporation Prorietary Information
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*
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* This listing is supplied under the terms of a license agreement
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* with INTEL Corporation and may not be copied nor disclosed except
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* in accordance with the terms of that agreement.
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*
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* Copyright (c) 1996 Intel Corporation.
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*
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*
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* Abstract:
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*
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* Notes:
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*
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***************************************************************************/
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#ifndef __TSTABLE_H
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#define __TSTABLE_H
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#include <windows.h>
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typedef struct _LOCK_ENTRY
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{
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HANDLE hLock;
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int iLockCount;
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BOOL bCleanup,
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bDeleted;
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WORD wNextFree,
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wUniqueID;
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} LOCK_ENTRY, *PLOCK_ENTRY;
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// definition of an invalid ID
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#define TSTABLE_INVALID_ID (DWORD) 0xFFFFFFFF
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// return codes that the callback function used in conjunction with EnumerateEntries can return
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const DWORD CALLBACK_CONTINUE = 1;
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const DWORD CALLBACK_ABORT = 2;
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const DWORD CALLBACK_DELETE_ENTRY = 3;
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const DWORD CALLBACK_DELETE_ENTRY_AND_OBJECT = 4;
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// used in call to Lock
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#define TSTABLE_INVALID_UNIQUE_ID (WORD) 0xFFFF
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#define TSTABLE_INVALID_INDEX (WORD) 0xFFFF
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// This is a compare function that we aren't using right now. It
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// will be useful in the future if there is a reason to search
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// the table
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typedef INT (*ENTRY_COMPARE) (LPVOID ptr1, LPVOID ptr2);
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template <class EntryData> class TSTable
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{
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typedef DWORD (*TABLE_CALLBACK) (EntryData* ptr, LPVOID context);
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public:
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TSTable (WORD _size);
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~TSTable ();
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BOOL Resize (WORD wNewSize);
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BOOL CreateAndLock (EntryData* pEntryData,
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LPDWORD lpdwID);
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BOOL Validate (DWORD dwID);
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EntryData *Lock (DWORD dwID,
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DWORD timeout = INFINITE);
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BOOL Unlock (DWORD dwID);
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BOOL Delete (DWORD dwID,
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BOOL bCleanup = FALSE);
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EntryData *EnumerateEntries(TABLE_CALLBACK callBackFunc,
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void* context,
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BOOL bUnlockTable = FALSE);
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BOOL IsInitialized () {return bInitialized;}
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WORD GetSize () {return wNumUsed;}
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private:
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// data
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EntryData** pDataTable;
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PLOCK_ENTRY pLockTable;
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CRITICAL_SECTION csTableLock;
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WORD wSize,
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wNumUsed,
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wFirstFree,
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wLastFree,
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wUniqueID;
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BOOL bInitialized;
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// private methods
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BOOL LockEntry (WORD wIndex,
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DWORD timeout = INFINITE);
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BOOL UnLockEntry(WORD wIndex);
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void LockTable () { EnterCriticalSection(&csTableLock); };
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void UnLockTable() { LeaveCriticalSection(&csTableLock); };
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WORD GenerateUniqueID();
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DWORD MakeID(WORD wIndex, WORD wUniqueID)
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{
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DWORD theID = wUniqueID;
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theID = (theID << 16) & 0xFFFF0000;
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theID |= wIndex;
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return(theID);
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};
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void BreakID(DWORD theID, WORD* pwIndex, WORD* pwUID)
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{
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*pwIndex = (WORD) (theID & 0x0000FFFF);
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*pwUID = (WORD) ((theID >> 16) & 0x0000FFFF);
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};
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};
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/*
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** TSTable::TSTable
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*
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* FILENAME: c:\msdev\projects\firewalls\inc\tstable.h
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*
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* PARAMETERS:
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*
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* DESCRIPTION:
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*
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* RETURNS:
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*
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*/
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template <class EntryData>
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TSTable<EntryData>::TSTable(WORD _size) :
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wSize(_size),
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wNumUsed((WORD) 0),
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wFirstFree((WORD) 0),
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wLastFree((WORD) (_size - 1)),
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wUniqueID((WORD) 0),
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bInitialized(TRUE),
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pDataTable(NULL),
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pLockTable(NULL)
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{
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WORD wIndex;
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// Create the table lock
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InitializeCriticalSection(&csTableLock);
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// Lock the table
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LockTable();
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// Create the data table
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pDataTable = new EntryData*[wSize];
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if(pDataTable == NULL)
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{
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bInitialized = FALSE;
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return;
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}
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// Init the pointers
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for (wIndex = 0; wIndex < wSize; wIndex++)
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{
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pDataTable[wIndex] = NULL;
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}
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// Create the lock table
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pLockTable = new LOCK_ENTRY[wSize];
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if (pLockTable == NULL)
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{
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bInitialized = FALSE;
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return;
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}
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// Initialize the lock table entries...each entry begins with
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// a NULL mutex handle, a zero lock count and it's next free is
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// the next successive entry.
