Leaked source code of windows server 2003
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105 lines
2.6 KiB

// sync.cpp : Implementation of DLL Exports.
// Note: Proxy/Stub Information
// To build a separate proxy/stub DLL,
// run nmake -f syncps.mk in the project directory.
extern "C" {
#include "nt.h"
#include "ntrtl.h"
#include "nturtl.h"
#include "windows.h"
} // extern "C"
#include <wincrypt.h>
#include "stdafx.h"
#include "resource.h"
#include "initguid.h"
#include "mdsync.h"
#define DEFAULT_TRACE_FLAGS (DEBUG_ERROR)
#include "dbgutil.h"
#include "mdsync_i.c"
#include "MdSync.hxx"
#include "regc.h"
CComModule _Module;
BEGIN_OBJECT_MAP(ObjectMap)
OBJECT_ENTRY(CLSID_MdSync, MdSync)
OBJECT_ENTRY(CLSID_regc, Cregc)
END_OBJECT_MAP()
#ifdef _NO_TRACING_
DECLARE_DEBUG_VARIABLE();
#else
#include <initguid.h>
DEFINE_GUID(IisWpSyncGuid,
0x784d8920, 0xaa8c, 0x11d2, 0x92, 0x5e, 0x00, 0xc0, 0x4f, 0x72, 0xd9, 0x0e);
#endif
DECLARE_DEBUG_PRINTS_OBJECT();
const CHAR g_pszModuleName[] = "MDSYNC";
/////////////////////////////////////////////////////////////////////////////
// DLL Entry Point
extern "C"
BOOL WINAPI DllMain(HINSTANCE hInstance, DWORD dwReason, LPVOID /*lpReserved*/)
{
if (dwReason == DLL_PROCESS_ATTACH)
{
_Module.Init(ObjectMap, hInstance);
DisableThreadLibraryCalls(hInstance);
#ifdef _NO_TRACING_
CREATE_DEBUG_PRINT_OBJECT(g_pszModuleName);
SET_DEBUG_FLAGS(DEBUG_ERROR);
#else
CREATE_DEBUG_PRINT_OBJECT(g_pszModuleName, IisWpSyncGuid);
#endif
}
else if (dwReason == DLL_PROCESS_DETACH)
{
_Module.Term();
DELETE_DEBUG_PRINT_OBJECT();
}
return TRUE; // ok
}
/////////////////////////////////////////////////////////////////////////////
// Used to determine whether the DLL can be unloaded by OLE
STDAPI DllCanUnloadNow(void)
{
return (_Module.GetLockCount()==0) ? S_OK : S_FALSE;
}
/////////////////////////////////////////////////////////////////////////////
// Returns a class factory to create an object of the requested type
STDAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID* ppv)
{
return _Module.GetClassObject(rclsid, riid, ppv);
}
/////////////////////////////////////////////////////////////////////////////
// DllRegisterServer - Adds entries to the system registry
STDAPI DllRegisterServer(void)
{
// registers object, typelib and all interfaces in typelib
return _Module.RegisterServer(TRUE);
}
/////////////////////////////////////////////////////////////////////////////
// DllUnregisterServer - Removes entries from the system registry
STDAPI DllUnregisterServer(void)
{
_Module.UnregisterServer();
return S_OK;
}