Leaked source code of windows server 2003
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// sync.cpp : Implementation of DLL Exports.
// Note: Proxy/Stub Information
// To build a separate proxy/stub DLL,
// run nmake -f syncps.mk in the project directory.
extern "C" { #include "nt.h"
#include "ntrtl.h"
#include "nturtl.h"
#include "windows.h"
} // extern "C"
#include <wincrypt.h>
#include "stdafx.h"
#include "resource.h"
#include "initguid.h"
#include "mdsync.h"
#define DEFAULT_TRACE_FLAGS (DEBUG_ERROR)
#include "dbgutil.h"
#include "mdsync_i.c"
#include "MdSync.hxx"
#include "regc.h"
CComModule _Module;
BEGIN_OBJECT_MAP(ObjectMap) OBJECT_ENTRY(CLSID_MdSync, MdSync) OBJECT_ENTRY(CLSID_regc, Cregc) END_OBJECT_MAP()
#ifdef _NO_TRACING_
DECLARE_DEBUG_VARIABLE(); #else
#include <initguid.h>
DEFINE_GUID(IisWpSyncGuid, 0x784d8920, 0xaa8c, 0x11d2, 0x92, 0x5e, 0x00, 0xc0, 0x4f, 0x72, 0xd9, 0x0e); #endif
DECLARE_DEBUG_PRINTS_OBJECT(); const CHAR g_pszModuleName[] = "MDSYNC"; /////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
extern "C" BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/) { if (dwReason == DLL_PROCESS_ATTACH) { _Module.Init(ObjectMap, hInstance); DisableThreadLibraryCalls(hInstance); #ifdef _NO_TRACING_
CREATE_DEBUG_PRINT_OBJECT(g_pszModuleName); SET_DEBUG_FLAGS(DEBUG_ERROR); #else
CREATE_DEBUG_PRINT_OBJECT(g_pszModuleName, IisWpSyncGuid); #endif
} else if (dwReason == DLL_PROCESS_DETACH) { _Module.Term(); DELETE_DEBUG_PRINT_OBJECT(); } return TRUE; // ok
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void) { return (_Module.GetLockCount()==0) ? S_OK : S_FALSE; }
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv) { return _Module.GetClassObject(rclsid, riid, ppv); }
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void) { // registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(TRUE); }
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void) { _Module.UnregisterServer(); return S_OK; }
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