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for (wIndex = 0; wIndex < wSize; wIndex++ )
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{
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pLockTable[wIndex].hLock = NULL;
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pLockTable[wIndex].iLockCount = 0;
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pLockTable[wIndex].wNextFree = (WORD) (wIndex + 1);
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}
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// note: the wNextFree in the last table entry points to an invalid index, however,
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// this is OK since if the table ever fills, it is automatically resized making what
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// was an invalid index, the index into the first entry of newly added part of the
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// enlargened table. Trust me...
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// Unlock the table
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UnLockTable();
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}
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/*
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** TSTable::~TSTable
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*
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* FILENAME: c:\msdev\projects\firewalls\inc\table.h
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*
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* PARAMETERS:
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*
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* DESCRIPTION:
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*
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* RETURNS:
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*
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*/
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template <class EntryData>
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TSTable<EntryData>::~TSTable()
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{
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DWORD wIndex;
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// Lock the table
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LockTable();
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// Delete the data table
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if (pDataTable != NULL)
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{
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delete pDataTable;
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}
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// Delete the lock table
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if (pLockTable != NULL)
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{
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// Destroy the mutexes
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for (wIndex = 0; wIndex < wSize; wIndex++)
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{
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if (pLockTable[wIndex].hLock != NULL)
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{
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CloseHandle(pLockTable[wIndex].hLock);
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}
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}
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delete pLockTable;
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}
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// Unlock the table
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UnLockTable();
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// Destroy the table lock
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DeleteCriticalSection(&csTableLock);
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bInitialized = FALSE;
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}
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/*
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** TSTable::Resize
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*
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* FILENAME: c:\msdev\projects\firewalls\inc\table.h
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*
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* PARAMETERS:
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*
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* DESCRIPTION:
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*
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* RETURNS:
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*
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*/
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template <class EntryData>
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BOOL TSTable<EntryData>::Resize(WORD wNewSize)
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{
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BOOL bRetCode = TRUE;
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EntryData** pNewDataTable;
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PLOCK_ENTRY pNewLockTable;
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WORD wIndex;
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// Lock the table
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LockTable();
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// If the table is shrinking, pretend we did it
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if (wNewSize <= wSize)
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{
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goto EXIT;
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}
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// Allocate new data and lock tables and make sure that succeeds.
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pNewDataTable = new EntryData*[wNewSize];
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if(pNewDataTable == NULL)
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{
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bRetCode = FALSE;
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goto EXIT;
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}
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pNewLockTable = new LOCK_ENTRY[wNewSize];
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if(pNewLockTable == NULL)
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{
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bRetCode = FALSE;
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goto CLEANUP1;
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}
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// Initialize the new section of the lock and data tables
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for (wIndex = wSize; wIndex < wNewSize; wIndex++)
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{
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pNewDataTable[wIndex] = NULL;
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pNewLockTable[wIndex].hLock = NULL;
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pNewLockTable[wIndex].iLockCount = 0;
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pNewLockTable[wIndex].wNextFree = (WORD) (wIndex + 1);
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}
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// Copy the old data table pointers to the new data table
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memcpy((PCHAR) pNewDataTable,
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(PCHAR) pDataTable,
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sizeof(EntryData*) * wSize);
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// Delete the old data table and fix the pointer
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delete pDataTable;
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pDataTable = pNewDataTable;
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// Copy the old lock table to the new lock table
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memcpy((PCHAR) pNewLockTable,
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(PCHAR) pLockTable,
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sizeof(LOCK_ENTRY) * wSize);
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// Delete the old lock table and fix the pointer
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delete pLockTable;
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pLockTable = pNewLockTable;
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// Fix the size variable
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wSize = wNewSize;
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goto EXIT;
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CLEANUP1:
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// Delete the new data table
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delete pNewDataTable;
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EXIT:
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// Unlock the table
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UnLockTable();
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return bRetCode;
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}
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|
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/*
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** TSTable::CreateAndLock
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*
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|
* FILENAME: c:\msdev\projects\firewalls\inc\table.h
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*
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|
* PARAMETERS:
|
|
*
|
|
* DESCRIPTION:
|
|
*
|
|
* RETURNS:
|
|
*
|
|
*/
|
|
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template <class EntryData>
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BOOL TSTable<EntryData>::CreateAndLock(EntryData* pEntryData,
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LPDWORD lpdwID)
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{
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BOOL bRetCode = FALSE;
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WORD wIndex;
|
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|
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// If the pointer passed in is bad, then don't even try to do anything for them
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|
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if (pEntryData == NULL || lpdwID == NULL)
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{
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goto EXIT;
|
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}
|
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|
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// Lock the table
|
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LockTable();
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|
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// If the table is full, then resize it.
|
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|
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if (wNumUsed == wSize)
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{
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if (Resize((WORD) (wSize + 20)) == FALSE)
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{
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goto EXIT;
|
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}
|
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}
|
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|
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// Get the first free entry
|
|
|
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wIndex = wFirstFree;
|
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|
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// Create the mutex for the object
|
|
|
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if ((pLockTable[wIndex].hLock = CreateMutexA(NULL, FALSE, NULL)) == NULL)
|
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{
|
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goto EXIT;
|
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}
|
|
|
|
// Lock the entry (no need checking the return code as the entire
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// table is locked) - since this is a new entry, that means that nobody
|
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// could have locked the entry already.
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LockEntry(wIndex, 0);
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|
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// Copy pointer to the data table
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|
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pDataTable[wIndex] = pEntryData;
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|
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// Init the corresponding lock table entry
|
|
|
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pLockTable[wIndex].bDeleted = FALSE;
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pLockTable[wIndex].iLockCount = 1;
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pLockTable[wIndex].wUniqueID = GenerateUniqueID();
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|
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// Set the id for the caller
|
|
|
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*lpdwID = MakeID(wIndex, pLockTable[wIndex].wUniqueID);
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|
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// Bump up the count of number used
|
|
|
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wNumUsed++;
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|
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// Fix the next free index
|
|
|
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wFirstFree = pLockTable[wIndex].wNextFree;
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|
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// Signal success
|
|
|
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bRetCode = TRUE;
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|
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EXIT:
|
|
|
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// Unlock the table
|
|
|
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UnLockTable();
|
|
return bRetCode;
|
|
}
|
|
|
|
/*
|
|
** TSTable::Lock
|
|
*
|
|
* FILENAME: c:\msdev\projects\firewalls\inc\table.h
|
|
*
|
|
* PARAMETERS:
|
|
*
|
|
* DESCRIPTION:
|
|
*
|
|
* RETURNS:
|
|
*
|
|
*/
|
|
|
|
template <class EntryData>
|
|
EntryData* TSTable<EntryData>::Lock(DWORD dwID,
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DWORD timeout)
|
|
{
|
|
EntryData* pEntryData = NULL;
|
|
|
|
WORD wIndex,
|
|
wUID;
|
|
|
|
BreakID(dwID, &wIndex, &wUID);
|
|
|
|
// Lock the table
|
|
|
|
LockTable();
|
|
|
|
// Verify the index is within bounds
|
|
|
|
if (wIndex >= wSize)
|
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{
|
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goto EXIT;
|
|
}
|
|
|
|
// Verify that the entry is actually valid (ie the lock in non-NULL,
|
|
// the object status is valid, and the unique ID matches).
|
|
|
|
if (pLockTable[wIndex].hLock == NULL ||
|
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pLockTable[wIndex].bDeleted == TRUE ||
|
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pLockTable[wIndex].wUniqueID != wUID)
|
|
{
|
|
goto EXIT;
|
|
}
|
|
|
|
// If the timeout is INFINITE, then try to lock the entry using a more
|
|
// "thread friendly" method. If a timeout is specified, then don't do
|
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// the spin lock since it could be implemented at a higher level.
|
|
|
|
if(timeout == INFINITE)
|
|
{
|
|
// simulate infinity with a pseudo "spin lock"
|
|
// This is more "thread friendly" in that it unlocks the table allowing some
|
|
// other thread that is trying to unlock the same entry to be able to lock the
|
|
// table.
|
|
|
|
while(LockEntry(wIndex, 0) == FALSE)
|
|
{
|
|
UnLockTable();
|
|
|
|
// give up the rest of this thread quantum, allowing others to run and potentially
|
|
// unlock the entry
|
|
|
|
Sleep(0);
|
|
LockTable();
|
|
|
|
// If the entry has been replaced, deleted or marked for deletion then
|
|
// bag it (give up)
|
|
|
|
if((pLockTable[wIndex].wUniqueID != wUID) ||
|
|
(pLockTable[wIndex].hLock == NULL) ||
|
|
(pLockTable[wIndex].bDeleted == TRUE))
|
|
{
|
|
goto EXIT;
|
|
}
|
|
}
|
|
|
|
// we got the lock
|
|
|
|
pEntryData = pDataTable[wIndex];
|
|
}
|
|
|
|
// Otherwise, do a normal lock
|
|
|
|
else
|
|
{
|
|
if (LockEntry(wIndex, timeout) == TRUE)
|
|
{
|
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pEntryData = pDataTable[wIndex];
|
|
}
|
|
}
|
|
|
|
EXIT:
|
|
|
|
// Unlock the table
|
|
|
|
UnLockTable();
|
|
|
|
return pEntryData;
|
|
}
|
|
|
|
/*
|
|
** TSTable::Unlock
|
|
*
|
|
* FILENAME: c:\msdev\projects\firewalls\inc\table.h
|
|
*
|
|
* PARAMETERS:
|
|
*
|
|
* DESCRIPTION:
|
|
*
|
|
* RETURNS:
|
|
*
|
|
*/
|
|
|
|
template <class EntryData>
|
|
BOOL TSTable<EntryData>::Unlock(DWORD dwID)
|
|
{
|
|
BOOL bRetCode = TRUE;
|
|
|
|
WORD wIndex,
|
|
wUID;
|
|
|
|
BreakID(dwID, &wIndex, &wUID);
|
|
|
|
// Lock the table
|
|
|
|
LockTable();
|
|
|
|
// Verify the id is within bounds
|
|
|
|
if (wIndex >= wSize)
|
|
{
|
|
bRetCode = FALSE;
|
|
goto EXIT;
|
|
}
|
|
|
|
// verify that the UID matches
|
|
if (pLockTable[wIndex].wUniqueID != wUID)
|
|
{
|
|
bRetCode = FALSE;
|
|
goto EXIT;
|
|
}
|
|
|
|
// Verify that the lock is actually valid and that the entry has not been
|
|
// deleted
|
|
|
|
if (pLockTable[wIndex].hLock == NULL)
|
|
{
|
|
goto EXIT;
|
|
}
|
|
|
|
// Make sure that that thread has the lock on the entry
|
|
|
|
if ((bRetCode = LockEntry(wIndex, 0)) == TRUE)
|
|
{
|
|
// if this table entry is marked for delete and the lock count is less than 2
|
|
// (since the thread could have called delete after unlocking the entry...although
|
|
// this is a no-no) then clean up the table entry
|
|
|
|
if (pLockTable[wIndex].bDeleted == TRUE &&
|
|
pLockTable[wIndex].iLockCount <= 2)
|
|
{
|
|
// If the caller specifed cleanup on delete, then get rid of memory
|
|
|
|
if (pLockTable[wIndex].bCleanup == TRUE)
|
|
{
|
|
delete pDataTable[wIndex];
|
|
}
|
|
|
|
// Set the pointer to NULL
|
|
|
|
pDataTable[wIndex] = NULL;
|
|
|
|
// Decrement the count of used entries
|
|
|
|
wNumUsed--;
|
|
|
|
// Fix the entry so that it's next free index is what is currently
|
|
// the next free pointed to by the current last free entry.
|
|
// Then update the last free entry's next pointer, and finally,
|
|
// update the last free index to this entry
|
|
pLockTable[wIndex].wNextFree = pLockTable[wLastFree].wNextFree;
|
|
pLockTable[wLastFree].wNextFree = wIndex;
|
|
wLastFree = wIndex;
|
|
}
|
|
|
|
// Do two unlocks on the entry ... one for the original lock and another for
|
|
// the lock we obtained during the test
|
|
|
|
UnLockEntry(wIndex);
|
|
UnLockEntry(wIndex);
|
|
|
|
// Since the entire table is locked, then we can get away with this. If
|
|
// the code is ever changed so that the entire table is not locked during
|
|
// these operations, then this will cause a race condition.
|
|
|
|
// If we got rid of the data, then close the handle to the mutex and
|
|
// set the handle to NULL
|
|
|
|
if (pDataTable[wIndex] == NULL)
|
|
{
|
|
CloseHandle(pLockTable[wIndex].hLock);
|
|
pLockTable[wIndex].hLock = NULL;
|
|
}
|
|
}
|
|
|
|
EXIT:
|
|
|
|
// Unlock the table
|
|
|
|
UnLockTable();
|
|
|
|
return bRetCode;
|
|
}
|
|
|
|
/*
|
|
** TSTable::Delete
|
|
*
|
|
* FILENAME: c:\msdev\projects\firewalls\inc\table.h
|
|
*
|
|
* PARAMETERS:
|
|
*
|
|
* DESCRIPTION:
|
|
*
|
|
* RETURNS:
|
|
*
|
|
*/
|
|
|
|
template <class EntryData>
|
|
BOOL TSTable<EntryData>::Delete(DWORD dwID,
|
|
BOOL bCleanup)
|
|
{
|
|
BOOL bRetCode = TRUE;
|
|
|
|
WORD wIndex,
|
|
wUID;
|
|
|
|
BreakID(dwID, &wIndex, &wUID);
|
|
|
|
// Lock the table
|
|
|
|
LockTable();
|
|
|
|
// Verify that the ID is within bounds
|
|
|
|
if (wIndex >= wSize)
|
|
{
|
|
bRetCode = FALSE;
|
|
goto EXIT;
|
|
}
|
|
|
|
// verify that the UID matches
|
|
if (pLockTable[wIndex].wUniqueID != wUID)
|
|
{
|
|
bRetCode = FALSE;
|
|
goto EXIT;
|
|
}
|
|
|
|
// Verify that the entry is valid
|
|
|
|
if (pDataTable[wIndex] == NULL)
|
|
{
|
|
bRetCode = FALSE;
|
|
goto EXIT;
|
|
}
|
|
|
|
// Try to lock the entry (ie check to see if we had the entry locked)
|
|
|
|
if (LockEntry(wIndex, 0) == TRUE)
|
|
{
|
|
// mark it for deletion, set the cleanp flag and then unlock it
|
|
|
|
pLockTable[wIndex].bDeleted = TRUE;
|
|
pLockTable[wIndex].bCleanup = bCleanup;
|
|
|
|
UnLockEntry(wIndex);
|
|
|
|
// Note: this function does not call ::Unlock() on behalf of the user.
|
|
// Thus, the entry is only marked as deleted at this point and can no
|
|
// longer be locked by any threads (including the one that marked it for delete).
|
|
// The thread that marked the entry as deleted must call ::Unlock() to actually
|
|
// free up the entry.
|
|
}
|
|
|
|
EXIT:
|
|
|
|
// Unlock the table
|
|
|
|
UnLockTable();
|
|
|
|
return bRetCode;
|
|
}
|
|
|
|
/*
|
|
** TSTable::Lock
|
|
*
|
|
* FILENAME: c:\msdev\projects\firewalls\inc\table.h
|
|
*
|
|
* PARAMETERS:
|
|
*
|
|
* DESCRIPTION: Validates that an object still exists. Can be called
|
|
* regardless if caller has entry locked or not.
|
|
*
|
|
* RETURNS:
|
|
*
|
|
*/
|
|
|
|
template <class EntryData>
|
|
BOOL TSTable<EntryData>::Validate(DWORD dwID)
|
|
{
|
|
BOOL bRetCode = TRUE;
|
|
WORD wIndex,
|
|
wUID;
|
|
|
|
BreakID(dwID, &wIndex, &wUID);
|
|
|
|
// Lock the table
|
|
|
|
LockTable();
|
|
|
|
// Verify the index is within bounds
|
|
|
|
if (wIndex >= wSize)
|
|
{
|
|
bRetCode = FALSE;
|
|
goto EXIT;
|
|
}
|
|
|
|
// Verify that the entry is actually valid (ie the lock in non-NULL,
|
|
// the object status is valid, the unique ID matches, and the data ptr is not null).
|
|
|
|
if (pLockTable[wIndex].hLock == NULL ||
|
|
pLockTable[wIndex].bDeleted == TRUE ||
|
|
pLockTable[wIndex].wUniqueID != wUID ||
|
|
pDataTable[wIndex] == NULL)
|
|
{
|
|
bRetCode = FALSE;
|
|
goto EXIT;
|
|
}
|
|
|
|
EXIT:
|
|
|
|
// Unlock the table
|
|
|
|
UnLockTable();
|
|
|
|
return bRetCode;
|
|
}
|
|
|
|
/*
|
|
** TSTable::EnumerateEntries
|
|
*
|
|
* FILENAME: c:\msdev\projects\firewalls\inc\table.h
|
|
*
|
|
* PARAMETERS:
|
|
*
|
|
* DESCRIPTION:
|
|
*
|
|
* RETURNS:
|
|
*
|
|
*/
|
|
|
|
template <class EntryData>
|
|
EntryData* TSTable<EntryData>::EnumerateEntries(TABLE_CALLBACK callbackFunc,
|
|
LPVOID context,
|
|
BOOL bUnlockTable)
|
|
{
|
|
DWORD dwAction;
|
|
WORD wIndex = wSize;
|
|
EntryData* pEntryData = NULL;
|
|
DWORD dwEntryID;
|
|
|
|
// Make sure they passed a good function
|
|
|
|
if (callbackFunc == NULL)
|
|
{
|
|
goto EXIT;
|
|
}
|
|
|
|
// Lock the table
|
|
|
|
LockTable();
|
|
|
|
// Run through the data table and pass the data to the callback function
|
|
|
|
for (wIndex = 0; wIndex < wSize; wIndex++)
|
|
{
|
|
// Verify that there is actually data in the entry and that the entry has not
|
|
// been marked for deletion.
|
|
|
|
if (pDataTable[wIndex] == NULL ||
|
|
pLockTable[wIndex].bDeleted == TRUE)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
|
|
// Try to lock the entry...if we cannot, then we don't have the lock and
|
|
// we will only report entries that we have locked (or are unlocked)
|
|
|
|
if (LockEntry(wIndex, 0) == FALSE)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// build and remember the "full" entry ID so we can use it to unlock the entry
|
|
dwEntryID = MakeID(wIndex, pLockTable[wIndex].wUniqueID);
|
|
|
|
// Save the pointer to the object.
|
|
|
|
pEntryData = pDataTable[wIndex];
|
|
|
|
// note: only unlock the table during the callback if we are explicitly asked to (the
|
|
// default is not to unlock the table).
|
|
if(bUnlockTable == TRUE)
|
|
UnLockTable();
|
|
|
|
// Call their function
|
|
dwAction = callbackFunc(pDataTable[wIndex], context);
|
|
|
|
if(bUnlockTable == TRUE)
|
|
LockTable();
|
|
|
|
// If the action says to delete the entry, then do so...if we are also to delete
|
|
// the object, pass in a TRUE.
|
|
|
|
if (dwAction == CALLBACK_DELETE_ENTRY ||
|
|
dwAction == CALLBACK_DELETE_ENTRY_AND_OBJECT)
|
|
{
|
|
Delete(dwEntryID, (dwAction == CALLBACK_DELETE_ENTRY ? FALSE : TRUE));
|
|
}
|
|
|
|
// If the action says abort, then break the loop...notice that means that
|
|
// the entry is still locked
|
|
|
|
else if (dwAction == CALLBACK_ABORT)
|
|
{
|
|
goto EXIT;
|
|
}
|
|
|
|
// Unlock the entry...notice we don't use UnLockEntry. The reason is that
|
|
// if the entry has been marked as deleted, then we need to have
|
|
// it destroyed and UnLockEntry doesn't do that.
|
|
|
|
Unlock(dwEntryID);
|
|
}
|
|
|
|
EXIT:
|
|
|
|
// Unlock the table
|
|
|
|
UnLockTable();
|
|
|
|
// Return NULL if we processed the entire table...if we were told to abort,
|
|
// return a pointer to the entry we stopped on.
|
|
|
|
return (wIndex == wSize ? NULL : pEntryData);
|
|
}
|
|
|
|
// helper functions - these assume table is locked and index is good
|
|
|
|
/*
|
|
** TSTable::LockEntry
|
|
*
|
|
* FILENAME: c:\msdev\projects\firewalls\inc\table.h
|
|
*
|
|
* PARAMETERS:
|
|
*
|
|
* DESCRIPTION:
|
|
*
|
|
* RETURNS:
|
|
*
|
|
*/
|
|
|
|
template <class EntryData>
|
|
BOOL TSTable<EntryData>::LockEntry(WORD wIndex,
|
|
DWORD timeout)
|
|
{
|
|
BOOL bRetCode = TRUE;
|
|
DWORD dwRetCode;
|
|
|
|
|
|
// Try to lock the entry. If it succeeds, we'll bump up the lock count. If
|
|
// the wait ended because another thread abandoned the mutex, then set the count
|
|
// to one.
|
|
|
|
dwRetCode = WaitForSingleObject(pLockTable[wIndex].hLock, timeout);
|
|
|
|
if (dwRetCode == WAIT_OBJECT_0)
|
|
{
|
|
pLockTable[wIndex].iLockCount++;
|
|
}
|
|
else if (dwRetCode == WAIT_ABANDONED)
|
|
{
|
|
pLockTable[wIndex].iLockCount = 1;
|
|
}
|
|
else
|
|
{
|
|
bRetCode = FALSE;
|
|
}
|
|
|
|
return bRetCode;
|
|
}
|
|
|
|
/*
|
|
** TSTable::UnLockEntry
|
|
*
|
|
* FILENAME: c:\msdev\projects\firewalls\inc\table.h
|
|
*
|
|
* PARAMETERS:
|
|
*
|
|
* DESCRIPTION:
|
|
*
|
|
* RETURNS:
|
|
*
|
|
*/
|
|
|
|
template <class EntryData>
|
|
BOOL TSTable<EntryData>::UnLockEntry(WORD wIndex)
|
|
{
|
|
BOOL bRetCode;
|
|
|
|
// Release the mutex...if that succeeds, reduce the count
|
|
|
|
if((bRetCode = ReleaseMutex(pLockTable[wIndex].hLock)) == TRUE)
|
|
{
|
|
pLockTable[wIndex].iLockCount--;
|
|
}
|
|
|
|
return bRetCode;
|
|
}
|
|
|
|
|
|
/*
|
|
** TSTable::GenerateUniqueID
|
|
*
|
|
* FILENAME: c:\msdev\projects\firewalls\inc\table.h
|
|
*
|
|
* PARAMETERS:
|
|
*
|
|
* DESCRIPTION: table should be locked before calling this function.
|
|
*
|
|
* RETURNS:
|
|
*
|
|
*/
|
|
|
|
template <class EntryData>
|
|
WORD TSTable<EntryData>::GenerateUniqueID()
|
|
{
|
|
// table must be locked
|
|
if(++wUniqueID == TSTABLE_INVALID_UNIQUE_ID)
|
|
wUniqueID++;
|
|
return(wUniqueID);
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
#endif
|